Renamed State => StateDB

This commit is contained in:
obscuren 2014-12-04 11:40:20 +01:00
parent 3664cd58e3
commit f298ffdbb8
18 changed files with 73 additions and 73 deletions

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@ -40,7 +40,7 @@ type DebuggerWindow struct {
vm *vm.DebugVm vm *vm.DebugVm
Db *Debugger Db *Debugger
state *state.State state *state.StateDB
} }
func NewDebuggerWindow(lib *UiLib) *DebuggerWindow { func NewDebuggerWindow(lib *UiLib) *DebuggerWindow {

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@ -10,7 +10,7 @@ import (
) )
type VMEnv struct { type VMEnv struct {
state *state.State state *state.StateDB
block *types.Block block *types.Block
transactor []byte transactor []byte
@ -20,7 +20,7 @@ type VMEnv struct {
Gas *big.Int Gas *big.Int
} }
func NewEnv(state *state.State, block *types.Block, transactor []byte, value *big.Int) *VMEnv { func NewEnv(state *state.StateDB, block *types.Block, transactor []byte, value *big.Int) *VMEnv {
return &VMEnv{ return &VMEnv{
state: state, state: state,
block: block, block: block,
@ -37,7 +37,7 @@ func (self *VMEnv) Time() int64 { return self.block.Time }
func (self *VMEnv) Difficulty() *big.Int { return self.block.Difficulty } func (self *VMEnv) Difficulty() *big.Int { return self.block.Difficulty }
func (self *VMEnv) BlockHash() []byte { return self.block.Hash() } func (self *VMEnv) BlockHash() []byte { return self.block.Hash() }
func (self *VMEnv) Value() *big.Int { return self.value } func (self *VMEnv) Value() *big.Int { return self.value }
func (self *VMEnv) State() *state.State { return self.state } func (self *VMEnv) State() *state.StateDB { return self.state }
func (self *VMEnv) GasLimit() *big.Int { return self.block.GasLimit } func (self *VMEnv) GasLimit() *big.Int { return self.block.GasLimit }
func (self *VMEnv) Depth() int { return self.depth } func (self *VMEnv) Depth() int { return self.depth }
func (self *VMEnv) SetDepth(i int) { self.depth = i } func (self *VMEnv) SetDepth(i int) { self.depth = i }

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@ -62,10 +62,10 @@ type BlockManager struct {
// Transiently state. The trans state isn't ever saved, validated and // Transiently state. The trans state isn't ever saved, validated and
// it could be used for setting account nonces without effecting // it could be used for setting account nonces without effecting
// the main states. // the main states.
transState *state.State transState *state.StateDB
// Mining state. The mining state is used purely and solely by the mining // Mining state. The mining state is used purely and solely by the mining
// operation. // operation.
miningState *state.State miningState *state.StateDB
// The last attempted block is mainly used for debugging purposes // The last attempted block is mainly used for debugging purposes
// This does not have to be a valid block and will be set during // This does not have to be a valid block and will be set during
@ -96,19 +96,19 @@ func (self *BlockManager) Stop() {
statelogger.Debugln("Stopping state manager") statelogger.Debugln("Stopping state manager")
} }
func (sm *BlockManager) CurrentState() *state.State { func (sm *BlockManager) CurrentState() *state.StateDB {
return sm.eth.ChainManager().CurrentBlock.State() return sm.eth.ChainManager().CurrentBlock.State()
} }
func (sm *BlockManager) TransState() *state.State { func (sm *BlockManager) TransState() *state.StateDB {
return sm.transState return sm.transState
} }
func (sm *BlockManager) MiningState() *state.State { func (sm *BlockManager) MiningState() *state.StateDB {
return sm.miningState return sm.miningState
} }
func (sm *BlockManager) NewMiningState() *state.State { func (sm *BlockManager) NewMiningState() *state.StateDB {
sm.miningState = sm.eth.ChainManager().CurrentBlock.State().Copy() sm.miningState = sm.eth.ChainManager().CurrentBlock.State().Copy()
return sm.miningState return sm.miningState
@ -118,7 +118,7 @@ func (sm *BlockManager) ChainManager() *ChainManager {
return sm.bc return sm.bc
} }
func (sm *BlockManager) TransitionState(statedb *state.State, parent, block *types.Block) (receipts types.Receipts, err error) { func (sm *BlockManager) TransitionState(statedb *state.StateDB, parent, block *types.Block) (receipts types.Receipts, err error) {
coinbase := statedb.GetOrNewStateObject(block.Coinbase) coinbase := statedb.GetOrNewStateObject(block.Coinbase)
coinbase.SetGasPool(block.CalcGasLimit(parent)) coinbase.SetGasPool(block.CalcGasLimit(parent))
@ -131,7 +131,7 @@ func (sm *BlockManager) TransitionState(statedb *state.State, parent, block *typ
return receipts, nil return receipts, nil
} }
func (self *BlockManager) ProcessTransactions(coinbase *state.StateObject, state *state.State, block, parent *types.Block, txs types.Transactions) (types.Receipts, types.Transactions, types.Transactions, types.Transactions, error) { func (self *BlockManager) ProcessTransactions(coinbase *state.StateObject, state *state.StateDB, block, parent *types.Block, txs types.Transactions) (types.Receipts, types.Transactions, types.Transactions, types.Transactions, error) {
var ( var (
receipts types.Receipts receipts types.Receipts
handled, unhandled types.Transactions handled, unhandled types.Transactions
@ -342,7 +342,7 @@ func (sm *BlockManager) ValidateBlock(block, parent *types.Block) error {
return nil return nil
} }
func (sm *BlockManager) AccumelateRewards(statedb *state.State, block, parent *types.Block) error { func (sm *BlockManager) AccumelateRewards(statedb *state.StateDB, block, parent *types.Block) error {
reward := new(big.Int).Set(BlockReward) reward := new(big.Int).Set(BlockReward)
knownUncles := ethutil.Set(parent.Uncles) knownUncles := ethutil.Set(parent.Uncles)

