forked from cerc-io/plugeth
Check source directroy for assets as last resort
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parent
e235b57234
commit
d90b71bc55
@ -15,11 +15,13 @@ import (
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func DefaultAssetPath() string {
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func DefaultAssetPath() string {
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var assetPath string
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var assetPath string
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pwd, _ := os.Getwd()
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srcdir := path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist")
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// If the current working directory is the go-ethereum dir
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// If the current working directory is the go-ethereum dir
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// assume a debug build and use the source directory as
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// assume a debug build and use the source directory as
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// asset directory.
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// asset directory.
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pwd, _ := os.Getwd()
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if pwd == srcdir {
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if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") {
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assetPath = path.Join(pwd, "assets")
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assetPath = path.Join(pwd, "assets")
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} else {
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} else {
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switch runtime.GOOS {
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switch runtime.GOOS {
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@ -34,6 +36,12 @@ func DefaultAssetPath() string {
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default:
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default:
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assetPath = "."
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assetPath = "."
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}
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}
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// Check if the assetPath exists. If not, try the source directory
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// This happens when binary is run from outside cmd/mist directory
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if _, err := os.Stat(assetPath); os.IsNotExist(err) {
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assetPath = path.Join(srcdir, "assets")
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}
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}
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}
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return assetPath
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return assetPath
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}
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}
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