mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
639 lines
22 KiB
C++
639 lines
22 KiB
C++
/*
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This file is part of solidity.
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solidity is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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solidity is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with solidity. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* @date 2018
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* Templatized list of simplification rules.
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*/
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#pragma once
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#include <libevmasm/Instruction.h>
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#include <libevmasm/SimplificationRule.h>
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#include <libdevcore/CommonData.h>
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#include <boost/multiprecision/detail/min_max.hpp>
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#include <vector>
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#include <functional>
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namespace dev
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{
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namespace eth
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{
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template <class S> S divWorkaround(S const& _a, S const& _b)
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{
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return (S)(bigint(_a) / bigint(_b));
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}
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template <class S> S modWorkaround(S const& _a, S const& _b)
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{
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return (S)(bigint(_a) % bigint(_b));
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}
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// This works around a bug fixed with Boost 1.64.
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// https://www.boost.org/doc/libs/1_68_0/libs/multiprecision/doc/html/boost_multiprecision/map/hist.html#boost_multiprecision.map.hist.multiprecision_2_3_1_boost_1_64
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inline u256 shlWorkaround(u256 const& _x, unsigned _amount)
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{
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return u256((bigint(_x) << _amount) & u256(-1));
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}
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// simplificationRuleList below was split up into parts to prevent
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// stack overflows in the JavaScript optimizer for emscripten builds
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// that affected certain browser versions.
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template <class Pattern>
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std::vector<SimplificationRule<Pattern>> simplificationRuleListPart1(
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Pattern A,
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Pattern B,
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Pattern C,
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Pattern,
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Pattern
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)
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{
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return std::vector<SimplificationRule<Pattern>> {
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// arithmetic on constants
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{{Pattern::Builtins::ADD, {A, B}}, [=]{ return A.d() + B.d(); }, false},
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{{Pattern::Builtins::MUL, {A, B}}, [=]{ return A.d() * B.d(); }, false},
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{{Pattern::Builtins::SUB, {A, B}}, [=]{ return A.d() - B.d(); }, false},
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{{Pattern::Builtins::DIV, {A, B}}, [=]{ return B.d() == 0 ? 0 : divWorkaround(A.d(), B.d()); }, false},
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{{Pattern::Builtins::SDIV, {A, B}}, [=]{ return B.d() == 0 ? 0 : s2u(divWorkaround(u2s(A.d()), u2s(B.d()))); }, false},
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{{Pattern::Builtins::MOD, {A, B}}, [=]{ return B.d() == 0 ? 0 : modWorkaround(A.d(), B.d()); }, false},
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{{Pattern::Builtins::SMOD, {A, B}}, [=]{ return B.d() == 0 ? 0 : s2u(modWorkaround(u2s(A.d()), u2s(B.d()))); }, false},
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{{Pattern::Builtins::EXP, {A, B}}, [=]{ return u256(boost::multiprecision::powm(bigint(A.d()), bigint(B.d()), bigint(1) << 256)); }, false},
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{{Pattern::Builtins::NOT, {A}}, [=]{ return ~A.d(); }, false},
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{{Pattern::Builtins::LT, {A, B}}, [=]() -> u256 { return A.d() < B.d() ? 1 : 0; }, false},
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{{Pattern::Builtins::GT, {A, B}}, [=]() -> u256 { return A.d() > B.d() ? 1 : 0; }, false},
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{{Pattern::Builtins::SLT, {A, B}}, [=]() -> u256 { return u2s(A.d()) < u2s(B.d()) ? 1 : 0; }, false},
