mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
478 lines
20 KiB
ReStructuredText
478 lines
20 KiB
ReStructuredText
##################################
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Expressions and Control Structures
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##################################
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.. index:: ! parameter, parameter;input, parameter;output, function parameter, parameter;function, return variable, variable;return, return
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.. index:: if, else, while, do/while, for, break, continue, return, switch, goto
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Control Structures
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===================
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Most of the control structures known from curly-braces languages are available in Solidity:
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There is: ``if``, ``else``, ``while``, ``do``, ``for``, ``break``, ``continue``, ``return``, with
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the usual semantics known from C or JavaScript.
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Parentheses can *not* be omitted for conditionals, but curly brances can be omitted
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around single-statement bodies.
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Note that there is no type conversion from non-boolean to boolean types as
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there is in C and JavaScript, so ``if (1) { ... }`` is *not* valid
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Solidity.
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.. index:: ! function;call, function;internal, function;external
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.. _function-calls:
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Function Calls
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==============
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.. _internal-function-calls:
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Internal Function Calls
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-----------------------
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Functions of the current contract can be called directly ("internally"), also recursively, as seen in
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this nonsensical example::
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pragma solidity >=0.4.16 <0.7.0;
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contract C {
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function g(uint a) public pure returns (uint ret) { return a + f(); }
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function f() internal pure returns (uint ret) { return g(7) + f(); }
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}
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These function calls are translated into simple jumps inside the EVM. This has
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the effect that the current memory is not cleared, i.e. passing memory references
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to internally-called functions is very efficient. Only functions of the same
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contract can be called internally.
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You should still avoid excessive recursion, as every internal function call
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uses up at least one stack slot and there are at most 1024 slots available.
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.. _external-function-calls:
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External Function Calls
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-----------------------
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The expressions ``this.g(8);`` and ``c.g(2);`` (where ``c`` is a contract
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instance) are also valid function calls, but this time, the function
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will be called "externally", via a message call and not directly via jumps.
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Please note that function calls on ``this`` cannot be used in the constructor,
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as the actual contract has not been created yet.
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Functions of other contracts have to be called externally. For an external call,
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all function arguments have to be copied to memory.
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.. note::
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A function call from one contract to another does not create its own transaction,
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it is a message call as part of the overall transaction.
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When calling functions of other contracts, you can specify the amount of Wei or gas sent with the call with the special options ``.value()`` and ``.gas()``, respectively. Any Wei you send to the contract is added to the total balance of the contract:
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::
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pragma solidity >=0.4.0 <0.7.0;
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contract InfoFeed {
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function info() public payable returns (uint ret) { return 42; }
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}
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contract Consumer {
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InfoFeed feed;
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function setFeed(InfoFeed addr) public { feed = addr; }
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function callFeed() public { feed.info.value(10).gas(800)(); }
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}
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You need to use the modifier ``payable`` with the ``info`` function because
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otherwise, the ``.value()`` option would not be available.
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.. warning::
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Be careful that ``feed.info.value(10).gas(800)`` only locally sets the ``value`` and amount of ``gas`` sent with the function call, and the parentheses at the end perform the actual call. So in this case, the function is not called and the ``value`` and ``gas`` settings are lost.
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Function calls cause exceptions if the called contract does not exist (in the
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sense that the account does not contain code) or if the called contract itself
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throws an exception or goes out of gas.
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.. warning::
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Any interaction with another contract imposes a potential danger, especially
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if the source code of the contract is not known in advance. The
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current contract hands over control to the called contract and that may potentially
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do just about anything. Even if the called contract inherits from a known parent contract,
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the inheriting contract is only required to have a correct interface. The
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implementation of the contract, however, can be completely arbitrary and thus,
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pose a danger. In addition, be prepared in case it calls into other contracts of
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your system or even back into the calling contract before the first
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call returns. This means
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that the called contract can change state variables of the calling contract
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via its functions. Write your functions in a way that, for example, calls to
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external functions happen after any changes to state variables in your contract
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so your contract is not vulnerable to a reentrancy exploit.
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Named Calls and Anonymous Function Parameters
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---------------------------------------------
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Function call arguments can be given by name, in any order,
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if they are enclosed in ``{ }`` as can be seen in the following
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example. The argument list has to coincide by name with the list of
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parameters from the function declaration, but can be in arbitrary order.
