forked from cerc-io/plugeth
eth/downloader: terminate beacon sync early when linked to local chain (#24550)
* eth/downloader: terminate beacon sync early when linked to local chain * eth/downloader: fix backfiller resume on early beacon termination
This commit is contained in:
parent
afe9558bba
commit
51de2bc9dc
@ -175,7 +175,7 @@ func (d *Downloader) beaconSync(mode SyncMode, head *types.Header, force bool) e
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// sync and on the correct chain, checking the top N links should already get us
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// sync and on the correct chain, checking the top N links should already get us
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// a match. In the rare scenario when we ended up on a long reorganisation (i.e.
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// a match. In the rare scenario when we ended up on a long reorganisation (i.e.
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// none of the head links match), we do a binary search to find the ancestor.
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// none of the head links match), we do a binary search to find the ancestor.
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func (d *Downloader) findBeaconAncestor() uint64 {
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func (d *Downloader) findBeaconAncestor() (uint64, error) {
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// Figure out the current local head position
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// Figure out the current local head position
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var chainHead *types.Header
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var chainHead *types.Header
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@ -189,17 +189,36 @@ func (d *Downloader) findBeaconAncestor() uint64 {
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}
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}
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number := chainHead.Number.Uint64()
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number := chainHead.Number.Uint64()
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// If the head is present in the skeleton chain, return that
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// Retrieve the skeleton bounds and ensure they are linked to the local chain
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if chainHead.Hash() == d.skeleton.Header(number).Hash() {
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beaconHead, beaconTail, err := d.skeleton.Bounds()
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return number
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}
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// Head header not present, binary search to find the ancestor
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start, end := uint64(0), number
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beaconHead, err := d.skeleton.Head()
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if err != nil {
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if err != nil {
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panic(fmt.Sprintf("failed to read skeleton head: %v", err)) // can't reach this method without a head
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// This is a programming error. The chain backfiller was called with an
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// invalid beacon sync state. Ideally we would panic here, but erroring
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// gives us at least a remote chance to recover. It's still a big fault!
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log.Error("Failed to retrieve beacon bounds", "err", err)
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return 0, err
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}
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}
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var linked bool
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switch d.getMode() {
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case FullSync:
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linked = d.blockchain.HasBlock(beaconTail.ParentHash, beaconTail.Number.Uint64()-1)
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case SnapSync:
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linked = d.blockchain.HasFastBlock(beaconTail.ParentHash, beaconTail.Number.Uint64()-1)
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default:
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linked = d.blockchain.HasHeader(beaconTail.ParentHash, beaconTail.Number.Uint64()-1)
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}
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if !linked {
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// This is a programming error. The chain backfiller was called with a
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// tail that's not linked to the local chain. Whilst this should never
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// happen, there might be some weirdnesses if beacon sync backfilling
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// races with the user (or beacon client) calling setHead. Whilst panic
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// would be the ideal thing to do, it is safer long term to attempt a
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// recovery and fix any noticed issue after the fact.
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log.Error("Beacon sync linkup unavailable", "number", beaconTail.Number.Uint64()-1, "hash", beaconTail.ParentHash)
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return 0, fmt.Errorf("beacon linkup unavailable locally: %d [%x]", beaconTail.Number.Uint64()-1, beaconTail.ParentHash)
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}
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// Binary search to find the ancestor
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start, end := beaconTail.Number.Uint64()-1, number
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if number := beaconHead.Number.Uint64(); end > number {
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if number := beaconHead.Number.Uint64(); end > number {
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// This shouldn't really happen in a healty network, but if the consensus
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// This shouldn't really happen in a healty network, but if the consensus
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// clients feeds us a shorter chain as the canonical, we should not attempt
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// clients feeds us a shorter chain as the canonical, we should not attempt
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@ -229,13 +248,13 @@ func (d *Downloader) findBeaconAncestor() uint64 {
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}
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}
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start = check
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start = check
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}
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}
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return start
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return start, nil
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}
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}
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// fetchBeaconHeaders feeds skeleton headers to the downloader queue for scheduling
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// fetchBeaconHeaders feeds skeleton headers to the downloader queue for scheduling
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// until sync errors or is finished.
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// until sync errors or is finished.
