forked from cerc-io/plugeth
30cd5c1854
Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
740 lines
20 KiB
Go
740 lines
20 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package discover implements the Node Discovery Protocol.
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//
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// The Node Discovery protocol provides a way to find RLPx nodes that
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// can be connected to. It uses a Kademlia-like protocol to maintain a
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// distributed database of the IDs and endpoints of all listening
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// nodes.
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package discover
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import (
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"crypto/ecdsa"
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crand "crypto/rand"
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"encoding/binary"
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"fmt"
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mrand "math/rand"
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"net"
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"sort"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/netutil"
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)
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const (
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alpha = 3 // Kademlia concurrency factor
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bucketSize = 16 // Kademlia bucket size
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maxReplacements = 10 // Size of per-bucket replacement list
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// We keep buckets for the upper 1/15 of distances because
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// it's very unlikely we'll ever encounter a node that's closer.
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hashBits = len(common.Hash{}) * 8
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nBuckets = hashBits / 15 // Number of buckets
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bucketMinDistance = hashBits - nBuckets // Log distance of closest bucket
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// IP address limits.
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bucketIPLimit, bucketSubnet = 2, 24 // at most 2 addresses from the same /24
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tableIPLimit, tableSubnet = 10, 24
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maxFindnodeFailures = 5 // Nodes exceeding this limit are dropped
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refreshInterval = 30 * time.Minute
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revalidateInterval = 10 * time.Second
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copyNodesInterval = 30 * time.Second
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seedMinTableTime = 5 * time.Minute
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seedCount = 30
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seedMaxAge = 5 * 24 * time.Hour
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)
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type Table struct {
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mutex sync.Mutex // protects buckets, bucket content, nursery, rand
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buckets [nBuckets]*bucket // index of known nodes by distance
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nursery []*node // bootstrap nodes
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rand *mrand.Rand // source of randomness, periodically reseeded
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ips netutil.DistinctNetSet
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db *enode.DB // database of known nodes
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refreshReq chan chan struct{}
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initDone chan struct{}
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closeReq chan struct{}
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closed chan struct{}
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nodeAddedHook func(*node) // for testing
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net transport
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self *node // metadata of the local node
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}
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// transport is implemented by the UDP transport.
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// it is an interface so we can test without opening lots of UDP
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// sockets and without generating a private key.
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type transport interface {
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ping(enode.ID, *net.UDPAddr) error
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findnode(toid enode.ID, addr *net.UDPAddr, target encPubkey) ([]*node, error)
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close()
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}
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// bucket contains nodes, ordered by their last activity. the entry
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// that was most recently active is the first element in entries.
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type bucket struct {
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entries []*node // live entries, sorted by time of last contact
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replacements []*node // recently seen nodes to be used if revalidation fails
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ips netutil.DistinctNetSet
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}
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func newTable(t transport, self *enode.Node, db *enode.DB, bootnodes []*enode.Node) (*Table, error) {
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tab := &Table{
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net: t,
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db: db,
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self: wrapNode(self),
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refreshReq: make(chan chan struct{}),
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initDone: make(chan struct{}),
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closeReq: make(chan struct{}),
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closed: make(chan struct{}),
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rand: mrand.New(mrand.NewSource(0)),
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ips: netutil.DistinctNetSet{Subnet: tableSubnet, Limit: tableIPLimit},
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}
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if err := tab.setFallbackNodes(bootnodes); err != nil {
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return nil, err
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}
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for i := range tab.buckets {
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tab.buckets[i] = &bucket{
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ips: netutil.DistinctNetSet{Subnet: bucketSubnet, Limit: bucketIPLimit},
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}
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}
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tab.seedRand()
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tab.loadSeedNodes()
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go tab.loop()
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return tab, nil
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}
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func (tab *Table) seedRand() {
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var b [8]byte
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crand.Read(b[:])
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tab.mutex.Lock()
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tab.rand.Seed(int64(binary.BigEndian.Uint64(b[:])))
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tab.mutex.Unlock()
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}
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// Self returns the local node.
