This PR adds an addtional API called `NewBatchWithSize` for db
batcher. It turns out that leveldb batch memory allocation is
super inefficient. The main reason is the allocation step of
leveldb Batch is too small when the batch size is large. It can
take a few second to build a leveldb batch with 100MB size.
Luckily, leveldb also offers another API called MakeBatch which can
pre-allocate the memory area. So if the approximate size of batch is
known in advance, this API can be used in this case.
It's needed in new state scheme PR which needs to commit a batch of
trie nodes in a single batch. Implement the feature in a seperate PR.
* cmd/geth: add db cmd to show metadata
* cmd/geth: better output generator status
Co-authored-by: Sina Mahmoodi <1591639+s1na@users.noreply.github.com>
* cmd: minor
Co-authored-by: Sina Mahmoodi <1591639+s1na@users.noreply.github.com>
Co-authored-by: Sina Mahmoodi <itz.s1na@gmail.com>
* freezer: add readonly flag to table
* freezer: enforce readonly in table repair
* freezer: enforce readonly in newFreezer
* minor fix
* minor
* core/rawdb: test that writing during readonly fails
* rm unused log
* check readonly on batch append
* minor
* Revert "check readonly on batch append"
This reverts commit 2ddb5ec4ba7534bf6edbdfec158ea99a2eed5036.
* review fixes
* minor test refactor
* attempt at fixing windows issue
* add comment re windows sync issue
* k->kind
* open readonly db for genesis check
Co-authored-by: Martin Holst Swende <martin@swende.se>
* core: implement eip-4399 random opcode
* core: make vmconfig threadsafe
* core: miner: pass vmConfig by value not reference
* all: enable 4399 by Rules
* core: remove diff (f)
* tests: set proper difficulty (f)
* smaller diff (f)
* eth/catalyst: nit
* core: make RANDOM a pointer which is only set post-merge
* cmd/evm/internal/t8ntool: fix t8n tracing of 4399
* tests: set difficulty
* cmd/evm/internal/t8ntool: check that baserules are london before applying the merge chainrules
* core/vm: reverse bit order in bytes of code bitmap
This bit order is more natural for bit manipulation operations and we
can eliminate some small number of CPU instructions.
* core/vm: drop lookup table
This PR reduces the amount of work we do when answering header queries, e.g. when a peer
is syncing from us.
For some items, e.g block bodies, when we read the rlp-data from database, we plug it
directly into the response package. We didn't do that for headers, but instead read
headers-rlp, decode to types.Header, and re-encode to rlp. This PR changes that to keep it
in RLP-form as much as possible. When a node is syncing from us, it typically requests 192
contiguous headers. On master it has the following effect:
- For headers not in ancient: 2 db lookups. One for translating hash->number (even though
the request is by number), and another for reading by hash (this latter one is sometimes
cached).
- For headers in ancient: 1 file lookup/syscall for translating hash->number (even though
the request is by number), and another for reading the header itself. After this, it
also performes a hashing of the header, to ensure that the hash is what it expected. In
this PR, I instead move the logic for "give me a sequence of blocks" into the lower
layers, where the database can determine how and what to read from leveldb and/or
ancients.
There are basically four types of requests; three of them are improved this way. The
fourth, by hash going backwards, is more tricky to optimize. However, since we know that
the gap is 0, we can look up by the parentHash, and stlil shave off all the number->hash
lookups.
The gapped collection can be optimized similarly, as a follow-up, at least in three out of
four cases.
Co-authored-by: Felix Lange <fjl@twurst.com>
This PR fixes a special corner case in transaction indexing.
When the chain is rewound by SetHead to a historical point which is even lower than the transaction indexes tail, then system will report Failed to decode block body error all the time, because the relevant blocks are already deleted.
In order to avoid this "non-critical-but-annoying" issue, we can recap the indexing target to head+1(to is excluded, so it means indexing transactions from 0 to head).
