forked from cerc-io/ipld-eth-server
293dd2e848
* Add vendor dir so builds dont require dep * Pin specific version go-eth version
128 lines
3.4 KiB
Go
128 lines
3.4 KiB
Go
// Copyright (c) 2013-2015 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package peer
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import (
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"bytes"
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"container/list"
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"fmt"
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"sync"
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"github.com/btcsuite/btcd/wire"
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)
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// mruInventoryMap provides a concurrency safe map that is limited to a maximum
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// number of items with eviction for the oldest entry when the limit is
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// exceeded.
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type mruInventoryMap struct {
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invMtx sync.Mutex
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invMap map[wire.InvVect]*list.Element // nearly O(1) lookups
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invList *list.List // O(1) insert, update, delete
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limit uint
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}
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// String returns the map as a human-readable string.
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//
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// This function is safe for concurrent access.
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func (m *mruInventoryMap) String() string {
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m.invMtx.Lock()
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defer m.invMtx.Unlock()
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lastEntryNum := len(m.invMap) - 1
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curEntry := 0
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buf := bytes.NewBufferString("[")
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for iv := range m.invMap {
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buf.WriteString(fmt.Sprintf("%v", iv))
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if curEntry < lastEntryNum {
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buf.WriteString(", ")
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}
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curEntry++
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}
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buf.WriteString("]")
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return fmt.Sprintf("<%d>%s", m.limit, buf.String())
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}
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// Exists returns whether or not the passed inventory item is in the map.
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//
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// This function is safe for concurrent access.
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func (m *mruInventoryMap) Exists(iv *wire.InvVect) bool {
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m.invMtx.Lock()
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_, exists := m.invMap[*iv]
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m.invMtx.Unlock()
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return exists
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}
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// Add adds the passed inventory to the map and handles eviction of the oldest
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// item if adding the new item would exceed the max limit. Adding an existing
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// item makes it the most recently used item.
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//
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// This function is safe for concurrent access.
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func (m *mruInventoryMap) Add(iv *wire.InvVect) {
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m.invMtx.Lock()
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defer m.invMtx.Unlock()
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// When the limit is zero, nothing can be added to the map, so just
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// return.
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if m.limit == 0 {
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return
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}
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// When the entry already exists move it to the front of the list
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// thereby marking it most recently used.
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if node, exists := m.invMap[*iv]; exists {
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m.invList.MoveToFront(node)
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return
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}
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// Evict the least recently used entry (back of the list) if the the new
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// entry would exceed the size limit for the map. Also reuse the list
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// node so a new one doesn't have to be allocated.
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if uint(len(m.invMap))+1 > m.limit {
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node := m.invList.Back()
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lru := node.Value.(*wire.InvVect)
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// Evict least recently used item.
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delete(m.invMap, *lru)
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// Reuse the list node of the item that was just evicted for the
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// new item.
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node.Value = iv
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m.invList.MoveToFront(node)
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m.invMap[*iv] = node
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return
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}
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// The limit hasn't been reached yet, so just add the new item.
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node := m.invList.PushFront(iv)
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m.invMap[*iv] = node
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}
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// Delete deletes the passed inventory item from the map (if it exists).
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//
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// This function is safe for concurrent access.
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func (m *mruInventoryMap) Delete(iv *wire.InvVect) {
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m.invMtx.Lock()
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if node, exists := m.invMap[*iv]; exists {
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m.invList.Remove(node)
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delete(m.invMap, *iv)
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}
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m.invMtx.Unlock()
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}
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// newMruInventoryMap returns a new inventory map that is limited to the number
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// of entries specified by limit. When the number of entries exceeds the limit,
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// the oldest (least recently used) entry will be removed to make room for the
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// new entry.
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func newMruInventoryMap(limit uint) *mruInventoryMap {
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m := mruInventoryMap{
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invMap: make(map[wire.InvVect]*list.Element),
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invList: list.New(),
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limit: limit,
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}
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return &m
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}
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