forked from cerc-io/plugeth
consensus/ethash: implement Metropolis EIP 100
This commit is contained in:
parent
a0aa071ca6
commit
c4d28aee9b
@ -289,6 +289,8 @@ func (ethash *Ethash) verifyHeader(chain consensus.ChainReader, header, parent *
|
||||
func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Header) *big.Int {
|
||||
next := new(big.Int).Add(parent.Number, common.Big1)
|
||||
switch {
|
||||
case config.IsMetropolis(next):
|
||||
return calcDifficultyMetropolis(time, parent)
|
||||
case config.IsHomestead(next):
|
||||
return calcDifficultyHomestead(time, parent)
|
||||
default:
|
||||
@ -299,10 +301,56 @@ func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Heade
|
||||
// Some weird constants to avoid constant memory allocs for them.
|
||||
var (
|
||||
expDiffPeriod = big.NewInt(100000)
|
||||
big9 = big.NewInt(9)
|
||||
big10 = big.NewInt(10)
|
||||
bigMinus99 = big.NewInt(-99)
|
||||
)
|
||||
|
||||
func calcDifficultyMetropolis(time uint64, parent *types.Header) *big.Int {
|
||||
bigTime := new(big.Int).SetUint64(time)
|
||||
bigParentTime := new(big.Int).Set(parent.Time)
|
||||
|
||||
// adj_factor = max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)
|
||||
var x *big.Int
|
||||
if parent.UncleHash == types.EmptyUncleHash {
|
||||
x = big.NewInt(1)
|
||||
} else {
|
||||
x = big.NewInt(2)
|
||||
}
|
||||
z := new(big.Int).Sub(bigTime, bigParentTime)
|
||||
z.Div(z, big9)
|
||||
x.Sub(x, z)
|
||||
|
||||
// max(1 - (block_timestamp - parent_timestamp) // 10, -99)))
|
||||
if x.Cmp(bigMinus99) < 0 {
|
||||
x.Set(bigMinus99)
|
||||
}
|
||||
|
||||
// (parent_diff + parent_diff // 2048 * max(1 - (block_timestamp - parent_timestamp) // 10, -99))
|
||||
y := new(big.Int).Div(parent.Difficulty, params.DifficultyBoundDivisor)
|
||||
x.Mul(y, x)
|
||||
x.Add(parent.Difficulty, x)
|
||||
|
||||
// minimum difficulty can ever be (before exponential factor)
|
||||
if x.Cmp(params.MinimumDifficulty) < 0 {
|
||||
x.Set(params.MinimumDifficulty)
|
||||
}
|
||||
|
||||
// for the exponential factor
|
||||
periodCount := new(big.Int).Add(parent.Number, common.Big1)
|
||||
periodCount.Div(periodCount, expDiffPeriod)
|
||||
|
||||
// the exponential factor, commonly referred to as "the bomb"
|
||||
// diff = diff + 2^(periodCount - 2)
|
||||
if periodCount.Cmp(common.Big1) > 0 {
|
||||
y.Sub(periodCount, common.Big2)
|
||||
y.Exp(common.Big2, y, nil)
|
||||
x.Add(x, y)
|
||||
}
|
||||
|
||||
return x
|
||||
}
|
||||
|
||||
// calcDifficultyHomestead is the difficulty adjustment algorithm. It returns
|
||||
// the difficulty that a new block should have when created at time given the
|
||||
// parent block's time and difficulty. The calculation uses the Homestead rules.
|
||||
|
Loading…
Reference in New Issue
Block a user