plugeth/vendor/golang.org/x/net/websocket/websocket.go
Péter Szilágyi 289b30715d Godeps, vendor: convert dependency management to trash (#3198)
This commit converts the dependency management from Godeps to the vendor
folder, also switching the tool from godep to trash. Since the upstream tool
lacks a few features proposed via a few PRs, until those PRs are merged in
(if), use github.com/karalabe/trash.

You can update dependencies via trash --update.

All dependencies have been updated to their latest version.

Parts of the build system are reworked to drop old notions of Godeps and
invocation of the go vet command so that it doesn't run against the vendor
folder, as that will just blow up during vetting.

The conversion drops OpenCL (and hence GPU mining support) from ethash and our
codebase. The short reasoning is that there's noone to maintain and having
opencl libs in our deps messes up builds as go install ./... tries to build
them, failing with unsatisfied link errors for the C OpenCL deps.

golang.org/x/net/context is not vendored in. We expect it to be fetched by the
user (i.e. using go get). To keep ci.go builds reproducible the package is
"vendored" in build/_vendor.
2016-10-28 19:05:01 +02:00

443 lines
12 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Package websocket implements a client and server for the WebSocket protocol
// as specified in RFC 6455.
package websocket // import "golang.org/x/net/websocket"
import (
"bufio"
"crypto/tls"
"encoding/json"
"errors"
"io"
"io/ioutil"
"net"
"net/http"
"net/url"
"sync"
"time"
)
const (
ProtocolVersionHybi13 = 13
ProtocolVersionHybi = ProtocolVersionHybi13
SupportedProtocolVersion = "13"
ContinuationFrame = 0
TextFrame = 1
BinaryFrame = 2
CloseFrame = 8
PingFrame = 9
PongFrame = 10
UnknownFrame = 255
DefaultMaxPayloadBytes = 32 << 20 // 32MB
)
// ProtocolError represents WebSocket protocol errors.
type ProtocolError struct {
ErrorString string
}
func (err *ProtocolError) Error() string { return err.ErrorString }
var (
ErrBadProtocolVersion = &ProtocolError{"bad protocol version"}
ErrBadScheme = &ProtocolError{"bad scheme"}
ErrBadStatus = &ProtocolError{"bad status"}
ErrBadUpgrade = &ProtocolError{"missing or bad upgrade"}
ErrBadWebSocketOrigin = &ProtocolError{"missing or bad WebSocket-Origin"}
ErrBadWebSocketLocation = &ProtocolError{"missing or bad WebSocket-Location"}
ErrBadWebSocketProtocol = &ProtocolError{"missing or bad WebSocket-Protocol"}
ErrBadWebSocketVersion = &ProtocolError{"missing or bad WebSocket Version"}
ErrChallengeResponse = &ProtocolError{"mismatch challenge/response"}
ErrBadFrame = &ProtocolError{"bad frame"}
ErrBadFrameBoundary = &ProtocolError{"not on frame boundary"}
ErrNotWebSocket = &ProtocolError{"not websocket protocol"}
ErrBadRequestMethod = &ProtocolError{"bad method"}
ErrNotSupported = &ProtocolError{"not supported"}
)
// ErrFrameTooLarge is returned by Codec's Receive method if payload size
// exceeds limit set by Conn.MaxPayloadBytes
var ErrFrameTooLarge = errors.New("websocket: frame payload size exceeds limit")
// Addr is an implementation of net.Addr for WebSocket.
type Addr struct {
*url.URL
}
// Network returns the network type for a WebSocket, "websocket".
func (addr *Addr) Network() string { return "websocket" }
// Config is a WebSocket configuration
type Config struct {
// A WebSocket server address.
Location *url.URL
// A Websocket client origin.
Origin *url.URL
// WebSocket subprotocols.
Protocol []string
// WebSocket protocol version.
Version int
// TLS config for secure WebSocket (wss).
TlsConfig *tls.Config
// Additional header fields to be sent in WebSocket opening handshake.
Header http.Header
// Dialer used when opening websocket connections.
Dialer *net.Dialer
handshakeData map[string]string
}
// serverHandshaker is an interface to handle WebSocket server side handshake.
type serverHandshaker interface {
// ReadHandshake reads handshake request message from client.
// Returns http response code and error if any.
ReadHandshake(buf *bufio.Reader, req *http.Request) (code int, err error)
// AcceptHandshake accepts the client handshake request and sends
// handshake response back to client.