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func (d *Downloader) fetchBeaconHeaders(from uint64) error {
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func (d *Downloader) fetchBeaconHeaders(from uint64) error {
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head, err := d.skeleton.Head()
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head, _, err := d.skeleton.Bounds()
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -281,7 +300,7 @@ func (d *Downloader) fetchBeaconHeaders(from uint64) error {
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case <-d.cancelCh:
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case <-d.cancelCh:
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return errCanceled
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return errCanceled
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}
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}
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head, err = d.skeleton.Head()
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head, _, err = d.skeleton.Bounds()
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -472,7 +472,7 @@ func (d *Downloader) syncWithPeer(p *peerConnection, hash common.Hash, td, ttd *
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}
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}
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} else {
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} else {
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// In beacon mode, user the skeleton chain to retrieve the headers from
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// In beacon mode, user the skeleton chain to retrieve the headers from
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latest, err = d.skeleton.Head()
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latest, _, err = d.skeleton.Bounds()
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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@ -498,7 +498,10 @@ func (d *Downloader) syncWithPeer(p *peerConnection, hash common.Hash, td, ttd *
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}
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}
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} else {
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} else {
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// In beacon mode, use the skeleton chain for the ancestor lookup
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// In beacon mode, use the skeleton chain for the ancestor lookup
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origin = d.findBeaconAncestor()
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origin, err = d.findBeaconAncestor()
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if err != nil {
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return err
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}
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}
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}
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d.syncStatsLock.Lock()
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d.syncStatsLock.Lock()
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if d.syncStatsChainHeight <= origin || d.syncStatsChainOrigin > origin {
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if d.syncStatsChainHeight <= origin || d.syncStatsChainOrigin > origin {
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@ -352,7 +352,10 @@ func (s *skeleton) sync(head *types.Header) (*types.Header, error) {
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// If the sync is already done, resume the backfiller. When the loop stops,
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// If the sync is already done, resume the backfiller. When the loop stops,
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// terminate the backfiller too.
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// terminate the backfiller too.
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if s.scratchHead == 0 {
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linked := len(s.progress.Subchains) == 1 &&
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rawdb.HasBody(s.db, s.progress.Subchains[0].Next, s.scratchHead) &&
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rawdb.HasReceipts(s.db, s.progress.Subchains[0].Next, s.scratchHead)
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if linked {
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s.filler.resume()
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s.filler.resume()
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}
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}
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defer s.filler.suspend()
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defer s.filler.suspend()
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@ -391,8 +394,9 @@ func (s *skeleton) sync(head *types.Header) (*types.Header, error) {
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}
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}
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for {
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for {
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// Something happened, try to assign new tasks to any idle peers
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// Something happened, try to assign new tasks to any idle peers
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s.assignTasks(responses, requestFails, cancel)
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if !linked {
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s.assignTasks(responses, requestFails, cancel)
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}
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// Wait for something to happen
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// Wait for something to happen
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select {
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select {
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case event := <-peering:
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case event := <-peering:
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@ -434,7 +438,7 @@ func (s *skeleton) sync(head *types.Header) (*types.Header, error) {
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// New head was integrated into the skeleton chain. If the backfiller
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// New head was integrated into the skeleton chain. If the backfiller
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// is still running, it will pick it up. If it already terminated,
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// is still running, it will pick it up. If it already terminated,
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// a new cycle needs to be spun up.
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// a new cycle needs to be spun up.
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if s.scratchHead == 0 {
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if linked {
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s.filler.resume()
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s.filler.resume()
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}
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}
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@ -443,23 +447,20 @@ func (s *skeleton) sync(head *types.Header) (*types.Header, error) {
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case res := <-responses:
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case res := <-responses:
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// Process the batch of headers. If though processing we managed to
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// Process the batch of headers. If though processing we managed to
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// link the curret subchain to a previously downloaded one, abort the
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// link the current subchain to a previously downloaded one, abort the
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// sync and restart with the merged subchains. We could probably hack
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// sync and restart with the merged subchains.
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// the internal state to switch the scratch space over to the tail of
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//
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// the extended subchain, but since the scenario is rare, it's cleaner
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// If we managed to link to the existing local chain or genesis block,
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// to rely on the restart mechanism than a stateful modification.
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// abort sync altogether.
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if merged := s.processResponse(res); merged {
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linked, merged := s.processResponse(res)
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if linked {
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log.Debug("Beacon sync linked to local chain")
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return nil, errSyncLinked
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}
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if merged {
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log.Debug("Beacon sync merged subchains")
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log.Debug("Beacon sync merged subchains")
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return nil, errSyncMerged
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return nil, errSyncMerged
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}
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}
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// If we've just reached the genesis block, tear down the sync cycle
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// and restart it to resume the backfiller. We could just as well do
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// a signalling here, but it's a tad cleaner to have only one entry
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// pathway to suspending/resuming it.