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{{Pattern::Builtins::SGT, {A, B}}, [=]() -> u256 { return u2s(A.d()) > u2s(B.d()) ? 1 : 0; }, false},
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{{Pattern::Builtins::EQ, {A, B}}, [=]() -> u256 { return A.d() == B.d() ? 1 : 0; }, false},
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{{Pattern::Builtins::ISZERO, {A}}, [=]() -> u256 { return A.d() == 0 ? 1 : 0; }, false},
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{{Pattern::Builtins::AND, {A, B}}, [=]{ return A.d() & B.d(); }, false},
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{{Pattern::Builtins::OR, {A, B}}, [=]{ return A.d() | B.d(); }, false},
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{{Pattern::Builtins::XOR, {A, B}}, [=]{ return A.d() ^ B.d(); }, false},
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{{Pattern::Builtins::BYTE, {A, B}}, [=]{ return A.d() >= 32 ? 0 : (B.d() >> unsigned(8 * (31 - A.d()))) & 0xff; }, false},
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{{Pattern::Builtins::ADDMOD, {A, B, C}}, [=]{ return C.d() == 0 ? 0 : u256((bigint(A.d()) + bigint(B.d())) % C.d()); }, false},
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{{Pattern::Builtins::MULMOD, {A, B, C}}, [=]{ return C.d() == 0 ? 0 : u256((bigint(A.d()) * bigint(B.d())) % C.d()); }, false},
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{{Pattern::Builtins::SIGNEXTEND, {A, B}}, [=]() -> u256 {
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if (A.d() >= 31)
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return B.d();
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unsigned testBit = unsigned(A.d()) * 8 + 7;
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u256 mask = (u256(1) << testBit) - 1;
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return boost::multiprecision::bit_test(B.d(), testBit) ? B.d() | ~mask : B.d() & mask;
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}, false},
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{{Pattern::Builtins::SHL, {A, B}}, [=]{
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if (A.d() > 255)
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return u256(0);
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return shlWorkaround(B.d(), unsigned(A.d()));
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}, false},
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{{Pattern::Builtins::SHR, {A, B}}, [=]{
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if (A.d() > 255)
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return u256(0);
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return B.d() >> unsigned(A.d());
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}, false}
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};
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}
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template <class Pattern>
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std::vector<SimplificationRule<Pattern>> simplificationRuleListPart2(
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Pattern,
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Pattern,
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Pattern,
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Pattern X,
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Pattern Y
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)
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{
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return std::vector<SimplificationRule<Pattern>> {
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// invariants involving known constants
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{{Pattern::Builtins::ADD, {X, 0}}, [=]{ return X; }, false},
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{{Pattern::Builtins::ADD, {0, X}}, [=]{ return X; }, false},
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{{Pattern::Builtins::SUB, {X, 0}}, [=]{ return X; }, false},
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{{Pattern::Builtins::SUB, {~u256(0), X}}, [=]() -> Pattern { return {Pattern::Builtins::NOT, {X}}; }, false},
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{{Pattern::Builtins::MUL, {X, 0}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::MUL, {0, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::MUL, {X, 1}}, [=]{ return X; }, false},
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{{Pattern::Builtins::MUL, {1, X}}, [=]{ return X; }, false},
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{{Pattern::Builtins::MUL, {X, u256(-1)}}, [=]() -> Pattern { return {Pattern::Builtins::SUB, {0, X}}; }, false},
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{{Pattern::Builtins::MUL, {u256(-1), X}}, [=]() -> Pattern { return {Pattern::Builtins::SUB, {0, X}}; }, false},
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{{Pattern::Builtins::DIV, {X, 0}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::DIV, {0, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::DIV, {X, 1}}, [=]{ return X; }, false},
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{{Pattern::Builtins::SDIV, {X, 0}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::SDIV, {0, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::SDIV, {X, 1}}, [=]{ return X; }, false},
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{{Pattern::Builtins::AND, {X, ~u256(0)}}, [=]{ return X; }, false},
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{{Pattern::Builtins::AND, {~u256(0), X}}, [=]{ return X; }, false},
