plugeth/les/protocol.go

272 lines
8.8 KiB
Go
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// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
package les
import (
"crypto/ecdsa"
"errors"
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"fmt"
"io"
"math/big"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/crypto"
lpc "github.com/ethereum/go-ethereum/les/lespay/client"
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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"github.com/ethereum/go-ethereum/p2p/enode"
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"github.com/ethereum/go-ethereum/rlp"
)
// Constants to match up protocol versions and messages
const (
lpv2 = 2
lpv3 = 3
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)
// Supported versions of the les protocol (first is primary)
var (
ClientProtocolVersions = []uint{lpv2, lpv3}
ServerProtocolVersions = []uint{lpv2, lpv3}
AdvertiseProtocolVersions = []uint{lpv2} // clients are searching for the first advertised protocol in the list
)
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// Number of implemented message corresponding to different protocol versions.
var ProtocolLengths = map[uint]uint64{lpv2: 22, lpv3: 24}
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const (
NetworkId = 1
ProtocolMaxMsgSize = 10 * 1024 * 1024 // Maximum cap on the size of a protocol message
)
// les protocol message codes
const (
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// Protocol messages inherited from LPV1
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StatusMsg = 0x00
AnnounceMsg = 0x01
GetBlockHeadersMsg = 0x02
BlockHeadersMsg = 0x03
GetBlockBodiesMsg = 0x04
BlockBodiesMsg = 0x05
GetReceiptsMsg = 0x06
ReceiptsMsg = 0x07
GetCodeMsg = 0x0a
CodeMsg = 0x0b
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// Protocol messages introduced in LPV2
GetProofsV2Msg = 0x0f
ProofsV2Msg = 0x10
GetHelperTrieProofsMsg = 0x11
HelperTrieProofsMsg = 0x12
SendTxV2Msg = 0x13
GetTxStatusMsg = 0x14
TxStatusMsg = 0x15
// Protocol messages introduced in LPV3
StopMsg = 0x16
ResumeMsg = 0x17
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)
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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type requestInfo struct {
name string
maxCount uint64
refBasketFirst, refBasketRest float64
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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}
// reqMapping maps an LES request to one or two lespay service vector entries.
// If rest != -1 and the request type is used with amounts larger than one then the
// first one of the multi-request is mapped to first while the rest is mapped to rest.
type reqMapping struct {
first, rest int
}
var (
// requests describes the available LES request types and their initializing amounts
// in the lespay/client.ValueTracker reference basket. Initial values are estimates
// based on the same values as the server's default cost estimates (reqAvgTimeCost).
requests = map[uint64]requestInfo{
GetBlockHeadersMsg: {"GetBlockHeaders", MaxHeaderFetch, 10, 1000},
GetBlockBodiesMsg: {"GetBlockBodies", MaxBodyFetch, 1, 0},
GetReceiptsMsg: {"GetReceipts", MaxReceiptFetch, 1, 0},
GetCodeMsg: {"GetCode", MaxCodeFetch, 1, 0},
GetProofsV2Msg: {"GetProofsV2", MaxProofsFetch, 10, 0},
GetHelperTrieProofsMsg: {"GetHelperTrieProofs", MaxHelperTrieProofsFetch, 10, 100},
SendTxV2Msg: {"SendTxV2", MaxTxSend, 1, 0},
GetTxStatusMsg: {"GetTxStatus", MaxTxStatus, 10, 0},
}
requestList []lpc.RequestInfo
requestMapping map[uint32]reqMapping
)
// init creates a request list and mapping between protocol message codes and lespay
// service vector indices.
