forked from cerc-io/plugeth
common/prque: generic priority queue (#26290)
* common, core, eth, les, trie: make prque generic * les/vflux/server: fixed issues in priorityPool * common, core, eth, les, trie: make priority also generic in prque * les/flowcontrol: add test case for priority accumulator overflow * les/flowcontrol: avoid priority value overflow * common/prque: use int priority in some tests No need to convert to int64 when we can just change the type used by the queue. * common/prque: remove comment about int64 range --------- Co-authored-by: Zsolt Felfoldi <zsfelfoldi@gmail.com> Co-authored-by: Felix Lange <fjl@twurst.com>
This commit is contained in:
co-authored by
Zsolt Felfoldi
Felix Lange
parent
6a148dd5c3
commit
bf1798e04e
+38
-40
@@ -21,6 +21,7 @@ import (
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"time"
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"github.com/ethereum/go-ethereum/common/mclock"
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"golang.org/x/exp/constraints"
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)
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// LazyQueue is a priority queue data structure where priorities can change over
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@@ -32,31 +33,31 @@ import (
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//
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// If the upper estimate is exceeded then Update should be called for that item.
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// A global Refresh function should also be called periodically.
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type LazyQueue struct {
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type LazyQueue[P constraints.Ordered, V any] struct {
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clock mclock.Clock
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// Items are stored in one of two internal queues ordered by estimated max
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// priority until the next and the next-after-next refresh. Update and Refresh
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// always places items in queue[1].
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queue [2]*sstack
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popQueue *sstack
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queue [2]*sstack[P, V]
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popQueue *sstack[P, V]
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period time.Duration
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maxUntil mclock.AbsTime
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indexOffset int
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setIndex SetIndexCallback
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priority PriorityCallback
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maxPriority MaxPriorityCallback
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setIndex SetIndexCallback[V]
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priority PriorityCallback[P, V]
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maxPriority MaxPriorityCallback[P, V]
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lastRefresh1, lastRefresh2 mclock.AbsTime
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}
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type (
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PriorityCallback func(data interface{}) int64 // actual priority callback
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MaxPriorityCallback func(data interface{}, until mclock.AbsTime) int64 // estimated maximum priority callback
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PriorityCallback[P constraints.Ordered, V any] func(data V) P // actual priority callback
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MaxPriorityCallback[P constraints.Ordered, V any] func(data V, until mclock.AbsTime) P // estimated maximum priority callback
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)
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// NewLazyQueue creates a new lazy queue
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func NewLazyQueue(setIndex SetIndexCallback, priority PriorityCallback, maxPriority MaxPriorityCallback, clock mclock.Clock, refreshPeriod time.Duration) *LazyQueue {
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q := &LazyQueue{
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popQueue: newSstack(nil, false),
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func NewLazyQueue[P constraints.Ordered, V any](setIndex SetIndexCallback[V], priority PriorityCallback[P, V], maxPriority MaxPriorityCallback[P, V], clock mclock.Clock, refreshPeriod time.Duration) *LazyQueue[P, V] {
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q := &LazyQueue[P, V]{
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popQueue: newSstack[P, V](nil),
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setIndex: setIndex,
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priority: priority,
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maxPriority: maxPriority,
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@@ -71,13 +72,13 @@ func NewLazyQueue(setIndex SetIndexCallback, priority PriorityCallback, maxPrior
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}
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// Reset clears the contents of the queue
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func (q *LazyQueue) Reset() {
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q.queue[0] = newSstack(q.setIndex0, false)
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q.queue[1] = newSstack(q.setIndex1, false)
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func (q *LazyQueue[P, V]) Reset() {
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q.queue[0] = newSstack[P, V](q.setIndex0)
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q.queue[1] = newSstack[P, V](q.setIndex1)
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}
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// Refresh performs queue re-evaluation if necessary
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func (q *LazyQueue) Refresh() {
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func (q *LazyQueue[P, V]) Refresh() {
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now := q.clock.Now()
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for time.Duration(now-q.lastRefresh2) >= q.period*2 {
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q.refresh(now)
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@@ -87,10 +88,10 @@ func (q *LazyQueue) Refresh() {
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}
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// refresh re-evaluates items in the older queue and swaps the two queues
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func (q *LazyQueue) refresh(now mclock.AbsTime) {
