This change
- Removes interface `log.Format`,
- Removes method `log.FormatFunc`,
- unexports `TerminalHandler.TerminalFormat` formatting methods (renamed to `TerminalHandler.format`)
- removes the notion of `log.Lazy` values
The lazy handler was useful in the old log package, since it
could defer the evaluation of costly attributes until later in the
log pipeline: thus, if the logging was done at 'Trace', we could
skip evaluation if logging only was set to 'Info'.
With the move to slog, this way of deferring evaluation is no longer
needed, since slog introduced 'Enabled': the caller can thus do
the evaluate-or-not decision at the callsite, which is much more
straight-forward than dealing with lazy reflect-based evaluation.
Also, lazy evaluation would not work with 'native' slog, as in, these
two statements would be evaluated differently:
```golang
log.Info("foo", "my lazy", lazyObj)
slog.Info("foo", "my lazy", lazyObj)
```
This PR replaces Geth's logger package (a fork of [log15](https://github.com/inconshreveable/log15)) with an implementation using slog, a logging library included as part of the Go standard library as of Go1.21.
Main changes are as follows:
* removes any log handlers that were unused in the Geth codebase.
* Json, logfmt, and terminal formatters are now slog handlers.
* Verbosity level constants are changed to match slog constant values. Internal translation is done to make this opaque to the user and backwards compatible with existing `--verbosity` and `--vmodule` options.
* `--log.backtraceat` and `--log.debug` are removed.
The external-facing API is largely the same as the existing Geth logger. Logger method signatures remain unchanged.
A small semantic difference is that a `Handler` can only be set once per `Logger` and not changed dynamically. This just means that a new logger must be instantiated every time the handler of the root logger is changed.
----
For users of the `go-ethereum/log` module. If you were using this module for your own project, you will need to change the initialization. If you previously did
```golang
log.Root().SetHandler(log.LvlFilterHandler(log.LvlInfo, log.StreamHandler(os.Stderr, log.TerminalFormat(true))))
```
You now instead need to do
```golang
log.SetDefault(log.NewLogger(log.NewTerminalHandlerWithLevel(os.Stderr, log.LevelInfo, true)))
```
See more about reasoning here: https://github.com/ethereum/go-ethereum/issues/28558#issuecomment-1820606613
The Go authors updated golang/x/ext to change the function signature of the slices sort method.
It's an entire shitshow now because x/ext is not tagged, so everyone's codebase just
picked a new version that some other dep depends on, causing our code to fail building.
This PR updates the dep on our code too and does all the refactorings to follow upstream...
In all other UDPv4 methods, the deadline is checked first. It seems weird to me that ping is an exception. Deadline comparison is also less resource intensive.
Co-authored-by: Exca-DK <Exca-DK@users.noreply.github.com>
* p2p/discover: remove ReadRandomNodes
Even though it's public, this method is not callable by code outside of
package p2p/discover because one can't get a valid instance of Table.
* p2p/discover: add Table.Nodes
* p2p/discover: make Table settings configurable
In unit tests and externally developed cmd/devp2p test runs, it can be
useful to tune the timer intervals used by Table.
This changes TALKREQ message processing to run the handler on separate goroutine,
instead of running on the main discv5 dispatcher goroutine. It's better this way because
it allows the handler to perform blocking actions.
I'm also adding a new method TalkRequestToID here. The method allows implementing
a request flow where one node A sends TALKREQ to another node B, and node B later
sends a TALKREQ back. With TalkRequestToID, node B does not need the ENR of A to
send its request.
This PR is a (superior) alternative to https://github.com/ethereum/go-ethereum/pull/26708, it handles deprecation, primarily two specific cases.
`rand.Seed` is typically used in two ways
- `rand.Seed(time.Now().UnixNano())` -- we seed it, just to be sure to get some random, and not always get the same thing on every run. This is not needed, with global seeding, so those are just removed.
- `rand.Seed(1)` this is typically done to ensure we have a stable test. If we rely on this, we need to fix up the tests to use a deterministic prng-source. A few occurrences like this has been replaced with a proper custom source.
`rand.Read` has been replaced by `crypto/rand`.`Read` in this PR.
* p2p/discover: add more packet information in logs
This adds more fields to discv5 packet logs. These can be useful when
debugging multi-packet interactions.
The FINDNODE message also gets an additional field, OpID for debugging
purposes. This field is not encoded onto the wire.
I'm also removing topic system related message types in this change.
These will come back in the future, where support for them will be
guarded by a config flag.
* p2p/discover/v5wire: rename 'Total' to 'RespCount'
The new name captures the meaning of this field better.