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func (tab *Table) Self() *enode.Node {
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return unwrapNode(tab.self)
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}
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// ReadRandomNodes fills the given slice with random nodes from the table. The results
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// are guaranteed to be unique for a single invocation, no node will appear twice.
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func (tab *Table) ReadRandomNodes(buf []*enode.Node) (n int) {
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if !tab.isInitDone() {
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return 0
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}
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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// Find all non-empty buckets and get a fresh slice of their entries.
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var buckets [][]*node
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for _, b := range &tab.buckets {
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if len(b.entries) > 0 {
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buckets = append(buckets, b.entries)
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}
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}
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if len(buckets) == 0 {
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return 0
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}
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// Shuffle the buckets.
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for i := len(buckets) - 1; i > 0; i-- {
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j := tab.rand.Intn(len(buckets))
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buckets[i], buckets[j] = buckets[j], buckets[i]
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}
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// Move head of each bucket into buf, removing buckets that become empty.
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var i, j int
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for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) {
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b := buckets[j]
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buf[i] = unwrapNode(b[0])
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buckets[j] = b[1:]
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if len(b) == 1 {
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buckets = append(buckets[:j], buckets[j+1:]...)
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}
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if len(buckets) == 0 {
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break
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}
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}
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return i + 1
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}
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// Close terminates the network listener and flushes the node database.
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func (tab *Table) Close() {
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select {
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case <-tab.closed:
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// already closed.
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case tab.closeReq <- struct{}{}:
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<-tab.closed // wait for refreshLoop to end.
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}
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}
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// setFallbackNodes sets the initial points of contact. These nodes
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// are used to connect to the network if the table is empty and there
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// are no known nodes in the database.
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func (tab *Table) setFallbackNodes(nodes []*enode.Node) error {
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for _, n := range nodes {
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if err := n.ValidateComplete(); err != nil {
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return fmt.Errorf("bad bootstrap node %q: %v", n, err)
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}
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}
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tab.nursery = wrapNodes(nodes)
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return nil
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}
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// isInitDone returns whether the table's initial seeding procedure has completed.
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func (tab *Table) isInitDone() bool {
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select {
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case <-tab.initDone:
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return true
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default:
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return false
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}
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}
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// Resolve searches for a specific node with the given ID.
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// It returns nil if the node could not be found.
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func (tab *Table) Resolve(n *enode.Node) *enode.Node {
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// If the node is present in the local table, no
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// network interaction is required.
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hash := n.ID()
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tab.mutex.Lock()
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cl := tab.closest(hash, 1)
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tab.mutex.Unlock()
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if len(cl.entries) > 0 && cl.entries[0].ID() == hash {
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return unwrapNode(cl.entries[0])
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}
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// Otherwise, do a network lookup.
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result := tab.lookup(encodePubkey(n.Pubkey()), true)
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for _, n := range result {
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if n.ID() == hash {
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return unwrapNode(n)
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}
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}
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return nil
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}
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// LookupRandom finds random nodes in the network.
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func (tab *Table) LookupRandom() []*enode.Node {
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var target encPubkey
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crand.Read(target[:])
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return unwrapNodes(tab.lookup(target, true))
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}
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// lookup performs a network search for nodes close to the given target. It approaches the
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// target by querying nodes that are closer to it on each iteration. The given target does
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// not need to be an actual node identifier.
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func (tab *Table) lookup(targetKey encPubkey, refreshIfEmpty bool) []*node {
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var (
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target = enode.ID(crypto.Keccak256Hash(targetKey[:]))
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asked = make(map[enode.ID]bool)
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seen = make(map[enode.ID]bool)
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reply = make(chan []*node, alpha)
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pendingQueries = 0
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result *nodesByDistance
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)
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// don't query further if we hit ourself.
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// unlikely to happen often in practice.
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asked[tab.self.ID()] = true
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for {
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tab.mutex.Lock()
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// generate initial result set
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result = tab.closest(target, bucketSize)
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tab.mutex.Unlock()
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if len(result.entries) > 0 || !refreshIfEmpty {
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break
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}
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// The result set is empty, all nodes were dropped, refresh.
