mirror of
https://github.com/ethereum/solidity
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466 lines
19 KiB
ReStructuredText
466 lines
19 KiB
ReStructuredText
###############################
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Introduction to Smart Contracts
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###############################
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.. _simple-smart-contract:
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***********************
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A Simple Smart Contract
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***********************
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Let us begin with the most basic example. It is fine if you do not understand everything
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right now, we will go into more detail later.
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Storage
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=======
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::
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pragma solidity ^0.4.0;
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contract SimpleStorage {
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uint storedData;
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function set(uint x) {
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storedData = x;
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}
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function get() constant returns (uint retVal) {
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return storedData;
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}
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}
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The first line simply tells that the source code is written for
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Solidity version 0.4.0 or anything newer that does not break functionality
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(up to, but not including, version 0.5.0). This is to ensure that the
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contract does not suddenly behave differently with a new compiler version.
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A contract in the sense of Solidity is a collection of code (its functions) and
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data (its *state*) that resides at a specific address on the Ethereum
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blockchain. The line ``uint storedData;`` declares a state variable called ``storedData`` of
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type ``uint`` (unsigned integer of 256 bits). You can think of it as a single slot
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in a database that can be queried and altered by calling functions of the
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code that manages the database. In the case of Ethereum, this is always the owning
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contract. And in this case, the functions ``set`` and ``get`` can be used to modify
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or retrieve the value of the variable.
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To access a state variable, you do not need the prefix ``this.`` as is common in
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other languages.
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This contract does not yet do much apart from (due to the infrastructure
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built by Ethereum) allowing anyone to store a single number that is accessible by
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anyone in the world without (feasible) a way to prevent you from publishing
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this number. Of course, anyone could just call ``set`` again with a different value
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and overwrite your number, but the number will still be stored in the history
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of the blockchain. Later, we will see how you can impose access restrictions
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so that only you can alter the number.
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.. index:: ! subcurrency
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Subcurrency Example
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===================
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The following contract will implement the simplest form of a
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cryptocurrency. It is possible to generate coins out of thin air, but
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only the person that created the contract will be able to do that (it is trivial
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to implement a different issuance scheme).
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Furthermore, anyone can send coins to each other without any need for
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registering with username and password - all you need is an Ethereum keypair.
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::
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pragma solidity ^0.4.0;
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contract Coin {
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// The keyword "public" makes those variables
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// readable from outside.
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address public minter;
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mapping (address => uint) public balances;
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// Events allow light clients to react on
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// changes efficiently.
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event Sent(address from, address to, uint amount);
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// This is the constructor whose code is
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// run only when the contract is created.
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function Coin() {
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minter = msg.sender;
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}
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function mint(address receiver, uint amount) {
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if (msg.sender != minter) return;
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balances[receiver] += amount;
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}
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function send(address receiver, uint amount) {
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if (balances[msg.sender] < amount) return;
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balances[msg.sender] -= amount;
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balances[receiver] += amount;
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Sent(msg.sender, receiver, amount);
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}
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}
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This contract introduces some new concepts, let us go through them one by one.
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The line ``address public minter;`` declares a state variable of type address
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that is publicly accessible. The ``address`` type is a 160-bit value
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that does not allow any arithmetic operations. It is suitable for
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storing addresses of contracts or keypairs belonging to external
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persons. The keyword ``public`` automatically generates a function that
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allows you to access the current value of the state variable.
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Without this keyword, other contracts have no way to access the variable
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and only the code of this contract can write to it.
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The function will look something like this::
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function minter() returns (address) { return minter; }
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Of course, adding a function exactly like that will not work
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because we would have a
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function and a state variable with the same name, but hopefully, you
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get the idea - the compiler figures that out for you.
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.. index:: mapping
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The next line, ``mapping (address => uint) public balances;`` also
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creates a public state variable, but it is a more complex datatype.
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The type maps addresses to unsigned integers.
