forked from cerc-io/plugeth
649deb69f3
ReadSkeletonHeader can return nil if the header is missing, so we should not access fields on it. Note that calling .Hash() on a nil header is fine, so there is no need to actually check for nil. Co-authored-by: Martin Holst Swende <martin@swende.se>
1233 lines
49 KiB
Go
1233 lines
49 KiB
Go
// Copyright 2022 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package downloader
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import (
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"encoding/json"
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"errors"
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"fmt"
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"math/rand"
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"sort"
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"time"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/rawdb"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/eth/protocols/eth"
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"github.com/ethereum/go-ethereum/ethdb"
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"github.com/ethereum/go-ethereum/log"
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)
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// scratchHeaders is the number of headers to store in a scratch space to allow
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// concurrent downloads. A header is about 0.5KB in size, so there is no worry
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// about using too much memory. The only catch is that we can only validate gaps
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// after they're linked to the head, so the bigger the scratch space, the larger
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// potential for invalid headers.
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//
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// The current scratch space of 131072 headers is expected to use 64MB RAM.
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const scratchHeaders = 131072
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// requestHeaders is the number of header to request from a remote peer in a single
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// network packet. Although the skeleton downloader takes into consideration peer
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// capacities when picking idlers, the packet size was decided to remain constant
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// since headers are relatively small and it's easier to work with fixed batches
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// vs. dynamic interval fillings.
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const requestHeaders = 512
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// errSyncLinked is an internal helper error to signal that the current sync
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// cycle linked up to the genesis block, this the skeleton syncer should ping
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// the backfiller to resume. Since we already have that logic on sync start,
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// piggy-back on that instead of 2 entrypoints.
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var errSyncLinked = errors.New("sync linked")
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// errSyncMerged is an internal helper error to signal that the current sync
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// cycle merged with a previously aborted subchain, thus the skeleton syncer
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// should abort and restart with the new state.
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var errSyncMerged = errors.New("sync merged")
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// errSyncReorged is an internal helper error to signal that the head chain of
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// the current sync cycle was (partially) reorged, thus the skeleton syncer
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// should abort and restart with the new state.
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var errSyncReorged = errors.New("sync reorged")
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// errTerminated is returned if the sync mechanism was terminated for this run of
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// the process. This is usually the case when Geth is shutting down and some events
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// might still be propagating.
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var errTerminated = errors.New("terminated")
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// errReorgDenied is returned if an attempt is made to extend the beacon chain
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// with a new header, but it does not link up to the existing sync.
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var errReorgDenied = errors.New("non-forced head reorg denied")
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func init() {
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// Tuning parameters is nice, but the scratch space must be assignable in
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// full to peers. It's a useless cornercase to support a dangling half-group.
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if scratchHeaders%requestHeaders != 0 {
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panic("Please make scratchHeaders divisible by requestHeaders")
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}
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}
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// subchain is a contiguous header chain segment that is backed by the database,
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// but may not be linked to the live chain. The skeleton downloader may produce
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// a new one of these every time it is restarted until the subchain grows large
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// enough to connect with a previous subchain.
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//
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// The subchains use the exact same database namespace and are not disjoint from
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// each other. As such, extending one to overlap the other entails reducing the
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// second one first. This combined buffer model is used to avoid having to move
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// data on disk when two subchains are joined together.
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type subchain struct {
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Head uint64 // Block number of the newest header in the subchain
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Tail uint64 // Block number of the oldest header in the subchain
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Next common.Hash // Block hash of the next oldest header in the subchain
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}
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// skeletonProgress is a database entry to allow suspending and resuming a chain
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// sync. As the skeleton header chain is downloaded backwards, restarts can and
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// will produce temporarily disjoint subchains. There is no way to restart a
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// suspended skeleton sync without prior knowledge of all prior suspension points.
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type skeletonProgress struct {
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Subchains []*subchain // Disjoint subchains downloaded until now
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Finalized *uint64 // Last known finalized block number
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}
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// headUpdate is a notification that the beacon sync should switch to a new target.
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// The update might request whether to forcefully change the target, or only try to
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// extend it and fail if it's not possible.
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type headUpdate struct {
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header *types.Header // Header to update the sync target to
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final *types.Header // Finalized header to use as thresholds
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force bool // Whether to force the update or only extend if possible
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errc chan error // Channel to signal acceptance of the new head
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}
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// headerRequest tracks a pending header request to ensure responses are to
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// actual requests and to validate any security constraints.
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//
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// Concurrency note: header requests and responses are handled concurrently from
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// the main runloop to allow Keccak256 hash verifications on the peer's thread and
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// to drop on invalid response. The request struct must contain all the data to
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// construct the response without accessing runloop internals (i.e. subchains).
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// That is only included to allow the runloop to match a response to the task being
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// synced without having yet another set of maps.
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type headerRequest struct {
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peer string // Peer to which this request is assigned
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id uint64 // Request ID of this request
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deliver chan *headerResponse // Channel to deliver successful response on
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revert chan *headerRequest // Channel to deliver request failure on
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cancel chan struct{} // Channel to track sync cancellation
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stale chan struct{} // Channel to signal the request was dropped
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head uint64 // Head number of the requested batch of headers
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}
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// headerResponse is an already verified remote response to a header request.
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type headerResponse struct {
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peer *peerConnection // Peer from which this response originates
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reqid uint64 // Request ID that this response fulfils
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headers []*types.Header // Chain of headers
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}
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// backfiller is a callback interface through which the skeleton sync can tell
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// the downloader that it should suspend or resume backfilling on specific head
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// events (e.g. suspend on forks or gaps, resume on successful linkups).
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type backfiller interface {
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// suspend requests the backfiller to abort any running full or snap sync
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// based on the skeleton chain as it might be invalid. The backfiller should
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// gracefully handle multiple consecutive suspends without a resume, even
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// on initial startup.
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//
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// The method should return the last block header that has been successfully
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// backfilled, or nil if the backfiller was not resumed.
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suspend() *types.Header
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// resume requests the backfiller to start running fill or snap sync based on
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// the skeleton chain as it has successfully been linked. Appending new heads
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// to the end of the chain will not result in suspend/resume cycles.
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// leaking too much sync logic out to the filler.
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resume()
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}
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// skeleton represents a header chain synchronized after the merge where blocks
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// aren't validated any more via PoW in a forward fashion, rather are dictated
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// and extended at the head via the beacon chain and backfilled on the original
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// Ethereum block sync protocol.
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//
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// Since the skeleton is grown backwards from head to genesis, it is handled as
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// a separate entity, not mixed in with the logical sequential transition of the
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// blocks. Once the skeleton is connected to an existing, validated chain, the
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// headers will be moved into the main downloader for filling and execution.
