// Copyright 2015 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . // Package discover implements the Node Discovery Protocol. // // The Node Discovery protocol provides a way to find RLPx nodes that // can be connected to. It uses a Kademlia-like protocol to maintain a // distributed database of the IDs and endpoints of all listening // nodes. package discover import ( "crypto/rand" "encoding/binary" "net" "sort" "sync" "time" "github.com/ethereum/go-ethereum/common" "github.com/ethereum/go-ethereum/crypto" "github.com/ethereum/go-ethereum/logger" "github.com/ethereum/go-ethereum/logger/glog" ) const ( alpha = 3 // Kademlia concurrency factor bucketSize = 16 // Kademlia bucket size hashBits = len(common.Hash{}) * 8 nBuckets = hashBits + 1 // Number of buckets maxBondingPingPongs = 16 maxFindnodeFailures = 5 ) type Table struct { mutex sync.Mutex // protects buckets, their content, and nursery buckets [nBuckets]*bucket // index of known nodes by distance nursery []*Node // bootstrap nodes db *nodeDB // database of known nodes bondmu sync.Mutex bonding map[NodeID]*bondproc bondslots chan struct{} // limits total number of active bonding processes nodeAddedHook func(*Node) // for testing net transport self *Node // metadata of the local node } type bondproc struct { err error n *Node done chan struct{} } // transport is implemented by the UDP transport. // it is an interface so we can test without opening lots of UDP // sockets and without generating a private key. type transport interface { ping(NodeID, *net.UDPAddr) error waitping(NodeID) error findnode(toid NodeID, addr *net.UDPAddr, target NodeID) ([]*Node, error) close() } // bucket contains nodes, ordered by their last activity. // the entry that was most recently active is the last element // in entries. type bucket struct { lastLookup time.Time entries []*Node } func newTable(t transport, ourID NodeID, ourAddr *net.UDPAddr, nodeDBPath string) *Table { // If no node database was given, use an in-memory one db, err := newNodeDB(nodeDBPath, Version, ourID) if err != nil { glog.V(logger.Warn).Infoln("Failed to open node database:", err) db, _ = newNodeDB("", Version, ourID) } tab := &Table{ net: t, db: db, self: newNode(ourID, ourAddr.IP, uint16(ourAddr.Port), uint16(ourAddr.Port)), bonding: make(map[NodeID]*bondproc), bondslots: make(chan struct{}, maxBondingPingPongs), } for i := 0; i < cap(tab.bondslots); i++ { tab.bondslots <- struct{}{} } for i := range tab.buckets { tab.buckets[i] = new(bucket) } return tab } // Self returns the local node. // The returned node should not be modified by the caller. func (tab *Table) Self() *Node { return tab.self } // ReadRandomNodes fills the given slice with random nodes from the // table. It will not write the same node more than once. The nodes in // the slice are copies and can be modified by the caller. func (tab *Table) ReadRandomNodes(buf []*Node) (n int) { tab.mutex.Lock() defer tab.mutex.Unlock() // TODO: tree-based buckets would help here // Find all non-empty buckets and get a fresh slice of their entries. var buckets [][]*Node for _, b := range tab.buckets { if len(b.entries) > 0 { buckets = append(buckets, b.entries[:]) } } if len(buckets) == 0 { return 0 } // Shuffle the buckets. for i := uint32(len(buckets)) - 1; i > 0; i-- { j := randUint(i) buckets[i], buckets[j] = buckets[j], buckets[i] } // Move head of each bucket into buf, removing buckets that become empty. var i, j int for ; i < len(buf); i, j = i+1, (j+1)%len(buckets) { b := buckets[j] buf[i] = &(*b[0]) buckets[j] = b[1:] if len(b) == 1 { buckets = append(buckets[:j], buckets[j+1:]...) } if len(buckets) == 0 { break } } return i + 1 } func randUint(max uint32) uint32 { if max == 0 { return 0 } var b [4]byte rand.Read(b[:]) return binary.BigEndian.Uint32(b[:]) % max } // Close terminates the network listener and flushes the node database. func (tab *Table) Close() { tab.net.close() tab.db.close() } // Bootstrap sets the bootstrap nodes. These nodes are used to connect // to the network if the table is empty. Bootstrap will also attempt to // fill the table by performing random lookup operations on the // network. func (tab *Table) Bootstrap(nodes []*Node) { tab.mutex.Lock() // TODO: maybe filter nodes with bad fields (nil, etc.) to avoid strange crashes tab.nursery = make([]*Node, 0, len(nodes)) for _, n := range nodes { cpy := *n cpy.sha = crypto.Sha3Hash(n.ID[:]) tab.nursery = append(tab.nursery, &cpy) } tab.mutex.Unlock() tab.refresh() } // Lookup performs a network search for nodes close // to the given target. It approaches the target by querying // nodes that are closer to it on each iteration. // The given target does not need to be an actual node // identifier. func (tab *Table) Lookup(targetID NodeID) []*Node { var ( target = crypto.Sha3Hash(targetID[:]) asked = make(map[NodeID]bool) seen = make(map[NodeID]bool) reply = make(chan []*Node, alpha) pendingQueries = 0 ) // don't query further if we hit ourself. // unlikely to happen often in practice. asked[tab.self.ID] = true tab.mutex.Lock() // update last lookup stamp (for refresh logic) tab.buckets[logdist(tab.self.sha, target)].lastLookup = time.Now() // generate initial result set result := tab.closest(target, bucketSize) tab.mutex.Unlock() // If the result set is empty, all nodes were dropped, refresh if len(result.entries) == 0 { tab.refresh() return nil } for { // ask the alpha closest nodes that we haven't asked yet for i := 0; i < len(result.entries) && pendingQueries < alpha; i++ { n := result.entries[i] if !asked[n.ID] { asked[n.ID] = true pendingQueries++ go func() { // Find potential neighbors to bond with r, err := tab.net.findnode(n.ID, n.addr(), targetID) if err != nil { // Bump the failure counter to detect and evacuate non-bonded entries fails := tab.db.findFails(n.ID) + 1 tab.db.updateFindFails(n.ID, fails) glog.V(logger.Detail).Infof("Bumping failures for %x: %d", n.ID[:8], fails) if fails >= maxFindnodeFailures { glog.V(logger.Detail).Infof("Evacuating node %x: %d findnode failures", n.ID[:8], fails) tab.del(n) } } reply <- tab.bondall(r) }() } } if pendingQueries == 0 { // we have asked all closest nodes, stop the search break } // wait for the next reply for _, n := range <-reply { if n != nil && !seen[n.ID] { seen[n.ID] = true result.push(n, bucketSize) } } pendingQueries-- } return result.entries } // refresh performs a lookup for a random target to keep buckets full, or seeds // the table if it is empty (initial bootstrap or discarded faulty peers). func (tab *Table) refresh() { seed := true // If the discovery table is empty, seed with previously known nodes tab.mutex.Lock() for _, bucket := range tab.buckets { if len(bucket.entries) > 0 { seed = false break } } tab.mutex.Unlock() // If the table is not empty, try to refresh using the live entries if !seed { // The Kademlia paper specifies that the bucket refresh should // perform a refresh in the least recently used bucket. We cannot // adhere to this because the findnode target is a 512bit value // (not hash-sized) and it is not easily possible to generate a // sha3 preimage that falls into a chosen bucket. // // We perform a lookup with a random target instead. var target NodeID rand.Read(target[:]) result := tab.Lookup(target) if len(result) == 0 { // Lookup failed, seed after all seed = true } } if seed { // Pick a batch of previously know seeds to lookup with seeds := tab.db.querySeeds(10) for _, seed := range seeds { glog.V(logger.Debug).Infoln("Seeding network with", seed) } nodes := append(tab.nursery, seeds...) // Bond with all the seed nodes (will pingpong only if failed recently) bonded := tab.bondall(nodes) if len(bonded) > 0 { tab.Lookup(tab.self.ID) } // TODO: the Kademlia paper says that we're supposed to perform // random lookups in all buckets further away than our closest neighbor. } } // closest returns the n nodes in the table that are closest to the // given id. The caller must hold tab.mutex. func (tab *Table) closest(target common.Hash, nresults int) *nodesByDistance { // This is a very wasteful way to find the closest nodes but // obviously correct. I believe that tree-based buckets would make // this easier to implement efficiently. close := &nodesByDistance{target: target} for _, b := range tab.buckets { for _, n := range b.entries { close.push(n, nresults) } } return close } func (tab *Table) len() (n int) { for _, b := range tab.buckets { n += len(b.entries) } return n } // bondall bonds with all given nodes concurrently and returns // those nodes for which bonding has probably succeeded. func (tab *Table) bondall(nodes []*Node) (result []*Node) { rc := make(chan *Node, len(nodes)) for i := range nodes { go func(n *Node) { nn, _ := tab.bond(false, n.ID, n.addr(), uint16(n.TCP)) rc <- nn }(nodes[i]) } for _ = range nodes { if n := <-rc; n != nil { result = append(result, n) } } return result } // bond ensures the local node has a bond with the given remote node. // It also attempts to insert the node into the table if bonding succeeds. // The caller must not hold tab.mutex. // // A bond is must be established before sending findnode requests. // Both sides must have completed a ping/pong exchange for a bond to // exist. The total number of active bonding processes is limited in // order to restrain network use. // // bond is meant to operate idempotently in that bonding with a remote // node which still remembers a previously established bond will work. // The remote node will simply not send a ping back, causing waitping // to time out. // // If pinged is true, the remote