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::
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pragma solidity >=0.4.0 <0.7.0;
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contract C {
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mapping(uint => uint) data;
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function f() public {
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set({value: 2, key: 3});
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}
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function set(uint key, uint value) public {
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data[key] = value;
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}
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}
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Omitted Function Parameter Names
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--------------------------------
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The names of unused parameters (especially return parameters) can be omitted.
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Those parameters will still be present on the stack, but they are inaccessible.
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::
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pragma solidity >=0.4.16 <0.7.0;
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contract C {
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// omitted name for parameter
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function func(uint k, uint) public pure returns(uint) {
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return k;
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}
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}
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.. index:: ! new, contracts;creating
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.. _creating-contracts:
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Creating Contracts via ``new``
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==============================
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A contract can create other contracts using the ``new`` keyword. The full
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code of the contract being created has to be known when the creating contract
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is compiled so recursive creation-dependencies are not possible.
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::
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pragma solidity >=0.5.0 <0.7.0;
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contract D {
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uint public x;
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constructor(uint a) public payable {
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x = a;
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}
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}
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contract C {
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D d = new D(4); // will be executed as part of C's constructor
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function createD(uint arg) public {
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D newD = new D(arg);
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newD.x();
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}
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function createAndEndowD(uint arg, uint amount) public payable {
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// Send ether along with the creation
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D newD = (new D).value(amount)(arg);
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newD.x();
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}
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}
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As seen in the example, it is possible to send Ether while creating
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an instance of ``D`` using the ``.value()`` option, but it is not possible
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to limit the amount of gas.
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If the creation fails (due to out-of-stack, not enough balance or other problems),
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an exception is thrown.
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Order of Evaluation of Expressions
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==================================
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The evaluation order of expressions is not specified (more formally, the order
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in which the children of one node in the expression tree are evaluated is not
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specified, but they are of course evaluated before the node itself). It is only
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guaranteed that statements are executed in order and short-circuiting for
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boolean expressions is done. See :ref:`order` for more information.
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.. index:: ! assignment
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Assignment
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==========
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.. index:: ! assignment;destructuring
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Destructuring Assignments and Returning Multiple Values
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-------------------------------------------------------
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Solidity internally allows tuple types, i.e. a list of objects of potentially different types whose number is a constant at compile-time. Those tuples can be used to return multiple values at the same time.
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These can then either be assigned to newly declared variables or to pre-existing variables (or LValues in general).
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Tuples are not proper types in Solidity, they can only be used to form syntactic
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groupings of expressions.
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::
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pragma solidity >0.4.23 <0.7.0;
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contract C {
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uint[] data;
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function f() public pure returns (uint, bool, uint) {
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return (7, true, 2);
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}
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function g() public {
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// Variables declared with type and assigned from the returned tuple,
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// not all elements have to be specified (but the number must match).
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(uint x, , uint y) = f();
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// Common trick to swap values -- does not work for non-value storage types.
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(x, y) = (y, x);
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// Components can be left out (also for variable declarations).
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(data.length, , ) = f(); // Sets the length to 7
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}
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}
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It is not possible to mix variable declarations and non-declaration assignments,
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i.e. the following is not valid: ``(x, uint y) = (1, 2);``
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.. note::
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Prior to version 0.5.0 it was possible to assign to tuples of smaller size, either
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filling up on the left or on the right side (which ever was empty). This is
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now disallowed, so both sides have to have the same number of components.
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.. warning::
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Be careful when assigning to multiple variables at the same time when
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reference types are involved, because it could lead to unexpected
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copying behaviour.
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Complications for Arrays and Structs
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------------------------------------
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The semantics of assignments are a bit more complicated for non-value types like arrays and structs.
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Assigning *to* a state variable always creates an independent copy. On the other hand, assigning to a local variable creates an independent copy only for elementary types, i.e. static types that fit into 32 bytes. If structs or arrays (including ``bytes`` and ``string``) are assigned from a state variable to a local variable, the local variable holds a reference to the original state variable. A second assignment to the local variable does not modify the state but only changes the reference. Assignments to members (or elements) of the local variable *do* change the state.
