core/vm: reverse bit order in bytes of code bitmap (#24120)

* core/vm: reverse bit order in bytes of code bitmap

This bit order is more natural for bit manipulation operations and we
can eliminate some small number of CPU instructions.

* core/vm: drop lookup table
This commit is contained in:
Paweł Bylica 2021-12-17 10:32:00 +01:00 committed by GitHub
parent bc6bf1e193
commit 81ec6b1d4c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 35 additions and 37 deletions

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@ -17,12 +17,12 @@
package vm package vm
const ( const (
set2BitsMask = uint16(0b1100_0000_0000_0000) set2BitsMask = uint16(0b11)
set3BitsMask = uint16(0b1110_0000_0000_0000) set3BitsMask = uint16(0b111)
set4BitsMask = uint16(0b1111_0000_0000_0000) set4BitsMask = uint16(0b1111)
set5BitsMask = uint16(0b1111_1000_0000_0000) set5BitsMask = uint16(0b1_1111)
set6BitsMask = uint16(0b1111_1100_0000_0000) set6BitsMask = uint16(0b11_1111)
set7BitsMask = uint16(0b1111_1110_0000_0000) set7BitsMask = uint16(0b111_1111)
) )
// bitvec is a bit vector which maps bytes in a program. // bitvec is a bit vector which maps bytes in a program.
@ -30,32 +30,26 @@ const (
// it's data (i.e. argument of PUSHxx). // it's data (i.e. argument of PUSHxx).
type bitvec []byte type bitvec []byte
var lookup = [8]byte{
0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1,
}
func (bits bitvec) set1(pos uint64) { func (bits bitvec) set1(pos uint64) {
bits[pos/8] |= lookup[pos%8] bits[pos/8] |= 1 << (pos % 8)
} }
func (bits bitvec) setN(flag uint16, pos uint64) { func (bits bitvec) setN(flag uint16, pos uint64) {
a := flag >> (pos % 8) a := flag << (pos % 8)
bits[pos/8] |= byte(a >> 8) bits[pos/8] |= byte(a)
if b := byte(a); b != 0 { if b := byte(a >> 8); b != 0 {
// If the bit-setting affects the neighbouring byte, we can assign - no need to OR it,
// since it's the first write to that byte
bits[pos/8+1] = b bits[pos/8+1] = b
} }
} }
func (bits bitvec) set8(pos uint64) { func (bits bitvec) set8(pos uint64) {
a := byte(0xFF >> (pos % 8)) a := byte(0xFF << (pos % 8))
bits[pos/8] |= a bits[pos/8] |= a
bits[pos/8+1] = ^a bits[pos/8+1] = ^a
} }
func (bits bitvec) set16(pos uint64) { func (bits bitvec) set16(pos uint64) {
a := byte(0xFF >> (pos % 8)) a := byte(0xFF << (pos % 8))
bits[pos/8] |= a bits[pos/8] |= a
bits[pos/8+1] = 0xFF bits[pos/8+1] = 0xFF
bits[pos/8+2] = ^a bits[pos/8+2] = ^a
@ -63,7 +57,7 @@ func (bits bitvec) set16(pos uint64) {
// codeSegment checks if the position is in a code segment. // codeSegment checks if the position is in a code segment.
func (bits *bitvec) codeSegment(pos uint64) bool { func (bits *bitvec) codeSegment(pos uint64) bool {
return ((*bits)[pos/8] & (0x80 >> (pos % 8))) == 0 return (((*bits)[pos/8] >> (pos % 8)) & 1) == 0
} }
// codeBitmap collects data locations in code. // codeBitmap collects data locations in code.

