// Copyright 2020 The go-ethereum Authors // This file is part of the go-ethereum library. // // The go-ethereum library is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // The go-ethereum library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with the go-ethereum library. If not, see . package client import ( "sync" "github.com/ethereum/go-ethereum/p2p/enode" "github.com/ethereum/go-ethereum/p2p/nodestate" ) // FillSet tries to read nodes from an input iterator and add them to a node set by // setting the specified node state flag(s) until the size of the set reaches the target. // Note that other mechanisms (like other FillSet instances reading from different inputs) // can also set the same flag(s) and FillSet will always care about the total number of // nodes having those flags. type FillSet struct { lock sync.Mutex cond *sync.Cond ns *nodestate.NodeStateMachine input enode.Iterator closed bool flags nodestate.Flags count, target int } // NewFillSet creates a new FillSet func NewFillSet(ns *nodestate.NodeStateMachine, input enode.Iterator, flags nodestate.Flags) *FillSet { fs := &FillSet{ ns: ns, input: input, flags: flags, } fs.cond = sync.NewCond(&fs.lock) ns.SubscribeState(flags, func(n *enode.Node, oldState, newState nodestate.Flags) { fs.lock.Lock() if oldState.Equals(flags) { fs.count-- } if newState.Equals(flags) { fs.count++ } if fs.target > fs.count { fs.cond.Signal() } fs.lock.Unlock() }) go fs.readLoop() return fs } // readLoop keeps reading nodes from the input and setting the specified flags for them // whenever the node set size is under the current target func (fs *FillSet) readLoop() { for { fs.lock.Lock() for fs.target <= fs.count && !fs.closed { fs.cond.Wait() } fs.lock.Unlock() if !fs.input.Next() { return } fs.ns.SetState(fs.input.Node(), fs.flags, nodestate.Flags{}, 0) } } // SetTarget sets the current target for node set size. If the previous target was not // reached and FillSet was still waiting for the next node from the input then the next // incoming node will be added to the set regardless of the target. This ensures that // all nodes coming from the input are eventually added to the set. func (fs *FillSet) SetTarget(target int) { fs.lock.Lock() defer fs.lock.Unlock() fs.target = target if fs.target > fs.count { fs.cond.Signal() } } // Close shuts FillSet down and closes the input iterator func (fs *FillSet) Close() { fs.lock.Lock() defer fs.lock.Unlock() fs.closed = true fs.input.Close() fs.cond.Signal() }