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@ -31,13 +31,13 @@ type StateTransition struct {
gas, gasPrice *big.Int gas, gasPrice *big.Int
value *big.Int value *big.Int
data []byte data []byte
state *state.State state *state.StateDB
block *types.Block block *types.Block
cb, rec, sen *state.StateObject cb, rec, sen *state.StateObject
} }
func NewStateTransition(coinbase *state.StateObject, tx *types.Transaction, state *state.State, block *types.Block) *StateTransition { func NewStateTransition(coinbase *state.StateObject, tx *types.Transaction, state *state.StateDB, block *types.Block) *StateTransition {
return &StateTransition{coinbase.Address(), tx.Recipient, tx, new(big.Int), new(big.Int).Set(tx.GasPrice), tx.Value, tx.Data, state, block, coinbase, nil, nil} return &StateTransition{coinbase.Address(), tx.Recipient, tx, new(big.Int), new(big.Int).Set(tx.GasPrice), tx.Value, tx.Data, state, block, coinbase, nil, nil}
} }
@ -188,7 +188,7 @@ func (self *StateTransition) TransitionState() (err error) {
} }
// Converts an transaction in to a state object // Converts an transaction in to a state object
func MakeContract(tx *types.Transaction, state *state.State) *state.StateObject { func MakeContract(tx *types.Transaction, state *state.StateDB) *state.StateObject {
addr := tx.CreationAddress(state) addr := tx.CreationAddress(state)
contract := state.GetOrNewStateObject(addr) contract := state.GetOrNewStateObject(addr)

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@ -186,7 +186,7 @@ func (pool *TxPool) CurrentTransactions() []*types.Transaction {
return txList return txList
} }
func (pool *TxPool) RemoveInvalid(state *state.State) { func (pool *TxPool) RemoveInvalid(state *state.StateDB) {
pool.mutex.Lock() pool.mutex.Lock()
defer pool.mutex.Unlock() defer pool.mutex.Unlock()

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@ -77,7 +77,7 @@ type Block struct {
Coinbase []byte Coinbase []byte
// Block Trie state // Block Trie state
//state *ethutil.Trie //state *ethutil.Trie
state *state.State state *state.StateDB
// Difficulty for the current block // Difficulty for the current block
Difficulty *big.Int Difficulty *big.Int
// Creation time // Creation time
@ -151,7 +151,7 @@ func (block *Block) HashNoNonce() []byte {
return crypto.Sha3(ethutil.Encode(block.miningHeader())) return crypto.Sha3(ethutil.Encode(block.miningHeader()))
} }
func (block *Block) State() *state.State { func (block *Block) State() *state.StateDB {
return block.state return block.state
} }