* core/vm: Remove interpreter loop interruption check
* core/vm: Unit test for interpreter loop interruption
* core/vm: Check for interpreter loop abort on every jump
* core/vm: Move interpreter.ReadOnly check into the opcode implementations
Also remove the same check from the interpreter inner loop.
* core/vm: Remove obsolete operation.writes flag
* core/vm: Capture fault states in logger
Co-authored-by: Martin Holst Swende <martin@swende.se>
* core/vm: Remove panic added for testing
Co-authored-by: Martin Holst Swende <martin@swende.se>
* core/vm: break loop on any error
* core/vm: move ErrExecutionReverted to opRevert()
* core/vm: use "stop token" to stop the loop
* core/vm: unconditionally pc++ in the loop
* core/vm: set return data in instruction impls
* all: work for eth1/2 transtition
* consensus/beacon, eth: change beacon difficulty to 0
* eth: updates
* all: add terminalBlockDifficulty config, fix rebasing issues
* eth: implemented merge interop spec
* internal/ethapi: update to v1.0.0.alpha.2
This commit updates the code to the new spec, moving payloadId into
it's own object. It also fixes an issue with finalizing an empty blockhash.
It also properly sets the basefee
* all: sync polishes, other fixes + refactors
* core, eth: correct semantics for LeavePoW, EnterPoS
* core: fixed rebasing artifacts
* core: light: performance improvements
* core: use keyed field (f)
* core: eth: fix compilation issues + tests
* eth/catalyst: dbetter error codes
* all: move Merger to consensus/, remove reliance on it in bc
* all: renamed EnterPoS and LeavePoW to ReachTDD and FinalizePoS
* core: make mergelogs a function
* core: use InsertChain instead of InsertBlock
* les: drop merger from lightchain object
* consensus: add merger
* core: recoverAncestors in catalyst mode
* core: fix nitpick
* all: removed merger from beacon, use TTD, nitpicks
* consensus: eth: add docstring, removed unnecessary code duplication
* consensus/beacon: better comment
* all: easy to fix nitpicks by karalabe
* consensus/beacon: verify known headers to be sure
* core: comments
* core: eth: don't drop peers who advertise blocks, nitpicks
* core: never add beacon blocks to the future queue
* core: fixed nitpicks
* consensus/beacon: simplify IsTTDReached check
* consensus/beacon: correct IsTTDReached check
Co-authored-by: rjl493456442 <garyrong0905@gmail.com>
Co-authored-by: Péter Szilágyi <peterke@gmail.com>
* all: mv loggers to eth/tracers
* core/vm: minor
* eth/tracers: tmp comment out testStoreCapture
* eth/tracers: uncomment and fix logger test
* eth/tracers: simplify test
* core/vm: re-add license
* core/vm: minor
* rename LogConfig to Config
* cmd, core: add flag --dev.gaslimit to allow configuring initial block gas limit in dev mode
* core: use provided gaslimit
Co-authored-by: Martin Holst Swende <martin@swende.se>
The price limit is supposed to exclude transactions with too low fee
amount. Before EIP-1559, it was sufficient to check the limit against
the gas price of the transaction. After 1559, it is more complicated
because the concept of 'transaction gas price' does not really exist.
When mining, the price limit is used to exclude transactions below a
certain effective fee amount. This change makes it apply the same check
earlier, in tx validation. Transactions below the specified fee amount
cannot enter the pool.
Fixes#23837
This PR offers two more database sub commands for exporting and importing data.
Two exporters are implemented: preimage and snapshot data respectively.
The import command is generic, it can take any data export and import into leveldb.
The data format has a 'magic' for disambiguation, and a version field for future compatibility.
It is because write known block only checks block and state without snapshot, which could lead to gap between newest snapshot and newest block state. However, new blocks which would cause snapshot to become fixed were ignored, since state was already known.
Co-authored-by: Gary Rong <garyrong0905@gmail.com>
Co-authored-by: Martin Holst Swende <martin@swende.se>
* core: write test showing that TD is not stored properly at genesis
The ToBlock method applies a default value for an empty
difficulty value. This default is not carried over through the Commit
method because the TotalDifficulty database write writes the
original difficulty value (nil) instead of the defaulty value
present on the genesis Block.