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{{Pattern::Builtins::AND, {X, 0}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::AND, {0, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::OR, {X, 0}}, [=]{ return X; }, false},
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{{Pattern::Builtins::OR, {0, X}}, [=]{ return X; }, false},
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{{Pattern::Builtins::OR, {X, ~u256(0)}}, [=]{ return ~u256(0); }, true},
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{{Pattern::Builtins::OR, {~u256(0), X}}, [=]{ return ~u256(0); }, true},
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{{Pattern::Builtins::XOR, {X, 0}}, [=]{ return X; }, false},
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{{Pattern::Builtins::XOR, {0, X}}, [=]{ return X; }, false},
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{{Pattern::Builtins::MOD, {X, 0}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::MOD, {0, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::EQ, {X, 0}}, [=]() -> Pattern { return {Pattern::Builtins::ISZERO, {X}}; }, false },
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{{Pattern::Builtins::EQ, {0, X}}, [=]() -> Pattern { return {Pattern::Builtins::ISZERO, {X}}; }, false },
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{{Pattern::Builtins::SHL, {0, X}}, [=]{ return X; }, false},
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{{Pattern::Builtins::SHR, {0, X}}, [=]{ return X; }, false},
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{{Pattern::Builtins::SHL, {X, 0}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::SHR, {X, 0}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::GT, {X, 0}}, [=]() -> Pattern { return {Pattern::Builtins::ISZERO, {{Pattern::Builtins::ISZERO, {X}}}}; }, false},
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{{Pattern::Builtins::LT, {0, X}}, [=]() -> Pattern { return {Pattern::Builtins::ISZERO, {{Pattern::Builtins::ISZERO, {X}}}}; }, false},
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{{Pattern::Builtins::GT, {X, ~u256(0)}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::LT, {~u256(0), X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::GT, {0, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::LT, {X, 0}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::AND, {{Pattern::Builtins::BYTE, {X, Y}}, {u256(0xff)}}}, [=]() -> Pattern { return {Pattern::Builtins::BYTE, {X, Y}}; }, false},
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{{Pattern::Builtins::BYTE, {31, X}}, [=]() -> Pattern { return {Pattern::Builtins::AND, {X, u256(0xff)}}; }, false}
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};
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}
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template <class Pattern>
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std::vector<SimplificationRule<Pattern>> simplificationRuleListPart3(
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Pattern,
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Pattern,
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Pattern,
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Pattern X,
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Pattern
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)
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{
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return std::vector<SimplificationRule<Pattern>> {
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// operations involving an expression and itself
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{{Pattern::Builtins::AND, {X, X}}, [=]{ return X; }, true},
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{{Pattern::Builtins::OR, {X, X}}, [=]{ return X; }, true},
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{{Pattern::Builtins::XOR, {X, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::SUB, {X, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::EQ, {X, X}}, [=]{ return u256(1); }, true},
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{{Pattern::Builtins::LT, {X, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::SLT, {X, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::GT, {X, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::SGT, {X, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::MOD, {X, X}}, [=]{ return u256(0); }, true}
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};
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}
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template <class Pattern>
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std::vector<SimplificationRule<Pattern>> simplificationRuleListPart4(
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Pattern,
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Pattern,
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Pattern,
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Pattern X,
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Pattern Y
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)
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{
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return std::vector<SimplificationRule<Pattern>> {
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// logical instruction combinations
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{{Pattern::Builtins::NOT, {{Pattern::Builtins::NOT, {X}}}}, [=]{ return X; }, false},
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{{Pattern::Builtins::XOR, {X, {Pattern::Builtins::XOR, {X, Y}}}}, [=]{ return Y; }, true},
