forked from cerc-io/plugeth
p2p/simulation: Test snapshot correctness and minimal benchmark (#18287)
* p2p/simulation: WIP minimal snapshot test * p2p/simulation: Add snapshot create, load and verify to snapshot test * build: add test tag for tests * p2p/simulations, build: Revert travis change, build test sym always * p2p/simulations: Add comments, timeout check on additional events * p2p/simulation: Add benchmark template for minimal peer protocol init * p2p/simulations: Remove unused code * p2p/simulation: Correct timer reset * p2p/simulations: Put snapshot check events in buffer and call blocking * p2p/simulations: TestSnapshot fail if Load function returns early * p2p/simulations: TestSnapshot wait for all connections before returning * p2p/simulation: Revert to before wait for snap load (5e75594) * p2p/simulations: add "conns after load" subtest to TestSnapshot and nudge
This commit is contained in:
parent
27ce4eb78b
commit
e1edfe0689
@ -18,14 +18,266 @@ package simulations
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import (
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import (
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"context"
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"context"
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"encoding/json"
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"fmt"
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"fmt"
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"strconv"
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"strings"
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"testing"
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"testing"
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"time"
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"time"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/node"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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)
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)
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// Tests that a created snapshot with a minimal service only contains the expected connections
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// and that a network when loaded with this snapshot only contains those same connections
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func TestSnapshot(t *testing.T) {
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// PART I
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// create snapshot from ring network
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// this is a minimal service, whose protocol will take exactly one message OR close of connection before quitting
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adapter := adapters.NewSimAdapter(adapters.Services{
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"noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
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return NewNoopService(nil), nil
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},
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})
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// create network
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network := NewNetwork(adapter, &NetworkConfig{
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DefaultService: "noopwoop",
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})
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// \todo consider making a member of network, set to true threadsafe when shutdown
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runningOne := true
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defer func() {
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if runningOne {
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network.Shutdown()
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}
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}()
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// create and start nodes
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nodeCount := 20
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ids := make([]enode.ID, nodeCount)
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for i := 0; i < nodeCount; i++ {
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conf := adapters.RandomNodeConfig()
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node, err := network.NewNodeWithConfig(conf)
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if err != nil {
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t.Fatalf("error creating node: %s", err)
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}
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if err := network.Start(node.ID()); err != nil {
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t.Fatalf("error starting node: %s", err)
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}
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ids[i] = node.ID()
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}
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// subscribe to peer events
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evC := make(chan *Event)
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sub := network.Events().Subscribe(evC)
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defer sub.Unsubscribe()
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// connect nodes in a ring
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// spawn separate thread to avoid deadlock in the event listeners
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go func() {
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for i, id := range ids {
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peerID := ids[(i+1)%len(ids)]
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if err := network.Connect(id, peerID); err != nil {
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t.Fatal(err)
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}
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}
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}()
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// collect connection events up to expected number
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ctx, cancel := context.WithTimeout(context.TODO(), time.Second)
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defer cancel()
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checkIds := make(map[enode.ID][]enode.ID)
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connEventCount := nodeCount
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OUTER:
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for {
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select {
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case <-ctx.Done():
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t.Fatal(ctx.Err())
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case ev := <-evC:
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if ev.Type == EventTypeConn && !ev.Control {
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// fail on any disconnect
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if !ev.Conn.Up {
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t.Fatalf("unexpected disconnect: %v -> %v", ev.Conn.One, ev.Conn.Other)
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}
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checkIds[ev.Conn.One] = append(checkIds[ev.Conn.One], ev.Conn.Other)
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checkIds[ev.Conn.Other] = append(checkIds[ev.Conn.Other], ev.Conn.One)
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connEventCount--
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log.Debug("ev", "count", connEventCount)
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if connEventCount == 0 {
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break OUTER
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}
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}
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}
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}
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// create snapshot of current network
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snap, err := network.Snapshot()
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if err != nil {
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t.Fatal(err)
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}
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j, err := json.Marshal(snap)
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if err != nil {
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t.Fatal(err)
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}
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log.Debug("snapshot taken", "nodes", len(snap.Nodes), "conns", len(snap.Conns), "json", string(j))
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// verify that the snap element numbers check out
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if len(checkIds) != len(snap.Conns) || len(checkIds) != len(snap.Nodes) {
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t.Fatalf("snapshot wrong node,conn counts %d,%d != %d", len(snap.Nodes), len(snap.Conns), len(checkIds))
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}
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// shut down sim network
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runningOne = false
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sub.Unsubscribe()
