forked from cerc-io/plugeth
212 lines
5.2 KiB
Go
212 lines
5.2 KiB
Go
package discover
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import (
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"fmt"
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logpkg "log"
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"net"
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"os"
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"testing"
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"time"
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"github.com/ethereum/go-ethereum/logger"
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)
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func init() {
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logger.AddLogSystem(logger.NewStdLogSystem(os.Stdout, logpkg.LstdFlags, logger.ErrorLevel))
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}
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func TestUDP_ping(t *testing.T) {
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t.Parallel()
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n1, _ := ListenUDP(newkey(), "127.0.0.1:0")
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n2, _ := ListenUDP(newkey(), "127.0.0.1:0")
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defer n1.Close()
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defer n2.Close()
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if err := n1.net.ping(n2.self); err != nil {
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t.Fatalf("ping error: %v", err)
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}
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if find(n2, n1.self.ID) == nil {
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t.Errorf("node 2 does not contain id of node 1")
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}
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if e := find(n1, n2.self.ID); e != nil {
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t.Errorf("node 1 does contains id of node 2: %v", e)
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}
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}
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func find(tab *Table, id NodeID) *Node {
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for _, b := range tab.buckets {
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for _, e := range b.entries {
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if e.ID == id {
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return e
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}
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}
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}
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return nil
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}
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func TestUDP_findnode(t *testing.T) {
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t.Parallel()
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n1, _ := ListenUDP(newkey(), "127.0.0.1:0")
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n2, _ := ListenUDP(newkey(), "127.0.0.1:0")
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defer n1.Close()
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defer n2.Close()
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// put a few nodes into n2. the exact distribution shouldn't
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// matter much, altough we need to take care not to overflow
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// any bucket.
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target := randomID(n1.self.ID, 100)
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nodes := &nodesByDistance{target: target}
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for i := 0; i < bucketSize; i++ {
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n2.add([]*Node{&Node{
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IP: net.IP{1, 2, 3, byte(i)},
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DiscPort: i + 2,
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TCPPort: i + 2,
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ID: randomID(n2.self.ID, i+2),
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}})
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}
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n2.add(nodes.entries)
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n2.bumpOrAdd(n1.self.ID, &net.UDPAddr{IP: n1.self.IP, Port: n1.self.DiscPort})
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expected := n2.closest(target, bucketSize)
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err := runUDP(10, func() error {
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result, _ := n1.net.findnode(n2.self, target)
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if len(result) != bucketSize {
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return fmt.Errorf("wrong number of results: got %d, want %d", len(result), bucketSize)
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}
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for i := range result {
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if result[i].ID != expected.entries[i].ID {
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return fmt.Errorf("result mismatch at %d:\n got: %v\n want: %v", i, result[i], expected.entries[i])
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}
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}
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return nil
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})
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if err != nil {
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t.Error(err)
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}
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}
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func TestUDP_replytimeout(t *testing.T) {
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t.Parallel()
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// reserve a port so we don't talk to an existing service by accident
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addr, _ := net.ResolveUDPAddr("udp", "127.0.0.1:0")
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fd, err := net.ListenUDP("udp", addr)
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if err != nil {
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t.Fatal(err)
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}
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defer fd.Close()
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n1, _ := ListenUDP(newkey(), "127.0.0.1:0")
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defer n1.Close()
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n2 := n1.bumpOrAdd(randomID(n1.self.ID, 10), fd.LocalAddr().(*net.UDPAddr))
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if err := n1.net.ping(n2); err != errTimeout {
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t.Error("expected timeout error, got", err)
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}
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if result, err := n1.net.findnode(n2, n1.self.ID); err != errTimeout {
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t.Error("expected timeout error, got", err)
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} else if len(result) > 0 {
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t.Error("expected empty result, got", result)
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}
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}
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func TestUDP_findnodeMultiReply(t *testing.T) {
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t.Parallel()
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n1, _ := ListenUDP(newkey(), "127.0.0.1:0")
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n2, _ := ListenUDP(newkey(), "127.0.0.1:0")
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udp2 := n2.net.(*udp)
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defer n1.Close()
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defer n2.Close()
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err := runUDP(10, func() error {
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nodes := make([]*Node, bucketSize)
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for i := range nodes {
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nodes[i] = &Node{
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IP: net.IP{1, 2, 3, 4},
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DiscPort: i + 1,
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TCPPort: i + 1,
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ID: randomID(n2.self.ID, i+1),
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}
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}
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// ask N2 for neighbors. it will send an empty reply back.
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// the request will wait for up to bucketSize replies.
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resultc := make(chan []*Node)
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errc := make(chan error)
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go func() {
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ns, err := n1.net.findnode(n2.self, n1.self.ID)
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if err != nil {
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errc <- err
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} else {
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resultc <- ns
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}
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}()
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// send a few more neighbors packets to N1.
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// it should collect those.
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for end := 0; end < len(nodes); {
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off := end
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if end = end + 5; end > len(nodes) {
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end = len(nodes)
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}
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udp2.send(n1.self, neighborsPacket, neighbors{
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Nodes: nodes[off:end],
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Expiration: uint64(time.Now().Add(10 * time.Second).Unix()),
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})
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}
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// check that they are all returned. we cannot just check for
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// equality because they might not be returned in the order they
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// were sent.
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var result []*Node
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select {
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case result = <-resultc:
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case err := <-errc:
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return err
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}
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if hasDuplicates(result) {
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return fmt.Errorf("result slice contains duplicates")
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}
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if len(result) != len(nodes) {
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return fmt.Errorf("wrong number of nodes returned: got %d, want %d", len(result), len(nodes))
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}
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matched := make(map[NodeID]bool)
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for _, n := range result {
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for _, expn := range nodes {
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if n.ID == expn.ID { // && bytes.Equal(n.Addr.IP, expn.Addr.IP) && n.Addr.Port == expn.Addr.Port {
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matched[n.ID] = true
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}
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}
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}
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if len(matched) != len(nodes) {
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return fmt.Errorf("wrong number of matching nodes: got %d, want %d", len(matched), len(nodes))
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}
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return nil
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})
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if err != nil {
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t.Error(err)
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}
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}
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// runUDP runs a test n times and returns an error if the test failed
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// in all n runs. This is necessary because UDP is unreliable even for
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// connections on the local machine, causing test failures.
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func runUDP(n int, test func() error) error {
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errcount := 0
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errors := ""
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for i := 0; i < n; i++ {
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if err := test(); err != nil {
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errors += fmt.Sprintf("\n#%d: %v", i, err)
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errcount++
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}
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}
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if errcount == n {
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return fmt.Errorf("failed on all %d iterations:%s", n, errors)
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}
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return nil
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}
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