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if len(s.progress.Subchains) == 1 && s.progress.Subchains[0].Tail == 1 {
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log.Debug("Beacon sync linked to genesis")
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return nil, errSyncLinked
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}
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// We still have work to do, loop and repeat
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// We still have work to do, loop and repeat
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}
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}
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}
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}
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@ -852,7 +853,7 @@ func (s *skeleton) revertRequest(req *headerRequest) {
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s.scratchOwners[(s.scratchHead-req.head)/requestHeaders] = ""
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s.scratchOwners[(s.scratchHead-req.head)/requestHeaders] = ""
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}
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}
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func (s *skeleton) processResponse(res *headerResponse) bool {
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func (s *skeleton) processResponse(res *headerResponse) (linked bool, merged bool) {
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res.peer.log.Trace("Processing header response", "head", res.headers[0].Number, "hash", res.headers[0].Hash(), "count", len(res.headers))
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res.peer.log.Trace("Processing header response", "head", res.headers[0].Number, "hash", res.headers[0].Hash(), "count", len(res.headers))
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// Whether the response is valid, we can mark the peer as idle and notify
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// Whether the response is valid, we can mark the peer as idle and notify
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@ -866,7 +867,7 @@ func (s *skeleton) processResponse(res *headerResponse) bool {
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// gets fulfilled successfully. It should not be possible to deliver a
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// gets fulfilled successfully. It should not be possible to deliver a
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// response to a non-existing request.
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// response to a non-existing request.
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res.peer.log.Error("Unexpected header packet")
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res.peer.log.Error("Unexpected header packet")
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return false
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return false, false
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}
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}
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delete(s.requests, res.reqid)
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delete(s.requests, res.reqid)
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@ -877,11 +878,9 @@ func (s *skeleton) processResponse(res *headerResponse) bool {
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// If there's still a gap in the head of the scratch space, abort
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// If there's still a gap in the head of the scratch space, abort
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if s.scratchSpace[0] == nil {
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if s.scratchSpace[0] == nil {
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return false
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return false, false
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}
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}
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// Try to consume any head headers, validating the boundary conditions
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// Try to consume any head headers, validating the boundary conditions
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var merged bool // Whether subchains were merged
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batch := s.db.NewBatch()
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batch := s.db.NewBatch()
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for s.scratchSpace[0] != nil {
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for s.scratchSpace[0] != nil {
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// Next batch of headers available, cross-reference with the subchain
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// Next batch of headers available, cross-reference with the subchain
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@ -916,15 +915,44 @@ func (s *skeleton) processResponse(res *headerResponse) bool {
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s.progress.Subchains[0].Tail--
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s.progress.Subchains[0].Tail--
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s.progress.Subchains[0].Next = header.ParentHash
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s.progress.Subchains[0].Next = header.ParentHash
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// If we've reached an existing block in the chain, stop retrieving
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// headers. Note, if we want to support light clients with the same
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// code we'd need to switch here based on the downloader mode. That
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// said, there's no such functionality for now, so don't complicate.
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//
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// In the case of full sync it would be enough to check for the body,
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// but even a full syncing node will generate a receipt once block
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// processing is done, so it's just one more "needless" check.
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var (
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hasBody = rawdb.HasBody(s.db, header.ParentHash, header.Number.Uint64()-1)
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hasReceipt = rawdb.HasReceipts(s.db, header.ParentHash, header.Number.Uint64()-1)
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)
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if hasBody && hasReceipt {
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linked = true
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break
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}
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}
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}
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}
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}
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// Batch of headers consumed, shift the download window forward
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head := s.progress.Subchains[0].Head
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head := s.progress.Subchains[0].Head
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tail := s.progress.Subchains[0].Tail
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tail := s.progress.Subchains[0].Tail
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next := s.progress.Subchains[0].Next
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next := s.progress.Subchains[0].Next
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log.Trace("Primary subchain extended", "head", head, "tail", tail, "next", next)
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log.Trace("Primary subchain extended", "head", head, "tail", tail, "next", next)
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// If the beacon chain was linked to the local chain, completely swap out
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// all internal progress and abort header synchronization.