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@ -77,7 +77,7 @@ func (tx *Transaction) IsContract() bool {
return tx.CreatesContract() return tx.CreatesContract()
} }
func (tx *Transaction) CreationAddress(state *state.State) []byte { func (tx *Transaction) CreationAddress(state *state.StateDB) []byte {
// Generate a new address // Generate a new address
return crypto.Sha3(ethutil.NewValue([]interface{}{tx.Sender(), tx.Nonce}).Encode())[12:] return crypto.Sha3(ethutil.NewValue([]interface{}{tx.Sender(), tx.Nonce}).Encode())[12:]
} }

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@ -9,13 +9,13 @@ import (
) )
type VMEnv struct { type VMEnv struct {
state *state.State state *state.StateDB
block *types.Block block *types.Block
tx *types.Transaction tx *types.Transaction
depth int depth int
} }
func NewEnv(state *state.State, tx *types.Transaction, block *types.Block) *VMEnv { func NewEnv(state *state.StateDB, tx *types.Transaction, block *types.Block) *VMEnv {
return &VMEnv{ return &VMEnv{
state: state, state: state,
block: block, block: block,
@ -31,7 +31,7 @@ func (self *VMEnv) Time() int64 { return self.block.Time }
func (self *VMEnv) Difficulty() *big.Int { return self.block.Difficulty } func (self *VMEnv) Difficulty() *big.Int { return self.block.Difficulty }
func (self *VMEnv) BlockHash() []byte { return self.block.Hash() } func (self *VMEnv) BlockHash() []byte { return self.block.Hash() }
func (self *VMEnv) Value() *big.Int { return self.tx.Value } func (self *VMEnv) Value() *big.Int { return self.tx.Value }
func (self *VMEnv) State() *state.State { return self.state } func (self *VMEnv) State() *state.StateDB { return self.state }
func (self *VMEnv) GasLimit() *big.Int { return self.block.GasLimit } func (self *VMEnv) GasLimit() *big.Int { return self.block.GasLimit }
func (self *VMEnv) Depth() int { return self.depth } func (self *VMEnv) Depth() int { return self.depth }
func (self *VMEnv) SetDepth(i int) { self.depth = i } func (self *VMEnv) SetDepth(i int) { self.depth = i }

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@ -128,7 +128,7 @@ func (self *JSRE) initStdFuncs() {
*/ */
func (self *JSRE) dump(call otto.FunctionCall) otto.Value { func (self *JSRE) dump(call otto.FunctionCall) otto.Value {
var state *state.State var state *state.StateDB
if len(call.ArgumentList) > 0 { if len(call.ArgumentList) > 0 {
var block *types.Block var block *types.Block

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@ -20,7 +20,7 @@ type World struct {
Accounts map[string]Account `json:"accounts"` Accounts map[string]Account `json:"accounts"`
} }
func (self *State) Dump() []byte { func (self *StateDB) Dump() []byte {
world := World{ world := World{
Root: ethutil.Bytes2Hex(self.Trie.GetRoot()), Root: ethutil.Bytes2Hex(self.Trie.GetRoot()),
Accounts: make(map[string]Account), Accounts: make(map[string]Account),

