forked from cerc-io/plugeth
b196ad1c16
* golangci: typo Signed-off-by: Delweng <delweng@gmail.com> * golangci: add whietspace Signed-off-by: Delweng <delweng@gmail.com> * *: rm whitesapce using golangci-lint Signed-off-by: Delweng <delweng@gmail.com> * cmd/puppeth: revert accidental resurrection Co-authored-by: Péter Szilágyi <peterke@gmail.com>
192 lines
5.2 KiB
Go
192 lines
5.2 KiB
Go
// Copyright 2017 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Package simulations simulates p2p networks.
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// A mocker simulates starting and stopping real nodes in a network.
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package simulations
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import (
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"fmt"
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"math/rand"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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//a map of mocker names to its function
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var mockerList = map[string]func(net *Network, quit chan struct{}, nodeCount int){
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"startStop": startStop,
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"probabilistic": probabilistic,
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"boot": boot,
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}
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//Lookup a mocker by its name, returns the mockerFn
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func LookupMocker(mockerType string) func(net *Network, quit chan struct{}, nodeCount int) {
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return mockerList[mockerType]
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}
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//Get a list of mockers (keys of the map)
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//Useful for frontend to build available mocker selection
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func GetMockerList() []string {
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list := make([]string, 0, len(mockerList))
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for k := range mockerList {
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list = append(list, k)
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}
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return list
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}
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//The boot mockerFn only connects the node in a ring and doesn't do anything else
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func boot(net *Network, quit chan struct{}, nodeCount int) {
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_, err := connectNodesInRing(net, nodeCount)
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if err != nil {
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panic("Could not startup node network for mocker")
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}
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}
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//The startStop mockerFn stops and starts nodes in a defined period (ticker)
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func startStop(net *Network, quit chan struct{}, nodeCount int) {
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nodes, err := connectNodesInRing(net, nodeCount)
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if err != nil {
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panic("Could not startup node network for mocker")
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}
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tick := time.NewTicker(10 * time.Second)
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defer tick.Stop()
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for {
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select {
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case <-quit:
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log.Info("Terminating simulation loop")
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return
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case <-tick.C:
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id := nodes[rand.Intn(len(nodes))]
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log.Info("stopping node", "id", id)
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if err := net.Stop(id); err != nil {
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log.Error("error stopping node", "id", id, "err", err)
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return
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}
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select {
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case <-quit:
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log.Info("Terminating simulation loop")
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return
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case <-time.After(3 * time.Second):
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}
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log.Debug("starting node", "id", id)
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if err := net.Start(id); err != nil {
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log.Error("error starting node", "id", id, "err", err)
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return
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}
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}
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}
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}
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//The probabilistic mocker func has a more probabilistic pattern
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//(the implementation could probably be improved):
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//nodes are connected in a ring, then a varying number of random nodes is selected,
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//mocker then stops and starts them in random intervals, and continues the loop
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func probabilistic(net *Network, quit chan struct{}, nodeCount int) {
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nodes, err := connectNodesInRing(net, nodeCount)
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if err != nil {
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select {
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case <-quit:
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//error may be due to abortion of mocking; so the quit channel is closed
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return
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default:
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panic("Could not startup node network for mocker")
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}
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}
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for {
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select {
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case <-quit:
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log.Info("Terminating simulation loop")
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return
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default:
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}
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var lowid, highid int
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var wg sync.WaitGroup
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randWait := time.Duration(rand.Intn(5000)+1000) * time.Millisecond
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rand1 := rand.Intn(nodeCount - 1)
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rand2 := rand.Intn(nodeCount - 1)
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if rand1 <= rand2 {
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lowid = rand1
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highid = rand2
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} else if rand1 > rand2 {
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highid = rand1
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lowid = rand2
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}
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var steps = highid - lowid
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wg.Add(steps)
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for i := lowid; i < highid; i++ {
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select {
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case <-quit:
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log.Info("Terminating simulation loop")
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return
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case <-time.After(randWait):
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}
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log.Debug(fmt.Sprintf("node %v shutting down", nodes[i]))
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err := net.Stop(nodes[i])
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if err != nil {
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log.Error("Error stopping node", "node", nodes[i])
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wg.Done()
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continue
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}
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go func(id enode.ID) {
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time.Sleep(randWait)
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err := net.Start(id)
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if err != nil {
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log.Error("Error starting node", "node", id)
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}
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wg.Done()
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}(nodes[i])
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}
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wg.Wait()
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}
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}
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//connect nodeCount number of nodes in a ring
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func connectNodesInRing(net *Network, nodeCount int) ([]enode.ID, error) {
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ids := make([]enode.ID, nodeCount)
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for i := 0; i < nodeCount; i++ {
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conf := adapters.RandomNodeConfig()
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node, err := net.NewNodeWithConfig(conf)
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if err != nil {
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log.Error("Error creating a node!", "err", err)
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return nil, err
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}
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ids[i] = node.ID()
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}
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for _, id := range ids {
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if err := net.Start(id); err != nil {
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log.Error("Error starting a node!", "err", err)
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return nil, err
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}
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log.Debug(fmt.Sprintf("node %v starting up", id))
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}
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for i, id := range ids {
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peerID := ids[(i+1)%len(ids)]
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if err := net.Connect(id, peerID); err != nil {
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log.Error("Error connecting a node to a peer!", "err", err)
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return nil, err
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}
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}
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return ids, nil
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}
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