plugeth/miner/stress_clique.go

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// Copyright 2018 The go-ethereum Authors
// This file is part of the go-ethereum library.
//
// The go-ethereum library is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// The go-ethereum library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
// +build none
// This file contains a miner stress test based on the Clique consensus engine.
package main
import (
"bytes"
"crypto/ecdsa"
"io/ioutil"
"math/big"
"math/rand"
"os"
"time"
"github.com/ethereum/go-ethereum/accounts/keystore"
"github.com/ethereum/go-ethereum/common"
"github.com/ethereum/go-ethereum/common/fdlimit"
"github.com/ethereum/go-ethereum/core"
"github.com/ethereum/go-ethereum/core/types"
"github.com/ethereum/go-ethereum/crypto"
"github.com/ethereum/go-ethereum/eth"
"github.com/ethereum/go-ethereum/eth/downloader"
"github.com/ethereum/go-ethereum/log"
"github.com/ethereum/go-ethereum/node"
"github.com/ethereum/go-ethereum/p2p"
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"github.com/ethereum/go-ethereum/p2p/enode"
"github.com/ethereum/go-ethereum/params"
)
func main() {
log.Root().SetHandler(log.LvlFilterHandler(log.LvlInfo, log.StreamHandler(os.Stderr, log.TerminalFormat(true))))
fdlimit.Raise(2048)
// Generate a batch of accounts to seal and fund with
faucets := make([]*ecdsa.PrivateKey, 128)
for i := 0; i < len(faucets); i++ {
faucets[i], _ = crypto.GenerateKey()
}
sealers := make([]*ecdsa.PrivateKey, 4)
for i := 0; i < len(sealers); i++ {
sealers[i], _ = crypto.GenerateKey()
}
// Create a Clique network based off of the Rinkeby config
genesis := makeGenesis(faucets, sealers)
var (
nodes []*node.Node
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enodes []*enode.Node
)
for _, sealer := range sealers {
// Start the node and wait until it's up
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node, err := makeSealer(genesis)
if err != nil {
panic(err)
}
defer node.Stop()
for node.Server().NodeInfo().Ports.Listener == 0 {
time.Sleep(250 * time.Millisecond)
}
// Connect the node to al the previous ones
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for _, n := range enodes {
node.Server().AddPeer(n)
}
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// Start tracking the node and it's enode
nodes = append(nodes, node)
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enodes = append(enodes, node.Server().Self())
// Inject the signer key and start sealing with it
store := node.AccountManager().Backends(keystore.KeyStoreType)[0].(*keystore.KeyStore)
signer, err := store.ImportECDSA(sealer, "")
if err != nil {
panic(err)
}
if err := store.Unlock(signer, ""); err != nil {
panic(err)
}
}
// Iterate over all the nodes and start signing with them
time.Sleep(3 * time.Second)
for _, node := range nodes {
var ethereum *eth.Ethereum
if err := node.Service(&ethereum); err != nil {
panic(err)
}
if err := ethereum.StartMining(1); err != nil {
panic(err)
}
}
time.Sleep(3 * time.Second)
// Start injecting transactions from the faucet like crazy
nonces := make([]uint64, len(faucets))
for {
index := rand.Intn(len(faucets))
// Fetch the accessor for the relevant signer
var ethereum *eth.Ethereum
if err := nodes[index%len(nodes)].Service(&ethereum); err != nil {
panic(err)
}
// Create a self transaction and inject into the pool
tx, err := types.SignTx(types.NewTransaction(nonces[index], crypto.PubkeyToAddress(faucets[index].PublicKey), new(big.Int), 21000, big.NewInt(100000000000), nil), types.HomesteadSigner{}, faucets[index])
if err != nil {
panic(err)
}
if err := ethereum.TxPool().AddLocal(tx); err != nil {
panic(err)
}
nonces[index]++
// Wait if we're too saturated
if pend, _ := ethereum.TxPool().Stats(); pend > 2048 {
time.Sleep(100 * time.Millisecond)
}
}
}
// makeGenesis creates a custom Clique genesis block based on some pre-defined
// signer and faucet accounts.
func makeGenesis(faucets []*ecdsa.PrivateKey, sealers []*ecdsa.PrivateKey) *core.Genesis {
// Create a Clique network based off of the Rinkeby config
genesis := core.DefaultRinkebyGenesisBlock()
genesis.GasLimit = 25000000
genesis.Config.ChainID = big.NewInt(18)
genesis.Config.Clique.Period = 1
genesis.Config.EIP150Hash = common.Hash{}
genesis.Alloc = core.GenesisAlloc{}
for _, faucet := range faucets {
genesis.Alloc[crypto.PubkeyToAddress(faucet.PublicKey)] = core.GenesisAccount{
Balance: new(big.Int).Exp(big.NewInt(2), big.NewInt(128), nil),
}
}
// Sort the signers and embed into the extra-data section
signers := make([]common.Address, len(sealers))
for i, sealer := range sealers {
signers[i] = crypto.PubkeyToAddress(sealer.PublicKey)
}
for i := 0; i < len(signers); i++ {
for j := i + 1; j < len(signers); j++ {
if bytes.Compare(signers[i][:], signers[j][:]) > 0 {
signers[i], signers[j] = signers[j], signers[i]
}
}
}
genesis.ExtraData = make([]byte, 32+len(signers)*common.AddressLength+65)
for i, signer := range signers {
copy(genesis.ExtraData[32+i*common.AddressLength:], signer[:])
}
// Return the genesis block for initialization
return genesis
}
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func makeSealer(genesis *core.Genesis) (*node.Node, error) {
// Define the basic configurations for the Ethereum node
datadir, _ := ioutil.TempDir("", "")
config := &node.Config{
Name: "geth",
Version: params.Version,
DataDir: datadir,
P2P: p2p.Config{
ListenAddr: "0.0.0.0:0",
NoDiscovery: true,
MaxPeers: 25,
},
NoUSB: true,
}
// Start the node and configure a full Ethereum node on it
stack, err := node.New(config)
if err != nil {
return nil, err
}
if err := stack.Register(func(ctx *node.ServiceContext) (node.Service, error) {
return eth.New(ctx, &eth.Config{
Genesis: genesis,
NetworkId: genesis.Config.ChainID.Uint64(),
SyncMode: downloader.FullSync,
DatabaseCache: 256,
DatabaseHandles: 256,
TxPool: core.DefaultTxPoolConfig,
GPO: eth.DefaultConfig.GPO,
MinerGasFloor: genesis.GasLimit * 9 / 10,
MinerGasCeil: genesis.GasLimit * 11 / 10,
MinerGasPrice: big.NewInt(1),
MinerRecommit: time.Second,
})
}); err != nil {
return nil, err
}
// Start the node and return if successful
return stack, stack.Start()
}