forked from cerc-io/plugeth
aeedec4078
I forgot to change the check in udp.go when I changed Table.bond to be based on lastPong instead of node presence in db. Rename lastPong to bondTime and add hasBond so it's clearer what this DB key is used for now.
371 lines
11 KiB
Go
371 lines
11 KiB
Go
// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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// Contains the node database, storing previously seen nodes and any collected
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// metadata about them for QoS purposes.
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package discover
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import (
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"bytes"
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"crypto/rand"
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"encoding/binary"
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"os"
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"sync"
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"time"
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"github.com/ethereum/go-ethereum/crypto"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/rlp"
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"github.com/syndtr/goleveldb/leveldb"
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"github.com/syndtr/goleveldb/leveldb/errors"
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"github.com/syndtr/goleveldb/leveldb/iterator"
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"github.com/syndtr/goleveldb/leveldb/opt"
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"github.com/syndtr/goleveldb/leveldb/storage"
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"github.com/syndtr/goleveldb/leveldb/util"
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)
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var (
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nodeDBNilNodeID = NodeID{} // Special node ID to use as a nil element.
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nodeDBNodeExpiration = 24 * time.Hour // Time after which an unseen node should be dropped.
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nodeDBCleanupCycle = time.Hour // Time period for running the expiration task.
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)
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// nodeDB stores all nodes we know about.
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type nodeDB struct {
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lvl *leveldb.DB // Interface to the database itself
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self NodeID // Own node id to prevent adding it into the database
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runner sync.Once // Ensures we can start at most one expirer
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quit chan struct{} // Channel to signal the expiring thread to stop
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}
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// Schema layout for the node database
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var (
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nodeDBVersionKey = []byte("version") // Version of the database to flush if changes
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nodeDBItemPrefix = []byte("n:") // Identifier to prefix node entries with
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nodeDBDiscoverRoot = ":discover"
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nodeDBDiscoverPing = nodeDBDiscoverRoot + ":lastping"
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nodeDBDiscoverPong = nodeDBDiscoverRoot + ":lastpong"
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nodeDBDiscoverFindFails = nodeDBDiscoverRoot + ":findfail"
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)
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// newNodeDB creates a new node database for storing and retrieving infos about
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// known peers in the network. If no path is given, an in-memory, temporary
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// database is constructed.
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func newNodeDB(path string, version int, self NodeID) (*nodeDB, error) {
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if path == "" {
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return newMemoryNodeDB(self)
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}
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return newPersistentNodeDB(path, version, self)
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}
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// newMemoryNodeDB creates a new in-memory node database without a persistent
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// backend.
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func newMemoryNodeDB(self NodeID) (*nodeDB, error) {
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db, err := leveldb.Open(storage.NewMemStorage(), nil)
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if err != nil {
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return nil, err
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}
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return &nodeDB{
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lvl: db,
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self: self,
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quit: make(chan struct{}),
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}, nil
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}
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// newPersistentNodeDB creates/opens a leveldb backed persistent node database,
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// also flushing its contents in case of a version mismatch.
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func newPersistentNodeDB(path string, version int, self NodeID) (*nodeDB, error) {
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opts := &opt.Options{OpenFilesCacheCapacity: 5}
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db, err := leveldb.OpenFile(path, opts)
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if _, iscorrupted := err.(*errors.ErrCorrupted); iscorrupted {
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db, err = leveldb.RecoverFile(path, nil)
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}
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if err != nil {
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return nil, err
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}
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// The nodes contained in the cache correspond to a certain protocol version.
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// Flush all nodes if the version doesn't match.
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currentVer := make([]byte, binary.MaxVarintLen64)
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currentVer = currentVer[:binary.PutVarint(currentVer, int64(version))]
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blob, err := db.Get(nodeDBVersionKey, nil)
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switch err {
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case leveldb.ErrNotFound:
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// Version not found (i.e. empty cache), insert it
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if err := db.Put(nodeDBVersionKey, currentVer, nil); err != nil {
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db.Close()
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return nil, err
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}
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case nil:
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// Version present, flush if different
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if !bytes.Equal(blob, currentVer) {
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db.Close()
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if err = os.RemoveAll(path); err != nil {
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return nil, err
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}
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return newPersistentNodeDB(path, version, self)
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}
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}
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return &nodeDB{
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lvl: db,
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self: self,
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quit: make(chan struct{}),
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}, nil
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}
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// makeKey generates the leveldb key-blob from a node id and its particular
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// field of interest.