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func (q *LazyQueue[P, V]) refresh(now mclock.AbsTime) {
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q.maxUntil = now.Add(q.period)
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for q.queue[0].Len() != 0 {
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q.Push(heap.Pop(q.queue[0]).(*item).value)
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q.Push(heap.Pop(q.queue[0]).(*item[P, V]).value)
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}
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q.queue[0], q.queue[1] = q.queue[1], q.queue[0]
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q.indexOffset = 1 - q.indexOffset
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@@ -98,22 +99,22 @@ func (q *LazyQueue) refresh(now mclock.AbsTime) {
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}
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// Push adds an item to the queue
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func (q *LazyQueue) Push(data interface{}) {
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heap.Push(q.queue[1], &item{data, q.maxPriority(data, q.maxUntil)})
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func (q *LazyQueue[P, V]) Push(data V) {
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heap.Push(q.queue[1], &item[P, V]{data, q.maxPriority(data, q.maxUntil)})
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}
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// Update updates the upper priority estimate for the item with the given queue index
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func (q *LazyQueue) Update(index int) {
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func (q *LazyQueue[P, V]) Update(index int) {
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q.Push(q.Remove(index))
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}
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// Pop removes and returns the item with the greatest actual priority
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func (q *LazyQueue) Pop() (interface{}, int64) {
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func (q *LazyQueue[P, V]) Pop() (V, P) {
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var (
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resData interface{}
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resPri int64
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resData V
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resPri P
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)
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q.MultiPop(func(data interface{}, priority int64) bool {
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q.MultiPop(func(data V, priority P) bool {
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resData = data
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resPri = priority
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return false
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@@ -123,7 +124,7 @@ func (q *LazyQueue) Pop() (interface{}, int64) {
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// peekIndex returns the index of the internal queue where the item with the
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// highest estimated priority is or -1 if both are empty
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func (q *LazyQueue) peekIndex() int {
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func (q *LazyQueue[P, V]) peekIndex() int {
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if q.queue[0].Len() != 0 {
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if q.queue[1].Len() != 0 && q.queue[1].blocks[0][0].priority > q.queue[0].blocks[0][0].priority {
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return 1
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@@ -139,17 +140,17 @@ func (q *LazyQueue) peekIndex() int {
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// MultiPop pops multiple items from the queue and is more efficient than calling
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// Pop multiple times. Popped items are passed to the callback. MultiPop returns
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// when the callback returns false or there are no more items to pop.
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func (q *LazyQueue) MultiPop(callback func(data interface{}, priority int64) bool) {
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func (q *LazyQueue[P, V]) MultiPop(callback func(data V, priority P) bool) {
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nextIndex := q.peekIndex()
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for nextIndex != -1 {
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data := heap.Pop(q.queue[nextIndex]).(*item).value
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heap.Push(q.popQueue, &item{data, q.priority(data)})
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data := heap.Pop(q.queue[nextIndex]).(*item[P, V]).value
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heap.Push(q.popQueue, &item[P, V]{data, q.priority(data)})
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nextIndex = q.peekIndex()
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for q.popQueue.Len() != 0 && (nextIndex == -1 || q.queue[nextIndex].blocks[0][0].priority < q.popQueue.blocks[0][0].priority) {
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i := heap.Pop(q.popQueue).(*item)
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i := heap.Pop(q.popQueue).(*item[P, V])
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if !callback(i.value, i.priority) {
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for q.popQueue.Len() != 0 {
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q.Push(heap.Pop(q.popQueue).(*item).value)
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q.Push(heap.Pop(q.popQueue).(*item[P, V]).value)
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}
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return
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}
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@@ -159,31 +160,28 @@ func (q *LazyQueue) MultiPop(callback func(data interface{}, priority int64) boo
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}
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// PopItem pops the item from the queue only, dropping the associated priority value.
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func (q *LazyQueue) PopItem() interface{} {
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func (q *LazyQueue[P, V]) PopItem() V {
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i, _ := q.Pop()
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return i
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}
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// Remove removes the item with the given index.
