plugeth/cmd/swarm/swarm-snapshot/create.go
lash 62d9d63858 swarm/network: WIP consider all nodes for healthy iteration (#19155)
* swarm/network: WIP consider all nodes for healthy iteration

* swarm/network/simulation: extend TestWaitTillHealthy to really check kads are healthy

* cmd/swarm/swarm-snapshot: fixed bugs in snapshot creation binary

* swarm/network/simulation: addressed PR comments

* swarm/network/simulation: defer sim.Clsoe()

* swarm/network/simulation: fixed wrong sim.Close()

* swarm/network/simulation: addressed PR comments

* cmd/swarm/swarm-snapshot: reducing default to 8 nodes, more to 4

* cmd/swarm/swarm-snapshot: extended timeout to 3 mins, or 256 nodes snapshot times out

* swarm/network/simulation: More PR comments
2019-02-28 08:12:50 +01:00

161 lines
4.6 KiB
Go

// Copyright 2018 The go-ethereum Authors
// This file is part of go-ethereum.
//
// go-ethereum is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// go-ethereum is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with go-ethereum. If not, see <http://www.gnu.org/licenses/>.
package main
import (
"context"
"encoding/json"
"errors"
"fmt"
"io/ioutil"
"os"
"path"
"path/filepath"
"strings"
"sync"
"time"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p/simulations"
"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
"github.com/ethereum/go-ethereum/swarm/network"
"github.com/ethereum/go-ethereum/swarm/network/simulation"
cli "gopkg.in/urfave/cli.v1"
)
// create is used as the entry function for "create" app command.
func create(ctx *cli.Context) error {
log.PrintOrigins(true)
log.Root().SetHandler(log.LvlFilterHandler(log.Lvl(ctx.Int("verbosity")), log.StreamHandler(os.Stdout, log.TerminalFormat(true))))
if len(ctx.Args()) < 1 {
return errors.New("argument should be the filename to verify or write-to")
}
filename, err := touchPath(ctx.Args()[0])
if err != nil {
return err
}
return createSnapshot(filename, ctx.Int("nodes"), strings.Split(ctx.String("services"), ","))
}
// createSnapshot creates a new snapshot on filesystem with provided filename,
// number of nodes and service names.
func createSnapshot(filename string, nodes int, services []string) (err error) {
log.Debug("create snapshot", "filename", filename, "nodes", nodes, "services", services)
sim := simulation.New(map[string]simulation.ServiceFunc{
"bzz": func(ctx *adapters.ServiceContext, bucket *sync.Map) (node.Service, func(), error) {
addr := network.NewAddr(ctx.Config.Node())
kad := network.NewKademlia(addr.Over(), network.NewKadParams())
hp := network.NewHiveParams()
hp.KeepAliveInterval = time.Duration(200) * time.Millisecond
hp.Discovery = true // discovery must be enabled when creating a snapshot
// store the kademlia in the bucket, needed later in the WaitTillHealthy function
bucket.Store(simulation.BucketKeyKademlia, kad)
config := &network.BzzConfig{
OverlayAddr: addr.Over(),
UnderlayAddr: addr.Under(),
HiveParams: hp,
}
return network.NewBzz(config, kad, nil, nil, nil), nil, nil
},
})
defer sim.Close()
ids, err := sim.AddNodes(nodes)
if err != nil {
return fmt.Errorf("add nodes: %v", err)
}
err = sim.Net.ConnectNodesRing(ids)
if err != nil {
return fmt.Errorf("connect nodes: %v", err)
}
ctx, cancelSimRun := context.WithTimeout(context.Background(), 3*time.Minute)
defer cancelSimRun()
if _, err := sim.WaitTillHealthy(ctx); err != nil {
return fmt.Errorf("wait for healthy kademlia: %v", err)
}
var snap *simulations.Snapshot
if len(services) > 0 {
// If service names are provided, include them in the snapshot.
// But, check if "bzz" service is not among them to remove it
// form the snapshot as it exists on snapshot creation.
var removeServices []string
var wantBzz bool
for _, s := range services {
if s == "bzz" {
wantBzz = true
break
}
}
if !wantBzz {
removeServices = []string{"bzz"}
}
snap, err = sim.Net.SnapshotWithServices(services, removeServices)
} else {
snap, err = sim.Net.Snapshot()
}
if err != nil {
return fmt.Errorf("create snapshot: %v", err)
}
jsonsnapshot, err := json.Marshal(snap)
if err != nil {
return fmt.Errorf("json encode snapshot: %v", err)
}
return ioutil.WriteFile(filename, jsonsnapshot, 0666)
}
// touchPath creates an empty file and all subdirectories
// that are missing.
func touchPath(filename string) (string, error) {
if path.IsAbs(filename) {
if _, err := os.Stat(filename); err == nil {
// path exists, overwrite
return filename, nil
}
}
d, f := path.Split(filename)
dir, err := filepath.Abs(filepath.Dir(os.Args[0]))
if err != nil {
return "", err
}
_, err = os.Stat(path.Join(dir, filename))
if err == nil {
// path exists, overwrite
return filename, nil
}
dirPath := path.Join(dir, d)
filePath := path.Join(dirPath, f)
if d != "" {
err = os.MkdirAll(dirPath, os.ModeDir)
if err != nil {
return "", err
}
}
return filePath, nil
}