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//
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// Opposed to the original Ethereum block synchronization which is trustless (and
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// uses a master peer to minimize the attack surface), post-merge block sync starts
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// from a trusted head. As such, there is no need for a master peer any more and
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// headers can be requested fully concurrently (though some batches might be
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// discarded if they don't link up correctly).
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//
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// Although a skeleton is part of a sync cycle, it is not recreated, rather stays
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// alive throughout the lifetime of the downloader. This allows it to be extended
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// concurrently with the sync cycle, since extensions arrive from an API surface,
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// not from within (vs. legacy Ethereum sync).
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//
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// Since the skeleton tracks the entire header chain until it is consumed by the
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// forward block filling, it needs 0.5KB/block storage. At current mainnet sizes
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// this is only possible with a disk backend. Since the skeleton is separate from
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// the node's header chain, storing the headers ephemerally until sync finishes
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// is wasted disk IO, but it's a price we're going to pay to keep things simple
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// for now.
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type skeleton struct {
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db ethdb.Database // Database backing the skeleton
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filler backfiller // Chain syncer suspended/resumed by head events
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peers *peerSet // Set of peers we can sync from
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idles map[string]*peerConnection // Set of idle peers in the current sync cycle
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drop peerDropFn // Drops a peer for misbehaving
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progress *skeletonProgress // Sync progress tracker for resumption and metrics
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started time.Time // Timestamp when the skeleton syncer was created
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logged time.Time // Timestamp when progress was last logged to the user
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pulled uint64 // Number of headers downloaded in this run
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scratchSpace []*types.Header // Scratch space to accumulate headers in (first = recent)
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scratchOwners []string // Peer IDs owning chunks of the scratch space (pend or delivered)
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scratchHead uint64 // Block number of the first item in the scratch space
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requests map[uint64]*headerRequest // Header requests currently running
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headEvents chan *headUpdate // Notification channel for new heads
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terminate chan chan error // Termination channel to abort sync
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terminated chan struct{} // Channel to signal that the syncer is dead
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// Callback hooks used during testing
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syncStarting func() // callback triggered after a sync cycle is inited but before started
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}
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// newSkeleton creates a new sync skeleton that tracks a potentially dangling
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// header chain until it's linked into an existing set of blocks.
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func newSkeleton(db ethdb.Database, peers *peerSet, drop peerDropFn, filler backfiller) *skeleton {
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sk := &skeleton{
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db: db,
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filler: filler,
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peers: peers,
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drop: drop,
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requests: make(map[uint64]*headerRequest),
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headEvents: make(chan *headUpdate),
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terminate: make(chan chan error),
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terminated: make(chan struct{}),
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}
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go sk.startup()
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return sk
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}
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// startup is an initial background loop which waits for an event to start or
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// tear the syncer down. This is required to make the skeleton sync loop once
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// per process but at the same time not start before the beacon chain announces
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// a new (existing) head.
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func (s *skeleton) startup() {
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// Close a notification channel so anyone sending us events will know if the
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// sync loop was torn down for good.
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defer close(s.terminated)
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// Wait for startup or teardown. This wait might loop a few times if a beacon
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// client requests sync head extensions, but not forced reorgs (i.e. they are
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// giving us new payloads without setting a starting head initially).
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for {
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select {
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case errc := <-s.terminate:
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// No head was announced but Geth is shutting down
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errc <- nil
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return
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case event := <-s.headEvents:
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// New head announced, start syncing to it, looping every time a current
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// cycle is terminated due to a chain event (head reorg, old chain merge).
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if !event.force {
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event.errc <- errors.New("forced head needed for startup")
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continue
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}
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event.errc <- nil // forced head accepted for startup
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head := event.header
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s.started = time.Now()
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for {
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// If the sync cycle terminated or was terminated, propagate up when
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// higher layers request termination. There's no fancy explicit error
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// signalling as the sync loop should never terminate (TM).
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newhead, err := s.sync(head)
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switch {
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case err == errSyncLinked:
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// Sync cycle linked up to the genesis block. Tear down the loop
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// and restart it so, it can properly notify the backfiller. Don't
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// account a new head.
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head = nil
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case err == errSyncMerged:
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// Subchains were merged, we just need to reinit the internal
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// start to continue on the tail of the merged chain. Don't
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// announce a new head,
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head = nil
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case err == errSyncReorged:
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// The subchain being synced got modified at the head in a
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// way that requires resyncing it. Restart sync with the new
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// head to force a cleanup.
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head = newhead
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case err == errTerminated:
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// Sync was requested to be terminated from within, stop and
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// return (no need to pass a message, was already done internally)
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return
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default:
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// Sync either successfully terminated or failed with an unhandled
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// error. Abort and wait until Geth requests a termination.
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errc := <-s.terminate
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errc <- err
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return
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}
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}
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}
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}
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}
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// Terminate tears down the syncer indefinitely.
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func (s *skeleton) Terminate() error {
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// Request termination and fetch any errors
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errc := make(chan error)
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s.terminate <- errc
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err := <-errc
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// Wait for full shutdown (not necessary, but cleaner)
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<-s.terminated
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return err
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}
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// Sync starts or resumes a previous sync cycle to download and maintain a reverse
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// header chain starting at the head and leading towards genesis to an available
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// ancestor.
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//
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// This method does not block, rather it just waits until the syncer receives the
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// fed header. What the syncer does with it is the syncer's problem.
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func (s *skeleton) Sync(head *types.Header, final *types.Header, force bool) error {
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log.Trace("New skeleton head announced", "number", head.Number, "hash", head.Hash(), "force", force)
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errc := make(chan error)
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select {
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case s.headEvents <- &headUpdate{header: head, final: final, force: force, errc: errc}:
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return <-errc
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case <-s.terminated:
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return errTerminated
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}
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}
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// sync is the internal version of Sync that executes a single sync cycle, either
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// until some termination condition is reached, or until the current cycle merges
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// with a previously aborted run.
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func (s *skeleton) sync(head *types.Header) (*types.Header, error) {
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// If we're continuing a previous merge interrupt, just access the existing
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// old state without initing from disk.
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if head == nil {
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head = rawdb.ReadSkeletonHeader(s.db, s.progress.Subchains[0].Head)
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} else {
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// Otherwise, initialize the sync, trimming and previous leftovers until
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// we're consistent with the newly requested chain head
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s.initSync(head)
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}
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// Create the scratch space to fill with concurrently downloaded headers
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s.scratchSpace = make([]*types.Header, scratchHeaders)
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defer func() { s.scratchSpace = nil }() // don't hold on to references after sync
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s.scratchOwners = make([]string, scratchHeaders/requestHeaders)
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defer func() { s.scratchOwners = nil }() // don't hold on to references after sync
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s.scratchHead = s.progress.Subchains[0].Tail - 1 // tail must not be 0!
