forked from cerc-io/plugeth
Keeping old code for reference
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58a0e8e3e2
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02d8ad030f
@ -26,28 +26,6 @@ func NewState(trie *ethutil.Trie) *State {
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return &State{trie: trie, states: make(map[string]*State), stateObjects: make(map[string]*StateObject), manifest: NewManifest()}
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}
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/*
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// Resets the trie and all siblings
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func (s *State) Reset() {
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s.trie.Undo()
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// Reset all nested states
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for _, state := range s.states {
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state.Reset()
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}
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}
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// Syncs the trie and all siblings
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func (s *State) Sync() {
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// Sync all nested states
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for _, state := range s.states {
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state.Sync()
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}
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s.trie.Sync()
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}
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*/
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// Resets the trie and all siblings
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func (s *State) Reset() {
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s.trie.Undo()
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@ -86,58 +64,6 @@ func (s *State) EachStorage(cb ethutil.EachCallback) {
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it.Each(cb)
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}
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/*
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func (s *State) GetStateObject(addr []byte) *StateObject {
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data := s.trie.Get(string(addr))
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if data == "" {
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return nil
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}
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stateObject := NewStateObjectFromBytes(addr, []byte(data))
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// Check if there's a cached state for this contract
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cachedStateObject := s.states[string(addr)]
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if cachedStateObject != nil {
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//fmt.Printf("get cached #%d %x addr: %x\n", cachedStateObject.trie.Cache().Len(), cachedStateObject.Root(), addr[0:4])
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stateObject.state = cachedStateObject
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}
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return stateObject
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}
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// Updates any given state object
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func (s *State) UpdateStateObject(object *StateObject) {
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addr := object.Address()
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if object.state != nil && s.states[string(addr)] == nil {
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s.states[string(addr)] = object.state
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}
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ethutil.Config.Db.Put(ethutil.Sha3Bin(object.Script()), object.Script())
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s.trie.Update(string(addr), string(object.RlpEncode()))
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s.manifest.AddObjectChange(object)
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}
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func (s *State) GetAccount(addr []byte) (account *StateObject) {
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data := s.trie.Get(string(addr))
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if data == "" {
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account = NewAccount(addr, big.NewInt(0))
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} else {
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account = NewStateObjectFromBytes(addr, []byte(data))
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}
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// Check if there's a cached state for this contract
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cachedStateObject := s.states[string(addr)]
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if cachedStateObject != nil {
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account.state = cachedStateObject
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}
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return
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}
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*/
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func (self *State) UpdateStateObject(stateObject *StateObject) {
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addr := stateObject.Address()
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@ -187,23 +113,17 @@ func (s *State) Cmp(other *State) bool {
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return s.trie.Cmp(other.trie)
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}
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/*
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func (s *State) Copy() *State {
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state := NewState(s.trie.Copy())
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for k, subState := range s.states {
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state.states[k] = subState.Copy()
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}
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return state
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}
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*/
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func (self *State) Copy() *State {
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state := NewState(self.trie.Copy())
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for k, stateObject := range self.stateObjects {
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state.stateObjects[k] = stateObject.Copy()
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if self.trie != nil {
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state := NewState(self.trie.Copy())
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for k, stateObject := range self.stateObjects {
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state.stateObjects[k] = stateObject.Copy()
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}
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return state
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}
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return state
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return nil
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}
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func (s *State) Snapshot() *State {
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@ -259,3 +179,84 @@ func (m *Manifest) AddStorageChange(stateObject *StateObject, storageAddr []byte
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m.storageChanges[string(stateObject.Address())][string(storageAddr)] = storage
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}
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/*
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// Resets the trie and all siblings
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func (s *State) Reset() {
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s.trie.Undo()
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// Reset all nested states
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for _, state := range s.states {
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state.Reset()
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}
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}
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// Syncs the trie and all siblings
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func (s *State) Sync() {
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// Sync all nested states
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for _, state := range s.states {
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state.Sync()
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}
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s.trie.Sync()
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}
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func (s *State) GetStateObject(addr []byte) *StateObject {
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data := s.trie.Get(string(addr))
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if data == "" {
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return nil
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}
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stateObject := NewStateObjectFromBytes(addr, []byte(data))
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// Check if there's a cached state for this contract
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cachedStateObject := s.states[string(addr)]
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if cachedStateObject != nil {
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//fmt.Printf("get cached #%d %x addr: %x\n", cachedStateObject.trie.Cache().Len(), cachedStateObject.Root(), addr[0:4])
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stateObject.state = cachedStateObject
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}
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return stateObject
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}
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// Updates any given state object
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func (s *State) UpdateStateObject(object *StateObject) {
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addr := object.Address()
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if object.state != nil && s.states[string(addr)] == nil {
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s.states[string(addr)] = object.state
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}
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ethutil.Config.Db.Put(ethutil.Sha3Bin(object.Script()), object.Script())
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s.trie.Update(string(addr), string(object.RlpEncode()))
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s.manifest.AddObjectChange(object)
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}
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func (s *State) GetAccount(addr []byte) (account *StateObject) {
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data := s.trie.Get(string(addr))
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if data == "" {
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account = NewAccount(addr, big.NewInt(0))
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} else {
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account = NewStateObjectFromBytes(addr, []byte(data))
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}
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// Check if there's a cached state for this contract
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cachedStateObject := s.states[string(addr)]
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if cachedStateObject != nil {
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account.state = cachedStateObject
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}
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return
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}
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func (s *State) Copy() *State {
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state := NewState(s.trie.Copy())
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for k, subState := range s.states {
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state.states[k] = subState.Copy()
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}
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return state
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}
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*/
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