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In the example below the call to ``g(x)`` has no effect on ``x`` because it creates
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an independent copy of the storage value in memory. However, ``h(x)`` successfully modifies ``x``
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because only a reference and not a copy is passed.
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::
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pragma solidity >=0.4.16 <0.7.0;
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contract C {
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uint[20] x;
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function f() public {
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g(x);
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h(x);
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}
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function g(uint[20] memory y) internal pure {
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y[2] = 3;
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}
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function h(uint[20] storage y) internal {
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y[3] = 4;
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}
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}
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.. index:: ! scoping, declarations, default value
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.. _default-value:
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Scoping and Declarations
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========================
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A variable which is declared will have an initial default value whose byte-representation is all zeros.
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The "default values" of variables are the typical "zero-state" of whatever the type is. For example, the default value for a ``bool``
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is ``false``. The default value for the ``uint`` or ``int`` types is ``0``. For statically-sized arrays and ``bytes1`` to ``bytes32``, each individual
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element will be initialized to the default value corresponding to its type. Finally, for dynamically-sized arrays, ``bytes``
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and ``string``, the default value is an empty array or string.
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Scoping in Solidity follows the widespread scoping rules of C99
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(and many other languages): Variables are visible from the point right after their declaration
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until the end of the smallest ``{ }``-block that contains the declaration. As an exception to this rule, variables declared in the
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initialization part of a for-loop are only visible until the end of the for-loop.
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Variables and other items declared outside of a code block, for example functions, contracts,
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user-defined types, etc., are visible even before they were declared. This means you can
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use state variables before they are declared and call functions recursively.
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As a consequence, the following examples will compile without warnings, since
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the two variables have the same name but disjoint scopes.
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::
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pragma solidity >=0.5.0 <0.7.0;
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contract C {
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function minimalScoping() pure public {
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{
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uint same;
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same = 1;
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}
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{
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uint same;
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same = 3;
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}
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}
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}
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As a special example of the C99 scoping rules, note that in the following,
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the first assignment to ``x`` will actually assign the outer and not the inner variable.
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In any case, you will get a warning about the outer variable being shadowed.
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::
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pragma solidity >=0.5.0 <0.7.0;
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// This will report a warning
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contract C {
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function f() pure public returns (uint) {
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uint x = 1;
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{
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x = 2; // this will assign to the outer variable
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uint x;
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}
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return x; // x has value 2
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}
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}
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.. warning::
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Before version 0.5.0 Solidity followed the same scoping rules as JavaScript, that is, a variable declared anywhere within a function would be in scope
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for the entire function, regardless where it was declared. The following example shows a code snippet that used
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to compile but leads to an error starting from version 0.5.0.
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pragma solidity >=0.5.0 <0.7.0;
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// This will not compile
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contract C {
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function f() pure public returns (uint) {
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x = 2;
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uint x;
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return x;
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}
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}
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.. index:: ! exception, ! throw, ! assert, ! require, ! revert, ! errors
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.. _assert-and-require:
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Error handling: Assert, Require, Revert and Exceptions
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======================================================
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Solidity uses state-reverting exceptions to handle errors. Such an exception will undo all changes made to the
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state in the current call (and all its sub-calls) and also flag an error to the caller.
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The convenience functions ``assert`` and ``require`` can be used to check for conditions and throw an exception
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if the condition is not met. The ``assert`` function should only be used to test for internal errors, and to check invariants.
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The ``require`` function should be used to ensure valid conditions, such as inputs, or contract state variables are met, or to validate return values from calls to external contracts.
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If used properly, analysis tools can evaluate your contract to identify the conditions and function calls which will reach a failing ``assert``. Properly functioning code should never reach a failing assert statement; if this happens there is a bug in your contract which you should fix.
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There are two other ways to trigger exceptions: The ``revert`` function can be used to flag an error and
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revert the current call. It is possible to provide a string message containing details about the error
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that will be passed back to the caller.
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.. note::
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There used to be a keyword called ``throw`` with the same semantics as ``revert()`` which
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was deprecated in version 0.4.13 and removed in version 0.5.0.