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func (q *LazyQueue) Remove(index int) interface{} {
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if index < 0 {
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return nil
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}
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return heap.Remove(q.queue[index&1^q.indexOffset], index>>1).(*item).value
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func (q *LazyQueue[P, V]) Remove(index int) V {
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return heap.Remove(q.queue[index&1^q.indexOffset], index>>1).(*item[P, V]).value
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}
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// Empty checks whether the priority queue is empty.
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func (q *LazyQueue) Empty() bool {
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func (q *LazyQueue[P, V]) Empty() bool {
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return q.queue[0].Len() == 0 && q.queue[1].Len() == 0
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}
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// Size returns the number of items in the priority queue.
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func (q *LazyQueue) Size() int {
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func (q *LazyQueue[P, V]) Size() int {
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return q.queue[0].Len() + q.queue[1].Len()
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}
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// setIndex0 translates internal queue item index to the virtual index space of LazyQueue
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func (q *LazyQueue) setIndex0(data interface{}, index int) {
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func (q *LazyQueue[P, V]) setIndex0(data V, index int) {
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if index == -1 {
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q.setIndex(data, -1)
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} else {
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@@ -192,6 +190,6 @@ func (q *LazyQueue) setIndex0(data interface{}, index int) {
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}
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// setIndex1 translates internal queue item index to the virtual index space of LazyQueue
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func (q *LazyQueue) setIndex1(data interface{}, index int) {
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func (q *LazyQueue[P, V]) setIndex1(data V, index int) {
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q.setIndex(data, index+index+1)
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}
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+19
-25
@@ -19,65 +19,59 @@ package prque
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import (
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"container/heap"
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"golang.org/x/exp/constraints"
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)
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// Priority queue data structure.
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type Prque struct {
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cont *sstack
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type Prque[P constraints.Ordered, V any] struct {
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cont *sstack[P, V]
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}
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// New creates a new priority queue.
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func New(setIndex SetIndexCallback) *Prque {
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return &Prque{newSstack(setIndex, false)}
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}
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// NewWrapAround creates a new priority queue with wrap-around priority handling.
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func NewWrapAround(setIndex SetIndexCallback) *Prque {
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return &Prque{newSstack(setIndex, true)}
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func New[P constraints.Ordered, V any](setIndex SetIndexCallback[V]) *Prque[P, V] {
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return &Prque[P, V]{newSstack[P, V](setIndex)}
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}
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// Pushes a value with a given priority into the queue, expanding if necessary.
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func (p *Prque) Push(data interface{}, priority int64) {
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heap.Push(p.cont, &item{data, priority})
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func (p *Prque[P, V]) Push(data V, priority P) {
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heap.Push(p.cont, &item[P, V]{data, priority})
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}
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// Peek returns the value with the greatest priority but does not pop it off.
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func (p *Prque) Peek() (interface{}, int64) {
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func (p *Prque[P, V]) Peek() (V, P) {
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item := p.cont.blocks[0][0]
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return item.value, item.priority
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}
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// Pops the value with the greatest priority off the stack and returns it.
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// Currently no shrinking is done.
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func (p *Prque) Pop() (interface{}, int64) {
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item := heap.Pop(p.cont).(*item)
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func (p *Prque[P, V]) Pop() (V, P) {
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item := heap.Pop(p.cont).(*item[P, V])
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return item.value, item.priority
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}
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// Pops only the item from the queue, dropping the associated priority value.
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func (p *Prque) PopItem() interface{} {
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return heap.Pop(p.cont).(*item).value
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func (p *Prque[P, V]) PopItem() V {
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return heap.Pop(p.cont).(*item[P, V]).value
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}
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// Remove removes the element with the given index.
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func (p *Prque) Remove(i int) interface{} {
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if i < 0 {
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return nil
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}
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return heap.Remove(p.cont, i)
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func (p *Prque[P, V]) Remove(i int) V {
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return heap.Remove(p.cont, i).(*item[P, V]).value
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}
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// Checks whether the priority queue is empty.
