forked from cerc-io/plugeth
289b30715d
This commit converts the dependency management from Godeps to the vendor folder, also switching the tool from godep to trash. Since the upstream tool lacks a few features proposed via a few PRs, until those PRs are merged in (if), use github.com/karalabe/trash. You can update dependencies via trash --update. All dependencies have been updated to their latest version. Parts of the build system are reworked to drop old notions of Godeps and invocation of the go vet command so that it doesn't run against the vendor folder, as that will just blow up during vetting. The conversion drops OpenCL (and hence GPU mining support) from ethash and our codebase. The short reasoning is that there's noone to maintain and having opencl libs in our deps messes up builds as go install ./... tries to build them, failing with unsatisfied link errors for the C OpenCL deps. golang.org/x/net/context is not vendored in. We expect it to be fetched by the user (i.e. using go get). To keep ci.go builds reproducible the package is "vendored" in build/_vendor.
525 lines
11 KiB
Go
525 lines
11 KiB
Go
// Copyright (c) 2012, Suryandaru Triandana <syndtr@gmail.com>
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// All rights reserved.
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//
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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package leveldb
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import (
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"fmt"
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"sync/atomic"
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"unsafe"
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"github.com/syndtr/goleveldb/leveldb/iterator"
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"github.com/syndtr/goleveldb/leveldb/opt"
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"github.com/syndtr/goleveldb/leveldb/util"
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)
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type tSet struct {
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level int
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table *tFile
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}
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type version struct {
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s *session
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levels []tFiles
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// Level that should be compacted next and its compaction score.
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// Score < 1 means compaction is not strictly needed. These fields
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// are initialized by computeCompaction()
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cLevel int
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cScore float64
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cSeek unsafe.Pointer
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closing bool
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ref int
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// Succeeding version.
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next *version
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}
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func newVersion(s *session) *version {
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return &version{s: s}
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}
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func (v *version) releaseNB() {
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v.ref--
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if v.ref > 0 {
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return
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}
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if v.ref < 0 {
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panic("negative version ref")
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}
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nextTables := make(map[int64]bool)
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for _, tt := range v.next.levels {
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for _, t := range tt {
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num := t.fd.Num
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nextTables[num] = true
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}
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}
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for _, tt := range v.levels {
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for _, t := range tt {
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num := t.fd.Num
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if _, ok := nextTables[num]; !ok {
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v.s.tops.remove(t)
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}
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}
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}
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v.next.releaseNB()
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v.next = nil
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}
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func (v *version) release() {
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v.s.vmu.Lock()
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v.releaseNB()
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v.s.vmu.Unlock()
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}
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func (v *version) walkOverlapping(aux tFiles, ikey internalKey, f func(level int, t *tFile) bool, lf func(level int) bool) {
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ukey := ikey.ukey()
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// Aux level.
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if aux != nil {
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for _, t := range aux {
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if t.overlaps(v.s.icmp, ukey, ukey) {
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if !f(-1, t) {
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return
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}
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}
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}
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if lf != nil && !lf(-1) {
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return
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}
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}
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// Walk tables level-by-level.
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for level, tables := range v.levels {
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if len(tables) == 0 {
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continue
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}
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if level == 0 {
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// Level-0 files may overlap each other. Find all files that
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// overlap ukey.
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for _, t := range tables {
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if t.overlaps(v.s.icmp, ukey, ukey) {
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if !f(level, t) {
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return
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}
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}
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}
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} else {
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if i := tables.searchMax(v.s.icmp, ikey); i < len(tables) {
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t := tables[i]
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if v.s.icmp.uCompare(ukey, t.imin.ukey()) >= 0 {
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if !f(level, t) {
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return
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}
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}
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}
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}
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if lf != nil && !lf(level) {
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return
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}
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}
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}
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func (v *version) get(aux tFiles, ikey internalKey, ro *opt.ReadOptions, noValue bool) (value []byte, tcomp bool, err error) {
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if v.closing {
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return nil, false, ErrClosed
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}
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ukey := ikey.ukey()
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var (
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tset *tSet
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tseek bool
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// Level-0.
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zfound bool
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zseq uint64
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zkt keyType
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zval []byte
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)
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err = ErrNotFound
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// Since entries never hop across level, finding key/value
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// in smaller level make later levels irrelevant.
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v.walkOverlapping(aux, ikey, func(level int, t *tFile) bool {
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if level >= 0 && !tseek {
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if tset == nil {
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tset = &tSet{level, t}
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} else {
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tseek = true
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}
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}
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var (
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fikey, fval []byte
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ferr error
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)
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if noValue {
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fikey, ferr = v.s.tops.findKey(t, ikey, ro)
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} else {
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fikey, fval, ferr = v.s.tops.find(t, ikey, ro)
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}
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switch ferr {
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case nil:
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case ErrNotFound:
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return true
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default:
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err = ferr
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return false
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}
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if fukey, fseq, fkt, fkerr := parseInternalKey(fikey); fkerr == nil {
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if v.s.icmp.uCompare(ukey, fukey) == 0 {
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// Level <= 0 may overlaps each-other.