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@ -10,12 +10,12 @@ import (
var statelogger = logger.NewLogger("STATE") var statelogger = logger.NewLogger("STATE")
// States within the ethereum protocol are used to store anything // StateDBs within the ethereum protocol are used to store anything
// within the merkle trie. States take care of caching and storing // within the merkle trie. StateDBs take care of caching and storing
// nested states. It's the general query interface to retrieve: // nested states. It's the general query interface to retrieve:
// * Contracts // * Contracts
// * Accounts // * Accounts
type State struct { type StateDB struct {
// The trie for this structure // The trie for this structure
Trie *trie.Trie Trie *trie.Trie
@ -29,24 +29,24 @@ type State struct {
} }
// Create a new state from a given trie // Create a new state from a given trie
func New(trie *trie.Trie) *State { func New(trie *trie.Trie) *StateDB {
return &State{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest(), refund: make(map[string][]refund)} return &StateDB{Trie: trie, stateObjects: make(map[string]*StateObject), manifest: NewManifest(), refund: make(map[string][]refund)}
} }
func (self *State) EmptyLogs() { func (self *StateDB) EmptyLogs() {
self.logs = nil self.logs = nil
} }
func (self *State) AddLog(log *Log) { func (self *StateDB) AddLog(log *Log) {
self.logs = append(self.logs, log) self.logs = append(self.logs, log)
} }
func (self *State) Logs() Logs { func (self *StateDB) Logs() Logs {
return self.logs return self.logs
} }
// Retrieve the balance from the given address or 0 if object not found // Retrieve the balance from the given address or 0 if object not found
func (self *State) GetBalance(addr []byte) *big.Int { func (self *StateDB) GetBalance(addr []byte) *big.Int {
stateObject := self.GetStateObject(addr) stateObject := self.GetStateObject(addr)
if stateObject != nil { if stateObject != nil {
return stateObject.balance return stateObject.balance
@ -59,18 +59,18 @@ type refund struct {
gas, price *big.Int gas, price *big.Int
} }
func (self *State) Refund(addr []byte, gas, price *big.Int) { func (self *StateDB) Refund(addr []byte, gas, price *big.Int) {
self.refund[string(addr)] = append(self.refund[string(addr)], refund{gas, price}) self.refund[string(addr)] = append(self.refund[string(addr)], refund{gas, price})
} }
func (self *State) AddBalance(addr []byte, amount *big.Int) { func (self *StateDB) AddBalance(addr []byte, amount *big.Int) {
stateObject := self.GetStateObject(addr) stateObject := self.GetStateObject(addr)
if stateObject != nil { if stateObject != nil {
stateObject.AddBalance(amount) stateObject.AddBalance(amount)
} }
} }
func (self *State) GetNonce(addr []byte) uint64 { func (self *StateDB) GetNonce(addr []byte) uint64 {
stateObject := self.GetStateObject(addr) stateObject := self.GetStateObject(addr)
if stateObject != nil { if stateObject != nil {
return stateObject.Nonce return stateObject.Nonce
@ -79,14 +79,14 @@ func (self *State) GetNonce(addr []byte) uint64 {
return 0 return 0
} }
func (self *State) SetNonce(addr []byte, nonce uint64) { func (self *StateDB) SetNonce(addr []byte, nonce uint64) {
stateObject := self.GetStateObject(addr) stateObject := self.GetStateObject(addr)
if stateObject != nil { if stateObject != nil {
stateObject.Nonce = nonce stateObject.Nonce = nonce
} }
} }
func (self *State) GetCode(addr []byte) []byte { func (self *StateDB) GetCode(addr []byte) []byte {
stateObject := self.GetStateObject(addr) stateObject := self.GetStateObject(addr)
if stateObject != nil { if stateObject != nil {
return stateObject.Code return stateObject.Code
@ -95,7 +95,7 @@ func (self *State) GetCode(addr []byte) []byte {
return nil return nil
} }
func (self *State) GetState(a, b []byte) []byte { func (self *StateDB) GetState(a, b []byte) []byte {
stateObject := self.GetStateObject(a) stateObject := self.GetStateObject(a)
if stateObject != nil { if stateObject != nil {
return stateObject.GetState(b).Bytes() return stateObject.GetState(b).Bytes()
@ -104,14 +104,14 @@ func (self *State) GetState(a, b []byte) []byte {
return nil return nil
} }
func (self *State) SetState(addr, key []byte, value interface{}) { func (self *StateDB) SetState(addr, key []byte, value interface{}) {
stateObject := self.GetStateObject(addr) stateObject := self.GetStateObject(addr)
if stateObject != nil { if stateObject != nil {
stateObject.SetState(key, ethutil.NewValue(value)) stateObject.SetState(key, ethutil.NewValue(value))
} }
} }
func (self *State) Delete(addr []byte) bool { func (self *StateDB) Delete(addr []byte) bool {
stateObject := self.GetStateObject(addr) stateObject := self.GetStateObject(addr)
if stateObject != nil { if stateObject != nil {
stateObject.MarkForDeletion() stateObject.MarkForDeletion()
@ -127,7 +127,7 @@ func (self *State) Delete(addr []byte) bool {
// //
// Update the given state object and apply it to state trie // Update the given state object and apply it to state trie
func (self *State) UpdateStateObject(stateObject *StateObject) { func (self *StateDB) UpdateStateObject(stateObject *StateObject) {
addr := stateObject.Address() addr := stateObject.Address()
if len(stateObject.CodeHash()) > 0 { if len(stateObject.CodeHash()) > 0 {
