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			161 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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	This file is part of solidity.
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	solidity is free software: you can redistribute it and/or modify
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	it under the terms of the GNU General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	solidity is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU General Public License for more details.
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	You should have received a copy of the GNU General Public License
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	along with solidity.  If not, see <http://www.gnu.org/licenses/>.
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*/
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// SPDX-License-Identifier: GPL-3.0
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#pragma once
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#include <libsolidity/interface/ImportRemapper.h>
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#include <libsolidity/interface/ReadFile.h>
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#include <boost/filesystem.hpp>
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#include <map>
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#include <set>
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namespace solidity::frontend
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{
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/// FileReader - used for progressively loading source code.
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///
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/// It is used in solc to load files from CLI parameters, stdin, or from JSON and
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/// also used in the solc language server where solc is a long running process.
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class FileReader
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{
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public:
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	using StringMap = std::map<SourceUnitName, SourceCode>;
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	using PathMap = std::map<SourceUnitName, boost::filesystem::path>;
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	using FileSystemPathSet = std::set<boost::filesystem::path>;
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	enum SymlinkResolution {
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		Disabled, ///< Do not resolve symbolic links in the path.
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		Enabled,  ///< Follow symbolic links. The path should contain no symlinks.
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	};
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	/// Constructs a FileReader with a base path and sets of include paths and allowed directories
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	/// that will be used when requesting files from this file reader instance.
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	explicit FileReader(
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		boost::filesystem::path _basePath = {},
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		std::vector<boost::filesystem::path> const& _includePaths = {},
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		FileSystemPathSet _allowedDirectories = {}
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	);
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	void setBasePath(boost::filesystem::path const& _path);
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	boost::filesystem::path const& basePath() const noexcept { return m_basePath; }
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	void addIncludePath(boost::filesystem::path const& _path);
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	std::vector<boost::filesystem::path> const& includePaths() const noexcept { return m_includePaths; }
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	void allowDirectory(boost::filesystem::path _path);
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	FileSystemPathSet const& allowedDirectories() const noexcept { return m_allowedDirectories; }
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	/// @returns all sources by their internal source unit names.
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	StringMap const& sourceUnits() const noexcept { return m_sourceCodes; }
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	/// Resets all sources to the given map of source unit name to source codes.
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	/// Does not enforce @a allowedDirectories().
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	void setSourceUnits(StringMap _sources);
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	/// Adds the source code under a source unit name created by normalizing the file path
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	/// or changes an existing source.
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	/// Does not enforce @a allowedDirectories().
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	void addOrUpdateFile(boost::filesystem::path const& _path, SourceCode _source);
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	/// Adds the source code under the source unit name of @a <stdin>.
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	/// Does not enforce @a allowedDirectories().
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	void setStdin(SourceCode _source);
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	/// Receives a @p _sourceUnitName that refers to a source unit in compiler's virtual filesystem
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	/// and attempts to interpret it as a path and read the corresponding file from disk.
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	/// The read will only succeed if the canonical path of the file is within one of the @a allowedDirectories().
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	/// @param _kind must be equal to "source". Other values are not supported.
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	/// @return Content of the loaded file or an error message. If the operation succeeds, a copy of
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	/// the content is retained in @a sourceUnits() under the key of @a _sourceUnitName. If the key
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	/// already exists, previous content is discarded.
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	frontend::ReadCallback::Result readFile(std::string const& _kind, std::string const& _sourceUnitName);
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	frontend::ReadCallback::Callback reader()
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	{
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		return [this](std::string const& _kind, std::string const& _path) { return readFile(_kind, _path); };
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	}
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	/// Creates a source unit name by normalizing a path given on the command line and, if possible,
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	/// making it relative to base path or one of the include directories.
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	std::string cliPathToSourceUnitName(boost::filesystem::path const& _cliPath) const;
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	/// Checks if a set contains any paths that lead to different files but would receive identical
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	/// source unit names. Files are considered the same if their paths are exactly the same after
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	/// normalization (without following symlinks).
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	/// @returns a map containing all the conflicting source unit names and the paths that would
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	/// receive them. The returned paths are normalized.
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	std::map<std::string, FileSystemPathSet> detectSourceUnitNameCollisions(FileSystemPathSet const& _cliPaths) const;
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	/// Normalizes a filesystem path to make it include all components up to the filesystem root,
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	/// remove small, inconsequential differences that do not affect the meaning and make it look
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	/// the same on all platforms (if possible).
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	/// The resulting path uses forward slashes as path separators, has no redundant separators,
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	/// has no redundant . or .. segments and has no root name if removing it does not change the meaning.
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	/// The path does not have to actually exist.
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	/// @param _path Path to normalize.
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	/// @param _symlinkResolution If @a Disabled, any symlinks present in @a _path are preserved.
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	static boost::filesystem::path normalizeCLIPathForVFS(
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		boost::filesystem::path const& _path,
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		SymlinkResolution _symlinkResolution = SymlinkResolution::Disabled
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	);
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	/// @returns true if all the path components of @a _prefix are present at the beginning of @a _path.
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	/// Both paths must be absolute (or have slash as root) and normalized (no . or .. segments, no
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	/// multiple consecutive slashes).
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	/// Paths are treated as case-sensitive. Does not require the path to actually exist in the
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	/// filesystem and does not follow symlinks. Only considers whole segments, e.g. /abc/d is not
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	/// considered a prefix of /abc/def. Both paths must be non-empty.
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	/// Ignores the trailing slash, i.e. /a/b/c.sol/ is treated as a valid prefix of /a/b/c.sol.
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	static bool isPathPrefix(boost::filesystem::path const& _prefix, boost::filesystem::path const& _path);
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	/// If @a _prefix is actually a prefix of @p _path, removes it from @a _path to make it relative.
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	/// @returns The path without the prefix or unchanged path if there is not prefix.
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	/// If @a _path and @_prefix are identical, the result is '.'.
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	static boost::filesystem::path stripPrefixIfPresent(boost::filesystem::path const& _prefix, boost::filesystem::path const& _path);
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	/// @returns true if the specified path is an UNC path.
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	/// UNC paths start with // followed by a name (on Windows they can also start with \\).
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	/// They are used for network shares on Windows. On UNIX systems they do not have the same
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	/// functionality but usually they are still recognized and treated in a special way.
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	static bool isUNCPath(boost::filesystem::path const& _path);
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private:
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	/// If @a _path starts with a number of .. segments, returns a path consisting only of those
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	/// segments (root name is not included). Otherwise returns an empty path. @a _path must be
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	/// absolute (or have slash as root).
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	static boost::filesystem::path absoluteDotDotPrefix(boost::filesystem::path const& _path);
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	/// @returns true if the path contains any .. segments.
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	static bool hasDotDotSegments(boost::filesystem::path const& _path);
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	/// Base path, used for resolving relative paths in imports.
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	boost::filesystem::path m_basePath;
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	/// Additional directories used for resolving relative paths in imports.
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	std::vector<boost::filesystem::path> m_includePaths;
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	/// list of allowed directories to read files from
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	FileSystemPathSet m_allowedDirectories;
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	/// map of input files to source code strings
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	StringMap m_sourceCodes;
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};
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}
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