plugeth/console/console_test.go
Felix Lange 37dd9086ec core: refactor genesis handling
This commit solves several issues concerning the genesis block:

* Genesis/ChainConfig loading was handled by cmd/geth code. This left
  library users in the cold. They could specify a JSON-encoded
  string and overwrite the config, but didn't get any of the additional
  checks performed by geth.
* Decoding and writing of genesis JSON was conflated in
  WriteGenesisBlock. This made it a lot harder to embed the genesis
  block into the forthcoming config file loader. This commit changes
  things so there is a single Genesis type that represents genesis
  blocks. All uses of Write*Genesis* are changed to use the new type
  instead.
* If the chain config supplied by the user was incompatible with the
  current chain (i.e. the chain had already advanced beyond a scheduled
  fork), it got overwritten. This is not an issue in practice because
  previous forks have always had the highest total difficulty. It might
  matter in the future though. The new code reverts the local chain to
  the point of the fork when upgrading configuration.

The change to genesis block data removes compression library
dependencies from package core.
2017-03-23 15:58:43 +01:00

338 lines
10 KiB
Go

// Copyright 2015 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package console
import (
"bytes"
"errors"
"fmt"
"io/ioutil"
"os"
"strings"
"testing"
"time"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/core"
"github.com/ethereum/go-ethereum/eth"
"github.com/ethereum/go-ethereum/internal/jsre"
"github.com/ethereum/go-ethereum/node"
)
const (
testInstance = "console-tester"
testAddress = "0x8605cdbbdb6d264aa742e77020dcbc58fcdce182"
)
// hookedPrompter implements UserPrompter to simulate use input via channels.
type hookedPrompter struct {
scheduler chan string
}
func (p *hookedPrompter) PromptInput(prompt string) (string, error) {
// Send the prompt to the tester
select {
case p.scheduler <- prompt:
case <-time.After(time.Second):
return "", errors.New("prompt timeout")
}
// Retrieve the response and feed to the console
select {
case input := <-p.scheduler:
return input, nil
case <-time.After(time.Second):
return "", errors.New("input timeout")
}
}
func (p *hookedPrompter) PromptPassword(prompt string) (string, error) {
return "", errors.New("not implemented")
}
func (p *hookedPrompter) PromptConfirm(prompt string) (bool, error) {
return false, errors.New("not implemented")
}
func (p *hookedPrompter) SetHistory(history []string) {}
func (p *hookedPrompter) AppendHistory(command string) {}
func (p *hookedPrompter) SetWordCompleter(completer WordCompleter) {}
// tester is a console test environment for the console tests to operate on.
type tester struct {
workspace string
stack *node.Node
ethereum *eth.Ethereum
console *Console
input *hookedPrompter
output *bytes.Buffer
lastConfirm string
}
// newTester creates a test environment based on which the console can operate.
// Please ensure you call Close() on the returned tester to avoid leaks.
func newTester(t *testing.T, confOverride func(*eth.Config)) *tester {
// Create a temporary storage for the node keys and initialize it
workspace, err := ioutil.TempDir("", "console-tester-")
if err != nil {
t.Fatalf("failed to create temporary keystore: %v", err)
}
// Create a networkless protocol stack and start an Ethereum service within
stack, err := node.New(&node.Config{DataDir: workspace, UseLightweightKDF: true, Name: testInstance, NoDiscovery: true})
if err != nil {
t.Fatalf("failed to create node: %v", err)
}
ethConf := &eth.Config{
Genesis: core.DevGenesisBlock(),
Etherbase: common.HexToAddress(testAddress),
PowTest: true,
}
if confOverride != nil {
confOverride(ethConf)
}
if err = stack.Register(func(ctx *node.ServiceContext) (node.Service, error) { return eth.New(ctx, ethConf) }); err != nil {
t.Fatalf("failed to register Ethereum protocol: %v", err)
}
// Start the node and assemble the JavaScript console around it
if err = stack.Start(); err != nil {
t.Fatalf("failed to start test stack: %v", err)
}
client, err := stack.Attach()
if err != nil {
t.Fatalf("failed to attach to node: %v", err)
}
prompter := &hookedPrompter{scheduler: make(chan string)}
printer := new(bytes.Buffer)
console, err := New(Config{
DataDir: stack.DataDir(),
DocRoot: "testdata",
Client: client,
Prompter: prompter,
Printer: printer,
Preload: []string{"preload.js"},
})
if err != nil {
t.Fatalf("failed to create JavaScript console: %v", err)
}
// Create the final tester and return
var ethereum *eth.Ethereum
stack.Service(&ethereum)
return &tester{
workspace: workspace,
stack: stack,
ethereum: ethereum,
console: console,
input: prompter,
output: printer,
}
}
// Close cleans up any temporary data folders and held resources.
func (env *tester) Close(t *testing.T) {
if err := env.console.Stop(false); err != nil {
t.Errorf("failed to stop embedded console: %v", err)
}
if err := env.stack.Stop(); err != nil {
t.Errorf("failed to stop embedded node: %v", err)
}
os.RemoveAll(env.workspace)
}
// Tests that the node lists the correct welcome message, notably that it contains
// the instance name, coinbase account, block number, data directory and supported
// console modules.
func TestWelcome(t *testing.T) {
