forked from cerc-io/plugeth
92f2abdf76
The Ethereum structure now complies to a EthManager interface which is being used by the tx pool, block manager and block chain in order to gain access to each other. It's become simpeler. TODO: BlockManager => StateManager
256 lines
4.5 KiB
Go
256 lines
4.5 KiB
Go
package ethutil
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import (
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"bytes"
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"fmt"
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"math/big"
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"reflect"
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)
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// Data values are returned by the rlp decoder. The data values represents
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// one item within the rlp data structure. It's responsible for all the casting
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// It always returns something valid
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type Value struct {
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Val interface{}
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kind reflect.Value
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}
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func (val *Value) String() string {
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return fmt.Sprintf("%q", val.Val)
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}
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func NewValue(val interface{}) *Value {
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return &Value{Val: val}
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}
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func (val *Value) Type() reflect.Kind {
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return reflect.TypeOf(val.Val).Kind()
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}
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func (val *Value) IsNil() bool {
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return val.Val == nil
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}
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func (val *Value) Len() int {
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//return val.kind.Len()
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if data, ok := val.Val.([]interface{}); ok {
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return len(data)
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} else if data, ok := val.Val.([]byte); ok {
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return len(data)
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} else if data, ok := val.Val.(string); ok {
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return len(data)
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}
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return 0
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}
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func (val *Value) Raw() interface{} {
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return val.Val
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}
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func (val *Value) Interface() interface{} {
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return val.Val
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}
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func (val *Value) Uint() uint64 {
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if Val, ok := val.Val.(uint8); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(uint16); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(uint32); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(uint64); ok {
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return Val
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} else if Val, ok := val.Val.(int); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.(uint); ok {
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return uint64(Val)
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} else if Val, ok := val.Val.([]byte); ok {
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return ReadVarint(bytes.NewReader(Val))
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}
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return 0
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}
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func (val *Value) Byte() byte {
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if Val, ok := val.Val.(byte); ok {
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return Val
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}
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return 0x0
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}
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func (val *Value) BigInt() *big.Int {
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if a, ok := val.Val.([]byte); ok {
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b := new(big.Int).SetBytes(a)
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return b
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} else if a, ok := val.Val.(*big.Int); ok {
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return a
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} else {
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return big.NewInt(int64(val.Uint()))
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}
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return big.NewInt(0)
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}
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func (val *Value) Str() string {
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if a, ok := val.Val.([]byte); ok {
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return string(a)
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} else if a, ok := val.Val.(string); ok {
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return a
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} else if a, ok := val.Val.(byte); ok {
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return string(a)
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}
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return ""
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}
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func (val *Value) Bytes() []byte {
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if a, ok := val.Val.([]byte); ok {
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return a
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}
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return []byte{}
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}
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func (val *Value) Slice() []interface{} {
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if d, ok := val.Val.([]interface{}); ok {
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return d
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}
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return []interface{}{}
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}
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func (val *Value) SliceFrom(from int) *Value {
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slice := val.Slice()
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return NewValue(slice[from:])
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}
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func (val *Value) SliceTo(to int) *Value {
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slice := val.Slice()
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return NewValue(slice[:to])
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}
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func (val *Value) SliceFromTo(from, to int) *Value {
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slice := val.Slice()
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return NewValue(slice[from:to])
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}
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// TODO More type checking methods
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func (val *Value) IsSlice() bool {
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return val.Type() == reflect.Slice
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}
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func (val *Value) IsStr() bool {
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return val.Type() == reflect.String
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}
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func (val *Value) IsEmpty() bool {
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return val.Val == nil || ((val.IsSlice() || val.IsStr()) && val.Len() == 0)
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}
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// Threat the value as a slice
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func (val *Value) Get(idx int) *Value {
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if d, ok := val.Val.([]interface{}); ok {
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// Guard for oob
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if len(d) <= idx {
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return NewValue(nil)
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}
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if idx < 0 {
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panic("negative idx for Value Get")
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}
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return NewValue(d[idx])
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}
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// If this wasn't a slice you probably shouldn't be using this function
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return NewValue(nil)
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}
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func (val *Value) Cmp(o *Value) bool {
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return reflect.DeepEqual(val.Val, o.Val)
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}
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func (val *Value) Encode() []byte {
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return Encode(val.Val)
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}
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func NewValueFromBytes(data []byte) *Value {
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if len(data) != 0 {
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data, _ := Decode(data, 0)
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return NewValue(data)
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}
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return NewValue(nil)
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}
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// Value setters
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func NewSliceValue(s interface{}) *Value {
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list := EmptyValue()
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if s != nil {
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if slice, ok := s.([]interface{}); ok {
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for _, val := range slice {
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list.Append(val)
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}
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} else if slice, ok := s.([]string); ok {
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for _, val := range slice {
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list.Append(val)
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}
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}
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}
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return list
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}
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func EmptyValue() *Value {
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return NewValue([]interface{}{})
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}
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func (val *Value) AppendList() *Value {
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list := EmptyValue()
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val.Val = append(val.Slice(), list)
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return list
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}
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func (val *Value) Append(v interface{}) *Value {
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val.Val = append(val.Slice(), v)
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return val
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}
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type ValueIterator struct {
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value *Value
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currentValue *Value
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idx int
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}
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func (val *Value) NewIterator() *ValueIterator {
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return &ValueIterator{value: val}
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}
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func (it *ValueIterator) Next() bool {
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if it.idx >= it.value.Len() {
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return false
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}
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it.currentValue = it.value.Get(it.idx)
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it.idx++
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return true
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}
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func (it *ValueIterator) Value() *Value {
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return it.currentValue
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}
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func (it *ValueIterator) Idx() int {
|
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return it.idx
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}
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