// Copyright 2019 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package discover import ( "context" "errors" "time" "github.com/ethereum/go-ethereum/p2p/enode" ) // lookup performs a network search for nodes close to the given target. It approaches the // target by querying nodes that are closer to it on each iteration. The given target does // not need to be an actual node identifier. type lookup struct { tab *Table queryfunc func(*node) ([]*node, error) replyCh chan []*node cancelCh <-chan struct{} asked, seen map[enode.ID]bool result nodesByDistance replyBuffer []*node queries int } type queryFunc func(*node) ([]*node, error) func newLookup(ctx context.Context, tab *Table, target enode.ID, q queryFunc) *lookup { it := &lookup{ tab: tab, queryfunc: q, asked: make(map[enode.ID]bool), seen: make(map[enode.ID]bool), result: nodesByDistance{target: target}, replyCh: make(chan []*node, alpha), cancelCh: ctx.Done(), queries: -1, } // Don't query further if we hit ourself. // Unlikely to happen often in practice. it.asked[tab.self().ID()] = true return it } // run runs the lookup to completion and returns the closest nodes found. func (it *lookup) run() []*enode.Node { for it.advance() { } return unwrapNodes(it.result.entries) } // advance advances the lookup until any new nodes have been found. // It returns false when the lookup has ended. func (it *lookup) advance() bool { for it.startQueries() { select { case nodes := <-it.replyCh: it.replyBuffer = it.replyBuffer[:0] for _, n := range nodes { if n != nil && !it.seen[n.ID()] { it.seen[n.ID()] = true it.result.push(n, bucketSize) it.replyBuffer = append(it.replyBuffer, n) } } it.queries-- if len(it.replyBuffer) > 0 { return true } case <-it.cancelCh: it.shutdown() } } return false } func (it *lookup) shutdown() { for it.queries > 0 { <-it.replyCh it.queries-- } it.queryfunc = nil it.replyBuffer = nil } func (it *lookup) startQueries() bool { if it.queryfunc == nil { return false } // The first query returns nodes from the local table. if it.queries == -1 { closest := it.tab.findnodeByID(it.result.target, bucketSize, false) // Avoid finishing the lookup too quickly if table is empty. It'd be better to wait // for the table to fill in this case, but there is no good mechanism for that // yet. if len(closest.entries) == 0 { it.slowdown() } it.queries = 1 it.replyCh <- closest.entries return true } // Ask the closest nodes that we haven't asked yet. for i := 0; i < len(it.result.entries) && it.queries < alpha; i++ { n := it.result.entries[i] if !it.asked[n.ID()] { it.asked[n.ID()] = true it.queries++ go it.query(n, it.replyCh) } } // The lookup ends when no more nodes can be asked. return it.queries > 0 } func (it *lookup) slowdown() { sleep := time.NewTimer(1 * time.Second) defer sleep.Stop() select { case <-sleep.C: case <-it.tab.closeReq: } } func (it *lookup) query(n *node, reply chan<- []*node) { fails := it.tab.db.FindFails(n.ID(), n.IP()) r, err := it.queryfunc(n) if errors.Is(err, errClosed) { // Avoid recording failures on shutdown. reply <- nil return } else if len(r) == 0 { fails++ it.tab.db.UpdateFindFails(n.ID(), n.IP(), fails) // Remove the node from the local table if it fails to return anything useful too // many times, but only if there are enough other nodes in the bucket. dropped := false if fails >= maxFindnodeFailures && it.tab.bucketLen(n.ID()) >= bucketSize/2 { dropped = true it.tab.delete(n) } it.tab.log.Trace("FINDNODE failed", "id", n.ID(), "failcount", fails, "dropped", dropped, "err", err) } else if fails > 0 { // Reset failure counter because it counts _consecutive_ failures. it.tab.db.UpdateFindFails(n.ID(), n.IP(), 0) } // Grab as many nodes as possible. Some of them might not be alive anymore, but we'll // just remove those again during revalidation. for _, n := range r { it.tab.addSeenNode(n) } reply <- r } // lookupIterator performs lookup operations and iterates over all seen nodes. // When a lookup finishes, a new one is created through nextLookup. type lookupIterator struct { buffer []*node nextLookup lookupFunc ctx context.Context cancel func() lookup *lookup } type lookupFunc func(ctx context.Context) *lookup func newLookupIterator(ctx context.Context, next lookupFunc) *lookupIterator { ctx, cancel := context.WithCancel(ctx) return &lookupIterator{ctx: ctx, cancel: cancel, nextLookup: next} } // Node returns the current node. func (it *lookupIterator) Node() *enode.Node { if len(it.buffer) == 0 { return nil } return unwrapNode(it.buffer[0]) } // Next moves to the next node. func (it *lookupIterator) Next() bool { // Consume next node in buffer. if len(it.buffer) > 0 { it.buffer = it.buffer[1:] } // Advance the lookup to refill the buffer. for len(it.buffer) == 0 { if it.ctx.Err() != nil { it.lookup = nil it.buffer = nil return false } if it.lookup == nil { it.lookup = it.nextLookup(it.ctx) continue } if !it.lookup.advance() { it.lookup = nil continue } it.buffer = it.lookup.replyBuffer } return true } // Close ends the iterator. func (it *lookupIterator) Close() { it.cancel() }