forked from cerc-io/plugeth
562 lines
15 KiB
Go
562 lines
15 KiB
Go
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/*
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Package otto is a JavaScript parser and interpreter written natively in Go.
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http://godoc.org/github.com/robertkrimen/otto
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import (
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"github.com/robertkrimen/otto"
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)
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Run something in the VM
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vm := otto.New()
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vm.Run(`
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abc = 2 + 2;
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console.log("The value of abc is " + abc); // 4
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`)
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Get a value out of the VM
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value, err := vm.Get("abc")
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value, _ := value.ToInteger()
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}
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Set a number
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vm.Set("def", 11)
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vm.Run(`
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console.log("The value of def is " + def);
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// The value of def is 11
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`)
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Set a string
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vm.Set("xyzzy", "Nothing happens.")
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vm.Run(`
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console.log(xyzzy.length); // 16
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`)
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Get the value of an expression
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value, _ = vm.Run("xyzzy.length")
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{
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// value is an int64 with a value of 16
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value, _ := value.ToInteger()
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}
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An error happens
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value, err = vm.Run("abcdefghijlmnopqrstuvwxyz.length")
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if err != nil {
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// err = ReferenceError: abcdefghijlmnopqrstuvwxyz is not defined
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// If there is an error, then value.IsUndefined() is true
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...
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}
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Set a Go function
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vm.Set("sayHello", func(call otto.FunctionCall) otto.Value {
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fmt.Printf("Hello, %s.\n", call.Argument(0).String())
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return otto.UndefinedValue()
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})
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Set a Go function that returns something useful
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vm.Set("twoPlus", func(call otto.FunctionCall) otto.Value {
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right, _ := call.Argument(0).ToInteger()
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result, _ := vm.ToValue(2 + right)
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return result
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})
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Use the functions in JavaScript
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result, _ = vm.Run(`
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sayHello("Xyzzy"); // Hello, Xyzzy.
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sayHello(); // Hello, undefined
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result = twoPlus(2.0); // 4
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`)
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Parser
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A separate parser is available in the parser package if you're just interested in building an AST.
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http://godoc.org/github.com/robertkrimen/otto/parser
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Parse and return an AST
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filename := "" // A filename is optional
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src := `
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// Sample xyzzy example
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(function(){
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if (3.14159 > 0) {
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console.log("Hello, World.");
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return;
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}
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var xyzzy = NaN;
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console.log("Nothing happens.");
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return xyzzy;
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})();
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`
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// Parse some JavaScript, yielding a *ast.Program and/or an ErrorList
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program, err := parser.ParseFile(nil, filename, src, 0)
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otto
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You can run (Go) JavaScript from the commandline with: http://github.com/robertkrimen/otto/tree/master/otto
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$ go get -v github.com/robertkrimen/otto/otto
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Run JavaScript by entering some source on stdin or by giving otto a filename:
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$ otto example.js
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underscore
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Optionally include the JavaScript utility-belt library, underscore, with this import:
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import (
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"github.com/robertkrimen/otto"
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_ "github.com/robertkrimen/otto/underscore"
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)
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// Now every otto runtime will come loaded with underscore
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For more information: http://github.com/robertkrimen/otto/tree/master/underscore
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Caveat Emptor
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The following are some limitations with otto:
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* "use strict" will parse, but does nothing.
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* Error reporting needs to be improved.
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* The regular expression engine (re2/regexp) is not fully compatible with the ECMA5 specification.
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Regular Expression Incompatibility
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Go translates JavaScript-style regular expressions into something that is "regexp" compatible via `parser.TransformRegExp`.
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Unfortunately, RegExp requires backtracking for some patterns, and backtracking is not supported by the standard Go engine: https://code.google.com/p/re2/wiki/Syntax
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Therefore, the following syntax is incompatible:
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(?=) // Lookahead (positive), currently a parsing error
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(?!) // Lookahead (backhead), currently a parsing error
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\1 // Backreference (\1, \2, \3, ...), currently a parsing error
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A brief discussion of these limitations: "Regexp (?!re)" https://groups.google.com/forum/?fromgroups=#%21topic/golang-nuts/7qgSDWPIh_E
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More information about re2: https://code.google.com/p/re2/
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In addition to the above, re2 (Go) has a different definition for \s: [\t\n\f\r ].
