mirror of
https://github.com/ethereum/solidity
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############
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Contributing
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############
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Help is always welcome and there are plenty of options how you can contribute to Solidity.
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In particular, we appreciate support in the following areas:
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* Reporting issues.
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* Fixing and responding to `Solidity's GitHub issues
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<https://github.com/ethereum/solidity/issues>`_, especially those tagged as
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`"good first issue" <https://github.com/ethereum/solidity/labels/good%20first%20issue>`_ which are
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meant as introductory issues for external contributors.
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* Improving the documentation.
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* Translating the documentation into more languages.
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* Responding to questions from other users on `StackExchange
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<https://ethereum.stackexchange.com>`_ and the `Solidity Gitter Chat
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<https://gitter.im/ethereum/solidity>`_.
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* Getting involved in the language design process by proposing language changes or new features in the `Solidity forum <https://forum.soliditylang.org/>`_ and providing feedback.
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To get started, you can try :ref:`building-from-source` in order to familiarize
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yourself with the components of Solidity and the build process. Also, it may be
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useful to become well-versed at writing smart-contracts in Solidity.
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Please note that this project is released with a `Contributor Code of Conduct <https://raw.githubusercontent.com/ethereum/solidity/develop/CODE_OF_CONDUCT.md>`_. By participating in this project - in the issues, pull requests, or Gitter channels - you agree to abide by its terms.
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Team Calls
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==========
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If you have issues or pull requests to discuss, or are interested in hearing what
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the team and contributors are working on, you can join our public team calls:
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- Mondays at 3pm CET/CEST.
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- Wednesdays at 2pm CET/CEST.
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Both calls take place on `Google Meet <https://meet.google.com/mrq-kbwv-edg>`_.
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How to Report Issues
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====================
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To report an issue, please use the
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`GitHub issues tracker <https://github.com/ethereum/solidity/issues>`_. When
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reporting issues, please mention the following details:
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* Solidity version.
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* Source code (if applicable).
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* Operating system.
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* Steps to reproduce the issue.
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* Actual vs. expected behaviour.
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Reducing the source code that caused the issue to a bare minimum is always
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very helpful and sometimes even clarifies a misunderstanding.
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Workflow for Pull Requests
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==========================
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In order to contribute, please fork off of the ``develop`` branch and make your
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changes there. Your commit messages should detail *why* you made your change
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in addition to *what* you did (unless it is a tiny change).
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If you need to pull in any changes from ``develop`` after making your fork (for
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example, to resolve potential merge conflicts), please avoid using ``git merge``
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and instead, ``git rebase`` your branch. This will help us review your change
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more easily.
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Additionally, if you are writing a new feature, please ensure you add appropriate
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test cases under ``test/`` (see below).
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However, if you are making a larger change, please consult with the `Solidity Development Gitter channel
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<https://gitter.im/ethereum/solidity-dev>`_ (different from the one mentioned above, this one is
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focused on compiler and language development instead of language usage) first.
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New features and bugfixes should be added to the ``Changelog.md`` file: please
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follow the style of previous entries, when applicable.
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Finally, please make sure you respect the `coding style
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<https://github.com/ethereum/solidity/blob/develop/CODING_STYLE.md>`_
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for this project. Also, even though we do CI testing, please test your code and
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ensure that it builds locally before submitting a pull request.
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Thank you for your help!
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Running the Compiler Tests
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==========================
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Prerequisites
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-------------
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Some tests require the `evmone <https://github.com/ethereum/evmone/releases>`_
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library, others require `libz3 <https://github.com/Z3Prover/z3>`_. The test script
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tries to discover the location of the ``evmone`` library, which can be located
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in the current directory, installed on the system level, or the ``deps`` folder
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in the project top level. The required file is called ``libevmone.so`` on Linux
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systems, ``evmone.dll`` on Windows systems and ``libevmone.dylib`` on macOS.
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On macOS some of the testing scripts expect GNU coreutils to be installed.
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This can be easiest accomplished using Homebrew: ``brew install coreutils``.
