plugeth/vendor/github.com/robertkrimen/otto/stash.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

297 lines
6.2 KiB
Go

package otto
import (
"fmt"
)
// ======
// _stash
// ======
type _stash interface {
hasBinding(string) bool //
createBinding(string, bool, Value) // CreateMutableBinding
setBinding(string, Value, bool) // SetMutableBinding
getBinding(string, bool) Value // GetBindingValue
deleteBinding(string) bool //
setValue(string, Value, bool) // createBinding + setBinding
outer() _stash
runtime() *_runtime
newReference(string, bool, _at) _reference
clone(clone *_clone) _stash
}
// ==========
// _objectStash
// ==========
type _objectStash struct {
_runtime *_runtime
_outer _stash
object *_object
}
func (self *_objectStash) runtime() *_runtime {
return self._runtime
}
func (runtime *_runtime) newObjectStash(object *_object, outer _stash) *_objectStash {
if object == nil {
object = runtime.newBaseObject()
object.class = "environment"
}
return &_objectStash{
_runtime: runtime,
_outer: outer,
object: object,
}
}
func (in *_objectStash) clone(clone *_clone) _stash {
out, exists := clone.objectStash(in)
if exists {
return out
}
*out = _objectStash{
clone.runtime,
clone.stash(in._outer),
clone.object(in.object),
}
return out
}
func (self *_objectStash) hasBinding(name string) bool {
return self.object.hasProperty(name)
}
func (self *_objectStash) createBinding(name string, deletable bool, value Value) {
if self.object.hasProperty(name) {
panic(hereBeDragons())
}
mode := _propertyMode(0111)
if !deletable {
mode = _propertyMode(0110)
}
// TODO False?
self.object.defineProperty(name, value, mode, false)
}
func (self *_objectStash) setBinding(name string, value Value, strict bool) {
self.object.put(name, value, strict)
}
func (self *_objectStash) setValue(name string, value Value, throw bool) {
if !self.hasBinding(name) {
self.createBinding(name, true, value) // Configurable by default
} else {
self.setBinding(name, value, throw)
}
}
func (self *_objectStash) getBinding(name string, throw bool) Value {
if self.object.hasProperty(name) {
return self.object.get(name)
}
if throw { // strict?
panic(self._runtime.panicReferenceError("Not Defined", name))
}
return Value{}
}
func (self *_objectStash) deleteBinding(name string) bool {
return self.object.delete(name, false)
}
func (self *_objectStash) outer() _stash {
return self._outer
}
func (self *_objectStash) newReference(name string, strict bool, at _at) _reference {
return newPropertyReference(self._runtime, self.object, name, strict, at)
}
// =========
// _dclStash
// =========
type _dclStash struct {
_runtime *_runtime
_outer _stash
property map[string]_dclProperty
}
type _dclProperty struct {
value Value
mutable bool
deletable bool
readable bool
}
func (runtime *_runtime) newDeclarationStash(outer _stash) *_dclStash {
return &_dclStash{
_runtime: runtime,
_outer: outer,
property: map[string]_dclProperty{},
}
}
func (in *_dclStash) clone(clone *_clone) _stash {
out, exists := clone.dclStash(in)
if exists {
return out
}
property := make(map[string]_dclProperty, len(in.property))
for index, value := range in.property {
property[index] = clone.dclProperty(value)
}
*out = _dclStash{
clone.runtime,
clone.stash(in._outer),
property,
}
return out
}
func (self *_dclStash) hasBinding(name string) bool {
_, exists := self.property[name]
return exists
}
func (self *_dclStash) runtime() *_runtime {
return self._runtime
}
func (self *_dclStash) createBinding(name string, deletable bool, value Value) {
_, exists := self.property[name]
if exists {
panic(fmt.Errorf("createBinding: %s: already exists", name))
}
self.property[name] = _dclProperty{
value: value,
mutable: true,
deletable: deletable,
readable: false,
}
}
func (self *_dclStash) setBinding(name string, value Value, strict bool) {
property, exists := self.property[name]
if !exists {
panic(fmt.Errorf("setBinding: %s: missing", name))
}
if property.mutable {
property.value = value
self.property[name] = property
} else {
self._runtime.typeErrorResult(strict)
}
}
func (self *_dclStash) setValue(name string, value Value, throw bool) {
if !self.hasBinding(name) {
self.createBinding(name, false, value) // NOT deletable by default
} else {
self.setBinding(name, value, throw)
}
}
// FIXME This is called a __lot__
func (self *_dclStash) getBinding(name string, throw bool) Value {
property, exists := self.property[name]
if !exists {
panic(fmt.Errorf("getBinding: %s: missing", name))
}
if !property.mutable && !property.readable {
if throw { // strict?
panic(self._runtime.panicTypeError())
}
return Value{}
}
return property.value
}
func (self *_dclStash) deleteBinding(name string) bool {
property, exists := self.property[name]
if !exists {
return true
}
if !property.deletable {
return false
}
delete(self.property, name)
return true
}
func (self *_dclStash) outer() _stash {
return self._outer
}
func (self *_dclStash) newReference(name string, strict bool, _ _at) _reference {
return &_stashReference{
name: name,
base: self,
}
}
// ========
// _fnStash
// ========
type _fnStash struct {
_dclStash
arguments *_object
indexOfArgumentName map[string]string
}
func (runtime *_runtime) newFunctionStash(outer _stash) *_fnStash {
return &_fnStash{
_dclStash: _dclStash{
_runtime: runtime,
_outer: outer,
property: map[string]_dclProperty{},
},
}
}
func (in *_fnStash) clone(clone *_clone) _stash {
out, exists := clone.fnStash(in)
if exists {
return out
}
dclStash := in._dclStash.clone(clone).(*_dclStash)
index := make(map[string]string, len(in.indexOfArgumentName))
for name, value := range in.indexOfArgumentName {
index[name] = value
}
*out = _fnStash{
_dclStash: *dclStash,
arguments: clone.object(in.arguments),
indexOfArgumentName: index,
}
return out
}
func getStashProperties(stash _stash) (keys []string) {
switch vars := stash.(type) {
case *_dclStash:
for k := range vars.property {
keys = append(keys, k)
}
case *_fnStash:
for k := range vars.property {
keys = append(keys, k)
}
case *_objectStash:
for k := range vars.object.property {
keys = append(keys, k)
}
default:
panic("unknown stash type")
}
return
}