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The JavaScript definition, on the other hand, also includes \v, Unicode "Separator, Space", etc.
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Halting Problem
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If you want to stop long running executions (like third-party code), you can use the interrupt channel to do this:
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package main
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import (
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"errors"
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"fmt"
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"os"
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"time"
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"github.com/robertkrimen/otto"
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)
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var halt = errors.New("Stahp")
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func main() {
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runUnsafe(`var abc = [];`)
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runUnsafe(`
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while (true) {
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// Loop forever
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}`)
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}
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func runUnsafe(unsafe string) {
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start := time.Now()
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defer func() {
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duration := time.Since(start)
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if caught := recover(); caught != nil {
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if caught == halt {
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fmt.Fprintf(os.Stderr, "Some code took to long! Stopping after: %v\n", duration)
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return
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}
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panic(caught) // Something else happened, repanic!
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}
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fmt.Fprintf(os.Stderr, "Ran code successfully: %v\n", duration)
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}()
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vm := otto.New()
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vm.Interrupt = make(chan func())
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go func() {
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time.Sleep(2 * time.Second) // Stop after two seconds
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vm.Interrupt <- func() {
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panic(halt)
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}
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}()
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vm.Run(unsafe) // Here be dragons (risky code)
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vm.Interrupt = nil
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}
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Where is setTimeout/setInterval?
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These timing functions are not actually part of the ECMA-262 specification. Typically, they belong to the `windows` object (in the browser).
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It would not be difficult to provide something like these via Go, but you probably want to wrap otto in an event loop in that case.
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For an example of how this could be done in Go with otto, see natto:
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http://github.com/robertkrimen/natto
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Here is some more discussion of the issue:
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* http://book.mixu.net/node/ch2.html
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* http://en.wikipedia.org/wiki/Reentrancy_%28computing%29
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* http://aaroncrane.co.uk/2009/02/perl_safe_signals/
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*/
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package otto
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import (
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"fmt"
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"strings"
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"github.com/robertkrimen/otto/registry"
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)
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// Otto is the representation of the JavaScript runtime. Each instance of Otto has a self-contained namespace.
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type Otto struct {
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// Interrupt is a channel for interrupting the runtime. You can use this to halt a long running execution, for example.
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// See "Halting Problem" for more information.
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Interrupt chan func()
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runtime *_runtime
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}
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// New will allocate a new JavaScript runtime
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func New() *Otto {
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self := &Otto{
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runtime: newContext(),
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}
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self.runtime.Otto = self
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self.Set("console", self.runtime.newConsole())
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registry.Apply(func(entry registry.Entry) {
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self.Run(entry.Source())
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})
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return self
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}
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func (otto *Otto) clone() *Otto {
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self := &Otto{
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runtime: otto.runtime.clone(),
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}
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self.runtime.Otto = self
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return self
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}
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// Run will allocate a new JavaScript runtime, run the given source
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// on the allocated runtime, and return the runtime, resulting value, and
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// error (if any).
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//
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// src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
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//
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// src may also be a Script.
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//
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// src may also be a Program, but if the AST has been modified, then runtime behavior is undefined.
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//
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func Run(src interface{}) (*Otto, Value, error) {
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otto := New()
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value, err := otto.Run(src)
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return otto, value, err
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}
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// Run will run the given source (parsing it first if necessary), returning the resulting value and error (if any)
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//
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// src may be a string, a byte slice, a bytes.Buffer, or an io.Reader, but it MUST always be in UTF-8.
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//
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// If the runtime is unable to parse source, then this function will return undefined and the parse error (nothing
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// will be evaluated in this case).
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//
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// src may also be a Script.
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//
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// src may also be a Program, but if the AST has been modified, then runtime behavior is undefined.
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//
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func (self Otto) Run(src interface{}) (Value, error) {
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return self.runtime.cmpl_run(src)
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}
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// Get the value of the top-level binding of the given name.