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Running the Tests
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-----------------
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Solidity includes different types of tests, most of them bundled into the
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`Boost C++ Test Framework <https://www.boost.org/doc/libs/1_69_0/libs/test/doc/html/index.html>`_ application ``soltest``.
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Running ``build/test/soltest`` or its wrapper ``scripts/soltest.sh`` is sufficient for most changes.
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The ``./scripts/tests.sh`` script executes most Solidity tests automatically,
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including those bundled into the `Boost C++ Test Framework <https://www.boost.org/doc/libs/1_69_0/libs/test/doc/html/index.html>`_ application ``soltest`` (or its wrapper ``scripts/soltest.sh``),
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as well as command line tests and compilation tests.
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The test system automatically tries to discover the location of the ``evmone`` library
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starting from the current directory. The required file is called ``libevmone.so`` on Linux systems,
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``evmone.dll`` on Windows systems and ``libevmone.dylib`` on macOS. If it is not found, tests that
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use it are skipped. These tests are ``libsolididty/semanticTests``, ``libsolidity/GasCosts``,
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``libsolidity/SolidityEndToEndTest``, part of the soltest suite. To run all tests, download the library from
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`GitHub <https://github.com/ethereum/evmone/releases/tag/v0.4.1>`_
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and place it in the project root path or inside the ``deps`` folder.
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If the ``libz3`` library is not installed on your system, you should disable the
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SMT tests by exporting ``SMT_FLAGS=--no-smt`` before running ``./scripts/tests.sh`` or
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running ``./scripts/soltest.sh --no-smt``.
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These tests are ``libsolidity/smtCheckerTests`` and ``libsolidity/smtCheckerTestsJSON``.
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.. note ::
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To get a list of all unit tests run by Soltest, run ``./build/test/soltest --list_content=HRF``.
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For quicker results you can run a subset of, or specific tests.
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To run a subset of tests, you can use filters:
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``./scripts/soltest.sh -t TestSuite/TestName``,
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where ``TestName`` can be a wildcard ``*``.
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Or, for example, to run all the tests for the yul disambiguator:
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``./scripts/soltest.sh -t "yulOptimizerTests/disambiguator/*" --no-smt``.
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``./build/test/soltest --help`` has extensive help on all of the options available.
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See especially:
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- `show_progress (-p) <https://www.boost.org/doc/libs/1_69_0/libs/test/doc/html/boost_test/utf_reference/rt_param_reference/show_progress.html>`_ to show test completion,
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- `run_test (-t) <https://www.boost.org/doc/libs/1_69_0/libs/test/doc/html/boost_test/utf_reference/rt_param_reference/run_test.html>`_ to run specific tests cases, and
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- `report-level (-r) <https://www.boost.org/doc/libs/1_69_0/libs/test/doc/html/boost_test/utf_reference/rt_param_reference/report_level.html>`_ give a more detailed report.
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.. note ::
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Those working in a Windows environment wanting to run the above basic sets
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without libz3. Using Git Bash, you use: ``./build/test/Release/soltest.exe -- --no-smt``.
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If you are running this in plain Command Prompt, use ``.\build\test\Release\soltest.exe -- --no-smt``.
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If you want to debug using GDB, make sure you build differently than the "usual".
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For example, you could run the following command in your ``build`` folder:
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::
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cmake -DCMAKE_BUILD_TYPE=Debug ..
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make
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This creates symbols so that when you debug a test using the ``--debug`` flag,
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you have access to functions and variables in which you can break or print with.
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The CI runs additional tests (including ``solc-js`` and testing third party Solidity
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frameworks) that require compiling the Emscripten target.
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Writing and Running Syntax Tests
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--------------------------------
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Syntax tests check that the compiler generates the correct error messages for invalid code
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and properly accepts valid code.
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They are stored in individual files inside the ``tests/libsolidity/syntaxTests`` folder.
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These files must contain annotations, stating the expected result(s) of the respective test.
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The test suite compiles and checks them against the given expectations.