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Mappings can be seen as hashtables which are
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virtually initialized such that every possible key exists and is mapped to a
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value whose byte-representation is all zeros. This analogy does not go
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too far, though, as it is neither possible to obtain a list of all keys of
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a mapping, nor a list of all values. So either keep in mind (or
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better, keep a list or use a more advanced data type) what you
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added to the mapping or use it in a context where this is not needed,
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like this one. The accessor function created by the ``public`` keyword
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is a bit more complex in this case. It roughly looks like the
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following::
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function balances(address _account) returns (uint balance) {
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return balances[_account];
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}
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As you see, you can use this function to easily query the balance of a
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single account.
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.. index:: event
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The line ``event Sent(address from, address to, uint amount);`` declares
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a so-called "event" which is fired in the last line of the function
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``send``. User interfaces (as well as server appliances of course) can
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listen for those events being fired on the blockchain without much
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cost. As soon as it is fired, the listener will also receive the
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arguments ``from``, ``to`` and ``amount``, which makes it easy to track
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transactions. In order to listen for this event, you would use ::
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Coin.Sent().watch({}, '', function(error, result) {
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if (!error) {
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console.log("Coin transfer: " + result.args.amount +
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" coins were sent from " + result.args.from +
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" to " + result.args.to + ".");
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console.log("Balances now:\n" +
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"Sender: " + Coin.balances.call(result.args.from) +
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"Receiver: " + Coin.balances.call(result.args.to));
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}
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}
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Note how the automatically generated function ``balances`` is called from
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the user interface.
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.. index:: coin
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The special function ``Coin`` is the
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constructor which is run during creation of the contract and
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cannot be called afterwards. It permanently stores the address of the person creating the
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contract: ``msg`` (together with ``tx`` and ``block``) is a magic global variable that
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contains some properties which allow access to the blockchain. ``msg.sender`` is
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always the address where the current (external) function call came from.
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Finally, the functions that will actually end up with the contract and can be called
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by users and contracts alike are ``mint`` and ``send``.
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If ``mint`` is called by anyone except the account that created the contract,
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nothing will happen. On the other hand, ``send`` can be used by anyone (who already
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has some of these coins) to send coins to anyone else. Note that if you use
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this contract to send coins to an address, you will not see anything when you
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look at that address on a blockchain explorer, because the fact that you sent
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coins and the changed balances are only stored in the data storage of this
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particular coin contract. By the use of events it is relatively easy to create
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a "blockchain explorer" that tracks transactions and balances of your new coin.
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.. _blockchain-basics:
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*****************
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Blockchain Basics
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*****************
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Blockchains as a concept are not too hard to understand for programmers. The reason is that
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most of the complications (mining, hashing, elliptic-curve cryptography, peer-to-peer networks, ...)
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are just there to provide a certain set of features and promises. Once you accept these
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features as given, you do not have to worry about the underlying technology - or do you have
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to know how Amazon's AWS works internally in order to use it?
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.. index:: transaction
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Transactions
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============
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A blockchain is a globally shared, transactional database.
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This means that everyone can read entries in the database just by participating in the network.
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If you want to change something in the database, you have to create a so-called transaction
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which has to be accepted by all others.
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The word transaction implies that the change you want to make (assume you want to change
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two values at the same time) is either not done at all or completely applied. Furthermore,
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while your transaction is applied to the database, no other transaction can alter it.
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As an example, imagine a table that lists the balances of all accounts in an
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electronic currency. If a transfer from one account to another is requested,
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the transactional nature of the database ensures that if the amount is
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subtracted from one account, it is always added to the other account. If due
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to whatever reason, adding the amount to the target account is not possible,
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the source account is also not modified.
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Furthermore, a transaction is always cryptographically signed by the sender (creator).
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This makes it straightforward to guard access to specific modifications of the
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database. In the example of the electronic currency, a simple check ensures that
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only the person holding the keys to the account can transfer money from it.
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.. index:: ! block
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Blocks
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======
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One major obstacle to overcome is what, in Bitcoin terms, is called a "double-spend attack":
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What happens if two transactions exist in the network that both want to empty an account,
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a so-called conflict?
