forked from cerc-io/plugeth
201 lines
4.1 KiB
Go
201 lines
4.1 KiB
Go
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package set
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import (
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"sync"
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)
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// Set defines a thread safe set data structure.
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type Set struct {
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set
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l sync.RWMutex // we name it because we don't want to expose it
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}
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// New creates and initialize a new Set. It's accept a variable number of
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// arguments to populate the initial set. If nothing passed a Set with zero
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// size is created.
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func New(items ...interface{}) *Set {
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s := &Set{}
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s.m = make(map[interface{}]struct{})
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// Ensure interface compliance
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var _ Interface = s
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s.Add(items...)
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return s
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}
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// New creates and initalizes a new Set interface. It accepts a variable
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// number of arguments to populate the initial set. If nothing is passed a
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// zero size Set based on the struct is created.
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func (s *Set) New(items ...interface{}) Interface {
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return New(items...)
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}
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// Add includes the specified items (one or more) to the set. The underlying
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// Set s is modified. If passed nothing it silently returns.
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func (s *Set) Add(items ...interface{}) {
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if len(items) == 0 {
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return
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}
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s.l.Lock()
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defer s.l.Unlock()
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for _, item := range items {
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s.m[item] = keyExists
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}
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}
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// Remove deletes the specified items from the set. The underlying Set s is
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// modified. If passed nothing it silently returns.
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func (s *Set) Remove(items ...interface{}) {
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if len(items) == 0 {
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return
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}
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s.l.Lock()
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defer s.l.Unlock()
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for _, item := range items {
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delete(s.m, item)
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}
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}
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// Pop deletes and return an item from the set. The underlying Set s is
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// modified. If set is empty, nil is returned.
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func (s *Set) Pop() interface{} {
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s.l.RLock()
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for item := range s.m {
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s.l.RUnlock()
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s.l.Lock()
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delete(s.m, item)
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s.l.Unlock()
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return item
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}
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s.l.RUnlock()
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return nil
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}
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// Has looks for the existence of items passed. It returns false if nothing is
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// passed. For multiple items it returns true only if all of the items exist.
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func (s *Set) Has(items ...interface{}) bool {
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// assume checked for empty item, which not exist
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if len(items) == 0 {
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return false
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}
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s.l.RLock()
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defer s.l.RUnlock()
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has := true
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for _, item := range items {
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if _, has = s.m[item]; !has {
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break
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}
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}
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return has
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}
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// Size returns the number of items in a set.
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func (s *Set) Size() int {
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s.l.RLock()
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defer s.l.RUnlock()
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l := len(s.m)
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return l
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}
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// Clear removes all items from the set.
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func (s *Set) Clear() {
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s.l.Lock()
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defer s.l.Unlock()
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s.m = make(map[interface{}]struct{})
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}
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// IsEqual test whether s and t are the same in size and have the same items.
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func (s *Set) IsEqual(t Interface) bool {
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s.l.RLock()
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defer s.l.RUnlock()
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// Force locking only if given set is threadsafe.
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if conv, ok := t.(*Set); ok {
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conv.l.RLock()
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defer conv.l.RUnlock()
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}
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// return false if they are no the same size
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if sameSize := len(s.m) == t.Size(); !sameSize {
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return false
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}
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equal := true
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t.Each(func(item interface{}) bool {
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_, equal = s.m[item]
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return equal // if false, Each() will end
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})
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return equal
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}
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// IsSubset tests whether t is a subset of s.
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func (s *Set) IsSubset(t Interface) (subset bool) {
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s.l.RLock()
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defer s.l.RUnlock()
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subset = true
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t.Each(func(item interface{}) bool {
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_, subset = s.m[item]
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return subset
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})
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return
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}
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// Each traverses the items in the Set, calling the provided function for each
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// set member. Traversal will continue until all items in the Set have been
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// visited, or if the closure returns false.
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func (s *Set) Each(f func(item interface{}) bool) {
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s.l.RLock()
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defer s.l.RUnlock()
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for item := range s.m {
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if !f(item) {
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break
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}
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}
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}
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// List returns a slice of all items. There is also StringSlice() and
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// IntSlice() methods for returning slices of type string or int.
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func (s *Set) List() []interface{} {
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s.l.RLock()
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defer s.l.RUnlock()
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list := make([]interface{}, 0, len(s.m))
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for item := range s.m {
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list = append(list, item)
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}
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return list
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}
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// Copy returns a new Set with a copy of s.
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func (s *Set) Copy() Interface {
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return New(s.List()...)
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}
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// Merge is like Union, however it modifies the current set it's applied on
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// with the given t set.
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func (s *Set) Merge(t Interface) {
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s.l.Lock()
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defer s.l.Unlock()
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t.Each(func(item interface{}) bool {
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s.m[item] = keyExists
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return true
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})
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}
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