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For example: ``./test/libsolidity/syntaxTests/double_stateVariable_declaration.sol``
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::
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contract test {
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uint256 variable;
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uint128 variable;
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}
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// ----
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// DeclarationError: (36-52): Identifier already declared.
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A syntax test must contain at least the contract under test itself, followed by the separator ``// ----``. The comments that follow the separator are used to describe the
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expected compiler errors or warnings. The number range denotes the location in the source where the error occurred.
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If you want the contract to compile without any errors or warning you can leave
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out the separator and the comments that follow it.
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In the above example, the state variable ``variable`` was declared twice, which is not allowed. This results in a ``DeclarationError`` stating that the identifier was already declared.
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The ``isoltest`` tool is used for these tests and you can find it under ``./build/test/tools/``. It is an interactive tool which allows
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editing of failing contracts using your preferred text editor. Let's try to break this test by removing the second declaration of ``variable``:
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::
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contract test {
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uint256 variable;
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}
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// ----
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// DeclarationError: (36-52): Identifier already declared.
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Running ``./build/test/isoltest`` again results in a test failure:
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::
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syntaxTests/double_stateVariable_declaration.sol: FAIL
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Contract:
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contract test {
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uint256 variable;
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}
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Expected result:
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DeclarationError: (36-52): Identifier already declared.
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Obtained result:
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Success
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``isoltest`` prints the expected result next to the obtained result, and also
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provides a way to edit, update or skip the current contract file, or quit the application.
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It offers several options for failing tests:
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- ``edit``: ``isoltest`` tries to open the contract in an editor so you can adjust it. It either uses the editor given on the command line (as ``isoltest --editor /path/to/editor``), in the environment variable ``EDITOR`` or just ``/usr/bin/editor`` (in that order).
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- ``update``: Updates the expectations for contract under test. This updates the annotations by removing unmet expectations and adding missing expectations. The test is then run again.
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- ``skip``: Skips the execution of this particular test.
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- ``quit``: Quits ``isoltest``.
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All of these options apply to the current contract, expect ``quit`` which stops the entire testing process.
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Automatically updating the test above changes it to
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::
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contract test {
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uint256 variable;
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}
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// ----
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and re-run the test. It now passes again:
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::
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Re-running test case...
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syntaxTests/double_stateVariable_declaration.sol: OK
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.. note::
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Choose a name for the contract file that explains what it tests, e.g. ``double_variable_declaration.sol``.
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Do not put more than one contract into a single file, unless you are testing inheritance or cross-contract calls.
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Each file should test one aspect of your new feature.
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Running the Fuzzer via AFL
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==========================
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Fuzzing is a technique that runs programs on more or less random inputs to find exceptional execution
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states (segmentation faults, exceptions, etc). Modern fuzzers are clever and run a directed search
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inside the input. We have a specialized binary called ``solfuzzer`` which takes source code as input
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and fails whenever it encounters an internal compiler error, segmentation fault or similar, but
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does not fail if e.g., the code contains an error. This way, fuzzing tools can find internal problems in the compiler.
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We mainly use `AFL <https://lcamtuf.coredump.cx/afl/>`_ for fuzzing. You need to download and
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install the AFL packages from your repositories (afl, afl-clang) or build them manually.
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Next, build Solidity (or just the ``solfuzzer`` binary) with AFL as your compiler:
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::
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cd build
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# if needed
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make clean
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cmake .. -DCMAKE_C_COMPILER=path/to/afl-gcc -DCMAKE_CXX_COMPILER=path/to/afl-g++
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make solfuzzer
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At this stage you should be able to see a message similar to the following:
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::
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Scanning dependencies of target solfuzzer
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[ 98%] Building CXX object test/tools/CMakeFiles/solfuzzer.dir/fuzzer.cpp.o
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afl-cc 2.52b by <lcamtuf@google.com>
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afl-as 2.52b by <lcamtuf@google.com>
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[+] Instrumented 1949 locations (64-bit, non-hardened mode, ratio 100%).