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{{Pattern::Builtins::XOR, {X, {Pattern::Builtins::XOR, {Y, X}}}}, [=]{ return Y; }, true},
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{{Pattern::Builtins::XOR, {{Pattern::Builtins::XOR, {X, Y}}, X}}, [=]{ return Y; }, true},
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{{Pattern::Builtins::XOR, {{Pattern::Builtins::XOR, {Y, X}}, X}}, [=]{ return Y; }, true},
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{{Pattern::Builtins::OR, {X, {Pattern::Builtins::AND, {X, Y}}}}, [=]{ return X; }, true},
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{{Pattern::Builtins::OR, {X, {Pattern::Builtins::AND, {Y, X}}}}, [=]{ return X; }, true},
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{{Pattern::Builtins::OR, {{Pattern::Builtins::AND, {X, Y}}, X}}, [=]{ return X; }, true},
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{{Pattern::Builtins::OR, {{Pattern::Builtins::AND, {Y, X}}, X}}, [=]{ return X; }, true},
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{{Pattern::Builtins::AND, {X, {Pattern::Builtins::OR, {X, Y}}}}, [=]{ return X; }, true},
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{{Pattern::Builtins::AND, {X, {Pattern::Builtins::OR, {Y, X}}}}, [=]{ return X; }, true},
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{{Pattern::Builtins::AND, {{Pattern::Builtins::OR, {X, Y}}, X}}, [=]{ return X; }, true},
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{{Pattern::Builtins::AND, {{Pattern::Builtins::OR, {Y, X}}, X}}, [=]{ return X; }, true},
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{{Pattern::Builtins::AND, {X, {Pattern::Builtins::NOT, {X}}}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::AND, {{Pattern::Builtins::NOT, {X}}, X}}, [=]{ return u256(0); }, true},
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{{Pattern::Builtins::OR, {X, {Pattern::Builtins::NOT, {X}}}}, [=]{ return ~u256(0); }, true},
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{{Pattern::Builtins::OR, {{Pattern::Builtins::NOT, {X}}, X}}, [=]{ return ~u256(0); }, true},
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};
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}
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template <class Pattern>
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std::vector<SimplificationRule<Pattern>> simplificationRuleListPart5(
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Pattern A,
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Pattern,
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Pattern,
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Pattern X,
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Pattern
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)
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{
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std::vector<SimplificationRule<Pattern>> rules;
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// Replace MOD X, <power-of-two> with AND X, <power-of-two> - 1
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for (size_t i = 0; i < 256; ++i)
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{
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u256 value = u256(1) << i;
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rules.push_back({
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{Pattern::Builtins::MOD, {X, value}},
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[=]() -> Pattern { return {Pattern::Builtins::AND, {X, value - 1}}; },
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false
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});
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}
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// Replace SHL >=256, X with 0
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rules.push_back({
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{Pattern::Builtins::SHL, {A, X}},
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[=]() -> Pattern { return u256(0); },
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true,
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[=]() { return A.d() >= 256; }
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});
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// Replace SHR >=256, X with 0
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rules.push_back({
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{Pattern::Builtins::SHR, {A, X}},
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[=]() -> Pattern { return u256(0); },
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true,
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[=]() { return A.d() >= 256; }
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});
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// Replace BYTE(A, X), A >= 32 with 0
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rules.push_back({
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{Pattern::Builtins::BYTE, {A, X}},
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[=]() -> Pattern { return u256(0); },
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true,
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[=]() { return A.d() >= 32; }
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});
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for (auto const& op: std::vector<Instruction>{
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Pattern::Builtins::ADDRESS,
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Pattern::Builtins::CALLER,
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Pattern::Builtins::ORIGIN,
