forked from cerc-io/plugeth
2d89fe0883
* les: move client pool to les/vflux/server * les/vflux/server: un-expose NodeBalance, remove unused fn, fix bugs * tests/fuzzers/vflux: add ClientPool fuzzer * les/vflux/server: fixed balance tests * les: rebase fix * les/vflux/server: fixed more bugs * les/vflux/server: unexported NodeStateMachine fields and flags * les/vflux/server: unexport all internal components and functions * les/vflux/server: fixed priorityPool test * les/vflux/server: polish balance * les/vflux/server: fixed mutex locking error * les/vflux/server: priorityPool bug fixed * common/prque: make Prque wrap-around priority handling optional * les/vflux/server: rename funcs, small optimizations * les/vflux/server: fixed timeUntil * les/vflux/server: separated balance.posValue and negValue * les/vflux/server: polish setup * les/vflux/server: enforce capacity curve monotonicity * les/vflux/server: simplified requestCapacity * les/vflux/server: requestCapacity with target range, no iterations in SetCapacity * les/vflux/server: minor changes * les/vflux/server: moved default factors to balanceTracker * les/vflux/server: set inactiveFlag in priorityPool * les/vflux/server: moved related metrics to vfs package * les/vflux/client: make priorityPool temp state logic cleaner * les/vflux/server: changed log.Crit to log.Error * add vflux fuzzer to oss-fuzz Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
290 lines
7.1 KiB
Go
290 lines
7.1 KiB
Go
// Copyright 2021 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package vflux
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import (
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"bytes"
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"encoding/binary"
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"io"
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"math"
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"math/big"
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"github.com/ethereum/go-ethereum/ethdb/memorydb"
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"github.com/ethereum/go-ethereum/les/vflux"
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vfs "github.com/ethereum/go-ethereum/les/vflux/server"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/enr"
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"github.com/ethereum/go-ethereum/rlp"
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)
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type fuzzer struct {
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peers [256]*clientPeer
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disconnectList []*clientPeer
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input io.Reader
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exhausted bool
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activeCount, activeCap uint64
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maxCount, maxCap uint64
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}
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type clientPeer struct {
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fuzzer *fuzzer
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node *enode.Node
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freeID string
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timeout time.Duration
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balance vfs.ConnectedBalance
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capacity uint64
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}
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func (p *clientPeer) Node() *enode.Node {
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return p.node
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}
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func (p *clientPeer) FreeClientId() string {
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return p.freeID
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}
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func (p *clientPeer) InactiveAllowance() time.Duration {
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return p.timeout
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}
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func (p *clientPeer) UpdateCapacity(newCap uint64, requested bool) {
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p.fuzzer.activeCap -= p.capacity
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if p.capacity != 0 {
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p.fuzzer.activeCount--
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}
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p.capacity = newCap
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p.fuzzer.activeCap += p.capacity
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if p.capacity != 0 {
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p.fuzzer.activeCount++
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}
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}
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func (p *clientPeer) Disconnect() {
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p.fuzzer.disconnectList = append(p.fuzzer.disconnectList, p)
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p.fuzzer.activeCap -= p.capacity
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if p.capacity != 0 {
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p.fuzzer.activeCount--
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}
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p.capacity = 0
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p.balance = nil
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}
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func newFuzzer(input []byte) *fuzzer {
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f := &fuzzer{
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input: bytes.NewReader(input),
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}
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for i := range f.peers {
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f.peers[i] = &clientPeer{
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fuzzer: f,
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node: enode.SignNull(new(enr.Record), enode.ID{byte(i)}),
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freeID: string([]byte{byte(i)}),
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timeout: f.randomDelay(),
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}
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}
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return f
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}
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func (f *fuzzer) read(size int) []byte {
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out := make([]byte, size)
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if _, err := f.input.Read(out); err != nil {
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f.exhausted = true
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}
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return out
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}
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func (f *fuzzer) randomByte() byte {
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d := f.read(1)
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return d[0]
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}
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func (f *fuzzer) randomBool() bool {
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d := f.read(1)
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return d[0]&1 == 1
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}
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func (f *fuzzer) randomInt(max int) int {
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if max == 0 {
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return 0
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}
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if max <= 256 {
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return int(f.randomByte()) % max
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}
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var a uint16
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if err := binary.Read(f.input, binary.LittleEndian, &a); err != nil {
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f.exhausted = true
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}
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return int(a % uint16(max))
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}
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func (f *fuzzer) randomTokenAmount(signed bool) int64 {
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x := uint64(f.randomInt(65000))
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x = x * x * x * x
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if signed && (x&1) == 1 {
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if x <= math.MaxInt64 {
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return -int64(x)
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}
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return math.MinInt64
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}
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if x <= math.MaxInt64 {
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return int64(x)
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}
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return math.MaxInt64
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}
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func (f *fuzzer) randomDelay() time.Duration {
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delay := f.randomByte()
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if delay < 128 {
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return time.Duration(delay) * time.Second