AcceptHandshake(buf *bufio.Writer) (err error)
// NewServerConn creates a new WebSocket connection.
NewServerConn(buf *bufio.ReadWriter, rwc io.ReadWriteCloser, request *http.Request) (conn *Conn)
}
// frameReader is an interface to read a WebSocket frame.
type frameReader interface {
// Reader is to read payload of the frame.
io.Reader
// PayloadType returns payload type.
PayloadType() byte
// HeaderReader returns a reader to read header of the frame.
HeaderReader() io.Reader
// TrailerReader returns a reader to read trailer of the frame.
// If it returns nil, there is no trailer in the frame.
TrailerReader() io.Reader
// Len returns total length of the frame, including header and trailer.
Len() int
}
// frameReaderFactory is an interface to creates new frame reader.
type frameReaderFactory interface {
NewFrameReader() (r frameReader, err error)
}
// frameWriter is an interface to write a WebSocket frame.
type frameWriter interface {
// Writer is to write payload of the frame.
io.WriteCloser
}
// frameWriterFactory is an interface to create new frame writer.
type frameWriterFactory interface {
NewFrameWriter(payloadType byte) (w frameWriter, err error)
}
type frameHandler interface {
HandleFrame(frame frameReader) (r frameReader, err error)
WriteClose(status int) (err error)
}
// Conn represents a WebSocket connection.
//
// Multiple goroutines may invoke methods on a Conn simultaneously.
type Conn struct {
config *Config
request *http.Request
buf *bufio.ReadWriter
rwc io.ReadWriteCloser
rio sync.Mutex
frameReaderFactory
frameReader
wio sync.Mutex
frameWriterFactory
frameHandler
PayloadType byte
defaultCloseStatus int
// MaxPayloadBytes limits the size of frame payload received over Conn
// by Codec's Receive method. If zero, DefaultMaxPayloadBytes is used.
MaxPayloadBytes int
}
// Read implements the io.Reader interface:
// it reads data of a frame from the WebSocket connection.
// if msg is not large enough for the frame data, it fills the msg and next Read
// will read the rest of the frame data.
// it reads Text frame or Binary frame.
func (ws *Conn) Read(msg []byte) (n int, err error) {
ws.rio.Lock()
defer ws.rio.Unlock()
again:
if ws.frameReader == nil {
frame, err := ws.frameReaderFactory.NewFrameReader()
if err != nil {
return 0, err
}
ws.frameReader, err = ws.frameHandler.HandleFrame(frame)
if err != nil {
return 0, err
}
if ws.frameReader == nil {
goto again
}
}
n, err = ws.frameReader.Read(msg)
if err == io.EOF {
if trailer := ws.frameReader.TrailerReader(); trailer != nil {
io.Copy(ioutil.Discard, trailer)
}
ws.frameReader = nil
goto again
}
return n, err
}
// Write implements the io.Writer interface:
// it writes data as a frame to the WebSocket connection.
func (ws *Conn) Write(msg []byte) (n int, err error) {
ws.wio.Lock()
defer ws.wio.Unlock()
w, err := ws.frameWriterFactory.NewFrameWriter(ws.PayloadType)
if err != nil {
return 0, err
}
n, err = w.Write(msg)
w.Close()
return n, err
}
// Close implements the io.Closer interface.
func (ws *Conn) Close() error {
err := ws.frameHandler.WriteClose(ws.defaultCloseStatus)
err1 := ws.rwc.Close()
if err != nil {
return err
}
return err1
}
func (ws *Conn) IsClientConn() bool { return ws.request == nil }
func (ws *Conn) IsServerConn() bool { return ws.request != nil }
// LocalAddr returns the WebSocket Origin for the connection for client, or
// the WebSocket location for server.
func (ws *Conn) LocalAddr() net.Addr {
if ws.IsClientConn() {
return &Addr{ws.config.Origin}
}
return &Addr{ws.config.Location}
}
// RemoteAddr returns the WebSocket location for the connection for client, or
// the Websocket Origin for server.
func (ws *Conn) RemoteAddr() net.Addr {
if ws.IsClientConn() {
return &Addr{ws.config.Location}
}
return &Addr{ws.config.Origin}
}
var errSetDeadline = errors.New("websocket: cannot set deadline: not using a net.Conn")
// SetDeadline sets the connection's network read & write deadlines.
func (ws *Conn) SetDeadline(t time.Time) error {
if conn, ok := ws.rwc.(net.Conn); ok {
return conn.SetDeadline(t)
}
return errSetDeadline
}
// SetReadDeadline sets the connection's network read deadline.
func (ws *Conn) SetReadDeadline(t time.Time) error {
if conn, ok := ws.rwc.(net.Conn); ok {
