This is the fix to issue #27483. A new hiddenBytes() is introduced to calculate the byte size of hidden items in the freezer table. When reporting the size of the freezer table, size of the hidden items will be subtracted from the total size.
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Co-authored-by: Yifan <Yifan Wang>
Co-authored-by: Gary Rong <garyrong0905@gmail.com>
This change fixes a problem with our non-core binaries: evm, clef, bootnode.
First of all, they failed to convert from legacy loglevels 1 to 5, to the new slog loglevels -4 to 4.
Secondly, the logging was actually setup in the init phase, and then overridden in the main. This is not needed for evm, since it used the same flag name as the main geth verbosity. Better to let the flags/internal handle the logging init.
Certain flags, such as `--rpc.txfeecap` currently do not have an env-var auto-generated for them. This change adds three missing cli flag types to the auto env-var helper function to fix this.
* p2p/discover: add liveness check in collectTableNodes
* p2p/discover: fix test
* p2p/discover: rename to appendLiveNodes
* p2p/discover: add dedup logic back
* p2p/discover: simplify
* p2p/discover: fix issue found by test
This fixes a database corruption issue that could occur during state healing.
When sync is aborted while certain modifications were already committed, and a
reorg occurs, the database would contain incorrect trie nodes stored by path.
These nodes need to detected/deleted in order to obtain a complete and fully correct state
after state healing.
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Co-authored-by: Felix Lange <fjl@twurst.com>
This change implements CommitteeChain which is a key component of the beacon light client. It is a passive data structure that can validate, hold and update a chain of beacon light sync committees and updates, starting from a checkpoint that proves the starting committee through a beacon block hash, header and corresponding state. Once synced to the current sync period, CommitteeChain can also validate signed beacon headers.
The dump after state-test didn't work, the problem was an error, "Already committed", which was silently ignored.
This change re-initialises the state, so the dumping works again.
This change
- Removes interface `log.Format`,
- Removes method `log.FormatFunc`,
- unexports `TerminalHandler.TerminalFormat` formatting methods (renamed to `TerminalHandler.format`)
- removes the notion of `log.Lazy` values
The lazy handler was useful in the old log package, since it
could defer the evaluation of costly attributes until later in the
log pipeline: thus, if the logging was done at 'Trace', we could
skip evaluation if logging only was set to 'Info'.
With the move to slog, this way of deferring evaluation is no longer
needed, since slog introduced 'Enabled': the caller can thus do
the evaluate-or-not decision at the callsite, which is much more
straight-forward than dealing with lazy reflect-based evaluation.
Also, lazy evaluation would not work with 'native' slog, as in, these
two statements would be evaluated differently:
```golang
log.Info("foo", "my lazy", lazyObj)
slog.Info("foo", "my lazy", lazyObj)
```
These changes improves the performance of the non-coloured terminal formatting, _quite a lot_.
```
name old time/op new time/op delta
TerminalHandler-8 10.2µs ±15% 5.4µs ± 9% -47.02% (p=0.008 n=5+5)
name old alloc/op new alloc/op delta
TerminalHandler-8 2.17kB ± 0% 0.40kB ± 0% -81.46% (p=0.008 n=5+5)
name old allocs/op new allocs/op delta
TerminalHandler-8 33.0 ± 0% 5.0 ± 0% -84.85% (p=0.008 n=5+5)
```
I tried to _somewhat_ organize the commits, but the it might still be a bit chaotic. Some core insights:
- The function `terminalHandler.Handl` uses a mutex, and writes all output immediately to 'upstream'. Thus, it can reuse a scratch-buffer every time.
- This buffer can be propagated internally, making all the internal formatters either write directly to it,
- OR, make use of the `tmp := buf.AvailableBuffer()` in some cases, where a byte buffer "extra capacity" can be temporarily used.
- The `slog` package uses `Attr` by value. It makes sense to minimize operating on them, since iterating / collecting into a new slice, iterating again etc causes copy-on-heap. Better to operate on them only once.
- If we want to do padding, it's better to copy from a constant `space`-buffer than to invoke `bytes.Repeat` every single time.
Add read locking of db lock around access to dirties cache in hashdb.Database to prevent
data race versus hashdb.Database.dereference which can modify the dirities map by deleting
an item.
Fixes#28541
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Co-authored-by: Gary Rong <garyrong0905@gmail.com>