node has just pinged us and one half // of the process can be skipped. func (tab *Table) bond(pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16) (*Node, error) { // Retrieve a previously known node and any recent findnode failures node, fails := tab.db.node(id), 0 if node != nil { fails = tab.db.findFails(id) } // If the node is unknown (non-bonded) or failed (remotely unknown), bond from scratch var result error if node == nil || fails > 0 { glog.V(logger.Detail).Infof("Bonding %x: known=%v, fails=%v", id[:8], node != nil, fails) tab.bondmu.Lock() w := tab.bonding[id] if w != nil { // Wait for an existing bonding process to complete. tab.bondmu.Unlock() <-w.done } else { // Register a new bonding process. w = &bondproc{done: make(chan struct{})} tab.bonding[id] = w tab.bondmu.Unlock() // Do the ping/pong. The result goes into w. tab.pingpong(w, pinged, id, addr, tcpPort) // Unregister the process after it's done. tab.bondmu.Lock() delete(tab.bonding, id) tab.bondmu.Unlock() } // Retrieve the bonding results result = w.err if result == nil { node = w.n } } // Even if bonding temporarily failed, give the node a chance if node != nil { tab.mutex.Lock() defer tab.mutex.Unlock() b := tab.buckets[logdist(tab.self.sha, node.sha)] if !b.bump(node) { tab.pingreplace(node, b) } tab.db.updateFindFails(id, 0) } return node, result } func (tab *Table) pingpong(w *bondproc, pinged bool, id NodeID, addr *net.UDPAddr, tcpPort uint16) { // Request a bonding slot to limit network usage <-tab.bondslots defer func() { tab.bondslots <- struct{}{} }() // Ping the remote side and wait for a pong if w.err = tab.ping(id, addr); w.err != nil { close(w.done) return } if !pinged { // Give the remote node a chance to ping us before we start // sending findnode requests. If they still remember us, // waitping will simply time out. tab.net.waitping(id) } // Bonding succeeded, update the node database w.n = newNode(id, addr.IP, uint16(addr.Port), tcpPort) tab.db.updateNode(w.n) close(w.done) } func (tab *Table) pingreplace(new *Node, b *bucket) { if len(b.entries) == bucketSize { oldest := b.entries[bucketSize-1] if err := tab.ping(oldest.ID, oldest.addr()); err == nil { // The node responded, we don't need to replace it. return } } else { // Add a slot at the end so the last entry doesn't // fall off when adding the new node. b.entries = append(b.entries, nil) } copy(b.entries[1:], b.entries) b.entries[0] = new if tab.nodeAddedHook != nil { tab.nodeAddedHook(new) } } // ping a remote endpoint and wait for a reply, also updating the node database // accordingly. func (tab *Table) ping(id NodeID, addr *net.UDPAddr) error { // Update the last ping and send the message tab.db.updateLastPing(id, time.Now()) if err := tab.net.ping(id, addr); err != nil { return err } // Pong received, update the database and return tab.db.updateLastPong(id, time.Now()) tab.db.ensureExpirer() return nil } // add puts the entries into the table if their corresponding // bucket is not full. The caller must hold tab.mutex. func (tab *Table) add(entries []*Node) { outer: for _, n := range entries { if n.ID == tab.self.ID { // don't add self. continue } bucket := tab.buckets[logdist(tab.self.sha, n.sha)] for i := range bucket.entries { if bucket.entries[i].ID == n.ID { // already in bucket continue outer } } if len(bucket.entries) < bucketSize { bucket.entries = append(bucket.entries, n) if tab.nodeAddedHook != nil { tab.nodeAddedHook(n) } } } } // del removes an entry from the node table (used to evacuate failed/non-bonded // discovery peers). func (tab *Table) del(node *Node) { tab.mutex.Lock() defer tab.mutex.Unlock() bucket := tab.buckets[logdist(tab.self.sha, node.sha)] for i := range bucket.entries { if bucket.entries[i].ID == node.ID { bucket.entries = append(bucket.entries[:i], bucket.entries[i+1:]...) return } } } func (b *bucket) bump(n *Node) bool { for i := range b.entries { if b.entries[i].ID == n.ID { // move it to the front copy(b.entries[1:], b.entries[:i]) b.entries[0] = n return true } } return false } // nodesByDistance is a list of nodes, ordered by // distance to target. type nodesByDistance struct { entries []*Node target common.Hash } // push adds the given node to the list, keeping the total size below maxElems. func (h *nodesByDistance) push(n *Node, maxElems int) { ix := sort.Search(len(h.entries), func(i int) bool { return distcmp(h.target, h.entries[i].sha, n.sha) > 0 }) if len(h.entries) < maxElems { h.entries = append(h.entries, n) } if ix == len(h.entries) { // farther away than all nodes we already have. // if there was room for it, the node is now the last element. } else { // slide existing entries down to make room // this will overwrite the entry we just appended. copy(h.entries[ix+1:], h.entries[ix:]) h.entries[ix] = n } }