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[100%] Linking CXX executable solfuzzer
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If the instrumentation messages did not appear, try switching the cmake flags pointing to AFL's clang binaries:
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::
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# if previously failed
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make clean
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cmake .. -DCMAKE_C_COMPILER=path/to/afl-clang -DCMAKE_CXX_COMPILER=path/to/afl-clang++
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make solfuzzer
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Otherwise, upon execution the fuzzer halts with an error saying binary is not instrumented:
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::
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afl-fuzz 2.52b by <lcamtuf@google.com>
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... (truncated messages)
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[*] Validating target binary...
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[-] Looks like the target binary is not instrumented! The fuzzer depends on
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compile-time instrumentation to isolate interesting test cases while
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mutating the input data. For more information, and for tips on how to
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instrument binaries, please see /usr/share/doc/afl-doc/docs/README.
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When source code is not available, you may be able to leverage QEMU
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mode support. Consult the README for tips on how to enable this.
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(It is also possible to use afl-fuzz as a traditional, "dumb" fuzzer.
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For that, you can use the -n option - but expect much worse results.)
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[-] PROGRAM ABORT : No instrumentation detected
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Location : check_binary(), afl-fuzz.c:6920
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Next, you need some example source files. This makes it much easier for the fuzzer
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to find errors. You can either copy some files from the syntax tests or extract test files
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from the documentation or the other tests:
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::
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mkdir /tmp/test_cases
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cd /tmp/test_cases
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# extract from tests:
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path/to/solidity/scripts/isolate_tests.py path/to/solidity/test/libsolidity/SolidityEndToEndTest.cpp
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# extract from documentation:
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path/to/solidity/scripts/isolate_tests.py path/to/solidity/docs docs
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The AFL documentation states that the corpus (the initial input files) should not be
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too large. The files themselves should not be larger than 1 kB and there should be
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at most one input file per functionality, so better start with a small number of.
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There is also a tool called ``afl-cmin`` that can trim input files
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that result in similar behaviour of the binary.
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Now run the fuzzer (the ``-m`` extends the size of memory to 60 MB):
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::
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afl-fuzz -m 60 -i /tmp/test_cases -o /tmp/fuzzer_reports -- /path/to/solfuzzer
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The fuzzer creates source files that lead to failures in ``/tmp/fuzzer_reports``.
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Often it finds many similar source files that produce the same error. You can
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use the tool ``scripts/uniqueErrors.sh`` to filter out the unique errors.
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Whiskers
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========
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*Whiskers* is a string templating system similar to `Mustache <https://mustache.github.io>`_. It is used by the
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compiler in various places to aid readability, and thus maintainability and verifiability, of the code.
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The syntax comes with a substantial difference to Mustache. The template markers ``{{`` and ``}}`` are
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replaced by ``<`` and ``>`` in order to aid parsing and avoid conflicts with :ref:`yul`
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(The symbols ``<`` and ``>`` are invalid in inline assembly, while ``{`` and ``}`` are used to delimit blocks).
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Another limitation is that lists are only resolved one depth and they do not recurse. This may change in the future.
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A rough specification is the following:
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Any occurrence of ``<name>`` is replaced by the string-value of the supplied variable ``name`` without any
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escaping and without iterated replacements. An area can be delimited by ``<#name>...</name>``. It is replaced
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by as many concatenations of its contents as there were sets of variables supplied to the template system,
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each time replacing any ``<inner>`` items by their respective value. Top-level variables can also be used
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inside such areas.
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There are also conditionals of the form ``<?name>...<!name>...</name>``, where template replacements
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continue recursively either in the first or the second segment depending on the value of the boolean
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parameter ``name``. If ``<?+name>...<!+name>...</+name>`` is used, then the check is whether
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the string parameter ``name`` is non-empty.
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.. _documentation-style:
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Documentation Style Guide
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=========================
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In the following section you find style recommendations specifically focusing on documentation
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contributions to Solidity.