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// We actually wait for the refresh to complete here. The very
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// first query will hit this case and run the bootstrapping
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// logic.
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<-tab.refresh()
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refreshIfEmpty = false
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}
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for {
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// ask the alpha closest nodes that we haven't asked yet
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for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ {
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n := result.entries[i]
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if !asked[n.ID()] {
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asked[n.ID()] = true
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pendingQueries++
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go tab.findnode(n, targetKey, reply)
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}
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}
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if pendingQueries == 0 {
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// we have asked all closest nodes, stop the search
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break
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}
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// wait for the next reply
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for _, n := range <-reply {
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if n != nil && !seen[n.ID()] {
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seen[n.ID()] = true
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result.push(n, bucketSize)
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}
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}
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pendingQueries--
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}
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return result.entries
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}
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func (tab *Table) findnode(n *node, targetKey encPubkey, reply chan<- []*node) {
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fails := tab.db.FindFails(n.ID())
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r, err := tab.net.findnode(n.ID(), n.addr(), targetKey)
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if err != nil || len(r) == 0 {
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fails++
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tab.db.UpdateFindFails(n.ID(), fails)
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log.Trace("Findnode failed", "id", n.ID(), "failcount", fails, "err", err)
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if fails >= maxFindnodeFailures {
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log.Trace("Too many findnode failures, dropping", "id", n.ID(), "failcount", fails)
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tab.delete(n)
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}
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} else if fails > 0 {
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tab.db.UpdateFindFails(n.ID(), fails-1)
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}
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// Grab as many nodes as possible. Some of them might not be alive anymore, but we'll
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// just remove those again during revalidation.
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for _, n := range r {
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tab.add(n)
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}
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reply <- r
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}
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func (tab *Table) refresh() <-chan struct{} {
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done := make(chan struct{})
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select {
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case tab.refreshReq <- done:
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case <-tab.closed:
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close(done)
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}
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return done
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}
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// loop schedules refresh, revalidate runs and coordinates shutdown.
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func (tab *Table) loop() {
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var (
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revalidate = time.NewTimer(tab.nextRevalidateTime())
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refresh = time.NewTicker(refreshInterval)
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copyNodes = time.NewTicker(copyNodesInterval)
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revalidateDone = make(chan struct{})
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refreshDone = make(chan struct{}) // where doRefresh reports completion
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waiting = []chan struct{}{tab.initDone} // holds waiting callers while doRefresh runs
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)
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defer refresh.Stop()
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defer revalidate.Stop()
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defer copyNodes.Stop()
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// Start initial refresh.
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go tab.doRefresh(refreshDone)
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loop:
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for {
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select {
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case <-refresh.C:
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tab.seedRand()
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if refreshDone == nil {
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refreshDone = make(chan struct{})
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go tab.doRefresh(refreshDone)
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}
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case req := <-tab.refreshReq:
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waiting = append(waiting, req)
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if refreshDone == nil {
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refreshDone = make(chan struct{})
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go tab.doRefresh(refreshDone)
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}
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case <-refreshDone:
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for _, ch := range waiting {
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close(ch)
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}
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waiting, refreshDone = nil, nil
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case <-revalidate.C:
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go tab.doRevalidate(revalidateDone)
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case <-revalidateDone:
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revalidate.Reset(tab.nextRevalidateTime())
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case <-copyNodes.C:
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go tab.copyLiveNodes()
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case <-tab.closeReq:
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break loop
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}
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}
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if tab.net != nil {
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tab.net.close()
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}
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if refreshDone != nil {
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<-refreshDone
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}
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for _, ch := range waiting {
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close(ch)
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}
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close(tab.closed)
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}
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// doRefresh performs a lookup for a random target to keep buckets
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// full. seed nodes are inserted if the table is empty (initial
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// bootstrap or discarded faulty peers).
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func (tab *Table) doRefresh(done chan struct{}) {
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defer close(done)
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// Load nodes from the database and insert
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// them. This should yield a few previously seen nodes that are
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// (hopefully) still alive.