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// If the sync is already done, resume the backfiller. When the loop stops,
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// terminate the backfiller too.
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linked := len(s.progress.Subchains) == 1 &&
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rawdb.HasHeader(s.db, s.progress.Subchains[0].Next, s.scratchHead) &&
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rawdb.HasBody(s.db, s.progress.Subchains[0].Next, s.scratchHead) &&
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rawdb.HasReceipts(s.db, s.progress.Subchains[0].Next, s.scratchHead)
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if linked {
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s.filler.resume()
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}
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defer func() {
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// The filler needs to be suspended, but since it can block for a while
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// when there are many blocks queued up for full-sync importing, run it
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// on a separate goroutine and consume head messages that need instant
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// replies.
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done := make(chan struct{})
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go func() {
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defer close(done)
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if filled := s.filler.suspend(); filled != nil {
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// If something was filled, try to delete stale sync helpers. If
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// unsuccessful, warn the user, but not much else we can do (it's
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// a programming error, just let users report an issue and don't
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// choke in the meantime).
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if err := s.cleanStales(filled); err != nil {
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log.Error("Failed to clean stale beacon headers", "err", err)
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}
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}
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}()
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// Wait for the suspend to finish, consuming head events in the meantime
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// and dropping them on the floor.
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for {
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select {
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case <-done:
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return
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case event := <-s.headEvents:
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event.errc <- errors.New("beacon syncer reorging")
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}
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}
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}()
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// Create a set of unique channels for this sync cycle. We need these to be
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// ephemeral so a data race doesn't accidentally deliver something stale on
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// a persistent channel across syncs (yup, this happened)
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var (
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requestFails = make(chan *headerRequest)
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responses = make(chan *headerResponse)
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)
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cancel := make(chan struct{})
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defer close(cancel)
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log.Debug("Starting reverse header sync cycle", "head", head.Number, "hash", head.Hash(), "cont", s.scratchHead)
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// Whether sync completed or not, disregard any future packets
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defer func() {
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log.Debug("Terminating reverse header sync cycle", "head", head.Number, "hash", head.Hash(), "cont", s.scratchHead)
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s.requests = make(map[uint64]*headerRequest)
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}()
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// Start tracking idle peers for task assignments
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peering := make(chan *peeringEvent, 64) // arbitrary buffer, just some burst protection
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peeringSub := s.peers.SubscribeEvents(peering)
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defer peeringSub.Unsubscribe()
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s.idles = make(map[string]*peerConnection)
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for _, peer := range s.peers.AllPeers() {
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s.idles[peer.id] = peer
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}
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// Nofity any tester listening for startup events
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if s.syncStarting != nil {
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s.syncStarting()
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}
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for {
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// Something happened, try to assign new tasks to any idle peers
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if !linked {
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s.assignTasks(responses, requestFails, cancel)
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}
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// Wait for something to happen
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select {
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case event := <-peering:
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// A peer joined or left, the tasks queue and allocations need to be
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// checked for potential assignment or reassignment
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peerid := event.peer.id
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if event.join {
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log.Debug("Joining skeleton peer", "id", peerid)
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s.idles[peerid] = event.peer
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} else {
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log.Debug("Leaving skeleton peer", "id", peerid)
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s.revertRequests(peerid)
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delete(s.idles, peerid)
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}
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case errc := <-s.terminate:
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errc <- nil
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return nil, errTerminated
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case event := <-s.headEvents:
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// New head was announced, try to integrate it. If successful, nothing
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// needs to be done as the head simply extended the last range. For now
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// we don't seamlessly integrate reorgs to keep things simple. If the
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// network starts doing many mini reorgs, it might be worthwhile handling
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// a limited depth without an error.
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if reorged := s.processNewHead(event.header, event.final, event.force); reorged {
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// If a reorg is needed, and we're forcing the new head, signal
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// the syncer to tear down and start over. Otherwise, drop the
|
|
// non-force reorg.
|
|
if event.force {
|
|
event.errc <- nil // forced head reorg accepted
|
|
return event.header, errSyncReorged
|
|
}
|
|
event.errc <- errReorgDenied
|
|
continue
|
|
}
|
|
event.errc <- nil // head extension accepted
|
|
|
|
// New head was integrated into the skeleton chain. If the backfiller
|
|
// is still running, it will pick it up. If it already terminated,
|
|
// a new cycle needs to be spun up.
|
|
if linked {
|
|
s.filler.resume()
|
|
}
|
|
|
|
case req := <-requestFails:
|
|
s.revertRequest(req)
|
|
|
|
case res := <-responses:
|
|
// Process the batch of headers. If though processing we managed to
|
|
// link the current subchain to a previously downloaded one, abort the
|
|
// sync and restart with the merged subchains.
|
|
//
|
|
// If we managed to link to the existing local chain or genesis block,
|
|
// abort sync altogether.
|
|
linked, merged := s.processResponse(res)
|
|
if linked {
|
|
log.Debug("Beacon sync linked to local chain")
|
|
return nil, errSyncLinked
|
|
}
|
|
if merged {
|
|
log.Debug("Beacon sync merged subchains")
|
|
return nil, errSyncMerged
|
|
}
|
|
// We still have work to do, loop and repeat
|
|
}
|
|
}
|
|
}
|
|
|
|
// initSync attempts to get the skeleton sync into a consistent state wrt any
|
|
// past state on disk and the newly requested head to sync to. If the new head
|
|
// is nil, the method will return and continue from the previous head.
|
|
func (s *skeleton) initSync(head *types.Header) {
|
|
// Extract the head number, we'll need it all over
|
|
number := head.Number.Uint64()
|
|
|
|
// Retrieve the previously saved sync progress
|
|
if status := rawdb.ReadSkeletonSyncStatus(s.db); len(status) > 0 {
|
|
s.progress = new(skeletonProgress)
|
|
if err := json.Unmarshal(status, s.progress); err != nil {
|
|
log.Error("Failed to decode skeleton sync status", "err", err)
|
|
} else {
|
|
// Previous sync was available, print some continuation logs
|
|
for _, subchain := range s.progress.Subchains {
|
|
log.Debug("Restarting skeleton subchain", "head", subchain.Head, "tail", subchain.Tail)
|
|
}
|
|
// Create a new subchain for the head (unless the last can be extended),
|
|
// trimming anything it would overwrite
|
|
headchain := &subchain{
|
|
Head: number,
|
|
Tail: number,
|
|
Next: head.ParentHash,
|
|
}
|
|
for len(s.progress.Subchains) > 0 {
|
|
// If the last chain is above the new head, delete altogether
|
|
lastchain := s.progress.Subchains[0]
|
|
if lastchain.Tail >= headchain.Tail {
|
|
log.Debug("Dropping skeleton subchain", "head", lastchain.Head, "tail", lastchain.Tail)
|
|
s.progress.Subchains = s.progress.Subchains[1:]
|
|
continue
|
|
}
|
|
// Otherwise truncate the last chain if needed and abort trimming
|
|
if lastchain.Head >= headchain.Tail {
|
|
log.Debug("Trimming skeleton subchain", "oldhead", lastchain.Head, "newhead", headchain.Tail-1, "tail", lastchain.Tail)
|
|
lastchain.Head = headchain.Tail - 1
|
|
}
|
|
break
|
|
}
|
|
// If the last subchain can be extended, we're lucky. Otherwise, create
|
|
// a new subchain sync task.