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if level <= 0 {
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if fseq >= zseq {
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zfound = true
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zseq = fseq
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zkt = fkt
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zval = fval
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}
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} else {
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switch fkt {
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case keyTypeVal:
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value = fval
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err = nil
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case keyTypeDel:
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default:
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panic("leveldb: invalid internalKey type")
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}
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return false
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}
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}
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} else {
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err = fkerr
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return false
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}
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return true
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}, func(level int) bool {
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if zfound {
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switch zkt {
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case keyTypeVal:
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value = zval
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err = nil
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case keyTypeDel:
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default:
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panic("leveldb: invalid internalKey type")
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}
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return false
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}
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return true
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})
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if tseek && tset.table.consumeSeek() <= 0 {
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tcomp = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
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}
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return
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}
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func (v *version) sampleSeek(ikey internalKey) (tcomp bool) {
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var tset *tSet
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v.walkOverlapping(nil, ikey, func(level int, t *tFile) bool {
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if tset == nil {
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tset = &tSet{level, t}
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return true
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}
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if tset.table.consumeSeek() <= 0 {
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tcomp = atomic.CompareAndSwapPointer(&v.cSeek, nil, unsafe.Pointer(tset))
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}
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return false
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}, nil)
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return
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}
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func (v *version) getIterators(slice *util.Range, ro *opt.ReadOptions) (its []iterator.Iterator) {
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strict := opt.GetStrict(v.s.o.Options, ro, opt.StrictReader)
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for level, tables := range v.levels {
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if level == 0 {
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// Merge all level zero files together since they may overlap.
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for _, t := range tables {
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its = append(its, v.s.tops.newIterator(t, slice, ro))
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}
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} else if len(tables) != 0 {
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its = append(its, iterator.NewIndexedIterator(tables.newIndexIterator(v.s.tops, v.s.icmp, slice, ro), strict))
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}
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}
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return
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}
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func (v *version) newStaging() *versionStaging {
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return &versionStaging{base: v}
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}
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// Spawn a new version based on this version.
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func (v *version) spawn(r *sessionRecord) *version {
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staging := v.newStaging()
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staging.commit(r)
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return staging.finish()
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}
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func (v *version) fillRecord(r *sessionRecord) {
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for level, tables := range v.levels {
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for _, t := range tables {
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r.addTableFile(level, t)
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}
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}
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}
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func (v *version) tLen(level int) int {
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if level < len(v.levels) {
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return len(v.levels[level])
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}
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return 0
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}
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func (v *version) offsetOf(ikey internalKey) (n int64, err error) {
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for level, tables := range v.levels {
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for _, t := range tables {
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if v.s.icmp.Compare(t.imax, ikey) <= 0 {
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// Entire file is before "ikey", so just add the file size
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n += t.size
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} else if v.s.icmp.Compare(t.imin, ikey) > 0 {
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// Entire file is after "ikey", so ignore
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if level > 0 {
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// Files other than level 0 are sorted by meta->min, so
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// no further files in this level will contain data for
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// "ikey".
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break
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}
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} else {
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// "ikey" falls in the range for this table. Add the
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// approximate offset of "ikey" within the table.
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if m, err := v.s.tops.offsetOf(t, ikey); err == nil {
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n += m
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} else {
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return 0, err
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}
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}
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}
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}
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return
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}
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func (v *version) pickMemdbLevel(umin, umax []byte, maxLevel int) (level int) {
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if maxLevel > 0 {
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if len(v.levels) == 0 {
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return maxLevel
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}
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if !v.levels[0].overlaps(v.s.icmp, umin, umax, true) {
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var overlaps tFiles
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for ; level < maxLevel; level++ {
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if pLevel := level + 1; pLevel >= len(v.levels) {
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return maxLevel
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} else if v.levels[pLevel].overlaps(v.s.icmp, umin, umax, false) {
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break
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}
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if gpLevel := level + 2; gpLevel < len(v.levels) {
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overlaps = v.levels[gpLevel].getOverlaps(overlaps, v.s.icmp, umin, umax, false)
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if overlaps.size() > int64(v.s.o.GetCompactionGPOverlaps(level)) {
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break
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}
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}
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}
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}
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}
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return
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}
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func (v *version) computeCompaction() {
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// Precomputed best level for next compaction
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bestLevel := int(-1)
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bestScore := float64(-1)
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statFiles := make([]int, len(v.levels))
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statSizes := make([]string, len(v.levels))
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statScore := make([]string, len(v.levels))
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statTotSize := int64(0)
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for level, tables := range v.levels {
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var score float64
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size := tables.size()
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if level == 0 {
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// We treat level-0 specially by bounding the number of files
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// instead of number of bytes for two reasons:
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//
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// (1) With larger write-buffer sizes, it is nice not to do too
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// many level-0 compaction.