This improves readability of function 'push'.
sort.Search(N, ...) will at most return N when no match, so ix should be compared
with N. The previous version would compare ix with N+1 in case an additional item
was appended. No bug resulted from this comparison, but it's not easy to understand
why.
Co-authored-by: Felix Lange <fjl@twurst.com>
It seems there is no fully typed library implementation of an LRU cache.
So I wrote one. Method names are the same as github.com/hashicorp/golang-lru,
and the new type can be used as a drop-in replacement.
Two reasons to do this:
- It's much easier to understand what a cache is for when the types are right there.
- Performance: the new implementation is slightly faster and performs zero memory
allocations in Add when the cache is at capacity. Overall, memory usage of the cache
is much reduced because keys are values are no longer wrapped in interface.
Instead of using a limit of three nodes per message, we can pack more nodes
into each message based on ENR size. In my testing, this halves the number
of sent NODES messages, because ENR size is usually < 300 bytes.
This also adds RLP helper functions that compute the encoded size of
[]byte and string.
Co-authored-by: Martin Holst Swende <martin@swende.se>
Noticed that lookupDistances for FINDNODE requests didn't consider 256 a valid
distance. This is actually part of the example in the comment above the
function, surprised that wasn't tested before.
This changes the CI / release builds to use the latest Go version. It also
upgrades golangci-lint to a newer version compatible with Go 1.19.
In Go 1.19, godoc has gained official support for links and lists. The
syntax for code blocks in doc comments has changed and now requires a
leading tab character. gofmt adapts comments to the new syntax
automatically, so there are a lot of comment re-formatting changes in this
PR. We need to apply the new format in order to pass the CI lint stage with
Go 1.19.
With the linter upgrade, I have decided to disable 'gosec' - it produces
too many false-positive warnings. The 'deadcode' and 'varcheck' linters
have also been removed because golangci-lint warns about them being
unmaintained. 'unused' provides similar coverage and we already have it
enabled, so we don't lose much with this change.
* core: fix warning flagging the use of DeepEqual on error
* apply the same change everywhere possible
* revert change that was committed by mistake
* fix build error
* Update config.go
* revert changes to ConfigCompatError
* review feedback
Co-authored-by: Felix Lange <fjl@twurst.com>
This PR ensures that wiping all data associated with a node (apart from its nodekey)
will not generate already used sequence number for the ENRs, since all remote nodes
would reject them until they out-number the previously published largest one.
The big complication with this scheme is that every local update to the ENR can
potentially bump the sequence number by one. In order to ensure that local updates
do not outrun the clock, the sequence number is a millisecond-precision timestamp,
and updates are throttled to occur at most once per millisecond.
Co-authored-by: Felix Lange <fjl@twurst.com>
This changes the definitions of Ping and Pong, adding an optional field
for the sequence number. This field was previously encoded/decoded using
the "tail" struct tag, but using "optional" is much nicer.
When receiving PING from an IPv4 address over IPv6, the implementation sent
back a IPv4-in-IPv6 address. This change makes it reflect the IPv4 address.
This PR implements the first one of the "lespay" UDP queries which
is already useful in itself: the capacity query. The server pool is making
use of this query by doing a cheap UDP query to determine whether it is
worth starting the more expensive TCP connection process.
This fixes a deadlock that could occur when a response packet arrived
after a call had already received enough responses and was about to
signal completion to the dispatch loop.
Co-authored-by: Felix Lange <fjl@twurst.com>
For some reason, using the shared hash causes a cryptographic incompatibility
when using Go 1.15. I noticed this during the development of Discovery v5.1
when I added test vector verification.
The go library commit that broke this is golang/go@97240d5, but the
way we used HKDF is slightly dodgy anyway and it's not a regression.
This change improves discovery behavior in small networks. Very small
networks would often fail to bootstrap because all member nodes were
dropping table content due to findnode failure. The check is now changed
to avoid dropping nodes on findnode failure when their bucket is almost
empty. It also relaxes the liveness check requirement for FINDNODE/v4
response nodes, returning unverified nodes as results when there aren't
any verified nodes yet.
The "findnode failed" log now reports whether the node was dropped
instead of the number of results. The value of the "results" was
always zero by definition.
Co-authored-by: Felix Lange <fjl@twurst.com>
* p2p: add low port check in dialer
We already have a check like this for UDP ports, add a similar one in
the dialer. This prevents dials to port zero and it's also an extra
layer of protection against spamming HTTP servers.
* p2p/discover: use errLowPort in v4 code
* p2p: change port check
* p2p: add comment
* p2p/simulations/adapters: ensure assigned port is in all node records