|
|
var extended bool
|
|
if n := len(s.progress.Subchains); n > 0 {
|
|
lastchain := s.progress.Subchains[0]
|
|
if lastchain.Head == headchain.Tail-1 {
|
|
lasthead := rawdb.ReadSkeletonHeader(s.db, lastchain.Head)
|
|
if lasthead.Hash() == head.ParentHash {
|
|
log.Debug("Extended skeleton subchain with new head", "head", headchain.Tail, "tail", lastchain.Tail)
|
|
lastchain.Head = headchain.Tail
|
|
extended = true
|
|
}
|
|
}
|
|
}
|
|
if !extended {
|
|
log.Debug("Created new skeleton subchain", "head", number, "tail", number)
|
|
s.progress.Subchains = append([]*subchain{headchain}, s.progress.Subchains...)
|
|
}
|
|
// Update the database with the new sync stats and insert the new
|
|
// head header. We won't delete any trimmed skeleton headers since
|
|
// those will be outside the index space of the many subchains and
|
|
// the database space will be reclaimed eventually when processing
|
|
// blocks above the current head (TODO(karalabe): don't forget).
|
|
batch := s.db.NewBatch()
|
|
|
|
rawdb.WriteSkeletonHeader(batch, head)
|
|
s.saveSyncStatus(batch)
|
|
|
|
if err := batch.Write(); err != nil {
|
|
log.Crit("Failed to write skeleton sync status", "err", err)
|
|
}
|
|
return
|
|
}
|
|
}
|
|
// Either we've failed to decode the previous state, or there was none. Start
|
|
// a fresh sync with a single subchain represented by the currently sent
|
|
// chain head.
|
|
s.progress = &skeletonProgress{
|
|
Subchains: []*subchain{
|
|
{
|
|
Head: number,
|
|
Tail: number,
|
|
Next: head.ParentHash,
|
|
},
|
|
},
|
|
}
|
|
batch := s.db.NewBatch()
|
|
|
|
rawdb.WriteSkeletonHeader(batch, head)
|
|
s.saveSyncStatus(batch)
|
|
|
|
if err := batch.Write(); err != nil {
|
|
log.Crit("Failed to write initial skeleton sync status", "err", err)
|
|
}
|
|
log.Debug("Created initial skeleton subchain", "head", number, "tail", number)
|
|
}
|
|
|
|
// saveSyncStatus marshals the remaining sync tasks into leveldb.
|
|
func (s *skeleton) saveSyncStatus(db ethdb.KeyValueWriter) {
|
|
status, err := json.Marshal(s.progress)
|
|
if err != nil {
|
|
panic(err) // This can only fail during implementation
|
|
}
|
|
rawdb.WriteSkeletonSyncStatus(db, status)
|
|
}
|
|
|
|
// processNewHead does the internal shuffling for a new head marker and either
|
|
// accepts and integrates it into the skeleton or requests a reorg. Upon reorg,
|
|
// the syncer will tear itself down and restart with a fresh head. It is simpler
|
|
// to reconstruct the sync state than to mutate it and hope for the best.
|
|
func (s *skeleton) processNewHead(head *types.Header, final *types.Header, force bool) bool {
|
|
// If a new finalized block was announced, update the sync process independent
|
|
// of what happens with the sync head below
|
|
if final != nil {
|
|
if number := final.Number.Uint64(); s.progress.Finalized == nil || *s.progress.Finalized != number {
|
|
s.progress.Finalized = new(uint64)
|
|
*s.progress.Finalized = final.Number.Uint64()
|
|
|
|
s.saveSyncStatus(s.db)
|
|
}
|
|
}
|
|
// If the header cannot be inserted without interruption, return an error for
|
|
// the outer loop to tear down the skeleton sync and restart it
|
|
number := head.Number.Uint64()
|
|
|
|
lastchain := s.progress.Subchains[0]
|
|
if lastchain.Tail >= number {
|
|
// If the chain is down to a single beacon header, and it is re-announced
|
|
// once more, ignore it instead of tearing down sync for a noop.
|
|
if lastchain.Head == lastchain.Tail {
|
|
if current := rawdb.ReadSkeletonHeader(s.db, number); current.Hash() == head.Hash() {
|
|
return false
|
|
}
|
|
}
|
|
// Not a noop / double head announce, abort with a reorg
|
|
if force {
|
|
log.Warn("Beacon chain reorged", "tail", lastchain.Tail, "head", lastchain.Head, "newHead", number)
|
|
}
|
|
return true
|
|
}
|
|
if lastchain.Head+1 < number {
|
|
if force {
|
|
log.Warn("Beacon chain gapped", "head", lastchain.Head, "newHead", number)
|
|
}
|
|
return true
|
|
}
|
|
if parent := rawdb.ReadSkeletonHeader(s.db, number-1); parent.Hash() != head.ParentHash {
|
|
if force {
|
|
log.Warn("Beacon chain forked", "ancestor", number-1, "hash", parent.Hash(), "want", head.ParentHash)
|
|
}
|
|
return true
|
|
}
|
|
// New header seems to be in the last subchain range. Unwind any extra headers
|
|
// from the chain tip and insert the new head. We won't delete any trimmed
|
|
// skeleton headers since those will be outside the index space of the many
|
|
// subchains and the database space will be reclaimed eventually when processing
|
|
// blocks above the current head (TODO(karalabe): don't forget).
|
|
batch := s.db.NewBatch()
|
|
|
|
rawdb.WriteSkeletonHeader(batch, head)
|
|
lastchain.Head = number
|
|
s.saveSyncStatus(batch)
|
|
|
|
if err := batch.Write(); err != nil {
|
|
log.Crit("Failed to write skeleton sync status", "err", err)
|
|
}
|
|
return false
|
|
}
|
|
|
|
// assignTasks attempts to match idle peers to pending header retrievals.