@ -138,14 +138,14 @@ func (self *State) UpdateStateObject(stateObject *StateObject) {
} }
// Delete the given state object and delete it from the state trie // Delete the given state object and delete it from the state trie
func (self *State) DeleteStateObject(stateObject *StateObject) { func (self *StateDB) DeleteStateObject(stateObject *StateObject) {
self.Trie.Delete(string(stateObject.Address())) self.Trie.Delete(string(stateObject.Address()))
delete(self.stateObjects, string(stateObject.Address())) delete(self.stateObjects, string(stateObject.Address()))
} }
// Retrieve a state object given my the address. Nil if not found // Retrieve a state object given my the address. Nil if not found
func (self *State) GetStateObject(addr []byte) *StateObject { func (self *StateDB) GetStateObject(addr []byte) *StateObject {
addr = ethutil.Address(addr) addr = ethutil.Address(addr)
stateObject := self.stateObjects[string(addr)] stateObject := self.stateObjects[string(addr)]
@ -164,12 +164,12 @@ func (self *State) GetStateObject(addr []byte) *StateObject {
return stateObject return stateObject
} }
func (self *State) SetStateObject(object *StateObject) { func (self *StateDB) SetStateObject(object *StateObject) {
self.stateObjects[string(object.address)] = object self.stateObjects[string(object.address)] = object
} }
// Retrieve a state object or create a new state object if nil // Retrieve a state object or create a new state object if nil
func (self *State) GetOrNewStateObject(addr []byte) *StateObject { func (self *StateDB) GetOrNewStateObject(addr []byte) *StateObject {
stateObject := self.GetStateObject(addr) stateObject := self.GetStateObject(addr)
if stateObject == nil { if stateObject == nil {
stateObject = self.NewStateObject(addr) stateObject = self.NewStateObject(addr)
@ -179,7 +179,7 @@ func (self *State) GetOrNewStateObject(addr []byte) *StateObject {
} }
// Create a state object whether it exist in the trie or not // Create a state object whether it exist in the trie or not
func (self *State) NewStateObject(addr []byte) *StateObject { func (self *StateDB) NewStateObject(addr []byte) *StateObject {
addr = ethutil.Address(addr) addr = ethutil.Address(addr)
statelogger.Debugf("(+) %x\n", addr) statelogger.Debugf("(+) %x\n", addr)
@ -191,7 +191,7 @@ func (self *State) NewStateObject(addr []byte) *StateObject {
} }
// Deprecated // Deprecated
func (self *State) GetAccount(addr []byte) *StateObject { func (self *StateDB) GetAccount(addr []byte) *StateObject {
return self.GetOrNewStateObject(addr) return self.GetOrNewStateObject(addr)
} }
@ -199,11 +199,11 @@ func (self *State) GetAccount(addr []byte) *StateObject {
// Setting, copying of the state methods // Setting, copying of the state methods
// //
func (s *State) Cmp(other *State) bool { func (s *StateDB) Cmp(other *StateDB) bool {
return s.Trie.Cmp(other.Trie) return s.Trie.Cmp(other.Trie)
} }
func (self *State) Copy() *State { func (self *StateDB) Copy() *StateDB {
if self.Trie != nil { if self.Trie != nil {
state := New(self.Trie.Copy()) state := New(self.Trie.Copy())
for k, stateObject := range self.stateObjects { for k, stateObject := range self.stateObjects {
@ -224,7 +224,7 @@ func (self *State) Copy() *State {
return nil return nil
} }
func (self *State) Set(state *State) { func (self *StateDB) Set(state *StateDB) {
if state == nil { if state == nil {
panic("Tried setting 'state' to nil through 'Set'") panic("Tried setting 'state' to nil through 'Set'")
} }
@ -235,12 +235,12 @@ func (self *State) Set(state *State) {
self.logs = state.logs self.logs = state.logs
} }
func (s *State) Root() []byte { func (s *StateDB) Root() []byte {
return s.Trie.GetRoot() return s.Trie.GetRoot()
} }
// Resets the trie and all siblings // Resets the trie and all siblings
func (s *State) Reset() { func (s *StateDB) Reset() {
s.Trie.Undo() s.Trie.Undo()
// Reset all nested states // Reset all nested states
@ -256,7 +256,7 @@ func (s *State) Reset() {
} }
// Syncs the trie and all siblings // Syncs the trie and all siblings
func (s *State) Sync() { func (s *StateDB) Sync() {
// Sync all nested states // Sync all nested states
for _, stateObject := range s.stateObjects { for _, stateObject := range s.stateObjects {
if stateObject.State == nil { if stateObject.State == nil {
@ -271,12 +271,12 @@ func (s *State) Sync() {
s.Empty() s.Empty()
} }
func (self *State) Empty() { func (self *StateDB) Empty() {
self.stateObjects = make(map[string]*StateObject) self.stateObjects = make(map[string]*StateObject)
self.refund = make(map[string][]refund) self.refund = make(map[string][]refund)
} }
func (self *State) Update(gasUsed *big.Int) { func (self *StateDB) Update(gasUsed *big.Int) {
var deleted bool var deleted bool
// Refund any gas that's left // Refund any gas that's left
@ -313,12 +313,12 @@ func (self *State) Update(gasUsed *big.Int) {
} }
} }
func (self *State) Manifest() *Manifest { func (self *StateDB) Manifest() *Manifest {
return self.manifest return self.manifest
} }
// Debug stuff // Debug stuff
func (self *State) CreateOutputForDiff() { func (self *StateDB) CreateOutputForDiff() {
for _, stateObject := range self.stateObjects { for _, stateObject := range self.stateObjects {
stateObject.CreateOutputForDiff() stateObject.CreateOutputForDiff()
} }