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Pattern::Builtins::COINBASE
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})
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{
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u256 const mask = (u256(1) << 160) - 1;
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rules.push_back({
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{Pattern::Builtins::AND, {{op, mask}}},
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[=]() -> Pattern { return op; },
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false
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});
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rules.push_back({
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{Pattern::Builtins::AND, {{mask, op}}},
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[=]() -> Pattern { return op; },
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false
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});
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}
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return rules;
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}
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template <class Pattern>
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std::vector<SimplificationRule<Pattern>> simplificationRuleListPart6(
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Pattern,
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Pattern,
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Pattern,
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Pattern X,
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Pattern Y
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)
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{
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std::vector<SimplificationRule<Pattern>> rules;
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// Double negation of opcodes with boolean result
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for (auto const& op: std::vector<Instruction>{
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Pattern::Builtins::EQ,
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Pattern::Builtins::LT,
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Pattern::Builtins::SLT,
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Pattern::Builtins::GT,
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Pattern::Builtins::SGT
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})
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rules.push_back({
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{Pattern::Builtins::ISZERO, {{Pattern::Builtins::ISZERO, {{op, {X, Y}}}}}},
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[=]() -> Pattern { return {op, {X, Y}}; },
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false
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});
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rules.push_back({
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{Pattern::Builtins::ISZERO, {{Pattern::Builtins::ISZERO, {{Pattern::Builtins::ISZERO, {X}}}}}},
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[=]() -> Pattern { return {Pattern::Builtins::ISZERO, {X}}; },
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false
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});
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rules.push_back({
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{Pattern::Builtins::ISZERO, {{Pattern::Builtins::XOR, {X, Y}}}},
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[=]() -> Pattern { return { Pattern::Builtins::EQ, {X, Y} }; },
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false
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});
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return rules;
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}
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template <class Pattern>
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std::vector<SimplificationRule<Pattern>> simplificationRuleListPart7(
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Pattern A,
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Pattern B,
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Pattern,
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Pattern X,
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Pattern Y
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)
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{
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std::vector<SimplificationRule<Pattern>> rules;
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// Associative operations
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for (auto const& opFun: std::vector<std::pair<Instruction,std::function<u256(u256 const&,u256 const&)>>>{
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{Pattern::Builtins::ADD, std::plus<u256>()},
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{Pattern::Builtins::MUL, std::multiplies<u256>()},
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{Pattern::Builtins::AND, std::bit_and<u256>()},
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{Pattern::Builtins::OR, std::bit_or<u256>()},
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{Pattern::Builtins::XOR, std::bit_xor<u256>()}
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})
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{
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auto op = opFun.first;
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auto fun = opFun.second;
