forked from cerc-io/plugeth
3a5aceed8f
This PR moves core/beacon to beacon/engine so that beacon-chain related code has its own top level package which also can house the the beacon lightclient-code.
153 lines
4.2 KiB
Go
153 lines
4.2 KiB
Go
// Copyright 2022 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package catalyst
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import (
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"sync"
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"github.com/ethereum/go-ethereum/beacon/engine"
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"github.com/ethereum/go-ethereum/common"
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"github.com/ethereum/go-ethereum/core/types"
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"github.com/ethereum/go-ethereum/miner"
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)
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// maxTrackedPayloads is the maximum number of prepared payloads the execution
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// engine tracks before evicting old ones. Ideally we should only ever track the
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// latest one; but have a slight wiggle room for non-ideal conditions.
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const maxTrackedPayloads = 10
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// maxTrackedHeaders is the maximum number of executed payloads the execution
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// engine tracks before evicting old ones. Ideally we should only ever track the
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// latest one; but have a slight wiggle room for non-ideal conditions.
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const maxTrackedHeaders = 10
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// payloadQueueItem represents an id->payload tuple to store until it's retrieved
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// or evicted.
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type payloadQueueItem struct {
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id engine.PayloadID
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payload *miner.Payload
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}
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// payloadQueue tracks the latest handful of constructed payloads to be retrieved
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// by the beacon chain if block production is requested.
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type payloadQueue struct {
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payloads []*payloadQueueItem
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lock sync.RWMutex
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}
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// newPayloadQueue creates a pre-initialized queue with a fixed number of slots
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// all containing empty items.
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func newPayloadQueue() *payloadQueue {
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return &payloadQueue{
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payloads: make([]*payloadQueueItem, maxTrackedPayloads),
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}
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}
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// put inserts a new payload into the queue at the given id.
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func (q *payloadQueue) put(id engine.PayloadID, payload *miner.Payload) {
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q.lock.Lock()
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defer q.lock.Unlock()
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copy(q.payloads[1:], q.payloads)
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q.payloads[0] = &payloadQueueItem{
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id: id,
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payload: payload,
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}
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}
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// get retrieves a previously stored payload item or nil if it does not exist.
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func (q *payloadQueue) get(id engine.PayloadID) *engine.ExecutionPayloadEnvelope {
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q.lock.RLock()
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defer q.lock.RUnlock()
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for _, item := range q.payloads {
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if item == nil {
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return nil // no more items
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}
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if item.id == id {
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return item.payload.Resolve()
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}
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}
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return nil
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}
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// has checks if a particular payload is already tracked.
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func (q *payloadQueue) has(id engine.PayloadID) bool {
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q.lock.RLock()
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defer q.lock.RUnlock()
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for _, item := range q.payloads {
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if item == nil {
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return false
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}
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if item.id == id {
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return true
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}
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}
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return false
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}
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// headerQueueItem represents an hash->header tuple to store until it's retrieved
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// or evicted.
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type headerQueueItem struct {
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hash common.Hash
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header *types.Header
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}
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// headerQueue tracks the latest handful of constructed headers to be retrieved
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// by the beacon chain if block production is requested.
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type headerQueue struct {
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headers []*headerQueueItem
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lock sync.RWMutex
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}
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// newHeaderQueue creates a pre-initialized queue with a fixed number of slots
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// all containing empty items.
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func newHeaderQueue() *headerQueue {
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return &headerQueue{
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headers: make([]*headerQueueItem, maxTrackedHeaders),
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}
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}
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// put inserts a new header into the queue at the given hash.
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func (q *headerQueue) put(hash common.Hash, data *types.Header) {
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q.lock.Lock()
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defer q.lock.Unlock()
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copy(q.headers[1:], q.headers)
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q.headers[0] = &headerQueueItem{
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hash: hash,
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header: data,
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}
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}
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// get retrieves a previously stored header item or nil if it does not exist.
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func (q *headerQueue) get(hash common.Hash) *types.Header {
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q.lock.RLock()
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defer q.lock.RUnlock()
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for _, item := range q.headers {
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if item == nil {
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return nil // no more items
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}
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if item.hash == hash {
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return item.header
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}
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}
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return nil
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}
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