func init() {
requestMapping = make(map[uint32]reqMapping)
for code, req := range requests {
cost := reqAvgTimeCost[code]
rm := reqMapping{len(requestList), -1}
requestList = append(requestList, lpc.RequestInfo{
Name: req.name + ".first",
InitAmount: req.refBasketFirst,
InitValue: float64(cost.baseCost + cost.reqCost),
})
if req.refBasketRest != 0 {
rm.rest = len(requestList)
requestList = append(requestList, lpc.RequestInfo{
Name: req.name + ".rest",
InitAmount: req.refBasketRest,
InitValue: float64(cost.reqCost),
})
}
requestMapping[uint32(code)] = rm
}
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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}
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type errCode int
const (
ErrMsgTooLarge = iota
ErrDecode
ErrInvalidMsgCode
ErrProtocolVersionMismatch
ErrNetworkIdMismatch
ErrGenesisBlockMismatch
ErrNoStatusMsg
ErrExtraStatusMsg
ErrSuspendedPeer
ErrUselessPeer
ErrRequestRejected
ErrUnexpectedResponse
ErrInvalidResponse
ErrTooManyTimeouts
ErrMissingKey
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)
func (e errCode) String() string {
return errorToString[int(e)]
}
// XXX change once legacy code is out
var errorToString = map[int]string{
ErrMsgTooLarge: "Message too long",
ErrDecode: "Invalid message",
ErrInvalidMsgCode: "Invalid message code",
ErrProtocolVersionMismatch: "Protocol version mismatch",
ErrNetworkIdMismatch: "NetworkId mismatch",
ErrGenesisBlockMismatch: "Genesis block mismatch",
ErrNoStatusMsg: "No status message",
ErrExtraStatusMsg: "Extra status message",
ErrSuspendedPeer: "Suspended peer",
ErrRequestRejected: "Request rejected",
ErrUnexpectedResponse: "Unexpected response",
ErrInvalidResponse: "Invalid response",
ErrTooManyTimeouts: "Too many request timeouts",
ErrMissingKey: "Key missing from list",
}
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// announceData is the network packet for the block announcements.
type announceData struct {
Hash common.Hash // Hash of one particular block being announced
Number uint64 // Number of one particular block being announced
Td *big.Int // Total difficulty of one particular block being announced
ReorgDepth uint64
Update keyValueList
}
// sanityCheck verifies that the values are reasonable, as a DoS protection
func (a *announceData) sanityCheck() error {
if tdlen := a.Td.BitLen(); tdlen > 100 {
return fmt.Errorf("too large block TD: bitlen %d", tdlen)
}
return nil
}
// sign adds a signature to the block announcement by the given privKey
func (a *announceData) sign(privKey *ecdsa.PrivateKey) {
rlp, _ := rlp.EncodeToBytes(blockInfo{a.Hash, a.Number, a.Td})
sig, _ := crypto.Sign(crypto.Keccak256(rlp), privKey)
a.Update = a.Update.add("sign", sig)
}
// checkSignature verifies if the block announcement has a valid signature by the given pubKey
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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func (a *announceData) checkSignature(id enode.ID, update keyValueMap) error {
var sig []byte
les, les/flowcontrol: improved request serving and flow control (#18230) This change - implements concurrent LES request serving even for a single peer. - replaces the request cost estimation method with a cost table based on benchmarks which gives much more consistent results. Until now the allowed number of light peers was just a guess which probably contributed a lot to the fluctuating quality of available service. Everything related to request cost is implemented in a single object, the 'cost tracker'. It uses a fixed cost table with a global 'correction factor'. Benchmark code is included and can be run at any time to adapt costs to low-level implementation changes. - reimplements flowcontrol.ClientManager in a cleaner and more efficient way, with added capabilities: There is now control over bandwidth, which allows using the flow control parameters for client prioritization. Target utilization over 100 percent is now supported to model concurrent request processing. Total serving bandwidth is reduced during block processing to prevent database contention. - implements an RPC API for the LES servers allowing server operators to assign priority bandwidth to certain clients and change prioritized status even while the client is connected. The new API is meant for cases where server operators charge for LES using an off-protocol mechanism. - adds a unit test for the new client manager. - adds an end-to-end test using the network simulator that tests bandwidth control functions through the new API.
