forked from cerc-io/plugeth
Merge pull request #19261 from karalabe/less-blocks
core: use headers only where blocks are unnecessary
This commit is contained in:
commit
1591b63306
@ -77,7 +77,7 @@ func (v *BlockValidator) ValidateBody(block *types.Block) error {
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// transition, such as amount of used gas, the receipt roots and the state root
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// itself. ValidateState returns a database batch if the validation was a success
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// otherwise nil and an error is returned.
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func (v *BlockValidator) ValidateState(block, parent *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
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func (v *BlockValidator) ValidateState(block *types.Block, statedb *state.StateDB, receipts types.Receipts, usedGas uint64) error {
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header := block.Header()
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if block.GasUsed() != usedGas {
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return fmt.Errorf("invalid gas used (remote: %d local: %d)", block.GasUsed(), usedGas)
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@ -1221,9 +1221,9 @@ func (bc *BlockChain) insertChain(chain types.Blocks, verifySeals bool) (int, []
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parent := it.previous()
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if parent == nil {
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parent = bc.GetBlock(block.ParentHash(), block.NumberU64()-1)
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parent = bc.GetHeader(block.ParentHash(), block.NumberU64()-1)
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}
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state, err := state.New(parent.Root(), bc.stateCache)
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state, err := state.New(parent.Root, bc.stateCache)
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if err != nil {
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return it.index, events, coalescedLogs, err
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}
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@ -1236,7 +1236,7 @@ func (bc *BlockChain) insertChain(chain types.Blocks, verifySeals bool) (int, []
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return it.index, events, coalescedLogs, err
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}
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// Validate the state using the default validator
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if err := bc.Validator().ValidateState(block, parent, state, receipts, usedGas); err != nil {
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if err := bc.Validator().ValidateState(block, state, receipts, usedGas); err != nil {
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bc.reportBlock(block, receipts, err)
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return it.index, events, coalescedLogs, err
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}
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@ -1368,7 +1368,7 @@ func (bc *BlockChain) insertSidechain(block *types.Block, it *insertIterator) (i
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// blocks to regenerate the required state
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localTd := bc.GetTd(current.Hash(), current.NumberU64())
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if localTd.Cmp(externTd) > 0 {
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log.Info("Sidechain written to disk", "start", it.first().NumberU64(), "end", it.previous().NumberU64(), "sidetd", externTd, "localtd", localTd)
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log.Info("Sidechain written to disk", "start", it.first().NumberU64(), "end", it.previous().Number, "sidetd", externTd, "localtd", localTd)
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return it.index, nil, nil, err
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}
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// Gather all the sidechain hashes (full blocks may be memory heavy)
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@ -1376,7 +1376,7 @@ func (bc *BlockChain) insertSidechain(block *types.Block, it *insertIterator) (i
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hashes []common.Hash
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numbers []uint64
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)
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parent := bc.GetHeader(it.previous().Hash(), it.previous().NumberU64())
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parent := it.previous()
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for parent != nil && !bc.HasState(parent.Root) {
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hashes = append(hashes, parent.Hash())
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numbers = append(numbers, parent.Number.Uint64())
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@ -111,12 +111,12 @@ func (it *insertIterator) next() (*types.Block, error) {
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return it.chain[it.index], it.validator.ValidateBody(it.chain[it.index])
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}
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// previous returns the previous block was being processed, or nil
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func (it *insertIterator) previous() *types.Block {
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// previous returns the previous header that was being processed, or nil.
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func (it *insertIterator) previous() *types.Header {
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if it.index < 1 {
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return nil
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}
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return it.chain[it.index-1]
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return it.chain[it.index-1].Header()
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}
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// first returns the first block in the it.
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@ -149,7 +149,7 @@ func testBlockChainImport(chain types.Blocks, blockchain *BlockChain) error {
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blockchain.reportBlock(block, receipts, err)
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return err
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}
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err = blockchain.validator.ValidateState(block, blockchain.GetBlockByHash(block.ParentHash()), statedb, receipts, usedGas)
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err = blockchain.validator.ValidateState(block, statedb, receipts, usedGas)
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if err != nil {
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blockchain.reportBlock(block, receipts, err)
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return err
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@ -32,7 +32,7 @@ type Validator interface {
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// ValidateState validates the given statedb and optionally the receipts and
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// gas used.
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ValidateState(block, parent *types.Block, state *state.StateDB, receipts types.Receipts, usedGas uint64) error
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ValidateState(block *types.Block, state *state.StateDB, receipts types.Receipts, usedGas uint64) error
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}
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// Processor is an interface for processing blocks using a given initial state.
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