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//
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// (2) The files in level-0 are merged on every read and
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// therefore we wish to avoid too many files when the individual
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// file size is small (perhaps because of a small write-buffer
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// setting, or very high compression ratios, or lots of
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// overwrites/deletions).
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score = float64(len(tables)) / float64(v.s.o.GetCompactionL0Trigger())
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} else {
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score = float64(size) / float64(v.s.o.GetCompactionTotalSize(level))
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}
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if score > bestScore {
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bestLevel = level
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bestScore = score
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}
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statFiles[level] = len(tables)
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statSizes[level] = shortenb(int(size))
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statScore[level] = fmt.Sprintf("%.2f", score)
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statTotSize += size
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}
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v.cLevel = bestLevel
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v.cScore = bestScore
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v.s.logf("version@stat F·%v S·%s%v Sc·%v", statFiles, shortenb(int(statTotSize)), statSizes, statScore)
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}
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func (v *version) needCompaction() bool {
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return v.cScore >= 1 || atomic.LoadPointer(&v.cSeek) != nil
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}
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type tablesScratch struct {
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added map[int64]atRecord
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deleted map[int64]struct{}
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}
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type versionStaging struct {
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base *version
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levels []tablesScratch
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}
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func (p *versionStaging) getScratch(level int) *tablesScratch {
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if level >= len(p.levels) {
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newLevels := make([]tablesScratch, level+1)
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copy(newLevels, p.levels)
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p.levels = newLevels
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}
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return &(p.levels[level])
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}
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func (p *versionStaging) commit(r *sessionRecord) {
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// Deleted tables.
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for _, r := range r.deletedTables {
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scratch := p.getScratch(r.level)
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if r.level < len(p.base.levels) && len(p.base.levels[r.level]) > 0 {
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if scratch.deleted == nil {
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scratch.deleted = make(map[int64]struct{})
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}
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scratch.deleted[r.num] = struct{}{}
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}
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if scratch.added != nil {
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delete(scratch.added, r.num)
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}
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}
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// New tables.
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for _, r := range r.addedTables {
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scratch := p.getScratch(r.level)
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if scratch.added == nil {
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scratch.added = make(map[int64]atRecord)
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}
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scratch.added[r.num] = r
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if scratch.deleted != nil {
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delete(scratch.deleted, r.num)
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}
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}
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}
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func (p *versionStaging) finish() *version {
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// Build new version.
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nv := newVersion(p.base.s)
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numLevel := len(p.levels)
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if len(p.base.levels) > numLevel {
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numLevel = len(p.base.levels)
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}
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nv.levels = make([]tFiles, numLevel)
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for level := 0; level < numLevel; level++ {
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var baseTabels tFiles
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if level < len(p.base.levels) {
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baseTabels = p.base.levels[level]
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}
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if level < len(p.levels) {
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scratch := p.levels[level]
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var nt tFiles
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// Prealloc list if possible.
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if n := len(baseTabels) + len(scratch.added) - len(scratch.deleted); n > 0 {
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nt = make(tFiles, 0, n)
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}
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// Base tables.
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for _, t := range baseTabels {
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if _, ok := scratch.deleted[t.fd.Num]; ok {
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continue
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}
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if _, ok := scratch.added[t.fd.Num]; ok {
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continue
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}
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nt = append(nt, t)
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}
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// New tables.
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for _, r := range scratch.added {
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nt = append(nt, tableFileFromRecord(r))
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}
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if len(nt) != 0 {
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// Sort tables.
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if level == 0 {
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nt.sortByNum()
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} else {
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nt.sortByKey(p.base.s.icmp)
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}
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nv.levels[level] = nt
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}
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} else {
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nv.levels[level] = baseTabels
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}
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}
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// Trim levels.
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n := len(nv.levels)
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for ; n > 0 && nv.levels[n-1] == nil; n-- {
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}
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nv.levels = nv.levels[:n]
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// Compute compaction score for new version.
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nv.computeCompaction()
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return nv
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}
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type versionReleaser struct {
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v *version
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once bool
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}
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func (vr *versionReleaser) Release() {
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v := vr.v
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v.s.vmu.Lock()
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if !vr.once {
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v.releaseNB()
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vr.once = true
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}
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v.s.vmu.Unlock()
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}
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