forked from cerc-io/plugeth
239 lines
6.3 KiB
Go
239 lines
6.3 KiB
Go
package p2p
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import (
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"bytes"
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"errors"
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"fmt"
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"io"
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"io/ioutil"
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"sync"
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"sync/atomic"
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"time"
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"github.com/ethereum/go-ethereum/ethutil"
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"github.com/ethereum/go-ethereum/rlp"
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)
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// parameters for frameRW
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const (
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// maximum time allowed for reading a message header.
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// this is effectively the amount of time a connection can be idle.
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frameReadTimeout = 1 * time.Minute
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// maximum time allowed for reading the payload data of a message.
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// this is shorter than (and distinct from) frameReadTimeout because
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// the connection is not considered idle while a message is transferred.
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// this also limits the payload size of messages to how much the connection
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// can transfer within the timeout.
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payloadReadTimeout = 5 * time.Second
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// maximum amount of time allowed for writing a complete message.
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msgWriteTimeout = 5 * time.Second
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// messages smaller than this many bytes will be read at
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// once before passing them to a protocol. this increases
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// concurrency in the processing.
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wholePayloadSize = 64 * 1024
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)
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// Msg defines the structure of a p2p message.
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//
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// Note that a Msg can only be sent once since the Payload reader is
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// consumed during sending. It is not possible to create a Msg and
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// send it any number of times. If you want to reuse an encoded
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// structure, encode the payload into a byte array and create a
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// separate Msg with a bytes.Reader as Payload for each send.
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type Msg struct {
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Code uint64
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Size uint32 // size of the paylod
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Payload io.Reader
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}
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// NewMsg creates an RLP-encoded message with the given code.
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func NewMsg(code uint64, params ...interface{}) Msg {
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buf := new(bytes.Buffer)
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for _, p := range params {
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buf.Write(ethutil.Encode(p))
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}
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return Msg{Code: code, Size: uint32(buf.Len()), Payload: buf}
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}
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func encodePayload(params ...interface{}) []byte {
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buf := new(bytes.Buffer)
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for _, p := range params {
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buf.Write(ethutil.Encode(p))
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}
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return buf.Bytes()
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}
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// Decode parse the RLP content of a message into
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// the given value, which must be a pointer.
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//
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// For the decoding rules, please see package rlp.
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func (msg Msg) Decode(val interface{}) error {
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s := rlp.NewListStream(msg.Payload, uint64(msg.Size))
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if err := s.Decode(val); err != nil {
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return newPeerError(errInvalidMsg, "(code %#x) (size %d) %v", msg.Code, msg.Size, err)
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}
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return nil
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}
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func (msg Msg) String() string {
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return fmt.Sprintf("msg #%v (%v bytes)", msg.Code, msg.Size)
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}
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// Discard reads any remaining payload data into a black hole.
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func (msg Msg) Discard() error {
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_, err := io.Copy(ioutil.Discard, msg.Payload)
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return err
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}
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type MsgReader interface {
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ReadMsg() (Msg, error)
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}
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type MsgWriter interface {
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// WriteMsg sends a message. It will block until the message's
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// Payload has been consumed by the other end.
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//
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// Note that messages can be sent only once because their
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// payload reader is drained.
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WriteMsg(Msg) error
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}
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// MsgReadWriter provides reading and writing of encoded messages.
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// Implementations should ensure that ReadMsg and WriteMsg can be
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// called simultaneously from multiple goroutines.
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type MsgReadWriter interface {
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MsgReader
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MsgWriter
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}
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// EncodeMsg writes an RLP-encoded message with the given code and
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// data elements.
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func EncodeMsg(w MsgWriter, code uint64, data ...interface{}) error {
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return w.WriteMsg(NewMsg(code, data...))
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}
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// lockedRW wraps a MsgReadWriter with locks around
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// ReadMsg and WriteMsg.
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type lockedRW struct {
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rmu, wmu sync.Mutex
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wrapped MsgReadWriter
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}
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func (rw *lockedRW) ReadMsg() (Msg, error) {
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rw.rmu.Lock()
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defer rw.rmu.Unlock()
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return rw.wrapped.ReadMsg()
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}
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func (rw *lockedRW) WriteMsg(msg Msg) error {
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rw.wmu.Lock()
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defer rw.wmu.Unlock()
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return rw.wrapped.WriteMsg(msg)
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}
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// eofSignal wraps a reader with eof signaling. the eof channel is
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// closed when the wrapped reader returns an error or when count bytes
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// have been read.
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type eofSignal struct {
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wrapped io.Reader
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count uint32 // number of bytes left
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eof chan<- struct{}
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}
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// note: when using eofSignal to detect whether a message payload
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// has been read, Read might not be called for zero sized messages.
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func (r *eofSignal) Read(buf []byte) (int, error) {
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if r.count == 0 {
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if r.eof != nil {
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r.eof <- struct{}{}
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r.eof = nil
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}
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return 0, io.EOF
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}
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max := len(buf)
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if int(r.count) < len(buf) {
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max = int(r.count)
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}
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n, err := r.wrapped.Read(buf[:max])
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r.count -= uint32(n)
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if (err != nil || r.count == 0) && r.eof != nil {
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r.eof <- struct{}{} // tell Peer that msg has been consumed
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r.eof = nil
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}
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return n, err
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}
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// MsgPipe creates a message pipe. Reads on one end are matched
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// with writes on the other. The pipe is full-duplex, both ends
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// implement MsgReadWriter.
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func MsgPipe() (*MsgPipeRW, *MsgPipeRW) {
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var (
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c1, c2 = make(chan Msg), make(chan Msg)
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closing = make(chan struct{})
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closed = new(int32)
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rw1 = &MsgPipeRW{c1, c2, closing, closed}
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rw2 = &MsgPipeRW{c2, c1, closing, closed}
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)
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return rw1, rw2
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}
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// ErrPipeClosed is returned from pipe operations after the
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// pipe has been closed.
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var ErrPipeClosed = errors.New("p2p: read or write on closed message pipe")
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// MsgPipeRW is an endpoint of a MsgReadWriter pipe.
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type MsgPipeRW struct {
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w chan<- Msg
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r <-chan Msg
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closing chan struct{}
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closed *int32
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}
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// WriteMsg sends a messsage on the pipe.
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// It blocks until the receiver has consumed the message payload.
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func (p *MsgPipeRW) WriteMsg(msg Msg) error {
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if atomic.LoadInt32(p.closed) == 0 {
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consumed := make(chan struct{}, 1)
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msg.Payload = &eofSignal{msg.Payload, msg.Size, consumed}
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select {
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case p.w <- msg:
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if msg.Size > 0 {
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// wait for payload read or discard
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<-consumed
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}
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return nil
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case <-p.closing:
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}
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}
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return ErrPipeClosed
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}
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// ReadMsg returns a message sent on the other end of the pipe.
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func (p *MsgPipeRW) ReadMsg() (Msg, error) {
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if atomic.LoadInt32(p.closed) == 0 {
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select {
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case msg := <-p.r:
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return msg, nil
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case <-p.closing:
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}
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}
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return Msg{}, ErrPipeClosed
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}
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// Close unblocks any pending ReadMsg and WriteMsg calls on both ends
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// of the pipe. They will return ErrPipeClosed. Note that Close does
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// not interrupt any reads from a message payload.
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func (p *MsgPipeRW) Close() error {
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if atomic.AddInt32(p.closed, 1) != 1 {
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// someone else is already closing
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atomic.StoreInt32(p.closed, 1) // avoid overflow
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return nil
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}
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close(p.closing)
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return nil
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}
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