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@ -17,6 +17,7 @@
package vm package vm
import ( import (
"math/bits"
"testing" "testing"
"github.com/ethereum/go-ethereum/crypto" "github.com/ethereum/go-ethereum/crypto"
@ -28,24 +29,27 @@ func TestJumpDestAnalysis(t *testing.T) {
exp byte exp byte
which int which int
}{ }{
{[]byte{byte(PUSH1), 0x01, 0x01, 0x01}, 0x40, 0}, {[]byte{byte(PUSH1), 0x01, 0x01, 0x01}, 0b0000_0010, 0},
{[]byte{byte(PUSH1), byte(PUSH1), byte(PUSH1), byte(PUSH1)}, 0x50, 0}, {[]byte{byte(PUSH1), byte(PUSH1), byte(PUSH1), byte(PUSH1)}, 0b0000_1010, 0},
{[]byte{byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), 0x01, 0x01, 0x01}, 0x7F, 0}, {[]byte{0x00, byte(PUSH1), 0x00, byte(PUSH1), 0x00, byte(PUSH1), 0x00, byte(PUSH1)}, 0b0101_0100, 0},
{[]byte{byte(PUSH8), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0x80, 1}, {[]byte{byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), byte(PUSH8), 0x01, 0x01, 0x01}, bits.Reverse8(0x7F), 0},
{[]byte{0x01, 0x01, 0x01, 0x01, 0x01, byte(PUSH2), byte(PUSH2), byte(PUSH2), 0x01, 0x01, 0x01}, 0x03, 0}, {[]byte{byte(PUSH8), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0b0000_0001, 1},
{[]byte{0x01, 0x01, 0x01, 0x01, 0x01, byte(PUSH2), 0x01, 0x01, 0x01, 0x01, 0x01}, 0x00, 1}, {[]byte{0x01, 0x01, 0x01, 0x01, 0x01, byte(PUSH2), byte(PUSH2), byte(PUSH2), 0x01, 0x01, 0x01}, 0b1100_0000, 0},
{[]byte{byte(PUSH3), 0x01, 0x01, 0x01, byte(PUSH1), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0x74, 0}, {[]byte{0x01, 0x01, 0x01, 0x01, 0x01, byte(PUSH2), 0x01, 0x01, 0x01, 0x01, 0x01}, 0b0000_0000, 1},
{[]byte{byte(PUSH3), 0x01, 0x01, 0x01, byte(PUSH1), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0x00, 1}, {[]byte{byte(PUSH3), 0x01, 0x01, 0x01, byte(PUSH1), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0b0010_1110, 0},
{[]byte{0x01, byte(PUSH8), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0x3F, 0}, {[]byte{byte(PUSH3), 0x01, 0x01, 0x01, byte(PUSH1), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0b0000_0000, 1},
{[]byte{0x01, byte(PUSH8), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0xC0, 1}, {[]byte{0x01, byte(PUSH8), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0b1111_1100, 0},
{[]byte{byte(PUSH16), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0x7F, 0}, {[]byte{0x01, byte(PUSH8), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0b0000_0011, 1},
{[]byte{byte(PUSH16), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0xFF, 1}, {[]byte{byte(PUSH16), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0b1111_1110, 0},
{[]byte{byte(PUSH16), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0x80, 2}, {[]byte{byte(PUSH16), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0b1111_1111, 1},
{[]byte{byte(PUSH8), 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, byte(PUSH1), 0x01}, 0x7f, 0}, {[]byte{byte(PUSH16), 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01}, 0b0000_0001, 2},
{[]byte{byte(PUSH8), 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, byte(PUSH1), 0x01}, 0xA0, 1}, {[]byte{byte(PUSH8), 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, byte(PUSH1), 0x01}, 0b1111_1110, 0},
{[]byte{byte(PUSH32)}, 0x7F, 0}, {[]byte{byte(PUSH8), 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, byte(PUSH1), 0x01}, 0b0000_0101, 1},
{[]byte{byte(PUSH32)}, 0xFF, 1}, {[]byte{byte(PUSH32)}, 0b1111_1110, 0},
{[]byte{byte(PUSH32)}, 0xFF, 2}, {[]byte{byte(PUSH32)}, 0b1111_1111, 1},
{[]byte{byte(PUSH32)}, 0b1111_1111, 2},
{[]byte{byte(PUSH32)}, 0b1111_1111, 3},
{[]byte{byte(PUSH32)}, 0b0000_0001, 4},
} }
for i, test := range tests { for i, test := range tests {
ret := codeBitmap(test.code) ret := codeBitmap(test.code)