forked from cerc-io/plugeth
be6078ad83
The leaks were mostly in unit tests, and could all be resolved by adding suitably-sized channel buffers or by restructuring the test to not send on a channel after an error has occurred. There is an unavoidable goroutine leak in Console.Interactive: when we receive a signal, the line reader cannot be unblocked and will get stuck. This leak is now documented and I've tried to make it slightly less bad by adding a one-element buffer to the output channels of the line-reading loop. Should the reader eventually awake from its blocked state (i.e. when stdin is closed), at least it won't get stuck trying to send to the interpreter loop which has quit long ago. Co-authored-by: Felix Lange <fjl@twurst.com>
125 lines
2.8 KiB
Go
125 lines
2.8 KiB
Go
// Copyright 2019 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package prque
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import (
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"math/rand"
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"sync"
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"testing"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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)
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const (
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testItems = 1000
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testPriorityStep = 100
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testSteps = 1000000
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testStepPeriod = time.Millisecond
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testQueueRefresh = time.Second
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testAvgRate = float64(testPriorityStep) / float64(testItems) / float64(testStepPeriod)
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)
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type lazyItem struct {
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p, maxp int64
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last mclock.AbsTime
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index int
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}
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func testPriority(a interface{}, now mclock.AbsTime) int64 {
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return a.(*lazyItem).p
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}
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func testMaxPriority(a interface{}, until mclock.AbsTime) int64 {
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i := a.(*lazyItem)
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dt := until - i.last
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i.maxp = i.p + int64(float64(dt)*testAvgRate)
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return i.maxp
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}
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func testSetIndex(a interface{}, i int) {
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a.(*lazyItem).index = i
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}
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func TestLazyQueue(t *testing.T) {
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rand.Seed(time.Now().UnixNano())
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clock := &mclock.Simulated{}
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q := NewLazyQueue(testSetIndex, testPriority, testMaxPriority, clock, testQueueRefresh)
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var (
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items [testItems]lazyItem
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maxPri int64
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)
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for i := range items[:] {
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items[i].p = rand.Int63n(testPriorityStep * 10)
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if items[i].p > maxPri {
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maxPri = items[i].p
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}
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items[i].index = -1
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q.Push(&items[i])
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}
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var (
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lock sync.Mutex
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wg sync.WaitGroup
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stopCh = make(chan chan struct{})
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)
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defer wg.Wait()
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wg.Add(1)
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go func() {
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defer wg.Done()
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for {
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select {
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case <-clock.After(testQueueRefresh):
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lock.Lock()
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q.Refresh()
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lock.Unlock()
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case <-stopCh:
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return
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}
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}
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}()
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for c := 0; c < testSteps; c++ {
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i := rand.Intn(testItems)
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lock.Lock()
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items[i].p += rand.Int63n(testPriorityStep*2-1) + 1
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if items[i].p > maxPri {
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maxPri = items[i].p
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}
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items[i].last = clock.Now()
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if items[i].p > items[i].maxp {
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q.Update(items[i].index)
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}
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if rand.Intn(100) == 0 {
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p := q.PopItem().(*lazyItem)
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if p.p != maxPri {
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lock.Unlock()
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close(stopCh)
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t.Fatalf("incorrect item (best known priority %d, popped %d)", maxPri, p.p)
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}
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q.Push(p)
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}
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lock.Unlock()
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clock.Run(testStepPeriod)
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clock.WaitForTimers(1)
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}
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close(stopCh)
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}
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