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if err := update.get("sign", &sig); err != nil {
return err
}
rlp, _ := rlp.EncodeToBytes(blockInfo{a.Hash, a.Number, a.Td})
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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recPubkey, err := crypto.SigToPub(crypto.Keccak256(rlp), sig)
if err != nil {
return err
}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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if id == enode.PubkeyToIDV4(recPubkey) {
return nil
}
all: new p2p node representation (#17643) Package p2p/enode provides a generalized representation of p2p nodes which can contain arbitrary information in key/value pairs. It is also the new home for the node database. The "v4" identity scheme is also moved here from p2p/enr to remove the dependency on Ethereum crypto from that package. Record signature handling is changed significantly. The identity scheme registry is removed and acceptable schemes must be passed to any method that needs identity. This means records must now be validated explicitly after decoding. The enode API is designed to make signature handling easy and safe: most APIs around the codebase work with enode.Node, which is a wrapper around a valid record. Going from enr.Record to enode.Node requires a valid signature. * p2p/discover: port to p2p/enode This ports the discovery code to the new node representation in p2p/enode. The wire protocol is unchanged, this can be considered a refactoring change. The Kademlia table can now deal with nodes using an arbitrary identity scheme. This requires a few incompatible API changes: - Table.Lookup is not available anymore. It used to take a public key as argument because v4 protocol requires one. Its replacement is LookupRandom. - Table.Resolve takes *enode.Node instead of NodeID. This is also for v4 protocol compatibility because nodes cannot be looked up by ID alone. - Types Node and NodeID are gone. Further commits in the series will be fixes all over the the codebase to deal with those removals. * p2p: port to p2p/enode and discovery changes This adapts package p2p to the changes in p2p/discover. All uses of discover.Node and discover.NodeID are replaced by their equivalents from p2p/enode. New API is added to retrieve the enode.Node instance of a peer. The behavior of Server.Self with discovery disabled is improved. It now tries much harder to report a working IP address, falling back to 127.0.0.1 if no suitable address can be determined through other means. These changes were needed for tests of other packages later in the series. * p2p/simulations, p2p/testing: port to p2p/enode No surprises here, mostly replacements of discover.Node, discover.NodeID with their new equivalents. The 'interesting' API changes are: - testing.ProtocolSession tracks complete nodes, not just their IDs. - adapters.NodeConfig has a new method to create a complete node. These changes were needed to make swarm tests work. Note that the NodeID change makes the code incompatible with old simulation snapshots. * whisper/whisperv5, whisper/whisperv6: port to p2p/enode This port was easy because whisper uses []byte for node IDs and URL strings in the API. * eth: port to p2p/enode Again, easy to port because eth uses strings for node IDs and doesn't care about node information in any way. * les: port to p2p/enode Apart from replacing discover.NodeID with enode.ID, most changes are in the server pool code. It now deals with complete nodes instead of (Pubkey, IP, Port) triples. The database format is unchanged for now, but we should probably change it to use the node database later. * node: port to p2p/enode This change simply replaces discover.Node and discover.NodeID with their new equivalents. * swarm/network: port to p2p/enode Swarm has its own node address representation, BzzAddr, containing both an overlay address (the hash of a secp256k1 public key) and an underlay address (enode:// URL). There are no changes to the BzzAddr format in this commit, but certain operations such as creating a BzzAddr from a node ID are now impossible because node IDs aren't public keys anymore. Most swarm-related changes in the series remove uses of NewAddrFromNodeID, replacing it with NewAddr which takes a complete node as argument. ToOverlayAddr is removed because we can just use the node ID directly.
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return errors.New("wrong signature")
}
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type blockInfo struct {
Hash common.Hash // Hash of one particular block being announced
Number uint64 // Number of one particular block being announced
Td *big.Int // Total difficulty of one particular block being announced
}
// getBlockHeadersData represents a block header query.
type getBlockHeadersData struct {
Origin hashOrNumber // Block from which to retrieve headers
Amount uint64 // Maximum number of headers to retrieve
Skip uint64 // Blocks to skip between consecutive headers
Reverse bool // Query direction (false = rising towards latest, true = falling towards genesis)
}
// hashOrNumber is a combined field for specifying an origin block.
type hashOrNumber struct {
Hash common.Hash // Block hash from which to retrieve headers (excludes Number)
Number uint64 // Block hash from which to retrieve headers (excludes Hash)
}
// EncodeRLP is a specialized encoder for hashOrNumber to encode only one of the
// two contained union fields.
func (hn *hashOrNumber) EncodeRLP(w io.Writer) error {
if hn.Hash == (common.Hash{}) {
return rlp.Encode(w, hn.Number)
}
if hn.Number != 0 {
return fmt.Errorf("both origin hash (%x) and number (%d) provided", hn.Hash, hn.Number)
}
return rlp.Encode(w, hn.Hash)
}
// DecodeRLP is a specialized decoder for hashOrNumber to decode the contents
// into either a block hash or a block number.
func (hn *hashOrNumber) DecodeRLP(s *rlp.Stream) error {
_, size, _ := s.Kind()
origin, err := s.Raw()
if err == nil {
switch {
case size == 32:
err = rlp.DecodeBytes(origin, &hn.Hash)
case size <= 8:
err = rlp.DecodeBytes(origin, &hn.Number)
default:
err = fmt.Errorf("invalid input size %d for origin", size)
}
}
return err
}
// CodeData is the network response packet for a node data retrieval.
type CodeData []struct {
Value []byte
}