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func (p *Prque) Empty() bool {
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func (p *Prque[P, V]) Empty() bool {
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return p.cont.Len() == 0
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}
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// Returns the number of element in the priority queue.
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func (p *Prque) Size() int {
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func (p *Prque[P, V]) Size() int {
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return p.cont.Len()
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}
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// Clears the contents of the priority queue.
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func (p *Prque) Reset() {
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*p = *New(p.cont.setIndex)
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func (p *Prque[P, V]) Reset() {
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*p = *New[P, V](p.cont.setIndex)
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}
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+15
-12
@@ -21,22 +21,24 @@ func TestPrque(t *testing.T) {
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for i := 0; i < size; i++ {
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data[i] = rand.Int()
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}
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queue := New(nil)
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queue := New[int, int](nil)
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for rep := 0; rep < 2; rep++ {
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// Fill a priority queue with the above data
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for i := 0; i < size; i++ {
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queue.Push(data[i], int64(prio[i]))
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queue.Push(data[i], prio[i])
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if queue.Size() != i+1 {
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t.Errorf("queue size mismatch: have %v, want %v.", queue.Size(), i+1)
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}
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}
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// Create a map the values to the priorities for easier verification
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dict := make(map[int64]int)
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dict := make(map[int]int)
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for i := 0; i < size; i++ {
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dict[int64(prio[i])] = data[i]
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dict[prio[i]] = data[i]
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}
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// Pop out the elements in priority order and verify them
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prevPrio := int64(size + 1)
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prevPrio := size + 1
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for !queue.Empty() {
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val, prio := queue.Pop()
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if prio > prevPrio {
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@@ -59,22 +61,23 @@ func TestReset(t *testing.T) {
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for i := 0; i < size; i++ {
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data[i] = rand.Int()
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}
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queue := New(nil)
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queue := New[int, int](nil)
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for rep := 0; rep < 2; rep++ {
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// Fill a priority queue with the above data
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for i := 0; i < size; i++ {
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queue.Push(data[i], int64(prio[i]))
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queue.Push(data[i], prio[i])
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if queue.Size() != i+1 {
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t.Errorf("queue size mismatch: have %v, want %v.", queue.Size(), i+1)
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}
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}
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// Create a map the values to the priorities for easier verification
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dict := make(map[int64]int)
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dict := make(map[int]int)
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for i := 0; i < size; i++ {
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dict[int64(prio[i])] = data[i]
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dict[prio[i]] = data[i]
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}
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// Pop out half the elements in priority order and verify them
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prevPrio := int64(size + 1)
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prevPrio := size + 1
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for i := 0; i < size/2; i++ {
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val, prio := queue.Pop()
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if prio > prevPrio {
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@@ -104,7 +107,7 @@ func BenchmarkPush(b *testing.B) {
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}
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// Execute the benchmark
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b.ResetTimer()
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queue := New(nil)
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queue := New[int64, int](nil)
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for i := 0; i < len(data); i++ {
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queue.Push(data[i], prio[i])
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}
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@@ -118,7 +121,7 @@ func BenchmarkPop(b *testing.B) {
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data[i] = rand.Int()
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prio[i] = rand.Int63()
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}
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queue := New(nil)
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queue := New[int64, int](nil)
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for i := 0; i < len(data); i++ {
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queue.Push(data[i], prio[i])
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}
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+29
-36
@@ -10,53 +10,50 @@
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package prque
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import "golang.org/x/exp/constraints"
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// The size of a block of data
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const blockSize = 4096
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// A prioritized item in the sorted stack.
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//
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// Note: priorities can "wrap around" the int64 range, a comes before b if (a.priority - b.priority) > 0.
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// The difference between the lowest and highest priorities in the queue at any point should be less than 2^63.
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type item struct {
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value interface{}
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priority int64
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type item[P constraints.Ordered, V any] struct {
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value V
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priority P
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}
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// SetIndexCallback is called when the element is moved to a new index.
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// Providing SetIndexCallback is optional, it is needed only if the application needs
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// to delete elements other than the top one.
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type SetIndexCallback func(data interface{}, index int)
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type SetIndexCallback[V any] func(data V, index int)
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// Internal sortable stack data structure. Implements the Push and Pop ops for
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// the stack (heap) functionality and the Len, Less and Swap methods for the
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// sortability requirements of the heaps.