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tab.loadSeedNodes()
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// Run self lookup to discover new neighbor nodes.
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// We can only do this if we have a secp256k1 identity.
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var key ecdsa.PublicKey
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if err := tab.self.Load((*enode.Secp256k1)(&key)); err == nil {
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tab.lookup(encodePubkey(&key), false)
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}
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// The Kademlia paper specifies that the bucket refresh should
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// perform a lookup in the least recently used bucket. We cannot
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// adhere to this because the findnode target is a 512bit value
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// (not hash-sized) and it is not easily possible to generate a
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// sha3 preimage that falls into a chosen bucket.
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// We perform a few lookups with a random target instead.
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for i := 0; i < 3; i++ {
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var target encPubkey
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crand.Read(target[:])
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tab.lookup(target, false)
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}
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}
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func (tab *Table) loadSeedNodes() {
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seeds := wrapNodes(tab.db.QuerySeeds(seedCount, seedMaxAge))
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seeds = append(seeds, tab.nursery...)
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for i := range seeds {
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seed := seeds[i]
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age := log.Lazy{Fn: func() interface{} { return time.Since(tab.db.LastPongReceived(seed.ID())) }}
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log.Debug("Found seed node in database", "id", seed.ID(), "addr", seed.addr(), "age", age)
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tab.add(seed)
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}
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}
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// doRevalidate checks that the last node in a random bucket is still live
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// and replaces or deletes the node if it isn't.
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func (tab *Table) doRevalidate(done chan<- struct{}) {
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defer func() { done <- struct{}{} }()
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last, bi := tab.nodeToRevalidate()
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if last == nil {
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// No non-empty bucket found.
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return
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}
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// Ping the selected node and wait for a pong.
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err := tab.net.ping(last.ID(), last.addr())
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tab.mutex.Lock()
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defer tab.mutex.Unlock()
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b := tab.buckets[bi]
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if err == nil {
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// The node responded, move it to the front.
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log.Debug("Revalidated node", "b", bi, "id", last.ID())
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b.bump(last)
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return
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}
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// No reply received, pick a replacement or delete the node if there aren't
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// any replacements.
|
|
if r := tab.replace(b, last); r != nil {
|
|
log.Debug("Replaced dead node", "b", bi, "id", last.ID(), "ip", last.IP(), "r", r.ID(), "rip", r.IP())
|
|
} else {
|
|
log.Debug("Removed dead node", "b", bi, "id", last.ID(), "ip", last.IP())
|
|
}
|
|
}
|
|
|
|
// nodeToRevalidate returns the last node in a random, non-empty bucket.
|
|
func (tab *Table) nodeToRevalidate() (n *node, bi int) {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
for _, bi = range tab.rand.Perm(len(tab.buckets)) {
|
|
b := tab.buckets[bi]
|
|
if len(b.entries) > 0 {
|
|
last := b.entries[len(b.entries)-1]
|
|
return last, bi
|
|
}
|
|
}
|
|
return nil, 0
|
|
}
|
|
|
|
func (tab *Table) nextRevalidateTime() time.Duration {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
return time.Duration(tab.rand.Int63n(int64(revalidateInterval)))
|
|
}
|
|
|
|
// copyLiveNodes adds nodes from the table to the database if they have been in the table
|
|
// longer then minTableTime.
|
|
func (tab *Table) copyLiveNodes() {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
now := time.Now()
|
|
for _, b := range &tab.buckets {
|
|
for _, n := range b.entries {
|
|
if now.Sub(n.addedAt) >= seedMinTableTime {
|
|
tab.db.UpdateNode(unwrapNode(n))
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// closest returns the n nodes in the table that are closest to the
|
|
// given id. The caller must hold tab.mutex.
|
|
func (tab *Table) closest(target enode.ID, nresults int) *nodesByDistance {
|
|
// This is a very wasteful way to find the closest nodes but
|
|
// obviously correct. I believe that tree-based buckets would make
|
|
// this easier to implement efficiently.
