p2p/discover: fix deadlock in discv5 message dispatch (#21858)

This fixes a deadlock that could occur when a response packet arrived
after a call had already received enough responses and was about to
signal completion to the dispatch loop.

Co-authored-by: Felix Lange <fjl@twurst.com>
This commit is contained in:
Nishant Das 2020-11-26 05:16:36 +08:00 committed by GitHub
parent 810f9e057d
commit 429e7141f2
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@ -454,9 +454,20 @@ func (t *UDPv5) call(node *enode.Node, responseType byte, packet v5wire.Packet)
// callDone tells dispatch that the active call is done.
func (t *UDPv5) callDone(c *callV5) {
// This needs a loop because further responses may be incoming until the
// send to callDoneCh has completed. Such responses need to be discarded
// in order to avoid blocking the dispatch loop.
for {
select {
case <-c.ch:
// late response, discard.
case <-c.err:
// late error, discard.
case t.callDoneCh <- c:
return
case <-t.closeCtx.Done():
return
}
}
}