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type sstack struct {
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setIndex SetIndexCallback
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size int
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capacity int
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offset int
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wrapAround bool
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type sstack[P constraints.Ordered, V any] struct {
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setIndex SetIndexCallback[V]
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size int
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capacity int
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offset int
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blocks [][]*item
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active []*item
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blocks [][]*item[P, V]
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active []*item[P, V]
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}
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// Creates a new, empty stack.
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func newSstack(setIndex SetIndexCallback, wrapAround bool) *sstack {
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result := new(sstack)
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func newSstack[P constraints.Ordered, V any](setIndex SetIndexCallback[V]) *sstack[P, V] {
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result := new(sstack[P, V])
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result.setIndex = setIndex
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result.active = make([]*item, blockSize)
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result.blocks = [][]*item{result.active}
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result.active = make([]*item[P, V], blockSize)
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result.blocks = [][]*item[P, V]{result.active}
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result.capacity = blockSize
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result.wrapAround = wrapAround
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return result
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}
|
||||
|
||||
// Pushes a value onto the stack, expanding it if necessary. Required by
|
||||
// heap.Interface.
|
||||
func (s *sstack) Push(data interface{}) {
|
||||
func (s *sstack[P, V]) Push(data any) {
|
||||
if s.size == s.capacity {
|
||||
s.active = make([]*item, blockSize)
|
||||
s.active = make([]*item[P, V], blockSize)
|
||||
s.blocks = append(s.blocks, s.active)
|
||||
s.capacity += blockSize
|
||||
s.offset = 0
|
||||
@@ -65,16 +62,16 @@ func (s *sstack) Push(data interface{}) {
|
||||
s.offset = 0
|
||||
}
|
||||
if s.setIndex != nil {
|
||||
s.setIndex(data.(*item).value, s.size)
|
||||
s.setIndex(data.(*item[P, V]).value, s.size)
|
||||
}
|
||||
s.active[s.offset] = data.(*item)
|
||||
s.active[s.offset] = data.(*item[P, V])
|
||||
s.offset++
|
||||
s.size++
|
||||
}
|
||||
|
||||
// Pops a value off the stack and returns it. Currently no shrinking is done.
|
||||
// Required by heap.Interface.
|
||||
func (s *sstack) Pop() (res interface{}) {
|
||||
func (s *sstack[P, V]) Pop() (res any) {
|
||||
s.size--
|
||||
s.offset--
|
||||
if s.offset < 0 {
|
||||
@@ -83,28 +80,24 @@ func (s *sstack) Pop() (res interface{}) {
|
||||
}
|
||||
res, s.active[s.offset] = s.active[s.offset], nil
|
||||
if s.setIndex != nil {
|
||||
s.setIndex(res.(*item).value, -1)
|
||||
s.setIndex(res.(*item[P, V]).value, -1)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Returns the length of the stack. Required by sort.Interface.
|
||||
func (s *sstack) Len() int {
|
||||
func (s *sstack[P, V]) Len() int {
|
||||
return s.size
|
||||
}
|
||||
|
||||
// Compares the priority of two elements of the stack (higher is first).
|
||||
// Required by sort.Interface.
|
||||
func (s *sstack) Less(i, j int) bool {
|
||||
a, b := s.blocks[i/blockSize][i%blockSize].priority, s.blocks[j/blockSize][j%blockSize].priority
|
||||
if s.wrapAround {
|
||||
return a-b > 0
|
||||
}
|
||||
return a > b
|
||||
func (s *sstack[P, V]) Less(i, j int) bool {
|
||||
return s.blocks[i/blockSize][i%blockSize].priority > s.blocks[j/blockSize][j%blockSize].priority
|
||||
}
|
||||
|
||||
// Swaps two elements in the stack. Required by sort.Interface.