|
|
func (s *skeleton) assignTasks(success chan *headerResponse, fail chan *headerRequest, cancel chan struct{}) {
|
|
// Sort the peers by download capacity to use faster ones if many available
|
|
idlers := &peerCapacitySort{
|
|
peers: make([]*peerConnection, 0, len(s.idles)),
|
|
caps: make([]int, 0, len(s.idles)),
|
|
}
|
|
targetTTL := s.peers.rates.TargetTimeout()
|
|
for _, peer := range s.idles {
|
|
idlers.peers = append(idlers.peers, peer)
|
|
idlers.caps = append(idlers.caps, s.peers.rates.Capacity(peer.id, eth.BlockHeadersMsg, targetTTL))
|
|
}
|
|
if len(idlers.peers) == 0 {
|
|
return
|
|
}
|
|
sort.Sort(idlers)
|
|
|
|
// Find header regions not yet downloading and fill them
|
|
for task, owner := range s.scratchOwners {
|
|
// If we're out of idle peers, stop assigning tasks
|
|
if len(idlers.peers) == 0 {
|
|
return
|
|
}
|
|
// Skip any tasks already filling
|
|
if owner != "" {
|
|
continue
|
|
}
|
|
// If we've reached the genesis, stop assigning tasks
|
|
if uint64(task*requestHeaders) >= s.scratchHead {
|
|
return
|
|
}
|
|
// Found a task and have peers available, assign it
|
|
idle := idlers.peers[0]
|
|
|
|
idlers.peers = idlers.peers[1:]
|
|
idlers.caps = idlers.caps[1:]
|
|
|
|
// Matched a pending task to an idle peer, allocate a unique request id
|
|
var reqid uint64
|
|
for {
|
|
reqid = uint64(rand.Int63())
|
|
if reqid == 0 {
|
|
continue
|
|
}
|
|
if _, ok := s.requests[reqid]; ok {
|
|
continue
|
|
}
|
|
break
|
|
}
|
|
// Generate the network query and send it to the peer
|
|
req := &headerRequest{
|
|
peer: idle.id,
|
|
id: reqid,
|
|
deliver: success,
|
|
revert: fail,
|
|
cancel: cancel,
|
|
stale: make(chan struct{}),
|
|
head: s.scratchHead - uint64(task*requestHeaders),
|
|
}
|
|
s.requests[reqid] = req
|
|
delete(s.idles, idle.id)
|
|
|
|
// Generate the network query and send it to the peer
|
|
go s.executeTask(idle, req)
|
|
|
|
// Inject the request into the task to block further assignments
|
|
s.scratchOwners[task] = idle.id
|
|
}
|
|
}
|
|
|
|
// executeTask executes a single fetch request, blocking until either a result
|
|
// arrives or a timeouts / cancellation is triggered. The method should be run
|
|
// on its own goroutine and will deliver on the requested channels.
|
|
func (s *skeleton) executeTask(peer *peerConnection, req *headerRequest) {
|
|
start := time.Now()
|
|
resCh := make(chan *eth.Response)
|
|
|
|
// Figure out how many headers to fetch. Usually this will be a full batch,
|
|
// but for the very tail of the chain, trim the request to the number left.
|
|
// Since nodes may or may not return the genesis header for a batch request,
|
|
// don't even request it. The parent hash of block #1 is enough to link.
|
|
requestCount := requestHeaders
|
|
if req.head < requestHeaders {
|
|
requestCount = int(req.head)
|
|
}
|
|
peer.log.Trace("Fetching skeleton headers", "from", req.head, "count", requestCount)
|
|
netreq, err := peer.peer.RequestHeadersByNumber(req.head, requestCount, 0, true, resCh)
|
|
if err != nil {
|
|
peer.log.Trace("Failed to request headers", "err", err)
|
|
s.scheduleRevertRequest(req)
|
|
return
|
|
}
|
|
defer netreq.Close()
|
|
|
|
// Wait until the response arrives, the request is cancelled or times out
|
|
ttl := s.peers.rates.TargetTimeout()
|
|
|
|
timeoutTimer := time.NewTimer(ttl)
|
|
defer timeoutTimer.Stop()
|
|
|
|
select {
|
|
case <-req.cancel:
|
|
peer.log.Debug("Header request cancelled")
|
|
s.scheduleRevertRequest(req)
|
|
|
|
case <-timeoutTimer.C:
|
|
// Header retrieval timed out, update the metrics
|
|
peer.log.Warn("Header request timed out, dropping peer", "elapsed", ttl)
|
|
headerTimeoutMeter.Mark(1)
|
|
s.peers.rates.Update(peer.id, eth.BlockHeadersMsg, 0, 0)
|
|
s.scheduleRevertRequest(req)
|
|
|
|
// At this point we either need to drop the offending peer, or we need a
|
|
// mechanism to allow waiting for the response and not cancel it. For now
|
|
// lets go with dropping since the header sizes are deterministic and the
|
|
// beacon sync runs exclusive (downloader is idle) so there should be no
|
|
// other load to make timeouts probable. If we notice that timeouts happen
|
|
// more often than we'd like, we can introduce a tracker for the requests
|
|
// gone stale and monitor them. However, in that case too, we need a way
|
|
// to protect against malicious peers never responding, so it would need
|
|
// a second, hard-timeout mechanism.
|
|
s.drop(peer.id)
|
|
|
|
case res := <-resCh:
|
|
// Headers successfully retrieved, update the metrics
|
|
headers := *res.Res.(*eth.BlockHeadersPacket)
|
|
|
|
headerReqTimer.Update(time.Since(start))
|
|
s.peers.rates.Update(peer.id, eth.BlockHeadersMsg, res.Time, len(headers))
|
|
|
|
// Cross validate the headers with the requests
|
|
switch {
|
|
case len(headers) == 0:
|
|
// No headers were delivered, reject the response and reschedule
|
|
peer.log.Debug("No headers delivered")
|
|
res.Done <- errors.New("no headers delivered")
|
|
s.scheduleRevertRequest(req)
|
|
|
|
case headers[0].Number.Uint64() != req.head:
|
|
// Header batch anchored at non-requested number
|
|
peer.log.Debug("Invalid header response head", "have", headers[0].Number, "want", req.head)
|
|
res.Done <- errors.New("invalid header batch anchor")
|
|
s.scheduleRevertRequest(req)
|
|
|
|
case req.head >= requestHeaders && len(headers) != requestHeaders:
|
|
// Invalid number of non-genesis headers delivered, reject the response and reschedule
|
|
peer.log.Debug("Invalid non-genesis header count", "have", len(headers), "want", requestHeaders)
|
|
res.Done <- errors.New("not enough non-genesis headers delivered")
|
|
s.scheduleRevertRequest(req)
|
|
|
|
case req.head < requestHeaders && uint64(len(headers)) != req.head:
|
|
// Invalid number of genesis headers delivered, reject the response and reschedule
|
|
peer.log.Debug("Invalid genesis header count", "have", len(headers), "want", headers[0].Number.Uint64())
|
|
res.Done <- errors.New("not enough genesis headers delivered")
|
|
s.scheduleRevertRequest(req)
|
|
|
|
default:
|
|
// Packet seems structurally valid, check hash progression and if it
|
|
// is correct too, deliver for storage
|
|
for i := 0; i < len(headers)-1; i++ {
|
|
if headers[i].ParentHash != headers[i+1].Hash() {
|
|
peer.log.Debug("Invalid hash progression", "index", i, "wantparenthash", headers[i].ParentHash, "haveparenthash", headers[i+1].Hash())
|
|
res.Done <- errors.New("invalid hash progression")
|
|
s.scheduleRevertRequest(req)
|
|
return
|
|
}
|
|
}
|
|
// Hash chain is valid. The delivery might still be junk as we're
|
|
// downloading batches concurrently (so no way to link the headers
|
|
// until gaps are filled); in that case, we'll nuke the peer when
|
|
// we detect the fault.