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}
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return 0
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}
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func (f *fuzzer) randomFactors() vfs.PriceFactors {
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return vfs.PriceFactors{
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TimeFactor: float64(f.randomByte()) / 25500,
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CapacityFactor: float64(f.randomByte()) / 255,
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RequestFactor: float64(f.randomByte()) / 255,
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}
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}
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func (f *fuzzer) connectedBalanceOp(balance vfs.ConnectedBalance) {
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switch f.randomInt(3) {
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case 0:
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balance.RequestServed(uint64(f.randomTokenAmount(false)))
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case 1:
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balance.SetPriceFactors(f.randomFactors(), f.randomFactors())
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case 2:
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balance.GetBalance()
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balance.GetRawBalance()
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balance.GetPriceFactors()
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}
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}
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func (f *fuzzer) atomicBalanceOp(balance vfs.AtomicBalanceOperator) {
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switch f.randomInt(3) {
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case 0:
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balance.AddBalance(f.randomTokenAmount(true))
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case 1:
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balance.SetBalance(uint64(f.randomTokenAmount(false)), uint64(f.randomTokenAmount(false)))
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case 2:
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balance.GetBalance()
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balance.GetRawBalance()
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balance.GetPriceFactors()
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}
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}
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func FuzzClientPool(input []byte) int {
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if len(input) > 10000 {
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return -1
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}
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f := newFuzzer(input)
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if f.exhausted {
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return 0
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}
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clock := &mclock.Simulated{}
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db := memorydb.New()
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pool := vfs.NewClientPool(db, 10, f.randomDelay(), clock, func() bool { return true })
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pool.Start()
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defer pool.Stop()
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count := 0
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for !f.exhausted && count < 1000 {
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count++
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switch f.randomInt(11) {
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case 0:
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i := int(f.randomByte())
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f.peers[i].balance = pool.Register(f.peers[i])
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case 1:
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i := int(f.randomByte())
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f.peers[i].Disconnect()
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case 2:
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f.maxCount = uint64(f.randomByte())
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f.maxCap = uint64(f.randomByte())
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f.maxCap *= f.maxCap
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pool.SetLimits(f.maxCount, f.maxCap)
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case 3:
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pool.SetConnectedBias(f.randomDelay())
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case 4:
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pool.SetDefaultFactors(f.randomFactors(), f.randomFactors())
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case 5:
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pool.SetExpirationTCs(uint64(f.randomInt(50000)), uint64(f.randomInt(50000)))
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case 6:
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if _, err := pool.SetCapacity(f.peers[f.randomByte()].node, uint64(f.randomByte()), f.randomDelay(), f.randomBool()); err == vfs.ErrCantFindMaximum {
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panic(nil)
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}
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case 7:
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if balance := f.peers[f.randomByte()].balance; balance != nil {
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f.connectedBalanceOp(balance)
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}
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case 8:
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pool.BalanceOperation(f.peers[f.randomByte()].node.ID(), f.peers[f.randomByte()].freeID, func(balance vfs.AtomicBalanceOperator) {
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count := f.randomInt(4)
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for i := 0; i < count; i++ {
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f.atomicBalanceOp(balance)
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}
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})
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case 9:
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pool.TotalTokenAmount()
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pool.GetExpirationTCs()
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pool.Active()
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pool.Limits()
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pool.GetPosBalanceIDs(f.peers[f.randomByte()].node.ID(), f.peers[f.randomByte()].node.ID(), f.randomInt(100))
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case 10:
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req := vflux.CapacityQueryReq{
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Bias: uint64(f.randomByte()),
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AddTokens: make([]vflux.IntOrInf, f.randomInt(vflux.CapacityQueryMaxLen+1)),
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}
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for i := range req.AddTokens {
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v := vflux.IntOrInf{Type: uint8(f.randomInt(4))}
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if v.Type < 2 {
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v.Value = *big.NewInt(f.randomTokenAmount(false))
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}
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req.AddTokens[i] = v
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}
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reqEnc, err := rlp.EncodeToBytes(&req)
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if err != nil {
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panic(err)
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}
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p := int(f.randomByte())
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if p < len(reqEnc) {
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reqEnc[p] = f.randomByte()
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}
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pool.Handle(f.peers[f.randomByte()].node.ID(), f.peers[f.randomByte()].freeID, vflux.CapacityQueryName, reqEnc)
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}
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for _, peer := range f.disconnectList {
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pool.Unregister(peer)
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}
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f.disconnectList = nil
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if d := f.randomDelay(); d > 0 {
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clock.Run(d)
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}
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//fmt.Println(f.activeCount, f.maxCount, f.activeCap, f.maxCap)
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if activeCount, activeCap := pool.Active(); activeCount != f.activeCount || activeCap != f.activeCap {
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panic(nil)
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}
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if f.activeCount > f.maxCount || f.activeCap > f.maxCap {
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panic(nil)
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}
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}
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return 0
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}
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