diff --git a/consensus/ethash/consensus.go b/consensus/ethash/consensus.go index af0e733ae..874f09819 100644 --- a/consensus/ethash/consensus.go +++ b/consensus/ethash/consensus.go @@ -38,10 +38,11 @@ import ( // Ethash proof-of-work protocol constants. var ( - FrontierBlockReward = big.NewInt(5e+18) // Block reward in wei for successfully mining a block - ByzantiumBlockReward = big.NewInt(3e+18) // Block reward in wei for successfully mining a block upward from Byzantium - maxUncles = 2 // Maximum number of uncles allowed in a single block - allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks + FrontierBlockReward = big.NewInt(5e+18) // Block reward in wei for successfully mining a block + ByzantiumBlockReward = big.NewInt(3e+18) // Block reward in wei for successfully mining a block upward from Byzantium + ConstantinopleBlockReward = big.NewInt(2e+18) // Block reward in wei for successfully mining a block upward from Constantinople + maxUncles = 2 // Maximum number of uncles allowed in a single block + allowedFutureBlockTime = 15 * time.Second // Max time from current time allowed for blocks, before they're considered future blocks ) // Various error messages to mark blocks invalid. These should be private to @@ -299,6 +300,8 @@ func (ethash *Ethash) CalcDifficulty(chain consensus.ChainReader, time uint64, p func CalcDifficulty(config *params.ChainConfig, time uint64, parent *types.Header) *big.Int { next := new(big.Int).Add(parent.Number, big1) switch { + case config.IsConstantinople(next): + return calcDifficultyConstantinople(time, parent) case config.IsByzantium(next): return calcDifficultyByzantium(time, parent) case config.IsHomestead(next): @@ -317,8 +320,68 @@ var ( big10 = big.NewInt(10) bigMinus99 = big.NewInt(-99) big2999999 = big.NewInt(2999999) + big4999999 = big.NewInt(4999999) ) +// calcDifficultyConstantinople is the difficulty adjustment algorithm. It returns +// the difficulty that a new block should have when created at time given the +// parent block's time and difficulty. The calculation uses the Constantinople rules. +func calcDifficultyConstantinople(time uint64, parent *types.Header) *big.Int { + // https://github.com/ethereum/EIPs/issues/100. + // algorithm: + // diff = (parent_diff + + // (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)) + // ) + 2^(periodCount - 2) + + bigTime := new(big.Int).SetUint64(time) + bigParentTime := new(big.Int).Set(parent.Time) + + // holds intermediate values to make the algo easier to read & audit + x := new(big.Int) + y := new(big.Int) + + // (2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9 + x.Sub(bigTime, bigParentTime) + x.Div(x, big9) + if parent.UncleHash == types.EmptyUncleHash { + x.Sub(big1, x) + } else { + x.Sub(big2, x) + } + // max((2 if len(parent_uncles) else 1) - (block_timestamp - parent_timestamp) // 9, -99) + if x.Cmp(bigMinus99) < 0 { + x.Set(bigMinus99) + } + // parent_diff + (parent_diff / 2048 * max((2 if len(parent.uncles) else 1) - ((timestamp - parent.timestamp) // 9), -99)) + y.Div(parent.Difficulty, params.DifficultyBoundDivisor) + x.Mul(y, x) + x.Add(parent.Difficulty, x) + + // minimum difficulty can ever be (before exponential factor) + if x.Cmp(params.MinimumDifficulty) < 0 { + x.Set(params.MinimumDifficulty) + } + // calculate a fake block number for the ice-age delay: + // https://github.com/ethereum/EIPs/pull/1234 + // fake_block_number = max(0, block.number - 5_000_000) + fakeBlockNumber := new(big.Int) + if parent.Number.Cmp(big4999999) >= 0 { + fakeBlockNumber = fakeBlockNumber.Sub(parent.Number, big4999999) // Note, parent is 1 less than the actual block number + } + // for the exponential factor + periodCount := fakeBlockNumber + periodCount.Div(periodCount, expDiffPeriod) + + // the exponential factor, commonly referred to as "the bomb" + // diff = diff + 2^(periodCount - 2) + if periodCount.Cmp(big1) > 0 { + y.Sub(periodCount, big2) + y.Exp(big2, y, nil) + x.Add(x, y) + } + return x +} + // calcDifficultyByzantium is the difficulty adjustment algorithm. It returns // the difficulty that a new block should have when created at time given the // parent block's time and difficulty. The calculation uses the Byzantium rules. @@ -592,6 +655,9 @@ func accumulateRewards(config *params.ChainConfig, state *state.StateDB, header if config.IsByzantium(header.Number) { blockReward = ByzantiumBlockReward } + if config.IsConstantinople(header.Number) { + blockReward = ConstantinopleBlockReward + } // Accumulate the rewards for the miner and any included uncles reward := new(big.Int).Set(blockReward) r := new(big.Int)