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// Moving constants to the outside, order matters here - we first add rules
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// for constants and then for non-constants.
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// xa can be (X, A) or (A, X)
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for (auto xa: {std::vector<Pattern>{X, A}, std::vector<Pattern>{A, X}})
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{
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rules += std::vector<SimplificationRule<Pattern>>{{
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// (X+A)+B -> X+(A+B)
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{op, {{op, xa}, B}},
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[=]() -> Pattern { return {op, {X, fun(A.d(), B.d())}}; },
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false
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}, {
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// (X+A)+Y -> (X+Y)+A
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{op, {{op, xa}, Y}},
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[=]() -> Pattern { return {op, {{op, {X, Y}}, A}}; },
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false
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}, {
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// B+(X+A) -> X+(A+B)
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{op, {B, {op, xa}}},
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[=]() -> Pattern { return {op, {X, fun(A.d(), B.d())}}; },
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false
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}, {
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// Y+(X+A) -> (Y+X)+A
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{op, {Y, {op, xa}}},
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[=]() -> Pattern { return {op, {{op, {Y, X}}, A}}; },
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false
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}};
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}
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}
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// Combine two SHL by constant
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rules.push_back({
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// SHL(B, SHL(A, X)) -> SHL(min(A+B, 256), X)
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{Pattern::Builtins::SHL, {{B}, {Pattern::Builtins::SHL, {{A}, {X}}}}},
|
|
[=]() -> Pattern {
|
|
bigint sum = bigint(A.d()) + B.d();
|
|
if (sum >= 256)
|
|
return {Pattern::Builtins::AND, {X, u256(0)}};
|
|
else
|
|
return {Pattern::Builtins::SHL, {u256(sum), X}};
|
|
},
|
|
false
|
|
});
|
|
|
|
// Combine two SHR by constant
|
|
rules.push_back({
|
|
// SHR(B, SHR(A, X)) -> SHR(min(A+B, 256), X)
|
|
{Pattern::Builtins::SHR, {{B}, {Pattern::Builtins::SHR, {{A}, {X}}}}},
|
|
[=]() -> Pattern {
|
|
bigint sum = bigint(A.d()) + B.d();
|
|
if (sum >= 256)
|
|
return {Pattern::Builtins::AND, {X, u256(0)}};
|
|
else
|
|
return {Pattern::Builtins::SHR, {u256(sum), X}};
|
|
},
|
|
false
|
|
});
|
|
|
|
// Combine SHL-SHR by constant
|
|
rules.push_back({
|
|
// SHR(B, SHL(A, X)) -> AND(SH[L/R]([B - A / A - B], X), Mask)
|
|
{Pattern::Builtins::SHR, {{B}, {Pattern::Builtins::SHL, {{A}, {X}}}}},
|
|
[=]() -> Pattern {
|
|
u256 mask = shlWorkaround(u256(-1), unsigned(A.d())) >> unsigned(B.d());
|
|
|
|
if (A.d() > B.d())
|
|
return {Pattern::Builtins::AND, {{Pattern::Builtins::SHL, {A.d() - B.d(), X}}, mask}};
|
|
else if (B.d() > A.d())
|
|
return {Pattern::Builtins::AND, {{Pattern::Builtins::SHR, {B.d() - A.d(), X}}, mask}};
|
|
else
|
|
return {Pattern::Builtins::AND, {X, mask}};
|
|
},
|
|
false,
|
|
[=] { return A.d() < 256 && B.d() < 256; }
|
|
});
|
|
|
|
// Combine SHR-SHL by constant
|
|
rules.push_back({
|
|
// SHL(B, SHR(A, X)) -> AND(SH[L/R]([B - A / A - B], X), Mask)
|
|
{Pattern::Builtins::SHL, {{B}, {Pattern::Builtins::SHR, {{A}, {X}}}}},
|
|
[=]() -> Pattern {
|
|
u256 mask = shlWorkaround(u256(-1) >> unsigned(A.d()), unsigned(B.d()));
|
|
|
|
if (A.d() > B.d())
|
|
return {Pattern::Builtins::AND, {{Pattern::Builtins::SHR, {A.d() - B.d(), X}}, mask}};
|
|
else if (B.d() > A.d())
|
|
return {Pattern::Builtins::AND, {{Pattern::Builtins::SHL, {B.d() - A.d(), X}}, mask}};
|
|
else
|
|
return {Pattern::Builtins::AND, {X, mask}};
|
|
},
|
|
false,
|
|
[=] { return A.d() < 256 && B.d() < 256; }
|
|
});
|
|
|
|
// Move AND with constant across SHL and SHR by constant
|
|
for (auto shiftOp: {Pattern::Builtins::SHL, Pattern::Builtins::SHR})
|
|
{
|
|
auto replacement = [=]() -> Pattern {
|
|
u256 mask =
|
|
shiftOp == Pattern::Builtins::SHL ?
|
|
shlWorkaround(A.d(), unsigned(B.d())) :
|
|
A.d() >> unsigned(B.d());
|
|
return {Pattern::Builtins::AND, {{shiftOp, {B.d(), X}}, std::move(mask)}};
|
|
};
|
|
rules.push_back({
|
|
// SH[L/R](B, AND(X, A)) -> AND(SH[L/R](B, X), [ A << B / A >> B ])
|
|
{shiftOp, {{B}, {Pattern::Builtins::AND, {{X}, {A}}}}},
|
|
replacement,
|
|
false,
|
|
[=] { return B.d() < 256; }
|
|
});
|
|
rules.push_back({
|
|
// SH[L/R](B, AND(A, X)) -> AND(SH[L/R](B, X), [ A << B / A >> B ])
|
|
{shiftOp, {{B}, {Pattern::Builtins::AND, {{A}, {X}}}}},
|
|
replacement,
|
|
false,
|
|
[=] { return B.d() < 256; }
|
|
});
|
|
}
|
|
|
|
rules.push_back({
|
|
// MUL(X, SHL(Y, 1)) -> SHL(Y, X)
|
|
{Pattern::Builtins::MUL, {X, {Pattern::Builtins::SHL, {Y, u256(1)}}}},
|
|
[=]() -> Pattern {
|
|
return {Pattern::Builtins::SHL, {Y, X}};
|
|
},
|
|
// Actually only changes the order, does not remove.
