plugeth/ethutil/rlp.go

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package ethutil
import (
"bytes"
_ "encoding/binary"
"fmt"
_ "log"
_ "math"
"math/big"
)
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type RlpEncodable interface {
RlpEncode() []byte
}
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type RlpEncoder struct {
rlpData []byte
}
func NewRlpEncoder() *RlpEncoder {
encoder := &RlpEncoder{}
return encoder
}
func (coder *RlpEncoder) EncodeData(rlpData interface{}) []byte {
return Encode(rlpData)
}
/*
func FromBin(data []byte) uint64 {
if len(data) == 0 {
return 0
}
return FromBin(data[:len(data)-1])*256 + uint64(data[len(data)-1])
}
*/
const (
RlpEmptyList = 0x80
RlpEmptyStr = 0x40
)
func Char(c []byte) int {
if len(c) > 0 {
return int(c[0])
}
return 0
}
func DecodeWithReader(reader *bytes.Buffer) interface{} {
var slice []interface{}
// Read the next byte
char := Char(reader.Next(1))
switch {
case char == 0:
return nil
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case char <= 0x7f:
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return char
case char <= 0xb7:
return reader.Next(int(char - 0x80))
case char <= 0xbf:
buff := bytes.NewReader(reader.Next(int(char - 0xb8)))
length := ReadVarint(buff)
return reader.Next(int(length))
case char <= 0xf7:
length := int(char - 0xc0)
for i := 0; i < length; i++ {
obj := DecodeWithReader(reader)
if obj != nil {
slice = append(slice, obj)
} else {
break
}
}
return slice
}
return slice
}
// TODO Use a bytes.Buffer instead of a raw byte slice.
// Cleaner code, and use draining instead of seeking the next bytes to read
func Decode(data []byte, pos uint64) (interface{}, uint64) {
var slice []interface{}
char := int(data[pos])
switch {
case char <= 0x7f:
return data[pos], pos + 1
case char <= 0xb7:
b := uint64(data[pos]) - 0x80
return data[pos+1 : pos+1+b], pos + 1 + b
case char <= 0xbf:
b := uint64(data[pos]) - 0xb7
b2 := ReadVarint(bytes.NewReader(data[pos+1 : pos+1+b]))
return data[pos+1+b : pos+1+b+b2], pos + 1 + b + b2
case char <= 0xf7:
b := uint64(data[pos]) - 0xc0
prevPos := pos
pos++
for i := uint64(0); i < b; {
var obj interface{}
// Get the next item in the data list and append it
obj, prevPos = Decode(data, pos)
slice = append(slice, obj)
// Increment i by the amount bytes read in the previous
// read
i += (prevPos - pos)
pos = prevPos
}
return slice, pos
case char <= 0xff:
l := uint64(data[pos]) - 0xf7
b := ReadVarint(bytes.NewReader(data[pos+1 : pos+1+l]))
pos = pos + l + 1
prevPos := b
for i := uint64(0); i < uint64(b); {
var obj interface{}
obj, prevPos = Decode(data, pos)
slice = append(slice, obj)
i += (prevPos - pos)
pos = prevPos
}
return slice, pos
default:
panic(fmt.Sprintf("byte not supported: %q", char))
}
return slice, 0
}
var (
directRlp = big.NewInt(0x7f)
numberRlp = big.NewInt(0xb7)
zeroRlp = big.NewInt(0x0)
)
func Encode(object interface{}) []byte {
var buff bytes.Buffer
if object != nil {
switch t := object.(type) {
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case *Value:
buff.Write(Encode(t.Raw()))
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// Code dup :-/
case int:
buff.Write(Encode(big.NewInt(int64(t))))
case uint:
buff.Write(Encode(big.NewInt(int64(t))))
case int8:
buff.Write(Encode(big.NewInt(int64(t))))
case int16:
buff.Write(Encode(big.NewInt(int64(t))))
case int32:
buff.Write(Encode(big.NewInt(int64(t))))
case int64:
buff.Write(Encode(big.NewInt(t)))
case uint16:
buff.Write(Encode(big.NewInt(int64(t))))
case uint32:
buff.Write(Encode(big.NewInt(int64(t))))
case uint64:
buff.Write(Encode(big.NewInt(int64(t))))
case byte:
buff.Write(Encode(big.NewInt(int64(t))))
case *big.Int:
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// Not sure how this is possible while we check for
if t == nil {
buff.WriteByte(0xc0)
} else {
buff.Write(Encode(t.Bytes()))
}
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case []byte:
if len(t) == 1 && t[0] <= 0x7f {
buff.Write(t)
} else if len(t) < 56 {
buff.WriteByte(byte(len(t) + 0x80))
buff.Write(t)
} else {
b := big.NewInt(int64(len(t)))
buff.WriteByte(byte(len(b.Bytes()) + 0xb7))
buff.Write(b.Bytes())
buff.Write(t)
}
case string:
buff.Write(Encode([]byte(t)))
case []interface{}:
// Inline function for writing the slice header
WriteSliceHeader := func(length int) {
if length < 56 {
buff.WriteByte(byte(length + 0xc0))
} else {
b := big.NewInt(int64(length))
buff.WriteByte(byte(len(b.Bytes()) + 0xf7))
buff.Write(b.Bytes())
}
}
var b bytes.Buffer
for _, val := range t {
b.Write(Encode(val))
}
WriteSliceHeader(len(b.Bytes()))
buff.Write(b.Bytes())
}
} else {
// Empty list for nil
buff.WriteByte(0xc0)
}
return buff.Bytes()
}