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func makeKey(id NodeID, field string) []byte {
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if bytes.Equal(id[:], nodeDBNilNodeID[:]) {
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return []byte(field)
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}
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return append(nodeDBItemPrefix, append(id[:], field...)...)
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}
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// splitKey tries to split a database key into a node id and a field part.
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func splitKey(key []byte) (id NodeID, field string) {
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// If the key is not of a node, return it plainly
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if !bytes.HasPrefix(key, nodeDBItemPrefix) {
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return NodeID{}, string(key)
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}
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// Otherwise split the id and field
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item := key[len(nodeDBItemPrefix):]
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copy(id[:], item[:len(id)])
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field = string(item[len(id):])
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return id, field
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}
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// fetchInt64 retrieves an integer instance associated with a particular
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// database key.
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func (db *nodeDB) fetchInt64(key []byte) int64 {
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blob, err := db.lvl.Get(key, nil)
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if err != nil {
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return 0
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}
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val, read := binary.Varint(blob)
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if read <= 0 {
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return 0
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}
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return val
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}
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// storeInt64 update a specific database entry to the current time instance as a
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// unix timestamp.
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func (db *nodeDB) storeInt64(key []byte, n int64) error {
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blob := make([]byte, binary.MaxVarintLen64)
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blob = blob[:binary.PutVarint(blob, n)]
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return db.lvl.Put(key, blob, nil)
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}
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// node retrieves a node with a given id from the database.
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func (db *nodeDB) node(id NodeID) *Node {
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blob, err := db.lvl.Get(makeKey(id, nodeDBDiscoverRoot), nil)
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if err != nil {
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return nil
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}
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node := new(Node)
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if err := rlp.DecodeBytes(blob, node); err != nil {
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log.Error("Failed to decode node RLP", "err", err)
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return nil
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}
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node.sha = crypto.Keccak256Hash(node.ID[:])
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return node
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}
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// updateNode inserts - potentially overwriting - a node into the peer database.
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func (db *nodeDB) updateNode(node *Node) error {
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blob, err := rlp.EncodeToBytes(node)
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if err != nil {
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return err
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}
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return db.lvl.Put(makeKey(node.ID, nodeDBDiscoverRoot), blob, nil)
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}
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// deleteNode deletes all information/keys associated with a node.
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func (db *nodeDB) deleteNode(id NodeID) error {
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deleter := db.lvl.NewIterator(util.BytesPrefix(makeKey(id, "")), nil)
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for deleter.Next() {
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if err := db.lvl.Delete(deleter.Key(), nil); err != nil {
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return err
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}
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}
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return nil
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}
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// ensureExpirer is a small helper method ensuring that the data expiration
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// mechanism is running. If the expiration goroutine is already running, this
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// method simply returns.
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//
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// The goal is to start the data evacuation only after the network successfully
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// bootstrapped itself (to prevent dumping potentially useful seed nodes). Since
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// it would require significant overhead to exactly trace the first successful
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// convergence, it's simpler to "ensure" the correct state when an appropriate
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// condition occurs (i.e. a successful bonding), and discard further events.
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func (db *nodeDB) ensureExpirer() {
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db.runner.Do(func() { go db.expirer() })
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}
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// expirer should be started in a go routine, and is responsible for looping ad
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// infinitum and dropping stale data from the database.
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func (db *nodeDB) expirer() {
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tick := time.NewTicker(nodeDBCleanupCycle)
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defer tick.Stop()
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for {
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select {
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case <-tick.C:
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if err := db.expireNodes(); err != nil {
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log.Error("Failed to expire nodedb items", "err", err)
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}
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case <-db.quit:
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return
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}
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}
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}
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// expireNodes iterates over the database and deletes all nodes that have not
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// been seen (i.e. received a pong from) for some allotted time.