|
|
true
|
|
});
|
|
rules.push_back({
|
|
// MUL(SHL(X, 1), Y) -> SHL(X, Y)
|
|
{Pattern::Builtins::MUL, {{Pattern::Builtins::SHL, {X, u256(1)}}, Y}},
|
|
[=]() -> Pattern {
|
|
return {Pattern::Builtins::SHL, {X, Y}};
|
|
},
|
|
false
|
|
});
|
|
|
|
rules.push_back({
|
|
// DIV(X, SHL(Y, 1)) -> SHR(Y, X)
|
|
{Pattern::Builtins::DIV, {X, {Pattern::Builtins::SHL, {Y, u256(1)}}}},
|
|
[=]() -> Pattern {
|
|
return {Pattern::Builtins::SHR, {Y, X}};
|
|
},
|
|
// Actually only changes the order, does not remove.
|
|
true
|
|
});
|
|
|
|
std::function<bool()> feasibilityFunction = [=]() {
|
|
if (B.d() > 256)
|
|
return false;
|
|
unsigned bAsUint = static_cast<unsigned>(B.d());
|
|
return (A.d() & (u256(-1) >> bAsUint)) == (u256(-1) >> bAsUint);
|
|
};
|
|
|
|
rules.push_back({
|
|
// AND(A, SHR(B, X)) -> A & ((2^256-1) >> B) == ((2^256-1) >> B)
|
|
{Pattern::Builtins::AND, {A, {Pattern::Builtins::SHR, {B, X}}}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::SHR, {B, X}}; },
|
|
false,
|
|
feasibilityFunction
|
|
});
|
|
|
|
rules.push_back({
|
|
// AND(SHR(B, X), A) -> ((2^256-1) >> B) & A == ((2^256-1) >> B)
|
|
{Pattern::Builtins::AND, {{Pattern::Builtins::SHR, {B, X}}, A}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::SHR, {B, X}}; },
|
|
false,
|
|
feasibilityFunction
|
|
});
|
|
|
|
return rules;
|
|
}
|
|
|
|
template <class Pattern>
|
|
std::vector<SimplificationRule<Pattern>> simplificationRuleListPart8(
|
|
Pattern A,
|
|
Pattern,
|
|
Pattern,
|
|
Pattern X,
|
|
Pattern Y
|
|
)
|
|
{
|
|
std::vector<SimplificationRule<Pattern>> rules;
|
|
|
|
// move constants across subtractions
|
|
rules += std::vector<SimplificationRule<Pattern>>{
|
|
{
|
|
// X - A -> X + (-A)
|
|
{Pattern::Builtins::SUB, {X, A}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::ADD, {X, 0 - A.d()}}; },
|
|
false
|
|
}, {
|
|
// (X + A) - Y -> (X - Y) + A
|
|
{Pattern::Builtins::SUB, {{Pattern::Builtins::ADD, {X, A}}, Y}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::ADD, {{Pattern::Builtins::SUB, {X, Y}}, A}}; },
|
|
false
|
|
}, {
|
|
// (A + X) - Y -> (X - Y) + A
|
|
{Pattern::Builtins::SUB, {{Pattern::Builtins::ADD, {A, X}}, Y}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::ADD, {{Pattern::Builtins::SUB, {X, Y}}, A}}; },
|
|
false
|
|
}, {
|
|
// X - (Y + A) -> (X - Y) + (-A)
|
|
{Pattern::Builtins::SUB, {X, {Pattern::Builtins::ADD, {Y, A}}}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::ADD, {{Pattern::Builtins::SUB, {X, Y}}, 0 - A.d()}}; },
|
|
false
|
|
}, {