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//
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// If there is an error (like the binding does not exist), then the value
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// will be undefined.
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func (self Otto) Get(name string) (Value, error) {
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value := UndefinedValue()
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err := catchPanic(func() {
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value = self.getValue(name)
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})
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return value, err
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}
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func (self Otto) getValue(name string) Value {
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return self.runtime.GlobalEnvironment.GetValue(name, false)
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}
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// Set the top-level binding of the given name to the given value.
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//
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// Set will automatically apply ToValue to the given value in order
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// to convert it to a JavaScript value (type Value).
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//
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// If there is an error (like the binding is read-only, or the ToValue conversion
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// fails), then an error is returned.
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//
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// If the top-level binding does not exist, it will be created.
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func (self Otto) Set(name string, value interface{}) error {
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{
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value, err := self.ToValue(value)
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if err != nil {
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return err
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}
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err = catchPanic(func() {
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self.setValue(name, value)
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})
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return err
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}
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}
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func (self Otto) setValue(name string, value Value) {
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self.runtime.GlobalEnvironment.SetValue(name, value, false)
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}
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// Call the given JavaScript with a given this and arguments.
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//
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// If this is nil, then some special handling takes place to determine the proper
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// this value, falling back to a "standard" invocation if necessary (where this is
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// undefined).
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//
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// If source begins with "new " (A lowercase new followed by a space), then
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// Call will invoke the function constructor rather than performing a function call.
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// In this case, the this argument has no effect.
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//
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// // value is a String object
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// value, _ := vm.Call("Object", nil, "Hello, World.")
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//
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// // Likewise...
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// value, _ := vm.Call("new Object", nil, "Hello, World.")
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//
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// // This will perform a concat on the given array and return the result
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// // value is [ 1, 2, 3, undefined, 4, 5, 6, 7, "abc" ]
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// value, _ := vm.Call(`[ 1, 2, 3, undefined, 4 ].concat`, nil, 5, 6, 7, "abc")
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//
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func (self Otto) Call(source string, this interface{}, argumentList ...interface{}) (Value, error) {
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thisValue := UndefinedValue()
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construct := false
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if strings.HasPrefix(source, "new ") {
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source = source[4:]
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construct = true
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}
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if !construct && this == nil {
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program, err := self.runtime.cmpl_parse("", source+"()")
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if err == nil {
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if node, ok := program.body[0].(*_nodeExpressionStatement); ok {
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if node, ok := node.expression.(*_nodeCallExpression); ok {
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var value Value
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err := catchPanic(func() {
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value = self.runtime.cmpl_evaluate_nodeCallExpression(node, argumentList)
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})
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if err != nil {
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return UndefinedValue(), err
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}
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return value, nil
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}
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}
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}
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} else {
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value, err := self.ToValue(this)
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if err != nil {
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return UndefinedValue(), err
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}
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thisValue = value
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}
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{
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this := thisValue
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fn, err := self.Run(source)
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if err != nil {
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return UndefinedValue(), err
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}
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if construct {
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result, err := fn.constructSafe(this, argumentList...)
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if err != nil {
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return UndefinedValue(), err
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}
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return result, nil
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}
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result, err := fn.Call(this, argumentList...)
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if err != nil {
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return UndefinedValue(), err
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}
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return result, nil
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}
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}
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// Object will run the given source and return the result as an object.
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//
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// For example, accessing an existing object:
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//
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// object, _ := vm.Object(`Number`)
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//
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// Or, creating a new object:
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//
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// object, _ := vm.Object(`({ xyzzy: "Nothing happens." })`)
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//
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// Or, creating and assigning an object:
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//
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// object, _ := vm.Object(`xyzzy = {}`)
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// object.Set("volume", 11)
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//
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// If there is an error (like the source does not result in an object), then
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// nil and an error is returned.
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func (self Otto) Object(source string) (*Object, error) {
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value, err := self.runtime.cmpl_run(source)
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if err != nil {
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return nil, err
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}
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if value.IsObject() {
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return value.Object(), nil
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}
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return nil, fmt.Errorf("value is not an object")
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}
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// ToValue will convert an interface{} value to a value digestible by otto/JavaScript.