Date: 2021-10-22 08:25:32-07:00
Signed-off-by: meows <b5c6@protonmail.com>
* core: write TD value from Block, not original genesis value
This an issue where a default TD value was not written to
the database, resulting in a 0 value TD at genesis.
A test for this issue was provided at 90e3ffd393
Date: 2021-10-22 08:28:00-07:00
Signed-off-by: meows <b5c6@protonmail.com>
* core: fix tests by adding GenesisDifficulty to expected result
See prior two commits.
Date: 2021-10-22 09:16:01-07:00
Signed-off-by: meows <b5c6@protonmail.com>
* les: fix test with genesis change
Co-authored-by: Martin Holst Swende <martin@swende.se>
This PR adds a new accessor method to the freezer database. This new view offers a consistent interface, guaranteeing that all individual tables (headers, bodies etc) are all on the same number, and that this number is not changes (added/truncated) while the operation is performing.
* core/state/snapshot: fix BAD BLOCK error when snapshot is generating
* core/state/snapshot: alternative fix for the snapshot generator
* add comments and minor update
Co-authored-by: Martin Holst Swende <martin@swende.se>
This doesn't fix all go-critic warnings, just the most serious ones.
Co-authored-by: Felix Lange <fjl@twurst.com>
Co-authored-by: Martin Holst Swende <martin@swende.se>
This removes some code:
- The clique engine calculated the snapshot twice when verifying headers/blocks.
- The method GetBlockHashesFromHash in Header/Block/Lightchain was only used by tests. It
is now removed from the API.
- The method GetTdByHash internally looked up the number before calling GetTd(hash, num).
In many cases, callers already had the number, and used this method just because it has a
shorter name. I have removed the method to make the API surface smaller.
This change removes misuses of sync.WaitGroup in BlockChain. Before this change,
block insertion modified the WaitGroup counter in order to ensure that Stop would wait
for pending operations to complete. This was racy and could even lead to crashes
if Stop was called at an unfortunate time. The issue is resolved by adding a specialized
'closable' mutex, which prevents chain modifications after stopping while also
synchronizing writers with each other.
Co-authored-by: Felix Lange <fjl@twurst.com>
This resolves a long-standing TODO. The point of copying the address is
to ensure that all data referenced by types.Transaction is independent of the
data passed into the constructor.
Co-authored-by: Felix Lange <fjl@twurst.com>
* core/types: rm extranous check in test
* core/rawdb: add lightweight types for block logs
* core/rawdb,eth: use lightweight accessor for log filtering
* core/rawdb: add bench for decoding into rlpLogs
This change introduces 2 new optional methods; `enter()` and `exit()` for js tracers, and makes `step()` optiona. The two new methods are invoked when entering and exiting a call frame (but not invoked for the outermost scope, which has it's own methods). Currently these are the data fields passed to each of them:
enter: type (opcode), from, to, input, gas, value
exit: output, gasUsed, error
The PR also comes with a re-write of the callTracer. As a backup we keep the previous tracing script under the name `callTracerLegacy`. Behaviour of both tracers are equivalent for the most part, although there are some small differences (improvements), where the new tracer is more correct / has more information.
This change is a rewrite of the freezer code.
When writing ancient chain data to the freezer, the previous version first encoded each
individual item to a temporary buffer, then wrote the buffer. For small item sizes (for
example, in the block hash freezer table), this strategy causes a lot of system calls for
writing tiny chunks of data. It also allocated a lot of temporary []byte buffers.
In the new version, we instead encode multiple items into a re-useable batch buffer, which
is then written to the file all at once. This avoids performing a system call for every
inserted item.
To make the internal batching work, the ancient database API had to be changed. While
integrating this new API in BlockChain.InsertReceiptChain, additional optimizations were
also added there.
Co-authored-by: Felix Lange <fjl@twurst.com>