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When exceptions happen in a sub-call, they "bubble up" (i.e. exceptions are rethrown) automatically. Exceptions to this rule are ``send``
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and the low-level functions ``call``, ``delegatecall`` and ``staticcall`` -- those return ``false`` as their first return value in case
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of an exception instead of "bubbling up".
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.. warning::
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The low-level functions ``call``, ``delegatecall`` and ``staticcall`` return ``true`` as their first return value if the called account is non-existent, as part of the design of EVM. Existence must be checked prior to calling if desired.
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Catching exceptions is not yet possible.
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In the following example, you can see how ``require`` can be used to easily check conditions on inputs
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and how ``assert`` can be used for internal error checking. Note that you can optionally provide
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a message string for ``require``, but not for ``assert``.
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::
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pragma solidity >=0.5.0 <0.7.0;
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contract Sharer {
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function sendHalf(address payable addr) public payable returns (uint balance) {
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require(msg.value % 2 == 0, "Even value required.");
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uint balanceBeforeTransfer = address(this).balance;
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addr.transfer(msg.value / 2);
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// Since transfer throws an exception on failure and
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// cannot call back here, there should be no way for us to
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// still have half of the money.
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assert(address(this).balance == balanceBeforeTransfer - msg.value / 2);
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return address(this).balance;
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}
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}
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An ``assert``-style exception is generated in the following situations:
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#. If you access an array at a too large or negative index (i.e. ``x[i]`` where ``i >= x.length`` or ``i < 0``).
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#. If you access a fixed-length ``bytesN`` at a too large or negative index.
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#. If you divide or modulo by zero (e.g. ``5 / 0`` or ``23 % 0``).
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#. If you shift by a negative amount.
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#. If you convert a value too big or negative into an enum type.
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#. If you call a zero-initialized variable of internal function type.
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#. If you call ``assert`` with an argument that evaluates to false.
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A ``require``-style exception is generated in the following situations:
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#. Calling ``require`` with an argument that evaluates to ``false``.
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#. If you call a function via a message call but it does not finish properly (i.e. it runs out of gas, has no matching function, or throws an exception itself), except when a low level operation ``call``, ``send``, ``delegatecall``, ``callcode`` or ``staticcall`` is used. The low level operations never throw exceptions but indicate failures by returning ``false``.
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#. If you create a contract using the ``new`` keyword but the contract creation does not finish properly (see above for the definition of "not finish properly").
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#. If you perform an external function call targeting a contract that contains no code.
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#. If your contract receives Ether via a public function without ``payable`` modifier (including the constructor and the fallback function).
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#. If your contract receives Ether via a public getter function.
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#. If a ``.transfer()`` fails.
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Internally, Solidity performs a revert operation (instruction ``0xfd``) for a ``require``-style exception and executes an invalid operation
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(instruction ``0xfe``) to throw an ``assert``-style exception. In both cases, this causes
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the EVM to revert all changes made to the state. The reason for reverting is that there is no safe way to continue execution, because an expected effect
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did not occur. Because we want to retain the atomicity of transactions, the safest thing to do is to revert all changes and make the whole transaction
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(or at least call) without effect. Note that ``assert``-style exceptions consume all gas available to the call, while
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``require``-style exceptions will not consume any gas starting from the Metropolis release.
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The following example shows how an error string can be used together with revert and require:
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::
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pragma solidity >=0.5.0 <0.7.0;
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contract VendingMachine {
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function buy(uint amount) public payable {
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if (amount > msg.value / 2 ether)
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revert("Not enough Ether provided.");
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// Alternative way to do it:
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require(
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amount <= msg.value / 2 ether,
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"Not enough Ether provided."
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);
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// Perform the purchase.
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}
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}
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The provided string will be :ref:`abi-encoded <ABI>` as if it were a call to a function ``Error(string)``.
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In the above example, ``revert("Not enough Ether provided.");`` will cause the following hexadecimal data be
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set as error return data:
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.. code::
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0x08c379a0 // Function selector for Error(string)
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0x0000000000000000000000000000000000000000000000000000000000000020 // Data offset
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0x000000000000000000000000000000000000000000000000000000000000001a // String length
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0x4e6f7420656e6f7567682045746865722070726f76696465642e000000000000 // String data
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