|
|
res.Done <- nil
|
|
|
|
select {
|
|
case req.deliver <- &headerResponse{
|
|
peer: peer,
|
|
reqid: req.id,
|
|
headers: headers,
|
|
}:
|
|
case <-req.cancel:
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// revertRequests locates all the currently pending requests from a particular
|
|
// peer and reverts them, rescheduling for others to fulfill.
|
|
func (s *skeleton) revertRequests(peer string) {
|
|
// Gather the requests first, revertals need the lock too
|
|
var requests []*headerRequest
|
|
for _, req := range s.requests {
|
|
if req.peer == peer {
|
|
requests = append(requests, req)
|
|
}
|
|
}
|
|
// Revert all the requests matching the peer
|
|
for _, req := range requests {
|
|
s.revertRequest(req)
|
|
}
|
|
}
|
|
|
|
// scheduleRevertRequest asks the event loop to clean up a request and return
|
|
// all failed retrieval tasks to the scheduler for reassignment.
|
|
func (s *skeleton) scheduleRevertRequest(req *headerRequest) {
|
|
select {
|
|
case req.revert <- req:
|
|
// Sync event loop notified
|
|
case <-req.cancel:
|
|
// Sync cycle got cancelled
|
|
case <-req.stale:
|
|
// Request already reverted
|
|
}
|
|
}
|
|
|
|
// revertRequest cleans up a request and returns all failed retrieval tasks to
|
|
// the scheduler for reassignment.
|
|
//
|
|
// Note, this needs to run on the event runloop thread to reschedule to idle peers.
|
|
// On peer threads, use scheduleRevertRequest.
|
|
func (s *skeleton) revertRequest(req *headerRequest) {
|
|
log.Trace("Reverting header request", "peer", req.peer, "reqid", req.id)
|
|
select {
|
|
case <-req.stale:
|
|
log.Trace("Header request already reverted", "peer", req.peer, "reqid", req.id)
|
|
return
|
|
default:
|
|
}
|
|
close(req.stale)
|
|
|
|
// Remove the request from the tracked set
|
|
delete(s.requests, req.id)
|
|
|
|
// Remove the request from the tracked set and mark the task as not-pending,
|
|
// ready for rescheduling
|
|
s.scratchOwners[(s.scratchHead-req.head)/requestHeaders] = ""
|
|
}
|
|
|
|
func (s *skeleton) processResponse(res *headerResponse) (linked bool, merged bool) {
|
|
res.peer.log.Trace("Processing header response", "head", res.headers[0].Number, "hash", res.headers[0].Hash(), "count", len(res.headers))
|
|
|
|
// Whether the response is valid, we can mark the peer as idle and notify
|
|
// the scheduler to assign a new task. If the response is invalid, we'll
|
|
// drop the peer in a bit.
|
|
s.idles[res.peer.id] = res.peer
|
|
|
|
// Ensure the response is for a valid request
|
|
if _, ok := s.requests[res.reqid]; !ok {
|
|
// Some internal accounting is broken. A request either times out or it
|
|
// gets fulfilled successfully. It should not be possible to deliver a
|
|
// response to a non-existing request.
|
|
res.peer.log.Error("Unexpected header packet")
|
|
return false, false
|
|
}
|
|
delete(s.requests, res.reqid)
|
|
|
|
// Insert the delivered headers into the scratch space independent of the
|
|
// content or continuation; those will be validated in a moment
|
|
head := res.headers[0].Number.Uint64()
|
|
copy(s.scratchSpace[s.scratchHead-head:], res.headers)
|
|
|
|
// If there's still a gap in the head of the scratch space, abort
|
|
if s.scratchSpace[0] == nil {
|
|
return false, false
|
|
}
|
|
// Try to consume any head headers, validating the boundary conditions
|
|
batch := s.db.NewBatch()
|
|
for s.scratchSpace[0] != nil {
|
|
// Next batch of headers available, cross-reference with the subchain
|
|
// we are extending and either accept or discard
|
|
if s.progress.Subchains[0].Next != s.scratchSpace[0].Hash() {
|
|
// Print a log messages to track what's going on
|
|
tail := s.progress.Subchains[0].Tail
|
|
want := s.progress.Subchains[0].Next
|
|
have := s.scratchSpace[0].Hash()
|
|
|
|
log.Warn("Invalid skeleton headers", "peer", s.scratchOwners[0], "number", tail-1, "want", want, "have", have)
|
|
|
|
// The peer delivered junk, or at least not the subchain we are
|
|
// syncing to. Free up the scratch space and assignment, reassign
|
|
// and drop the original peer.
|
|
for i := 0; i < requestHeaders; i++ {
|
|
s.scratchSpace[i] = nil
|
|
}
|
|
s.drop(s.scratchOwners[0])
|
|
s.scratchOwners[0] = ""
|
|
break
|
|
}
|
|
// Scratch delivery matches required subchain, deliver the batch of
|
|
// headers and push the subchain forward
|
|
var consumed int
|
|
for _, header := range s.scratchSpace[:requestHeaders] {
|
|
if header != nil { // nil when the genesis is reached
|
|
consumed++
|
|
|
|
rawdb.WriteSkeletonHeader(batch, header)
|
|
s.pulled++
|
|
|
|
s.progress.Subchains[0].Tail--
|
|
s.progress.Subchains[0].Next = header.ParentHash
|
|
|
|
// If we've reached an existing block in the chain, stop retrieving
|
|
// headers. Note, if we want to support light clients with the same
|
|
// code we'd need to switch here based on the downloader mode. That
|
|
// said, there's no such functionality for now, so don't complicate.