|
|
close := &nodesByDistance{target: target}
|
|
for _, b := range &tab.buckets {
|
|
for _, n := range b.entries {
|
|
close.push(n, nresults)
|
|
}
|
|
}
|
|
return close
|
|
}
|
|
|
|
func (tab *Table) len() (n int) {
|
|
for _, b := range &tab.buckets {
|
|
n += len(b.entries)
|
|
}
|
|
return n
|
|
}
|
|
|
|
// bucket returns the bucket for the given node ID hash.
|
|
func (tab *Table) bucket(id enode.ID) *bucket {
|
|
d := enode.LogDist(tab.self.ID(), id)
|
|
if d <= bucketMinDistance {
|
|
return tab.buckets[0]
|
|
}
|
|
return tab.buckets[d-bucketMinDistance-1]
|
|
}
|
|
|
|
// add attempts to add the given node to its corresponding bucket. If the bucket has space
|
|
// available, adding the node succeeds immediately. Otherwise, the node is added if the
|
|
// least recently active node in the bucket does not respond to a ping packet.
|
|
//
|
|
// The caller must not hold tab.mutex.
|
|
func (tab *Table) add(n *node) {
|
|
if n.ID() == tab.self.ID() {
|
|
return
|
|
}
|
|
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
b := tab.bucket(n.ID())
|
|
if !tab.bumpOrAdd(b, n) {
|
|
// Node is not in table. Add it to the replacement list.
|
|
tab.addReplacement(b, n)
|
|
}
|
|
}
|
|
|
|
// addThroughPing adds the given node to the table. Compared to plain
|
|
// 'add' there is an additional safety measure: if the table is still
|
|
// initializing the node is not added. This prevents an attack where the
|
|
// table could be filled by just sending ping repeatedly.
|
|
//
|
|
// The caller must not hold tab.mutex.
|
|
func (tab *Table) addThroughPing(n *node) {
|
|
if !tab.isInitDone() {
|
|
return
|
|
}
|
|
tab.add(n)
|
|
}
|
|
|
|
// stuff adds nodes the table to the end of their corresponding bucket
|
|
// if the bucket is not full. The caller must not hold tab.mutex.
|
|
func (tab *Table) stuff(nodes []*node) {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
for _, n := range nodes {
|
|
if n.ID() == tab.self.ID() {
|
|
continue // don't add self
|
|
}
|
|
b := tab.bucket(n.ID())
|
|
if len(b.entries) < bucketSize {
|
|
tab.bumpOrAdd(b, n)
|
|
}
|
|
}
|
|
}
|
|
|
|
// delete removes an entry from the node table. It is used to evacuate dead nodes.
|
|
func (tab *Table) delete(node *node) {
|
|
tab.mutex.Lock()
|
|
defer tab.mutex.Unlock()
|
|
|
|
tab.deleteInBucket(tab.bucket(node.ID()), node)
|
|
}
|
|
|
|
func (tab *Table) addIP(b *bucket, ip net.IP) bool {
|
|
if netutil.IsLAN(ip) {
|
|
return true
|
|
}
|
|
if !tab.ips.Add(ip) {
|
|
log.Debug("IP exceeds table limit", "ip", ip)
|
|
return false
|
|
}
|
|
if !b.ips.Add(ip) {
|
|
log.Debug("IP exceeds bucket limit", "ip", ip)
|
|
tab.ips.Remove(ip)
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (tab *Table) removeIP(b *bucket, ip net.IP) {
|
|
if netutil.IsLAN(ip) {
|
|
return
|
|
}
|
|
tab.ips.Remove(ip)
|
|
b.ips.Remove(ip)
|
|
}
|
|
|
|
func (tab *Table) addReplacement(b *bucket, n *node) {
|
|
for _, e := range b.replacements {
|
|
if e.ID() == n.ID() {
|
|
return // already in list
|
|
}
|
|
}
|
|
if !tab.addIP(b, n.IP()) {
|
|
return
|
|
}
|
|
var removed *node
|
|
b.replacements, removed = pushNode(b.replacements, n, maxReplacements)
|
|
if removed != nil {
|
|
tab.removeIP(b, removed.IP())
|
|
}
|
|
}
|
|
|
|
// replace removes n from the replacement list and replaces 'last' with it if it is the
|
|
// last entry in the bucket. If 'last' isn't the last entry, it has either been replaced
|
|
// with someone else or became active.
