package state import ( "bytes" "math/big" "github.com/ethereum/go-ethereum/ethutil" "github.com/ethereum/go-ethereum/logger" "github.com/ethereum/go-ethereum/trie" ) var statelogger = logger.NewLogger("STATE") // StateDBs within the ethereum protocol are used to store anything // within the merkle trie. StateDBs take care of caching and storing // nested states. It's the general query interface to retrieve: // * Contracts // * Accounts type StateDB struct { db ethutil.Database trie *trie.SecureTrie stateObjects map[string]*StateObject refund map[string]*big.Int logs Logs } // Create a new state from a given trie func New(root []byte, db ethutil.Database) *StateDB { trie := trie.NewSecure(ethutil.CopyBytes(root), db) return &StateDB{db: db, trie: trie, stateObjects: make(map[string]*StateObject), refund: make(map[string]*big.Int)} } func (self *StateDB) EmptyLogs() { self.logs = nil } func (self *StateDB) AddLog(log Log) { self.logs = append(self.logs, log) } func (self *StateDB) Logs() Logs { return self.logs } func (self *StateDB) Refund(addr []byte, gas *big.Int) { if self.refund[string(addr)] == nil { self.refund[string(addr)] = new(big.Int) } self.refund[string(addr)].Add(self.refund[string(addr)], gas) } // Retrieve the balance from the given address or 0 if object not found func (self *StateDB) GetBalance(addr []byte) *big.Int { stateObject := self.GetStateObject(addr) if stateObject != nil { return stateObject.balance } return ethutil.Big0 } func (self *StateDB) AddBalance(addr []byte, amount *big.Int) { stateObject := self.GetStateObject(addr) if stateObject != nil { stateObject.AddBalance(amount) } } func (self *StateDB) GetNonce(addr []byte) uint64 { stateObject := self.GetStateObject(addr) if stateObject != nil { return stateObject.nonce } return 0 } func (self *StateDB) GetCode(addr []byte) []byte { stateObject := self.GetStateObject(addr) if stateObject != nil { return stateObject.code } return nil } func (self *StateDB) GetState(a, b []byte) []byte { stateObject := self.GetStateObject(a) if stateObject != nil { return stateObject.GetState(b).Bytes() } return nil } func (self *StateDB) SetNonce(addr []byte, nonce uint64) { stateObject := self.GetStateObject(addr) if stateObject != nil { stateObject.SetNonce(nonce) } } func (self *StateDB) SetCode(addr, code []byte) { stateObject := self.GetStateObject(addr) if stateObject != nil { stateObject.SetCode(code) } } func (self *StateDB) SetState(addr, key []byte, value interface{}) { stateObject := self.GetStateObject(addr) if stateObject != nil { stateObject.SetState(key, ethutil.NewValue(value)) } } func (self *StateDB) Delete(addr []byte) bool { stateObject := self.GetStateObject(addr) if stateObject != nil { stateObject.MarkForDeletion() return true } return false } // // Setting, updating & deleting state object methods // // Update the given state object and apply it to state trie func (self *StateDB) UpdateStateObject(stateObject *StateObject) { addr := stateObject.Address() if len(stateObject.CodeHash()) > 0 { self.db.Put(stateObject.CodeHash(), stateObject.code) } self.trie.Update(addr, stateObject.RlpEncode()) } // Delete the given state object and delete it from the state trie func (self *StateDB) DeleteStateObject(stateObject *StateObject) { self.trie.Delete(stateObject.Address()) delete(self.stateObjects, string(stateObject.Address())) } // Retrieve a state object given my the address. Nil if not found func (self *StateDB) GetStateObject(addr []byte) *StateObject { addr = ethutil.Address(addr) stateObject := self.stateObjects[string(addr)] if stateObject != nil { return stateObject } data := self.trie.Get(addr) if len(data) == 0 { return nil } stateObject = NewStateObjectFromBytes(addr, []byte(data), self.db) self.SetStateObject(stateObject) return stateObject } func (self *StateDB) SetStateObject(object *StateObject) { self.stateObjects[string(object.address)] = object } // Retrieve a state object or create a new state object if nil func (self *StateDB) GetOrNewStateObject(addr []byte) *StateObject { stateObject := self.GetStateObject(addr) if stateObject == nil { stateObject = self.NewStateObject(addr) } return stateObject } // Create a state object whether it exist in the trie or not func (self *StateDB) NewStateObject(addr []byte) *StateObject { addr = ethutil.Address(addr) statelogger.Debugf("(+) %x\n", addr) stateObject := NewStateObject(addr, self.db) self.stateObjects[string(addr)] = stateObject return stateObject } // Deprecated func (self *StateDB) GetAccount(addr []byte) *StateObject { return self.GetOrNewStateObject(addr) } // // Setting, copying of the state methods // func (s *StateDB) Cmp(other *StateDB) bool { return bytes.Equal(s.trie.Root(), other.trie.Root()) } func (self *StateDB) Copy() *StateDB { state := New(nil, self.db) state.trie = self.trie.Copy() for k, stateObject := range self.stateObjects { state.stateObjects[k] = stateObject.Copy() } for addr, refund := range self.refund { state.refund[addr] = new(big.Int).Set(refund) } logs := make(Logs, len(self.logs)) copy(logs, self.logs) state.logs = logs return state } func (self *StateDB) Set(state *StateDB) { self.trie = state.trie self.stateObjects = state.stateObjects self.refund = state.refund self.logs = state.logs } func (s *StateDB) Root() []byte { return s.trie.Root() } func (s *StateDB) Trie() *trie.SecureTrie { return s.trie } // Resets the trie and all siblings func (s *StateDB) Reset() { s.trie.Reset() // Reset all nested states for _, stateObject := range s.stateObjects { if stateObject.State == nil { continue } stateObject.Reset() } s.Empty() } // Syncs the trie and all siblings func (s *StateDB) Sync() { // Sync all nested states for _, stateObject := range s.stateObjects { if stateObject.State == nil { continue } stateObject.State.Sync() } s.trie.Commit() s.Empty() } func (self *StateDB) Empty() { self.stateObjects = make(map[string]*StateObject) self.refund = make(map[string]*big.Int) } func (self *StateDB) Refunds() map[string]*big.Int { return self.refund } func (self *StateDB) Update(gasUsed *big.Int) { self.refund = make(map[string]*big.Int) for _, stateObject := range self.stateObjects { if stateObject.dirty { if stateObject.remove { self.DeleteStateObject(stateObject) } else { stateObject.Sync() self.UpdateStateObject(stateObject) } stateObject.dirty = false } } } // Debug stuff func (self *StateDB) CreateOutputForDiff() { for _, stateObject := range self.stateObjects { stateObject.CreateOutputForDiff() } }