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if linked {
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// Note, linking into the local chain should also mean that there are
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// no leftover subchains, but just in case there's some junk due to
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// strange conditions or bugs, clean up all internal state.
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if len(s.progress.Subchains) > 1 {
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log.Error("Cleaning up leftovers after beacon link")
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s.progress.Subchains = s.progress.Subchains[:1]
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}
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break
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}
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// Batch of headers consumed, shift the download window forward
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copy(s.scratchSpace, s.scratchSpace[requestHeaders:])
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copy(s.scratchSpace, s.scratchSpace[requestHeaders:])
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for i := 0; i < requestHeaders; i++ {
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for i := 0; i < requestHeaders; i++ {
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s.scratchSpace[scratchHeaders-i-1] = nil
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s.scratchSpace[scratchHeaders-i-1] = nil
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@ -979,6 +1007,9 @@ func (s *skeleton) processResponse(res *headerResponse) bool {
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}
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}
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// Print a progress report making the UX a bit nicer
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// Print a progress report making the UX a bit nicer
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left := s.progress.Subchains[0].Tail - 1
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left := s.progress.Subchains[0].Tail - 1
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if linked {
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left = 0
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}
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if time.Since(s.logged) > 8*time.Second || left == 0 {
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if time.Since(s.logged) > 8*time.Second || left == 0 {
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s.logged = time.Now()
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s.logged = time.Now()
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@ -989,11 +1020,11 @@ func (s *skeleton) processResponse(res *headerResponse) bool {
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log.Info("Syncing beacon headers", "downloaded", s.pulled, "left", left, "eta", common.PrettyDuration(eta))
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log.Info("Syncing beacon headers", "downloaded", s.pulled, "left", left, "eta", common.PrettyDuration(eta))
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}
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}
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}
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}
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return merged
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return linked, merged
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}
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}
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// Head retrieves the current head tracked by the skeleton syncer. This method
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// Bounds retrieves the current head and tail tracked by the skeleton syncer.
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// is meant to be used by the backfiller, whose life cycle is controlled by the
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// This method is used by the backfiller, whose life cycle is controlled by the
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// skeleton syncer.
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// skeleton syncer.
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//
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//
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// Note, the method will not use the internal state of the skeleton, but will
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// Note, the method will not use the internal state of the skeleton, but will
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@ -1002,23 +1033,23 @@ func (s *skeleton) processResponse(res *headerResponse) bool {
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// There might be new heads appended, but those are atomic from the perspective
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// There might be new heads appended, but those are atomic from the perspective
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// of this method. Any head reorg will first tear down the backfiller and only
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// of this method. Any head reorg will first tear down the backfiller and only
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// then make the modification.
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// then make the modification.
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func (s *skeleton) Head() (*types.Header, error) {
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func (s *skeleton) Bounds() (head *types.Header, tail *types.Header, err error) {
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// Read the current sync progress from disk and figure out the current head.
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// Read the current sync progress from disk and figure out the current head.
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// Although there's a lot of error handling here, these are mostly as sanity
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// Although there's a lot of error handling here, these are mostly as sanity
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// checks to avoid crashing if a programming error happens. These should not
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// checks to avoid crashing if a programming error happens. These should not
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// happen in live code.
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// happen in live code.
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status := rawdb.ReadSkeletonSyncStatus(s.db)
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status := rawdb.ReadSkeletonSyncStatus(s.db)
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if len(status) == 0 {
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if len(status) == 0 {
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return nil, errors.New("beacon sync not yet started")
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return nil, nil, errors.New("beacon sync not yet started")
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}
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}
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progress := new(skeletonProgress)
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progress := new(skeletonProgress)
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if err := json.Unmarshal(status, progress); err != nil {
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if err := json.Unmarshal(status, progress); err != nil {
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return nil, err
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return nil, nil, err
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}
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}
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if progress.Subchains[0].Tail != 1 {
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head = rawdb.ReadSkeletonHeader(s.db, progress.Subchains[0].Head)
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return nil, errors.New("beacon sync not yet finished")
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tail = rawdb.ReadSkeletonHeader(s.db, progress.Subchains[0].Tail)
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}
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return rawdb.ReadSkeletonHeader(s.db, progress.Subchains[0].Head), nil
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return head, tail, nil
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}
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}
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// Header retrieves a specific header tracked by the skeleton syncer. This method
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// Header retrieves a specific header tracked by the skeleton syncer. This method
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||||||
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Reference in New Issue
Block a user