|
|
// X - (A + Y) -> (X - Y) + (-A)
|
|
{Pattern::Builtins::SUB, {X, {Pattern::Builtins::ADD, {A, Y}}}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::ADD, {{Pattern::Builtins::SUB, {X, Y}}, 0 - A.d()}}; },
|
|
false
|
|
}
|
|
};
|
|
return rules;
|
|
}
|
|
|
|
template <class Pattern>
|
|
std::vector<SimplificationRule<Pattern>> simplificationRuleListPart9(
|
|
Pattern,
|
|
Pattern,
|
|
Pattern,
|
|
Pattern W,
|
|
Pattern X,
|
|
Pattern Y,
|
|
Pattern Z
|
|
)
|
|
{
|
|
std::vector<SimplificationRule<Pattern>> rules;
|
|
|
|
u256 const mask = (u256(1) << 160) - 1;
|
|
// CREATE
|
|
rules.push_back({
|
|
{Pattern::Builtins::AND, {{Pattern::Builtins::CREATE, {W, X, Y}}, mask}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::CREATE, {W, X, Y}}; },
|
|
false
|
|
});
|
|
rules.push_back({
|
|
{Pattern::Builtins::AND, {{mask, {Pattern::Builtins::CREATE, {W, X, Y}}}}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::CREATE, {W, X, Y}}; },
|
|
false
|
|
});
|
|
// CREATE2
|
|
rules.push_back({
|
|
{Pattern::Builtins::AND, {{Pattern::Builtins::CREATE2, {W, X, Y, Z}}, mask}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::CREATE2, {W, X, Y, Z}}; },
|
|
false
|
|
});
|
|
rules.push_back({
|
|
{Pattern::Builtins::AND, {{mask, {Pattern::Builtins::CREATE2, {W, X, Y, Z}}}}},
|
|
[=]() -> Pattern { return {Pattern::Builtins::CREATE2, {W, X, Y, Z}}; },
|
|
false
|
|
});
|
|
|
|
return rules;
|
|
}
|
|
|
|
/// @returns a list of simplification rules given certain match placeholders.
|
|
/// A, B and C should represent constants, W, X, Y, and Z arbitrary expressions.
|
|
/// The simplifications should never change the order of evaluation of
|
|
/// arbitrary operations.
|
|
template <class Pattern>
|
|
std::vector<SimplificationRule<Pattern>> simplificationRuleList(
|
|
Pattern A,
|
|
Pattern B,
|
|
Pattern C,
|
|
Pattern W,
|
|
Pattern X,
|
|
Pattern Y,
|
|
Pattern Z
|
|
)
|
|
{
|
|
std::vector<SimplificationRule<Pattern>> rules;
|
|
rules += simplificationRuleListPart1(A, B, C, W, X);
|
|
rules += simplificationRuleListPart2(A, B, C, W, X);
|
|
rules += simplificationRuleListPart3(A, B, C, W, X);
|
|
rules += simplificationRuleListPart4(A, B, C, W, X);
|
|
rules += simplificationRuleListPart5(A, B, C, W, X);
|
|
rules += simplificationRuleListPart6(A, B, C, W, X);
|
|
rules += simplificationRuleListPart7(A, B, C, W, X);
|
|
rules += simplificationRuleListPart8(A, B, C, W, X);
|
|
rules += simplificationRuleListPart9(A, B, C, W, X, Y, Z);
|
|
return rules;
|
|
}
|
|
|
|
}
|
|
}
|