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network.Shutdown()
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// check that we have all the expected connections in the snapshot
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for nodid, nodConns := range checkIds {
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for _, nodConn := range nodConns {
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var match bool
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for _, snapConn := range snap.Conns {
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if snapConn.One == nodid && snapConn.Other == nodConn {
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match = true
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break
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} else if snapConn.Other == nodid && snapConn.One == nodConn {
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match = true
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break
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}
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}
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if !match {
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t.Fatalf("snapshot missing conn %v -> %v", nodid, nodConn)
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}
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}
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}
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log.Info("snapshot checked")
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// PART II
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// load snapshot and verify that exactly same connections are formed
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adapter = adapters.NewSimAdapter(adapters.Services{
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"noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
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return NewNoopService(nil), nil
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},
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})
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network = NewNetwork(adapter, &NetworkConfig{
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DefaultService: "noopwoop",
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})
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defer func() {
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network.Shutdown()
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}()
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// subscribe to peer events
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// every node up and conn up event will generate one additional control event
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// therefore multiply the count by two
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evC = make(chan *Event, (len(snap.Conns)*2)+(len(snap.Nodes)*2))
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sub = network.Events().Subscribe(evC)
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defer sub.Unsubscribe()
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// load the snapshot
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// spawn separate thread to avoid deadlock in the event listeners
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err = network.Load(snap)
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if err != nil {
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t.Fatal(err)
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}
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// collect connection events up to expected number
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ctx, cancel = context.WithTimeout(context.TODO(), time.Second*3)
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defer cancel()
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connEventCount = nodeCount
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OUTER_TWO:
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for {
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select {
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case <-ctx.Done():
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t.Fatal(ctx.Err())
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case ev := <-evC:
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if ev.Type == EventTypeConn && !ev.Control {
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// fail on any disconnect
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if !ev.Conn.Up {
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t.Fatalf("unexpected disconnect: %v -> %v", ev.Conn.One, ev.Conn.Other)
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}
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log.Debug("conn", "on", ev.Conn.One, "other", ev.Conn.Other)
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checkIds[ev.Conn.One] = append(checkIds[ev.Conn.One], ev.Conn.Other)
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checkIds[ev.Conn.Other] = append(checkIds[ev.Conn.Other], ev.Conn.One)
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connEventCount--
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log.Debug("ev", "count", connEventCount)
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if connEventCount == 0 {
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break OUTER_TWO
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}
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}
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}
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}
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// check that we have all expected connections in the network
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for _, snapConn := range snap.Conns {
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var match bool
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for nodid, nodConns := range checkIds {
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for _, nodConn := range nodConns {
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if snapConn.One == nodid && snapConn.Other == nodConn {
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match = true
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break
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} else if snapConn.Other == nodid && snapConn.One == nodConn {
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match = true
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break
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}
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}
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}
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if !match {
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t.Fatalf("network missing conn %v -> %v", snapConn.One, snapConn.Other)
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}
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}
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// verify that network didn't generate any other additional connection events after the ones we have collected within a reasonable period of time
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ctx, cancel = context.WithTimeout(context.TODO(), time.Second)
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defer cancel()
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select {
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case <-ctx.Done():
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case ev := <-evC:
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if ev.Type == EventTypeConn {
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t.Fatalf("Superfluous conn found %v -> %v", ev.Conn.One, ev.Conn.Other)
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}
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}
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// This test validates if all connections from the snapshot
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// are created in the network.
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t.Run("conns after load", func(t *testing.T) {
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// Create new network.
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n := NewNetwork(
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adapters.NewSimAdapter(adapters.Services{
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"noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
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return NewNoopService(nil), nil
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},
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}),
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&NetworkConfig{
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DefaultService: "noopwoop",
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},
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)
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defer n.Shutdown()
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// Load the same snapshot.
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err := n.Load(snap)
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if err != nil {
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t.Fatal(err)
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}
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// Check every connection from the snapshot
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// if it is in the network, too.