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English Language
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----------------
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Use English, with British English spelling preferred, unless using project or brand names. Try to reduce the usage of
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local slang and references, making your language as clear to all readers as possible. Below are some references to help:
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* `Simplified technical English <https://en.wikipedia.org/wiki/Simplified_Technical_English>`_
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* `International English <https://en.wikipedia.org/wiki/International_English>`_
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* `British English spelling <https://en.oxforddictionaries.com/spelling/british-and-spelling>`_
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.. note::
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While the official Solidity documentation is written in English, there are community contributed :ref:`translations`
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in other languages available.
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Title Case for Headings
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-----------------------
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Use `title case <https://titlecase.com>`_ for headings. This means capitalise all principal words in
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titles, but not articles, conjunctions, and prepositions unless they start the
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title.
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For example, the following are all correct:
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* Title Case for Headings.
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* For Headings Use Title Case.
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* Local and State Variable Names.
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* Order of Layout.
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Expand Contractions
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-------------------
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Use expanded contractions for words, for example:
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* "Do not" instead of "Don't".
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* "Can not" instead of "Can't".
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Active and Passive Voice
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------------------------
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Active voice is typically recommended for tutorial style documentation as it
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helps the reader understand who or what is performing a task. However, as the
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Solidity documentation is a mixture of tutorials and reference content, passive
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voice is sometimes more applicable.
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As a summary:
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* Use passive voice for technical reference, for example language definition and internals of the Ethereum VM.
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* Use active voice when describing recommendations on how to apply an aspect of Solidity.
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For example, the below is in passive voice as it specifies an aspect of Solidity:
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Functions can be declared ``pure`` in which case they promise not to read
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from or modify the state.
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For example, the below is in active voice as it discusses an application of Solidity:
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When invoking the compiler, you can specify how to discover the first element
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of a path, and also path prefix remappings.
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Common Terms
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------------
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* "Function parameters" and "return variables", not input and output parameters.
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Code Examples
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-------------
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A CI process tests all code block formatted code examples that begin with ``pragma solidity``, ``contract``, ``library``
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or ``interface`` using the ``./test/cmdlineTests.sh`` script when you create a PR. If you are adding new code examples,
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ensure they work and pass tests before creating the PR.
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Ensure that all code examples begin with a ``pragma`` version that spans the largest where the contract code is valid.
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For example ``pragma solidity >=0.4.0 <0.9.0;``.
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Running Documentation Tests
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---------------------------
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Make sure your contributions pass our documentation tests by running ``./scripts/docs.sh`` that installs dependencies
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needed for documentation and checks for any problems such as broken links or syntax issues.
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Solidity Language Design
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To actively get involved in the language design process and share your ideas concerning the future of Solidity,
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please join the `Solidity forum <https://forum.soliditylang.org/>`_.
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The Solidity forum serves as the place to propose and discuss new language features and their implementation in
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the early stages of ideation or modifications of existing features.
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As soon as proposals get more tangible, their
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implementation will also be discussed in the `Solidity GitHub repository <https://github.com/ethereum/solidity>`_
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in the form of issues.
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In addition to the forum and issue discussions, we regularly host language design discussion calls in which selected
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topics, issues or feature implementations are debated in detail. The invitation to those calls is shared via the forum.
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We are also sharing feedback surveys and other content that is relevant to language design in the forum.
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If you want to know where the team is standing in terms or implementing new features, you can follow the implementation status in the `Solidity Github project <https://github.com/ethereum/solidity/projects/43>`_.
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Issues in the design backlog need further specification and will either be discussed in a language design call or in a regular team call. You can
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see the upcoming changes for the next breaking release by changing from the default branch (`develop`) to the `breaking branch <https://github.com/ethereum/solidity/tree/breaking>`_.
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For ad-hoc cases and questions you can reach out to us via the `Solidity-dev Gitter channel <https://gitter.im/ethereum/solidity-dev>`_, a
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dedicated chatroom for conversations around the Solidity compiler and language development.
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We are happy to hear your thoughts on how we can improve the language design process to be even more collaborative and transparent.
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