|
|
//
|
|
// In the case of full sync it would be enough to check for the body,
|
|
// but even a full syncing node will generate a receipt once block
|
|
// processing is done, so it's just one more "needless" check.
|
|
//
|
|
// The weird cascading checks are done to minimize the database reads.
|
|
linked = rawdb.HasHeader(s.db, header.ParentHash, header.Number.Uint64()-1) &&
|
|
rawdb.HasBody(s.db, header.ParentHash, header.Number.Uint64()-1) &&
|
|
rawdb.HasReceipts(s.db, header.ParentHash, header.Number.Uint64()-1)
|
|
if linked {
|
|
break
|
|
}
|
|
}
|
|
}
|
|
head := s.progress.Subchains[0].Head
|
|
tail := s.progress.Subchains[0].Tail
|
|
next := s.progress.Subchains[0].Next
|
|
|
|
log.Trace("Primary subchain extended", "head", head, "tail", tail, "next", next)
|
|
|
|
// If the beacon chain was linked to the local chain, completely swap out
|
|
// all internal progress and abort header synchronization.
|
|
if linked {
|
|
// Linking into the local chain should also mean that there are no
|
|
// leftover subchains, but in the case of importing the blocks via
|
|
// the engine API, we will not push the subchains forward. This will
|
|
// lead to a gap between an old sync cycle and a future one.
|
|
if subchains := len(s.progress.Subchains); subchains > 1 {
|
|
switch {
|
|
// If there are only 2 subchains - the current one and an older
|
|
// one - and the old one consists of a single block, then it's
|
|
// the expected new sync cycle after some propagated blocks. Log
|
|
// it for debugging purposes, explicitly clean and don't escalate.
|
|
case subchains == 2 && s.progress.Subchains[1].Head == s.progress.Subchains[1].Tail:
|
|
// Remove the leftover skeleton header associated with old
|
|
// skeleton chain only if it's not covered by the current
|
|
// skeleton range.
|
|
if s.progress.Subchains[1].Head < s.progress.Subchains[0].Tail {
|
|
log.Debug("Cleaning previous beacon sync state", "head", s.progress.Subchains[1].Head)
|
|
rawdb.DeleteSkeletonHeader(batch, s.progress.Subchains[1].Head)
|
|
}
|
|
// Drop the leftover skeleton chain since it's stale.
|
|
s.progress.Subchains = s.progress.Subchains[:1]
|
|
|
|
// If we have more than one header or more than one leftover chain,
|
|
// the syncer's internal state is corrupted. Do try to fix it, but
|
|
// be very vocal about the fault.
|
|
default:
|
|
var context []interface{}
|
|
|
|
for i := range s.progress.Subchains[1:] {
|
|
context = append(context, fmt.Sprintf("stale_head_%d", i+1))
|
|
context = append(context, s.progress.Subchains[i+1].Head)
|
|
context = append(context, fmt.Sprintf("stale_tail_%d", i+1))
|
|
context = append(context, s.progress.Subchains[i+1].Tail)
|
|
context = append(context, fmt.Sprintf("stale_next_%d", i+1))
|
|
context = append(context, s.progress.Subchains[i+1].Next)
|
|
}
|
|
log.Error("Cleaning spurious beacon sync leftovers", context...)
|
|
s.progress.Subchains = s.progress.Subchains[:1]
|
|
|
|
// Note, here we didn't actually delete the headers at all,
|
|
// just the metadata. We could implement a cleanup mechanism,
|
|
// but further modifying corrupted state is kind of asking
|
|
// for it. Unless there's a good enough reason to risk it,
|
|
// better to live with the small database junk.
|
|
}
|
|
}
|
|
break
|
|
}
|
|
// Batch of headers consumed, shift the download window forward
|
|
copy(s.scratchSpace, s.scratchSpace[requestHeaders:])
|
|
for i := 0; i < requestHeaders; i++ {
|
|
s.scratchSpace[scratchHeaders-i-1] = nil
|
|
}
|
|
copy(s.scratchOwners, s.scratchOwners[1:])
|
|
s.scratchOwners[scratchHeaders/requestHeaders-1] = ""
|
|
|
|
s.scratchHead -= uint64(consumed)
|
|
|
|
// If the subchain extended into the next subchain, we need to handle
|
|
// the overlap. Since there could be many overlaps (come on), do this
|
|
// in a loop.
|
|
for len(s.progress.Subchains) > 1 && s.progress.Subchains[1].Head >= s.progress.Subchains[0].Tail {
|
|
// Extract some stats from the second subchain
|
|
head := s.progress.Subchains[1].Head
|
|
tail := s.progress.Subchains[1].Tail
|
|
next := s.progress.Subchains[1].Next
|
|
|
|
// Since we just overwrote part of the next subchain, we need to trim
|
|
// its head independent of matching or mismatching content
|
|
if s.progress.Subchains[1].Tail >= s.progress.Subchains[0].Tail {
|
|
// Fully overwritten, get rid of the subchain as a whole
|
|
log.Debug("Previous subchain fully overwritten", "head", head, "tail", tail, "next", next)
|
|
s.progress.Subchains = append(s.progress.Subchains[:1], s.progress.Subchains[2:]...)
|
|
continue
|
|
} else {
|
|
// Partially overwritten, trim the head to the overwritten size
|
|
log.Debug("Previous subchain partially overwritten", "head", head, "tail", tail, "next", next)
|
|
s.progress.Subchains[1].Head = s.progress.Subchains[0].Tail - 1
|
|
}
|
|
// If the old subchain is an extension of the new one, merge the two
|
|
// and let the skeleton syncer restart (to clean internal state)
|
|
if rawdb.ReadSkeletonHeader(s.db, s.progress.Subchains[1].Head).Hash() == s.progress.Subchains[0].Next {
|
|
log.Debug("Previous subchain merged", "head", head, "tail", tail, "next", next)
|
|
s.progress.Subchains[0].Tail = s.progress.Subchains[1].Tail
|
|
s.progress.Subchains[0].Next = s.progress.Subchains[1].Next
|
|
|
|
s.progress.Subchains = append(s.progress.Subchains[:1], s.progress.Subchains[2:]...)
|
|
merged = true
|
|
}
|
|
}
|
|
// If subchains were merged, all further available headers in the scratch
|
|
// space are invalid since we skipped ahead. Stop processing the scratch
|
|
// space to avoid dropping peers thinking they delivered invalid data.