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for _, c := range snap.Conns {
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if n.GetConn(c.One, c.Other) == nil {
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t.Errorf("missing connection: %s -> %s", c.One, c.Other)
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}
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}
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})
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}
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// TestNetworkSimulation creates a multi-node simulation network with each node
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// TestNetworkSimulation creates a multi-node simulation network with each node
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// connected in a ring topology, checks that all nodes successfully handshake
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// connected in a ring topology, checks that all nodes successfully handshake
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// with each other and that a snapshot fully represents the desired topology
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// with each other and that a snapshot fully represents the desired topology
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@ -158,3 +410,78 @@ func triggerChecks(ctx context.Context, ids []enode.ID, trigger chan enode.ID, i
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}
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}
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}
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}
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}
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}
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// \todo: refactor to implement shapshots
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// and connect configuration methods once these are moved from
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// swarm/network/simulations/connect.go
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func BenchmarkMinimalService(b *testing.B) {
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b.Run("ring/32", benchmarkMinimalServiceTmp)
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}
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func benchmarkMinimalServiceTmp(b *testing.B) {
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// stop timer to discard setup time pollution
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args := strings.Split(b.Name(), "/")
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nodeCount, err := strconv.ParseInt(args[2], 10, 16)
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if err != nil {
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b.Fatal(err)
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}
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for i := 0; i < b.N; i++ {
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// this is a minimal service, whose protocol will close a channel upon run of protocol
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// making it possible to bench the time it takes for the service to start and protocol actually to be run
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protoCMap := make(map[enode.ID]map[enode.ID]chan struct{})
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adapter := adapters.NewSimAdapter(adapters.Services{
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"noopwoop": func(ctx *adapters.ServiceContext) (node.Service, error) {
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protoCMap[ctx.Config.ID] = make(map[enode.ID]chan struct{})
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svc := NewNoopService(protoCMap[ctx.Config.ID])
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return svc, nil
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},
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})
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// create network
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network := NewNetwork(adapter, &NetworkConfig{
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DefaultService: "noopwoop",
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})
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defer network.Shutdown()
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// create and start nodes
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ids := make([]enode.ID, nodeCount)
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for i := 0; i < int(nodeCount); i++ {
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conf := adapters.RandomNodeConfig()
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node, err := network.NewNodeWithConfig(conf)
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if err != nil {
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b.Fatalf("error creating node: %s", err)
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}
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if err := network.Start(node.ID()); err != nil {
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b.Fatalf("error starting node: %s", err)
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}
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ids[i] = node.ID()
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}
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// ready, set, go
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b.ResetTimer()
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// connect nodes in a ring
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for i, id := range ids {
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peerID := ids[(i+1)%len(ids)]
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if err := network.Connect(id, peerID); err != nil {
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b.Fatal(err)
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}
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}
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// wait for all protocols to signal to close down
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ctx, cancel := context.WithTimeout(context.TODO(), time.Second)
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defer cancel()
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for nodid, peers := range protoCMap {
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for peerid, peerC := range peers {
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log.Debug("getting ", "node", nodid, "peer", peerid)
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select {
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case <-ctx.Done():
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b.Fatal(ctx.Err())
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case <-peerC:
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}
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}
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}
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}
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}
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@ -26,9 +26,8 @@ import (
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/log"
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"github.com/ethereum/go-ethereum/node"
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"github.com/ethereum/go-ethereum/node"
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"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/simulations"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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"github.com/ethereum/go-ethereum/p2p/simulations/adapters"
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"github.com/ethereum/go-ethereum/rpc"
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colorable "github.com/mattn/go-colorable"
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colorable "github.com/mattn/go-colorable"
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)
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)
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@ -182,39 +181,23 @@ func noopServiceFunc(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, f
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return newNoopService(), nil, nil
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return newNoopService(), nil, nil
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}
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}
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// noopService is the service that does not do anything
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// but implements node.Service interface.
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type noopService struct{}
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|
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|
|
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func newNoopService() node.Service {
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func newNoopService() node.Service {
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return &noopService{}
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return &noopService{}
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}
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}
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func (t *noopService) Protocols() []p2p.Protocol {
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// a helper function for most basic Noop service
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return []p2p.Protocol{}
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// of a different type then NoopService to test
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}
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|
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|
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func (t *noopService) APIs() []rpc.API {
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|
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return []rpc.API{}
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|
||||||
}
|
|
||||||
|
|
||||||
func (t *noopService) Start(server *p2p.Server) error {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (t *noopService) Stop() error {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// a helper function for most basic noop service
|
|
||||||
// of a different type then noopService to test
|
|
||||||
// multiple services on one node.
|
// multiple services on one node.
|
||||||
func noopService2Func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) {
|
func noopService2Func(ctx *adapters.ServiceContext, b *sync.Map) (node.Service, func(), error) {
|
||||||
return new(noopService2), nil, nil
|
return new(noopService2), nil, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// noopService2 is the service that does not do anything
|
// NoopService2 is the service that does not do anything
|
||||||
// but implements node.Service interface.
|
// but implements node.Service interface.
|
||||||
type noopService2 struct {
|
type noopService2 struct {
|
||||||
noopService
|
simulations.NoopService
|
||||||
|
}
|
||||||
|
|
||||||
|
type noopService struct {
|
||||||
|
simulations.NoopService
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user