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func (self Otto) ToValue(value interface{}) (Value, error) {
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return self.runtime.ToValue(value)
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}
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// Copy will create a copy/clone of the runtime.
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//
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// Copy is useful for saving some processing time when creating many similar
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// runtimes.
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//
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// This implementation is alpha-ish, and works by introspecting every part of the runtime
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// and reallocating and then relinking everything back together. Please report if you
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// notice any inadvertent sharing of data between copies.
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func (self *Otto) Copy() *Otto {
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otto := &Otto{
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runtime: self.runtime.clone(),
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}
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otto.runtime.Otto = otto
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return otto
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}
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// Object{}
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// Object is the representation of a JavaScript object.
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type Object struct {
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object *_object
|
||
|
value Value
|
||
|
}
|
||
|
|
||
|
func _newObject(object *_object, value Value) *Object {
|
||
|
// value MUST contain object!
|
||
|
return &Object{
|
||
|
object: object,
|
||
|
value: value,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Call a method on the object.
|
||
|
//
|
||
|
// It is essentially equivalent to:
|
||
|
//
|
||
|
// var method, _ := object.Get(name)
|
||
|
// method.Call(object, argumentList...)
|
||
|
//
|
||
|
// An undefined value and an error will result if:
|
||
|
//
|
||
|
// 1. There is an error during conversion of the argument list
|
||
|
// 2. The property is not actually a function
|
||
|
// 3. An (uncaught) exception is thrown
|
||
|
//
|
||
|
func (self Object) Call(name string, argumentList ...interface{}) (Value, error) {
|
||
|
// TODO: Insert an example using JavaScript below...
|
||
|
// e.g., Object("JSON").Call("stringify", ...)
|
||
|
|
||
|
function, err := self.Get(name)
|
||
|
if err != nil {
|
||
|
return UndefinedValue(), err
|
||
|
}
|
||
|
return function.Call(self.Value(), argumentList...)
|
||
|
}
|
||
|
|
||
|
// Value will return self as a value.
|
||
|
func (self Object) Value() Value {
|
||
|
return self.value
|
||
|
}
|
||
|
|
||
|
// Get the value of the property with the given name.
|
||
|
func (self Object) Get(name string) (Value, error) {
|
||
|
value := UndefinedValue()
|
||
|
err := catchPanic(func() {
|
||
|
value = self.object.get(name)
|
||
|
})
|
||
|
return value, err
|
||
|
}
|
||
|
|
||
|
// Set the property of the given name to the given value.
|
||
|
//
|
||
|
// An error will result if the setting the property triggers an exception (i.e. read-only),
|
||
|
// or there is an error during conversion of the given value.
|
||
|
func (self Object) Set(name string, value interface{}) error {
|
||
|
{
|
||
|
value, err := self.object.runtime.ToValue(value)
|
||
|
if err != nil {
|
||
|
return err
|
||
|
}
|
||
|
err = catchPanic(func() {
|
||
|
self.object.put(name, value, true)
|
||
|
})
|
||
|
return err
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Get the keys for the object
|
||
|
//
|
||
|
// Equivalent to calling Object.keys on the object
|
||
|
func (self Object) Keys() []string {
|
||
|
var keys []string
|
||
|
self.object.enumerate(false, func(name string) bool {
|
||
|
keys = append(keys, name)
|
||
|
return true
|
||
|
})
|
||
|
return keys
|
||
|
}
|
||
|
|
||
|
// Class will return the class string of the object.
|
||
|
//
|
||
|
// The return value will (generally) be one of:
|
||
|
//
|
||
|
// Object
|
||
|
// Function
|
||
|
// Array
|
||
|
// String
|
||
|
// Number
|
||
|
// Boolean
|
||
|
// Date
|
||
|
// RegExp
|
||
|
//
|
||
|
func (self Object) Class() string {
|
||
|
return self.object.class
|
||
|
}
|