|
||||
func (s *sstack) Swap(i, j int) {
|
||||
func (s *sstack[P, V]) Swap(i, j int) {
|
||||
ib, io, jb, jo := i/blockSize, i%blockSize, j/blockSize, j%blockSize
|
||||
a, b := s.blocks[jb][jo], s.blocks[ib][io]
|
||||
if s.setIndex != nil {
|
||||
@@ -115,6 +108,6 @@ func (s *sstack) Swap(i, j int) {
|
||||
}
|
||||
|
||||
// Resets the stack, effectively clearing its contents.
|
||||
func (s *sstack) Reset() {
|
||||
*s = *newSstack(s.setIndex, false)
|
||||
func (s *sstack[P, V]) Reset() {
|
||||
*s = *newSstack[P, V](s.setIndex)
|
||||
}
|
||||
|
||||
+15
-15
@@ -17,23 +17,23 @@ import (
|
||||
func TestSstack(t *testing.T) {
|
||||
// Create some initial data
|
||||
size := 16 * blockSize
|
||||
data := make([]*item, size)
|
||||
data := make([]*item[int64, int], size)
|
||||
for i := 0; i < size; i++ {
|
||||
data[i] = &item{rand.Int(), rand.Int63()}
|
||||
data[i] = &item[int64, int]{rand.Int(), rand.Int63()}
|
||||
}
|
||||
stack := newSstack(nil, false)
|
||||
stack := newSstack[int64, int](nil)
|
||||
for rep := 0; rep < 2; rep++ {
|
||||
// Push all the data into the stack, pop out every second
|
||||
secs := []*item{}
|
||||
secs := []*item[int64, int]{}
|
||||
for i := 0; i < size; i++ {
|
||||
stack.Push(data[i])
|
||||
if i%2 == 0 {
|
||||
secs = append(secs, stack.Pop().(*item))
|
||||
secs = append(secs, stack.Pop().(*item[int64, int]))
|
||||
}
|
||||
}
|
||||
rest := []*item{}
|
||||
rest := []*item[int64, int]{}
|
||||
for stack.Len() > 0 {
|
||||
rest = append(rest, stack.Pop().(*item))
|
||||
rest = append(rest, stack.Pop().(*item[int64, int]))
|
||||
}
|
||||
// Make sure the contents of the resulting slices are ok
|
||||
for i := 0; i < size; i++ {
|
||||
@@ -50,12 +50,12 @@ func TestSstack(t *testing.T) {
|
||||
func TestSstackSort(t *testing.T) {
|
||||
// Create some initial data
|
||||
size := 16 * blockSize
|
||||
data := make([]*item, size)
|
||||
data := make([]*item[int64, int], size)
|
||||
for i := 0; i < size; i++ {
|
||||
data[i] = &item{rand.Int(), int64(i)}
|
||||
data[i] = &item[int64, int]{rand.Int(), int64(i)}
|
||||
}
|
||||
// Push all the data into the stack
|
||||
stack := newSstack(nil, false)
|
||||
stack := newSstack[int64, int](nil)
|
||||
for _, val := range data {
|
||||
stack.Push(val)
|
||||
}
|
||||
@@ -72,18 +72,18 @@ func TestSstackSort(t *testing.T) {
|
||||
func TestSstackReset(t *testing.T) {
|
||||
// Create some initial data
|
||||
size := 16 * blockSize
|
||||
data := make([]*item, size)
|
||||
data := make([]*item[int64, int], size)
|
||||
for i := 0; i < size; i++ {
|
||||
data[i] = &item{rand.Int(), rand.Int63()}
|
||||
data[i] = &item[int64, int]{rand.Int(), rand.Int63()}
|
||||
}
|
||||
stack := newSstack(nil, false)
|
||||
stack := newSstack[int64, int](nil)
|
||||
for rep := 0; rep < 2; rep++ {
|
||||
// Push all the data into the stack, pop out every second
|
||||
secs := []*item{}
|
||||
secs := []*item[int64, int]{}
|
||||
for i := 0; i < size; i++ {
|
||||
stack.Push(data[i])
|
||||
if i%2 == 0 {
|
||||
secs = append(secs, stack.Pop().(*item))
|
||||
secs = append(secs, stack.Pop().(*item[int64, int]))
|
||||
}
|
||||
}
|
||||
// Reset and verify both pulled and stack contents
|
||||
|
||||
Reference in New Issue
Block a user