|
|
func (tab *Table) replace(b *bucket, last *node) *node {
|
|
if len(b.entries) == 0 || b.entries[len(b.entries)-1].ID() != last.ID() {
|
|
// Entry has moved, don't replace it.
|
|
return nil
|
|
}
|
|
// Still the last entry.
|
|
if len(b.replacements) == 0 {
|
|
tab.deleteInBucket(b, last)
|
|
return nil
|
|
}
|
|
r := b.replacements[tab.rand.Intn(len(b.replacements))]
|
|
b.replacements = deleteNode(b.replacements, r)
|
|
b.entries[len(b.entries)-1] = r
|
|
tab.removeIP(b, last.IP())
|
|
return r
|
|
}
|
|
|
|
// bump moves the given node to the front of the bucket entry list
|
|
// if it is contained in that list.
|
|
func (b *bucket) bump(n *node) bool {
|
|
for i := range b.entries {
|
|
if b.entries[i].ID() == n.ID() {
|
|
// move it to the front
|
|
copy(b.entries[1:], b.entries[:i])
|
|
b.entries[0] = n
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// bumpOrAdd moves n to the front of the bucket entry list or adds it if the list isn't
|
|
// full. The return value is true if n is in the bucket.
|
|
func (tab *Table) bumpOrAdd(b *bucket, n *node) bool {
|
|
if b.bump(n) {
|
|
return true
|
|
}
|
|
if len(b.entries) >= bucketSize || !tab.addIP(b, n.IP()) {
|
|
return false
|
|
}
|
|
b.entries, _ = pushNode(b.entries, n, bucketSize)
|
|
b.replacements = deleteNode(b.replacements, n)
|
|
n.addedAt = time.Now()
|
|
if tab.nodeAddedHook != nil {
|
|
tab.nodeAddedHook(n)
|
|
}
|
|
return true
|
|
}
|
|
|
|
func (tab *Table) deleteInBucket(b *bucket, n *node) {
|
|
b.entries = deleteNode(b.entries, n)
|
|
tab.removeIP(b, n.IP())
|
|
}
|
|
|
|
// pushNode adds n to the front of list, keeping at most max items.
|
|
func pushNode(list []*node, n *node, max int) ([]*node, *node) {
|
|
if len(list) < max {
|
|
list = append(list, nil)
|
|
}
|
|
removed := list[len(list)-1]
|
|
copy(list[1:], list)
|
|
list[0] = n
|
|
return list, removed
|
|
}
|
|
|
|
// deleteNode removes n from list.
|
|
func deleteNode(list []*node, n *node) []*node {
|
|
for i := range list {
|
|
if list[i].ID() == n.ID() {
|
|
return append(list[:i], list[i+1:]...)
|
|
}
|
|
}
|
|
return list
|
|
}
|
|
|
|
// nodesByDistance is a list of nodes, ordered by
|
|
// distance to target.
|
|
type nodesByDistance struct {
|
|
entries []*node
|
|
target enode.ID
|
|
}
|
|
|
|
// push adds the given node to the list, keeping the total size below maxElems.
|
|
func (h *nodesByDistance) push(n *node, maxElems int) {
|
|
ix := sort.Search(len(h.entries), func(i int) bool {
|
|
return enode.DistCmp(h.target, h.entries[i].ID(), n.ID()) > 0
|
|
})
|
|
if len(h.entries) < maxElems {
|
|
h.entries = append(h.entries, n)
|
|
}
|
|
if ix == len(h.entries) {
|
|
// farther away than all nodes we already have.
|
|
// if there was room for it, the node is now the last element.
|
|
} else {
|
|
// slide existing entries down to make room
|
|
// this will overwrite the entry we just appended.
|
|
copy(h.entries[ix+1:], h.entries[ix:])
|
|
h.entries[ix] = n
|
|
}
|
|
}
|