This commit replaces the deep-copy based state revert mechanism with a
linear complexity journal. This commit also hides several internal
StateDB methods to limit the number of ways in which calling code can
use the journal incorrectly.
As usual consultation and bug fixes to the initial implementation were
provided by @karalabe, @obscuren and @Arachnid. Thank you!
In this commit, core/types's types learn how to encode and decode
themselves as JSON. The encoding is very similar to what the RPC API
uses. The RPC API is missing some output fields (e.g. transaction
signature values) which will be added to the API in a later commit. Some
fields that the API generates are ignored by the decoder methods here.
This CL makes several refactors:
- Define a Tracer interface, implementing the `CaptureState` method
- Add the VM environment as the first argument of
`Tracer.CaptureState`
- Rename existing functionality `StructLogger` an make it an
implementation of `Tracer`
- Delete `StructLogCollector` and make `StructLogger` collect the logs
directly
- Change all callers to use the new `StructLogger` where necessary and
extract logs from that.
- Deletes the apparently obsolete and likely nonfunctional 'TraceCall'
from the eth API.
Callers that only wish accumulated logs can use the `StructLogger`
implementation straightforwardly. Callers that wish to efficiently
capture VM traces and operate on them without excessive copying can now
implement the `Tracer` interface to receive VM state at each step and
do with it as they wish.
This CL also removes the accumulation of logs from the vm.Environment;
this was necessary as part of the refactor, but also simplifies it by
removing a responsibility that doesn't directly belong to the
Environment.
Added chain configuration options and write out during genesis database
insertion. If no "config" was found, nothing is written to the database.
Configurations are written on a per genesis base. This means
that any chain (which is identified by it's genesis hash) can have their
own chain settings.
The EVM was previously initialised and created for every CALL, CALLCODE,
DELEGATECALL and CREATE. This PR changes this behaviour so that the same
EVM can be used through the session and beyond as long as the
Environment sticks around.
* Removed some strange code that didn't apply state reverting properly
* Refactored code setting from vm & state transition to the executioner
* Updated tests
* change gas cost for contract creating txs
* invalidate signature with s value greater than secp256k1 N / 2
* OOG contract creation if not enough gas to store code
* new difficulty adjustment algorithm
* new DELEGATECALL op code
Implemented `runtime.Call` which uses - unlike Execute - the given state
for the execution and the address of the contract you wish to execute.
Unlike `Execute`, `Call` requires a config.
The runtime environment can be used for simple basic execution of
contract code without the requirement of setting up a full stack and
operates fully in memory.
Moved the execution of instructions to the instruction it self. This
will allow for specialised instructions (e.g. segments) to be execution
in the same manner as regular instructions.
* Moved `vm.Transfer` to `core` package and changed execution to call
`env.Transfer` instead of `core.Transfer` directly.
* core/vm: byte code VM moved to jump table instead of switch
* Moved `vm.Transfer` to `core` package and changed execution to call
`env.Transfer` instead of `core.Transfer` directly.
* Byte code VM now shares the same code as the JITVM
* Renamed Context to Contract
* Changed initialiser of state transition & unexported methods
* Removed the Execution object and refactor `Call`, `CallCode` &
`Create` in to their own functions instead of being methods.
* Removed the hard dep on the state for the VM. The VM now
depends on a Database interface returned by the environment. In the
process the core now depends less on the statedb by usage of the env
* Moved `Log` from package `core/state` to package `core/vm`.
Reduced big int allocation by making stack items modifiable. Instead of
adding items such as `common.Big0` to the stack, `new(big.Int)` is
added instead. One must expect that any item that is added to the stack
might change.