tester := newTester(t, nil)
defer tester.Close(t)
tester.console.Welcome()
output := string(tester.output.Bytes())
if want := "Welcome"; !strings.Contains(output, want) {
t.Fatalf("console output missing welcome message: have\n%s\nwant also %s", output, want)
}
if want := fmt.Sprintf("instance: %s", testInstance); !strings.Contains(output, want) {
t.Fatalf("console output missing instance: have\n%s\nwant also %s", output, want)
}
if want := fmt.Sprintf("coinbase: %s", testAddress); !strings.Contains(output, want) {
t.Fatalf("console output missing coinbase: have\n%s\nwant also %s", output, want)
}
if want := "at block: 0"; !strings.Contains(output, want) {
t.Fatalf("console output missing sync status: have\n%s\nwant also %s", output, want)
}
if want := fmt.Sprintf("datadir: %s", tester.workspace); !strings.Contains(output, want) {
t.Fatalf("console output missing coinbase: have\n%s\nwant also %s", output, want)
}
}
// Tests that JavaScript statement evaluation works as intended.
func TestEvaluate(t *testing.T) {
tester := newTester(t, nil)
defer tester.Close(t)
tester.console.Evaluate("2 + 2")
if output := string(tester.output.Bytes()); !strings.Contains(output, "4") {
t.Fatalf("statement evaluation failed: have %s, want %s", output, "4")
}
}
// Tests that the console can be used in interactive mode.
func TestInteractive(t *testing.T) {
// Create a tester and run an interactive console in the background
tester := newTester(t, nil)
defer tester.Close(t)
go tester.console.Interactive()
// Wait for a promt and send a statement back
select {
case <-tester.input.scheduler:
case <-time.After(time.Second):
t.Fatalf("initial prompt timeout")
}
select {
case tester.input.scheduler <- "2+2":
case <-time.After(time.Second):
t.Fatalf("input feedback timeout")
}
// Wait for the second promt and ensure first statement was evaluated
select {
case <-tester.input.scheduler:
case <-time.After(time.Second):
t.Fatalf("secondary prompt timeout")
}
if output := string(tester.output.Bytes()); !strings.Contains(output, "4") {
t.Fatalf("statement evaluation failed: have %s, want %s", output, "4")
}
}
// Tests that preloaded JavaScript files have been executed before user is given
// input.
func TestPreload(t *testing.T) {
tester := newTester(t, nil)
defer tester.Close(t)
tester.console.Evaluate("preloaded")
if output := string(tester.output.Bytes()); !strings.Contains(output, "some-preloaded-string") {
t.Fatalf("preloaded variable missing: have %s, want %s", output, "some-preloaded-string")
}
}
// Tests that JavaScript scripts can be executes from the configured asset path.
func TestExecute(t *testing.T) {
tester := newTester(t, nil)
defer tester.Close(t)
tester.console.Execute("exec.js")
tester.console.Evaluate("execed")
if output := string(tester.output.Bytes()); !strings.Contains(output, "some-executed-string") {
t.Fatalf("execed variable missing: have %s, want %s", output, "some-executed-string")
}
}
// Tests that the JavaScript objects returned by statement executions are properly
// pretty printed instead of just displaing "[object]".
func TestPrettyPrint(t *testing.T) {
tester := newTester(t, nil)
defer tester.Close(t)
tester.console.Evaluate("obj = {int: 1, string: 'two', list: [3, 3, 3], obj: {null: null, func: function(){}}}")
// Define some specially formatted fields
var (
one = jsre.NumberColor("1")
two = jsre.StringColor("\"two\"")
three = jsre.NumberColor("3")
null = jsre.SpecialColor("null")
fun = jsre.FunctionColor("function()")
)
// Assemble the actual output we're after and verify
want := `{
int: ` + one + `,
list: [` + three + `, ` + three + `, ` + three + `],
obj: {
null: ` + null + `,
func: ` + fun + `
},
string: ` + two + `
}
`
if output := string(tester.output.Bytes()); output != want {
t.Fatalf("pretty print mismatch: have %s, want %s", output, want)
}
}
// Tests that the JavaScript exceptions are properly formatted and colored.
func TestPrettyError(t *testing.T) {
tester := newTester(t, nil)
defer tester.Close(t)
tester.console.Evaluate("throw 'hello'")
want := jsre.ErrorColor("hello") + "\n"
if output := string(tester.output.Bytes()); output != want {
t.Fatalf("pretty error mismatch: have %s, want %s", output, want)
}
}
// Tests that tests if the number of indents for JS input is calculated correct.
func TestIndenting(t *testing.T) {
testCases := []struct {
input string
expectedIndentCount int
}{
{`var a = 1;`, 0},
{`"some string"`, 0},
{`"some string with (parentesis`, 0},
{`"some string with newline
("`, 0},
{`function v(a,b) {}`, 0},
{`function f(a,b) { var str = "asd("; };`, 0},
{`function f(a) {`, 1},
{`function f(a, function(b) {`, 2},
{`function f(a, function(b) {
var str = "a)}";
});`, 0},
{`function f(a,b) {
var str = "a{b(" + a, ", " + b;
}`, 0},
{`var str = "\"{"`, 0},
{`var str = "'("`, 0},
{`var str = "\\{"`, 0},
{`var str = "\\\\{"`, 0},
{`var str = 'a"{`, 0},
{`var obj = {`, 1},
{`var obj = { {a:1`, 2},
{`var obj = { {a:1}`, 1},
{`var obj = { {a:1}, b:2}`, 0},
{`var obj = {}`, 0},
{`var obj = {
a: 1, b: 2
}`, 0},
{`var test = }`, -1},
{`var str = "a\""; var obj = {`, 1},
}
for i, tt := range testCases {
counted := countIndents(tt.input)
if counted != tt.expectedIndentCount {
t.Errorf("test %d: invalid indenting: have %d, want %d", i, counted, tt.expectedIndentCount)
}
}
}