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The abstract answer to this is that you do not have to care. An order of the transactions
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will be selected for you, the transactions will be bundled into what is called a "block"
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and then they will be executed and distributed among all participating nodes.
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If two transactions contradict each other, the one that ends up being second will
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be rejected and not become part of the block.
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These blocks form a linear sequence in time and that is where the word "blockchain"
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derives from. Blocks are added to the chain in rather regular intervals - for
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Ethereum this is roughly every 17 seconds.
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As part of the "order selection mechanism" (which is called "mining") it may happen that
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blocks are reverted from time to time, but only at the "tip" of the chain. The more
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blocks that are added on top, the less likely it is. So it might be that your transactions
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are reverted and even removed from the blockchain, but the longer you wait, the less
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likely it will be.
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.. _the-ethereum-virtual-machine:
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.. index:: !evm, ! ethereum virtual machine
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****************************
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The Ethereum Virtual Machine
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****************************
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Overview
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========
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The Ethereum Virtual Machine or EVM is the runtime environment
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for smart contracts in Ethereum. It is not only sandboxed but
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actually completely isolated, which means that code running
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inside the EVM has no access to network, filesystem or other processes.
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Smart contracts even have limited access to other smart contracts.
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.. index:: ! account, address, storage, balance
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Accounts
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========
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There are two kinds of accounts in Ethereum which share the same
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address space: **External accounts** that are controlled by
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public-private key pairs (i.e. humans) and **contract accounts** which are
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controlled by the code stored together with the account.
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The address of an external account is determined from
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the public key while the address of a contract is
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determined at the time the contract is created
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(it is derived from the creator address and the number
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of transactions sent from that address, the so-called "nonce").
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Apart from the fact whether an account stores code or not,
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the EVM treats the two types equally, though.
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Every account has a persistent key-value store mapping 256-bit words to 256-bit
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words called **storage**.
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Furthermore, every account has a **balance** in
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Ether (in "Wei" to be exact) which can be modified by sending transactions that
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include Ether.
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.. index:: ! transaction
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Transactions
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============
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A transaction is a message that is sent from one account to another
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account (which might be the same or the special zero-account, see below).
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It can include binary data (its payload) and Ether.
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If the target account contains code, that code is executed and
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the payload is provided as input data.
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If the target account is the zero-account (the account with the
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address ``0``), the transaction creates a **new contract**.
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As already mentioned, the address of that contract is not
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the zero address but an address derived from the sender and
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its number of transactions sent (the "nonce"). The payload
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of such a contract creation transaction is taken to be
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EVM bytecode and executed. The output of this execution is
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permanently stored as the code of the contract.
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This means that in order to create a contract, you do not
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send the actual code of the contract, but in fact code that
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returns that code.
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.. index:: ! gas, ! gas price
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Gas
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===
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Upon creation, each transaction is charged with a certain amount of **gas**,
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whose purpose is to limit the amount of work that is needed to execute
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the transaction and to pay for this execution. While the EVM executes the
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transaction, the gas is gradually depleted according to specific rules.
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The **gas price** is a value set by the creator of the transaction, who
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has to pay ``gas_price * gas`` up front from the sending account.
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If some gas is left after the execution, it is refunded in the same way.
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If the gas is used up at any point (i.e. it is negative),
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an out-of-gas exception is triggered, which reverts all modifications
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made to the state in the current call frame.
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.. index:: ! storage, ! memory, ! stack
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Storage, Memory and the Stack
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=============================
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Each account has a persistent memory area which is called **storage**.
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Storage is a key-value store that maps 256-bit words to 256-bit words.
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It is not possible to enumerate storage from within a contract
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and it is comparatively costly to read and even more so, to modify
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storage. A contract can neither read nor write to any storage apart
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from its own.
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The second memory area is called **memory**, of which a contract obtains
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a freshly cleared instance for each message call. Memory can be
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addressed at byte level, but read and written to in 32 byte (256-bit)
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chunks. Memory is more costly the larger it grows (it scales
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quadratically).