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@ -35,7 +35,7 @@ type StateObject struct {
codeHash []byte codeHash []byte
Nonce uint64 Nonce uint64
// Contract related attributes // Contract related attributes
State *State State *StateDB
Code Code Code Code
InitCode Code InitCode Code

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@ -12,7 +12,7 @@ import (
type Env struct { type Env struct {
depth int depth int
state *state.State state *state.StateDB
skipTransfer bool skipTransfer bool
Gas *big.Int Gas *big.Int
@ -28,13 +28,13 @@ type Env struct {
logs state.Logs logs state.Logs
} }
func NewEnv(state *state.State) *Env { func NewEnv(state *state.StateDB) *Env {
return &Env{ return &Env{
state: state, state: state,
} }
} }
func NewEnvFromMap(state *state.State, envValues map[string]string, exeValues map[string]string) *Env { func NewEnvFromMap(state *state.StateDB, envValues map[string]string, exeValues map[string]string) *Env {
env := NewEnv(state) env := NewEnv(state)
env.origin = ethutil.Hex2Bytes(exeValues["caller"]) env.origin = ethutil.Hex2Bytes(exeValues["caller"])
@ -55,7 +55,7 @@ func (self *Env) Coinbase() []byte { return self.coinbase }
func (self *Env) Time() int64 { return self.time } func (self *Env) Time() int64 { return self.time }
func (self *Env) Difficulty() *big.Int { return self.difficulty } func (self *Env) Difficulty() *big.Int { return self.difficulty }
func (self *Env) BlockHash() []byte { return nil } func (self *Env) BlockHash() []byte { return nil }
func (self *Env) State() *state.State { return self.state } func (self *Env) State() *state.StateDB { return self.state }
func (self *Env) GasLimit() *big.Int { return self.gasLimit } func (self *Env) GasLimit() *big.Int { return self.gasLimit }
func (self *Env) AddLog(log *state.Log) { func (self *Env) AddLog(log *state.Log) {
self.logs = append(self.logs, log) self.logs = append(self.logs, log)
@ -91,7 +91,7 @@ func (self *Env) Create(caller vm.ClosureRef, addr, data []byte, gas, price, val
return exe.Create(caller) return exe.Create(caller)
} }
func RunVm(state *state.State, env, exec map[string]string) ([]byte, state.Logs, *big.Int, error) { func RunVm(state *state.StateDB, env, exec map[string]string) ([]byte, state.Logs, *big.Int, error) {
var ( var (
to = FromHex(exec["address"]) to = FromHex(exec["address"])
from = FromHex(exec["caller"]) from = FromHex(exec["caller"])
@ -110,7 +110,7 @@ func RunVm(state *state.State, env, exec map[string]string) ([]byte, state.Logs,
return ret, vmenv.logs, vmenv.Gas, err return ret, vmenv.logs, vmenv.Gas, err
} }
func RunState(state *state.State, env, tx map[string]string) ([]byte, state.Logs, *big.Int, error) { func RunState(state *state.StateDB, env, tx map[string]string) ([]byte, state.Logs, *big.Int, error) {
var ( var (
keyPair, _ = crypto.NewKeyPairFromSec([]byte(ethutil.Hex2Bytes(tx["secretKey"]))) keyPair, _ = crypto.NewKeyPairFromSec([]byte(ethutil.Hex2Bytes(tx["secretKey"])))
to = FromHex(tx["to"]) to = FromHex(tx["to"])