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func (db *nodeDB) expireNodes() error {
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threshold := time.Now().Add(-nodeDBNodeExpiration)
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// Find discovered nodes that are older than the allowance
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it := db.lvl.NewIterator(nil, nil)
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defer it.Release()
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for it.Next() {
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// Skip the item if not a discovery node
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id, field := splitKey(it.Key())
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if field != nodeDBDiscoverRoot {
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continue
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}
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// Skip the node if not expired yet (and not self)
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if !bytes.Equal(id[:], db.self[:]) {
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if seen := db.bondTime(id); seen.After(threshold) {
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continue
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}
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}
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// Otherwise delete all associated information
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db.deleteNode(id)
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}
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return nil
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}
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// lastPing retrieves the time of the last ping packet send to a remote node,
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// requesting binding.
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func (db *nodeDB) lastPing(id NodeID) time.Time {
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return time.Unix(db.fetchInt64(makeKey(id, nodeDBDiscoverPing)), 0)
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}
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// updateLastPing updates the last time we tried contacting a remote node.
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func (db *nodeDB) updateLastPing(id NodeID, instance time.Time) error {
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return db.storeInt64(makeKey(id, nodeDBDiscoverPing), instance.Unix())
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}
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// bondTime retrieves the time of the last successful pong from remote node.
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func (db *nodeDB) bondTime(id NodeID) time.Time {
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return time.Unix(db.fetchInt64(makeKey(id, nodeDBDiscoverPong)), 0)
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}
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// hasBond reports whether the given node is considered bonded.
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func (db *nodeDB) hasBond(id NodeID) bool {
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return time.Since(db.bondTime(id)) < nodeDBNodeExpiration
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}
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// updateBondTime updates the last pong time of a node.
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func (db *nodeDB) updateBondTime(id NodeID, instance time.Time) error {
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return db.storeInt64(makeKey(id, nodeDBDiscoverPong), instance.Unix())
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}
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// findFails retrieves the number of findnode failures since bonding.
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func (db *nodeDB) findFails(id NodeID) int {
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return int(db.fetchInt64(makeKey(id, nodeDBDiscoverFindFails)))
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}
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// updateFindFails updates the number of findnode failures since bonding.
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func (db *nodeDB) updateFindFails(id NodeID, fails int) error {
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return db.storeInt64(makeKey(id, nodeDBDiscoverFindFails), int64(fails))
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}
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// querySeeds retrieves random nodes to be used as potential seed nodes
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// for bootstrapping.
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func (db *nodeDB) querySeeds(n int, maxAge time.Duration) []*Node {
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var (
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now = time.Now()
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nodes = make([]*Node, 0, n)
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it = db.lvl.NewIterator(nil, nil)
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id NodeID
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)
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defer it.Release()
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seek:
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for seeks := 0; len(nodes) < n && seeks < n*5; seeks++ {
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// Seek to a random entry. The first byte is incremented by a
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// random amount each time in order to increase the likelihood
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// of hitting all existing nodes in very small databases.
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ctr := id[0]
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rand.Read(id[:])
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id[0] = ctr + id[0]%16
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it.Seek(makeKey(id, nodeDBDiscoverRoot))
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n := nextNode(it)
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if n == nil {
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id[0] = 0
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continue seek // iterator exhausted
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}
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if n.ID == db.self {
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continue seek
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}
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if now.Sub(db.bondTime(n.ID)) > maxAge {
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continue seek
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}
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for i := range nodes {
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if nodes[i].ID == n.ID {
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continue seek // duplicate
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}
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}
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nodes = append(nodes, n)
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}
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return nodes
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}
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// reads the next node record from the iterator, skipping over other
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// database entries.
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func nextNode(it iterator.Iterator) *Node {
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for end := false; !end; end = !it.Next() {
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id, field := splitKey(it.Key())
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if field != nodeDBDiscoverRoot {
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continue
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}
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var n Node
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if err := rlp.DecodeBytes(it.Value(), &n); err != nil {
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log.Warn("Failed to decode node RLP", "id", id, "err", err)
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continue
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}
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return &n
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}
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return nil
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}
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// close flushes and closes the database files.
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func (db *nodeDB) close() {
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close(db.quit)
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db.lvl.Close()
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}
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