return conn.SetReadDeadline(t)
}
return errSetDeadline
}
// SetWriteDeadline sets the connection's network write deadline.
func (ws *Conn) SetWriteDeadline(t time.Time) error {
if conn, ok := ws.rwc.(net.Conn); ok {
return conn.SetWriteDeadline(t)
}
return errSetDeadline
}
// Config returns the WebSocket config.
func (ws *Conn) Config() *Config { return ws.config }
// Request returns the http request upgraded to the WebSocket.
// It is nil for client side.
func (ws *Conn) Request() *http.Request { return ws.request }
// Codec represents a symmetric pair of functions that implement a codec.
type Codec struct {
Marshal func(v interface{}) (data []byte, payloadType byte, err error)
Unmarshal func(data []byte, payloadType byte, v interface{}) (err error)
}
// Send sends v marshaled by cd.Marshal as single frame to ws.
func (cd Codec) Send(ws *Conn, v interface{}) (err error) {
data, payloadType, err := cd.Marshal(v)
if err != nil {
return err
}
ws.wio.Lock()
defer ws.wio.Unlock()
w, err := ws.frameWriterFactory.NewFrameWriter(payloadType)
if err != nil {
return err
}
_, err = w.Write(data)
w.Close()
return err
}
// Receive receives single frame from ws, unmarshaled by cd.Unmarshal and stores
// in v. The whole frame payload is read to an in-memory buffer; max size of
// payload is defined by ws.MaxPayloadBytes. If frame payload size exceeds
// limit, ErrFrameTooLarge is returned; in this case frame is not read off wire
// completely. The next call to Receive would read and discard leftover data of
// previous oversized frame before processing next frame.
func (cd Codec) Receive(ws *Conn, v interface{}) (err error) {
ws.rio.Lock()
defer ws.rio.Unlock()
if ws.frameReader != nil {
_, err = io.Copy(ioutil.Discard, ws.frameReader)
if err != nil {
return err
}
ws.frameReader = nil
}
again:
frame, err := ws.frameReaderFactory.NewFrameReader()
if err != nil {
return err
}
frame, err = ws.frameHandler.HandleFrame(frame)
if err != nil {
return err
}
if frame == nil {
goto again
}
maxPayloadBytes := ws.MaxPayloadBytes
if maxPayloadBytes == 0 {
maxPayloadBytes = DefaultMaxPayloadBytes
}
if hf, ok := frame.(*hybiFrameReader); ok && hf.header.Length > int64(maxPayloadBytes) {
// payload size exceeds limit, no need to call Unmarshal
//
// set frameReader to current oversized frame so that
// the next call to this function can drain leftover
// data before processing the next frame
ws.frameReader = frame
return ErrFrameTooLarge
}
payloadType := frame.PayloadType()
data, err := ioutil.ReadAll(frame)
if err != nil {
return err
}
return cd.Unmarshal(data, payloadType, v)
}
func marshal(v interface{}) (msg []byte, payloadType byte, err error) {
switch data := v.(type) {
case string:
return []byte(data), TextFrame, nil
case []byte:
return data, BinaryFrame, nil
}
return nil, UnknownFrame, ErrNotSupported
}
func unmarshal(msg []byte, payloadType byte, v interface{}) (err error) {
switch data := v.(type) {
case *string:
*data = string(msg)
return nil
case *[]byte:
*data = msg
return nil
}
return ErrNotSupported
}
/*
Message is a codec to send/receive text/binary data in a frame on WebSocket connection.
To send/receive text frame, use string type.
To send/receive binary frame, use []byte type.
Trivial usage:
import "websocket"
// receive text frame
var message string
websocket.Message.Receive(ws, &message)
// send text frame
message = "hello"
websocket.Message.Send(ws, message)
// receive binary frame
var data []byte
websocket.Message.Receive(ws, &data)
// send binary frame
data = []byte{0, 1, 2}
websocket.Message.Send(ws, data)
*/
var Message = Codec{marshal, unmarshal}
func jsonMarshal(v interface{}) (msg []byte, payloadType byte, err error) {
msg, err = json.Marshal(v)
return msg, TextFrame, err
}
func jsonUnmarshal(msg []byte, payloadType byte, v interface{}) (err error) {
return json.Unmarshal(msg, v)
}
/*
JSON is a codec to send/receive JSON data in a frame from a WebSocket connection.
Trivial usage:
import "websocket"
type T struct {
Msg string
Count int
}
// receive JSON type T
var data T
websocket.JSON.Receive(ws, &data)
// send JSON type T
websocket.JSON.Send(ws, data)
*/
var JSON = Codec{jsonMarshal, jsonUnmarshal}