forked from cerc-io/plugeth
50b872bf05
* swarm/network: DRY out repeated giga comment
I not necessarily agree with the way we wait for event propagation.
But I truly disagree with having duplicated giga comments.
* p2p/simulations: encapsulate Node.Up field so we avoid data races
The Node.Up field was accessed concurrently without "proper" locking.
There was a lock on Network and that was used sometimes to access
the field. Other times the locking was missed and we had
a data race.
For example: https://github.com/ethereum/go-ethereum/pull/18464
The case above was solved, but there were still intermittent/hard to
reproduce races. So let's solve the issue permanently.
resolves: ethersphere/go-ethereum#1146
* p2p/simulations: fix unmarshal of simulations.Node
Making Node.Up field private in 13292ee897e345045fbfab3bda23a77589a271c1
broke TestHTTPNetwork and TestHTTPSnapshot. Because the default
UnmarshalJSON does not handle unexported fields.
Important: The fix is partial and not proper to my taste. But I cut
scope as I think the fix may require a change to the current
serialization format. New ticket:
https://github.com/ethersphere/go-ethereum/issues/1177
* p2p/simulations: Add a sanity test case for Node.Config UnmarshalJSON
* p2p/simulations: revert back to defer Unlock() pattern for Network
It's a good patten to call `defer Unlock()` right after `Lock()` so
(new) error cases won't miss to unlock. Let's get back to that pattern.
The patten was abandoned in 85a79b3ad3
,
while fixing a data race. That data race does not exist anymore,
since the Node.Up field got hidden behind its own lock.
* p2p/simulations: consistent naming for test providers Node.UnmarshalJSON
* p2p/simulations: remove JSON annotation from private fields of Node
As unexported fields are not serialized.
* p2p/simulations: fix deadlock in Network.GetRandomDownNode()
Problem: GetRandomDownNode() locks -> getDownNodeIDs() ->
GetNodes() tries to lock -> deadlock
On Network type, unexported functions must assume that `net.lock`
is already acquired and should not call exported functions which
might try to lock again.
* p2p/simulations: ensure method conformity for Network
Connect* methods were moved to p2p/simulations.Network from
swarm/network/simulation. However these new methods did not follow
the pattern of Network methods, i.e., all exported method locks
the whole Network either for read or write.
* p2p/simulations: fix deadlock during network shutdown
`TestDiscoveryPersistenceSimulationSimAdapter` often got into deadlock.
The execution was stuck on two locks, i.e, `Kademlia.lock` and
`p2p/simulations.Network.lock`. Usually the test got stuck once in each
20 executions with high confidence.
`Kademlia` was stuck in `Kademlia.EachAddr()` and `Network` in
`Network.Stop()`.
Solution: in `Network.Stop()` `net.lock` must be released before
calling `node.Stop()` as stopping a node (somehow - I did not find
the exact code path) causes `Network.InitConn()` to be called from
`Kademlia.SuggestPeer()` and that blocks on `net.lock`.
Related ticket: https://github.com/ethersphere/go-ethereum/issues/1223
* swarm/state: simplify if statement in DBStore.Put()
* p2p/simulations: remove faulty godoc from private function
The comment started with the wrong method name.
The method is simple and self explanatory. Also, it's private.
=> Let's just remove the comment.
154 lines
3.9 KiB
Go
154 lines
3.9 KiB
Go
// Copyright 2018 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package simulations
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import (
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"errors"
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"strings"
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"github.com/ethereum/go-ethereum/p2p/enode"
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)
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var (
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ErrNodeNotFound = errors.New("node not found")
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)
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// ConnectToLastNode connects the node with provided NodeID
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// to the last node that is up, and avoiding connection to self.
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// It is useful when constructing a chain network topology
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// when Network adds and removes nodes dynamically.
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func (net *Network) ConnectToLastNode(id enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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ids := net.getUpNodeIDs()
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l := len(ids)
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if l < 2 {
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return nil
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}
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last := ids[l-1]
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if last == id {
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last = ids[l-2]
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}
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return net.connectNotConnected(last, id)
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}
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// ConnectToRandomNode connects the node with provided NodeID
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// to a random node that is up.
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func (net *Network) ConnectToRandomNode(id enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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selected := net.getRandomUpNode(id)
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if selected == nil {
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return ErrNodeNotFound
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}
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return net.connectNotConnected(selected.ID(), id)
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}
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// ConnectNodesFull connects all nodes one to another.
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// It provides a complete connectivity in the network
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// which should be rarely needed.
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func (net *Network) ConnectNodesFull(ids []enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if ids == nil {
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ids = net.getUpNodeIDs()
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}
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for i, lid := range ids {
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for _, rid := range ids[i+1:] {
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if err = net.connectNotConnected(lid, rid); err != nil {
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return err
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}
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}
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}
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return nil
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}
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// ConnectNodesChain connects all nodes in a chain topology.
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesChain(ids []enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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return net.connectNodesChain(ids)
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}
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func (net *Network) connectNodesChain(ids []enode.ID) (err error) {
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if ids == nil {
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ids = net.getUpNodeIDs()
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}
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l := len(ids)
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for i := 0; i < l-1; i++ {
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if err := net.connectNotConnected(ids[i], ids[i+1]); err != nil {
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return err
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}
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}
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return nil
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}
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// ConnectNodesRing connects all nodes in a ring topology.
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesRing(ids []enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if ids == nil {
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ids = net.getUpNodeIDs()
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}
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l := len(ids)
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if l < 2 {
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return nil
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}
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if err := net.connectNodesChain(ids); err != nil {
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return err
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}
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return net.connectNotConnected(ids[l-1], ids[0])
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}
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// ConnectNodesStar connects all nodes into a star topology
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// If ids argument is nil, all nodes that are up will be connected.
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func (net *Network) ConnectNodesStar(ids []enode.ID, center enode.ID) (err error) {
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net.lock.Lock()
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defer net.lock.Unlock()
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if ids == nil {
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ids = net.getUpNodeIDs()
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}
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for _, id := range ids {
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if center == id {
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continue
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}
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if err := net.connectNotConnected(center, id); err != nil {
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return err
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}
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}
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return nil
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}
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func (net *Network) connectNotConnected(oneID, otherID enode.ID) error {
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return ignoreAlreadyConnectedErr(net.connect(oneID, otherID))
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}
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func ignoreAlreadyConnectedErr(err error) error {
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if err == nil || strings.Contains(err.Error(), "already connected") {
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return nil
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}
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return err
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}
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