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The EVM is not a register machine but a stack machine, so all
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computations are performed on an area called the **stack**. It has a maximum size of
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1024 elements and contains words of 256 bits. Access to the stack is
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limited to the top end in the following way:
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It is possible to copy one of
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the topmost 16 elements to the top of the stack or swap the
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topmost element with one of the 16 elements below it.
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All other operations take the topmost two (or one, or more, depending on
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the operation) elements from the stack and push the result onto the stack.
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Of course it is possible to move stack elements to storage or memory,
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but it is not possible to just access arbitrary elements deeper in the stack
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without first removing the top of the stack.
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.. index:: ! instruction
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Instruction Set
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===============
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The instruction set of the EVM is kept minimal in order to avoid
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incorrect implementations which could cause consensus problems.
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All instructions operate on the basic data type, 256-bit words.
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The usual arithmetic, bit, logical and comparison operations are present.
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Conditional and unconditional jumps are possible. Furthermore,
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contracts can access relevant properties of the current block
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like its number and timestamp.
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.. index:: ! message call, function;call
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Message Calls
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=============
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Contracts can call other contracts or send Ether to non-contract
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accounts by the means of message calls. Message calls are similar
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to transactions, in that they have a source, a target, data payload,
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Ether, gas and return data. In fact, every transaction consists of
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a top-level message call which in turn can create further message calls.
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A contract can decide how much of its remaining **gas** should be sent
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with the inner message call and how much it wants to retain.
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If an out-of-gas exception happens in the inner call (or any
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other exception), this will be signalled by an error value put onto the stack.
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In this case, only the gas sent together with the call is used up.
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In Solidity, the calling contract causes a manual exception by default in
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such situations, so that exceptions "bubble up" the call stack.
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As already said, the called contract (which can be the same as the caller)
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will receive a freshly cleared instance of memory and has access to the
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call payload - which will be provided in a separate area called the **calldata**.
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After it finished execution, it can return data which will be stored at
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a location in the caller's memory preallocated by the caller.
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Calls are **limited** to a depth of 1024, which means that for more complex
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operations, loops should be preferred over recursive calls.
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.. index:: delegatecall, callcode, library
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Delegatecall / Callcode and Libraries
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=====================================
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There exists a special variant of a message call, named **delegatecall**
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which is identical to a message call apart from the fact that
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the code at the target address is executed in the context of the calling
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contract and ``msg.sender`` and ``msg.value`` do not change their values.
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This means that a contract can dynamically load code from a different
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address at runtime. Storage, current address and balance still
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refer to the calling contract, only the code is taken from the called address.
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This makes it possible to implement the "library" feature in Solidity:
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Reusable library code that can be applied to a contract's storage in
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order to e.g. implement a complex data structure.
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.. index:: log
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Logs
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====
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It is possible to store data in a specially indexed data structure
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that maps all they way up to the block level. This feature called **logs**
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is used by Solidity in order to implement **events**.
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Contracts cannot access log data after it has been created, but they
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can be efficiently accessed from outside the blockchain.
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Since some part of the log data is stored in bloom filters, it is
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possible to search for this data in an efficient and cryptographically
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secure way, so network peers that do not download the whole blockchain
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("light clients") can still find these logs.
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.. index:: contract creation
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Create
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======
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Contracts can even create other contracts using a special opcode (i.e.
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they do not simply call the zero address). The only difference between
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these **create calls** and normal message calls is that the payload data is
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executed and the result stored as code and the caller / creator
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receives the address of the new contract on the stack.
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.. index:: selfdestruct
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``selfdestruct``
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================
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The only possibility that code is removed from the blockchain is
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when a contract at that address performs the ``selfdestruct`` operation.
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The remaining Ether stored at that address is sent to a designated
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target and then the storage and code is removed.
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Note that even if a contract's code does not contain a call to ``selfdestruct``,
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it can still perform that operation using ``delegatecall`` or ``callcode``.
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