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@ -9,7 +9,7 @@ import (
) )
type Environment interface { type Environment interface {
State() *state.State State() *state.StateDB
Origin() []byte Origin() []byte
BlockNumber() *big.Int BlockNumber() *big.Int

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@ -95,7 +95,7 @@ type JSTransaction struct {
Confirmations int `json:"confirmations"` Confirmations int `json:"confirmations"`
} }
func NewJSTx(tx *types.Transaction, state *state.State) *JSTransaction { func NewJSTx(tx *types.Transaction, state *state.StateDB) *JSTransaction {
hash := ethutil.Bytes2Hex(tx.Hash()) hash := ethutil.Bytes2Hex(tx.Hash())
receiver := ethutil.Bytes2Hex(tx.Recipient) receiver := ethutil.Bytes2Hex(tx.Recipient)
if receiver == "0000000000000000000000000000000000000000" { if receiver == "0000000000000000000000000000000000000000" {

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@ -16,7 +16,7 @@ import (
var pipelogger = logger.NewLogger("XETH") var pipelogger = logger.NewLogger("XETH")
type VmVars struct { type VmVars struct {
State *state.State State *state.StateDB
} }
type XEth struct { type XEth struct {

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@ -10,7 +10,7 @@ import (
) )
type VMEnv struct { type VMEnv struct {
state *state.State state *state.StateDB
block *types.Block block *types.Block
value *big.Int value *big.Int
sender []byte sender []byte
@ -18,7 +18,7 @@ type VMEnv struct {
depth int depth int
} }
func NewEnv(state *state.State, block *types.Block, value *big.Int, sender []byte) *VMEnv { func NewEnv(state *state.StateDB, block *types.Block, value *big.Int, sender []byte) *VMEnv {
return &VMEnv{ return &VMEnv{
state: state, state: state,
block: block, block: block,
@ -35,7 +35,7 @@ func (self *VMEnv) Time() int64 { return self.block.Time }
func (self *VMEnv) Difficulty() *big.Int { return self.block.Difficulty } func (self *VMEnv) Difficulty() *big.Int { return self.block.Difficulty }
func (self *VMEnv) BlockHash() []byte { return self.block.Hash() } func (self *VMEnv) BlockHash() []byte { return self.block.Hash() }
func (self *VMEnv) Value() *big.Int { return self.value } func (self *VMEnv) Value() *big.Int { return self.value }
func (self *VMEnv) State() *state.State { return self.state } func (self *VMEnv) State() *state.StateDB { return self.state }
func (self *VMEnv) GasLimit() *big.Int { return self.block.GasLimit } func (self *VMEnv) GasLimit() *big.Int { return self.block.GasLimit }
func (self *VMEnv) Depth() int { return self.depth } func (self *VMEnv) Depth() int { return self.depth }
func (self *VMEnv) SetDepth(i int) { self.depth = i } func (self *VMEnv) SetDepth(i int) { self.depth = i }

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@ -22,7 +22,7 @@ func (self *XEth) World() *World {
return self.world return self.world
} }
func (self *World) State() *state.State { func (self *World) State() *state.StateDB {
return self.pipe.blockManager.CurrentState() return self.pipe.blockManager.CurrentState()
} }