forked from cerc-io/plugeth
289b30715d
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
241 lines
5.0 KiB
Go
241 lines
5.0 KiB
Go
// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package simplifiedchinese
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import (
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"errors"
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"unicode/utf8"
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"golang.org/x/text/encoding"
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"golang.org/x/text/encoding/internal"
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"golang.org/x/text/encoding/internal/identifier"
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"golang.org/x/text/transform"
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)
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// HZGB2312 is the HZ-GB2312 encoding.
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var HZGB2312 encoding.Encoding = &hzGB2312
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var hzGB2312 = internal.Encoding{
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internal.FuncEncoding{hzGB2312NewDecoder, hzGB2312NewEncoder},
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"HZ-GB2312",
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identifier.HZGB2312,
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}
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func hzGB2312NewDecoder() transform.Transformer {
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return new(hzGB2312Decoder)
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}
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func hzGB2312NewEncoder() transform.Transformer {
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return new(hzGB2312Encoder)
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}
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var errInvalidHZGB2312 = errors.New("simplifiedchinese: invalid HZ-GB2312 encoding")
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const (
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asciiState = iota
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gbState
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)
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type hzGB2312Decoder int
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func (d *hzGB2312Decoder) Reset() {
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*d = asciiState
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}
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func (d *hzGB2312Decoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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r, size := rune(0), 0
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loop:
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for ; nSrc < len(src); nSrc += size {
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c0 := src[nSrc]
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if c0 >= utf8.RuneSelf {
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err = errInvalidHZGB2312
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break loop
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}
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if c0 == '~' {
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if nSrc+1 >= len(src) {
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err = transform.ErrShortSrc
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break loop
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}
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size = 2
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switch src[nSrc+1] {
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case '{':
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*d = gbState
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continue
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case '}':
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*d = asciiState
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continue
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case '~':
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if nDst >= len(dst) {
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err = transform.ErrShortDst
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break loop
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}
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dst[nDst] = '~'
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nDst++
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continue
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case '\n':
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continue
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default:
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err = errInvalidHZGB2312
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break loop
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}
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}
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if *d == asciiState {
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r, size = rune(c0), 1
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} else {
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if nSrc+1 >= len(src) {
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err = transform.ErrShortSrc
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break loop
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}
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c1 := src[nSrc+1]
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if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
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err = errInvalidHZGB2312
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break loop
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}
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r, size = '\ufffd', 2
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if i := int(c0-0x01)*190 + int(c1+0x3f); i < len(decode) {
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r = rune(decode[i])
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if r == 0 {
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r = '\ufffd'
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}
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}
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}
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if nDst+utf8.RuneLen(r) > len(dst) {
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err = transform.ErrShortDst
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break loop
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}
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nDst += utf8.EncodeRune(dst[nDst:], r)
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}
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if atEOF && err == transform.ErrShortSrc {
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err = errInvalidHZGB2312
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}
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return nDst, nSrc, err
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}
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type hzGB2312Encoder int
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func (d *hzGB2312Encoder) Reset() {
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*d = asciiState
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}
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func (e *hzGB2312Encoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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r, size := rune(0), 0
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for ; nSrc < len(src); nSrc += size {
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r = rune(src[nSrc])
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// Decode a 1-byte rune.
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if r < utf8.RuneSelf {
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size = 1
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if r == '~' {
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if nDst+2 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+0] = '~'
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dst[nDst+1] = '~'
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nDst += 2
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continue
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} else if *e != asciiState {
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if nDst+3 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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*e = asciiState
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dst[nDst+0] = '~'
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dst[nDst+1] = '}'
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nDst += 2
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} else if nDst >= len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst] = uint8(r)
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nDst += 1
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continue
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}
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// Decode a multi-byte rune.
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r, size = utf8.DecodeRune(src[nSrc:])
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if size == 1 {
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// All valid runes of size 1 (those below utf8.RuneSelf) were
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// handled above. We have invalid UTF-8 or we haven't seen the
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// full character yet.
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if !atEOF && !utf8.FullRune(src[nSrc:]) {
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err = transform.ErrShortSrc
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break
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}
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}
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// func init checks that the switch covers all tables.
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switch {
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case encode0Low <= r && r < encode0High:
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if r = rune(encode0[r-encode0Low]); r != 0 {
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goto writeGB
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}
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case encode1Low <= r && r < encode1High:
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if r = rune(encode1[r-encode1Low]); r != 0 {
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goto writeGB
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}
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case encode2Low <= r && r < encode2High:
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if r = rune(encode2[r-encode2Low]); r != 0 {
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goto writeGB
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}
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case encode3Low <= r && r < encode3High:
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if r = rune(encode3[r-encode3Low]); r != 0 {
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goto writeGB
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}
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case encode4Low <= r && r < encode4High:
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if r = rune(encode4[r-encode4Low]); r != 0 {
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goto writeGB
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}
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}
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terminateInASCIIState:
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// Switch back to ASCII state in case of error so that an ASCII
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// replacement character can be written in the correct state.
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if *e != asciiState {
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if nDst+2 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+0] = '~'
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dst[nDst+1] = '}'
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nDst += 2
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}
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err = internal.ErrASCIIReplacement
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break
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writeGB:
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c0 := uint8(r>>8) - 0x80
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c1 := uint8(r) - 0x80
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if c0 < 0x21 || 0x7e <= c0 || c1 < 0x21 || 0x7f <= c1 {
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goto terminateInASCIIState
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}
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if *e == asciiState {
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if nDst+4 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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*e = gbState
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dst[nDst+0] = '~'
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dst[nDst+1] = '{'
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nDst += 2
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} else if nDst+2 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+0] = c0
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dst[nDst+1] = c1
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nDst += 2
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continue
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}
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// TODO: should one always terminate in ASCII state to make it safe to
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// concatenate two HZ-GB2312-encoded strings?
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return nDst, nSrc, err
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}
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