|
|
if merged {
|
|
break
|
|
}
|
|
}
|
|
s.saveSyncStatus(batch)
|
|
if err := batch.Write(); err != nil {
|
|
log.Crit("Failed to write skeleton headers and progress", "err", err)
|
|
}
|
|
// Print a progress report making the UX a bit nicer
|
|
left := s.progress.Subchains[0].Tail - 1
|
|
if linked {
|
|
left = 0
|
|
}
|
|
if time.Since(s.logged) > 8*time.Second || left == 0 {
|
|
s.logged = time.Now()
|
|
|
|
if s.pulled == 0 {
|
|
log.Info("Beacon sync starting", "left", left)
|
|
} else {
|
|
eta := float64(time.Since(s.started)) / float64(s.pulled) * float64(left)
|
|
log.Info("Syncing beacon headers", "downloaded", s.pulled, "left", left, "eta", common.PrettyDuration(eta))
|
|
}
|
|
}
|
|
return linked, merged
|
|
}
|
|
|
|
// cleanStales removes previously synced beacon headers that have become stale
|
|
// due to the downloader backfilling past the tracked tail.
|
|
func (s *skeleton) cleanStales(filled *types.Header) error {
|
|
number := filled.Number.Uint64()
|
|
log.Trace("Cleaning stale beacon headers", "filled", number, "hash", filled.Hash())
|
|
|
|
// If the filled header is below the linked subchain, something's
|
|
// corrupted internally. Report and error and refuse to do anything.
|
|
if number < s.progress.Subchains[0].Tail {
|
|
return fmt.Errorf("filled header below beacon header tail: %d < %d", number, s.progress.Subchains[0].Tail)
|
|
}
|
|
// Subchain seems trimmable, push the tail forward up to the last
|
|
// filled header and delete everything before it - if available. In
|
|
// case we filled past the head, recreate the subchain with a new
|
|
// head to keep it consistent with the data on disk.
|
|
var (
|
|
start = s.progress.Subchains[0].Tail // start deleting from the first known header
|
|
end = number // delete until the requested threshold
|
|
batch = s.db.NewBatch()
|
|
)
|
|
s.progress.Subchains[0].Tail = number
|
|
s.progress.Subchains[0].Next = filled.ParentHash
|
|
|
|
if s.progress.Subchains[0].Head < number {
|
|
// If more headers were filled than available, push the entire
|
|
// subchain forward to keep tracking the node's block imports
|
|
end = s.progress.Subchains[0].Head + 1 // delete the entire original range, including the head
|
|
s.progress.Subchains[0].Head = number // assign a new head (tail is already assigned to this)
|
|
|
|
// The entire original skeleton chain was deleted and a new one
|
|
// defined. Make sure the new single-header chain gets pushed to
|
|
// disk to keep internal state consistent.
|
|
rawdb.WriteSkeletonHeader(batch, filled)
|
|
}
|
|
// Execute the trimming and the potential rewiring of the progress
|
|
s.saveSyncStatus(batch)
|
|
for n := start; n < end; n++ {
|
|
// If the batch grew too big, flush it and continue with a new batch.
|
|
// The catch is that the sync metadata needs to reflect the actually
|
|
// flushed state, so temporarily change the subchain progress and
|
|
// revert after the flush.
|
|
if batch.ValueSize() >= ethdb.IdealBatchSize {
|
|
tmpTail := s.progress.Subchains[0].Tail
|
|
tmpNext := s.progress.Subchains[0].Next
|
|
|
|
s.progress.Subchains[0].Tail = n
|
|
s.progress.Subchains[0].Next = rawdb.ReadSkeletonHeader(s.db, n).ParentHash
|
|
s.saveSyncStatus(batch)
|
|
|
|
if err := batch.Write(); err != nil {
|
|
log.Crit("Failed to write beacon trim data", "err", err)
|
|
}
|
|
batch.Reset()
|
|
|
|
s.progress.Subchains[0].Tail = tmpTail
|
|
s.progress.Subchains[0].Next = tmpNext
|
|
s.saveSyncStatus(batch)
|
|
}
|
|
rawdb.DeleteSkeletonHeader(batch, n)
|
|
}
|
|
if err := batch.Write(); err != nil {
|
|
log.Crit("Failed to write beacon trim data", "err", err)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Bounds retrieves the current head and tail tracked by the skeleton syncer
|
|
// and optionally the last known finalized header if any was announced and if
|
|
// it is still in the sync range. This method is used by the backfiller, whose
|
|
// life cycle is controlled by the skeleton syncer.
|
|
//
|
|
// Note, the method will not use the internal state of the skeleton, but will
|
|
// rather blindly pull stuff from the database. This is fine, because the back-
|
|
// filler will only run when the skeleton chain is fully downloaded and stable.
|
|
// There might be new heads appended, but those are atomic from the perspective
|
|
// of this method. Any head reorg will first tear down the backfiller and only
|
|
// then make the modification.
|
|
func (s *skeleton) Bounds() (head *types.Header, tail *types.Header, final *types.Header, err error) {
|
|
// Read the current sync progress from disk and figure out the current head.
|
|
// Although there's a lot of error handling here, these are mostly as sanity
|
|
// checks to avoid crashing if a programming error happens. These should not
|
|
// happen in live code.
|
|
status := rawdb.ReadSkeletonSyncStatus(s.db)
|
|
if len(status) == 0 {
|
|
return nil, nil, nil, errors.New("beacon sync not yet started")
|
|
}
|
|
progress := new(skeletonProgress)
|
|
if err := json.Unmarshal(status, progress); err != nil {
|
|
return nil, nil, nil, err
|
|
}
|
|
head = rawdb.ReadSkeletonHeader(s.db, progress.Subchains[0].Head)
|
|
if head == nil {
|
|
return nil, nil, nil, fmt.Errorf("head skeleton header %d is missing", progress.Subchains[0].Head)
|
|
}
|
|
tail = rawdb.ReadSkeletonHeader(s.db, progress.Subchains[0].Tail)
|
|
if tail == nil {
|
|
return nil, nil, nil, fmt.Errorf("tail skeleton header %d is missing", progress.Subchains[0].Tail)
|
|
}
|
|
if progress.Finalized != nil && tail.Number.Uint64() <= *progress.Finalized && *progress.Finalized <= head.Number.Uint64() {
|
|
final = rawdb.ReadSkeletonHeader(s.db, *progress.Finalized)
|
|
if final == nil {
|
|
return nil, nil, nil, fmt.Errorf("finalized skeleton header %d is missing", *progress.Finalized)
|
|
}
|
|
}
|
|
return head, tail, final, nil
|
|
}
|
|
|
|
// Header retrieves a specific header tracked by the skeleton syncer. This method
|
|
// is meant to be used by the backfiller, whose life cycle is controlled by the
|
|
// skeleton syncer.
|
|
//
|
|
// Note, outside the permitted runtimes, this method might return nil results and
|
|
// subsequent calls might return headers from different chains.
|
|
func (s *skeleton) Header(number uint64) *types.Header {
|
|
return rawdb.ReadSkeletonHeader(s.db, number)
|
|
}
|