mirror of
https://github.com/ethereum/solidity
synced 2023-10-03 13:03:40 +00:00
1570 lines
53 KiB
ReStructuredText
1570 lines
53 KiB
ReStructuredText
.. index:: ! contract
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.. _contracts:
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##########
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Contracts
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##########
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Contracts in Solidity are similar to classes in object-oriented languages. They
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contain persistent data in state variables and functions that can modify these
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variables. Calling a function on a different contract (instance) will perform
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an EVM function call and thus switch the context such that state variables are
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inaccessible.
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.. index:: ! contract;creation, constructor
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******************
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Creating Contracts
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******************
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Contracts can be created "from outside" via Ethereum transactions or from within Solidity contracts.
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IDEs, such as `Remix <https://remix.ethereum.org/>`_, make the creation process seamless using UI elements.
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Creating contracts programmatically on Ethereum is best done via using the JavaScript API `web3.js <https://github.com/ethereum/web3.js>`_.
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As of today it has a method called `web3.eth.Contract <https://web3js.readthedocs.io/en/1.0/web3-eth-contract.html#new-contract>`_
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to facilitate contract creation.
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When a contract is created, its constructor_ (a function declared with the ``constructor`` keyword) is executed once.
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A constructor is optional. Only one constructor is allowed, and this means
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overloading is not supported.
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.. index:: constructor;arguments
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Internally, constructor arguments are passed :ref:`ABI encoded <ABI>` after the code of
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the contract itself, but you do not have to care about this if you use ``web3.js``.
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If a contract wants to create another contract, the source code
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(and the binary) of the created contract has to be known to the creator.
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This means that cyclic creation dependencies are impossible.
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::
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pragma solidity ^0.4.22;
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contract OwnedToken {
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// TokenCreator is a contract type that is defined below.
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// It is fine to reference it as long as it is not used
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// to create a new contract.
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TokenCreator creator;
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address owner;
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bytes32 name;
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// This is the constructor which registers the
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// creator and the assigned name.
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constructor(bytes32 _name) public {
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// State variables are accessed via their name
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// and not via e.g. this.owner. This also applies
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// to functions and especially in the constructors,
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// you can only call them like that ("internally"),
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// because the contract itself does not exist yet.
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owner = msg.sender;
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// We do an explicit type conversion from `address`
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// to `TokenCreator` and assume that the type of
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// the calling contract is TokenCreator, there is
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// no real way to check that.
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creator = TokenCreator(msg.sender);
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name = _name;
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}
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function changeName(bytes32 newName) public {
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// Only the creator can alter the name --
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// the comparison is possible since contracts
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// are implicitly convertible to addresses.
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if (msg.sender == address(creator))
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name = newName;
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}
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function transfer(address newOwner) public {
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// Only the current owner can transfer the token.
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if (msg.sender != owner) return;
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// We also want to ask the creator if the transfer
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// is fine. Note that this calls a function of the
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// contract defined below. If the call fails (e.g.
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// due to out-of-gas), the execution here stops
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// immediately.
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if (creator.isTokenTransferOK(owner, newOwner))
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owner = newOwner;
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}
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}
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contract TokenCreator {
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function createToken(bytes32 name)
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public
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returns (OwnedToken tokenAddress)
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{
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// Create a new Token contract and return its address.
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// From the JavaScript side, the return type is simply
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// `address`, as this is the closest type available in
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// the ABI.
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return new OwnedToken(name);
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}
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function changeName(OwnedToken tokenAddress, bytes32 name) public {
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// Again, the external type of `tokenAddress` is
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// simply `address`.
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tokenAddress.changeName(name);
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}
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function isTokenTransferOK(address currentOwner, address newOwner)
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public
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pure
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returns (bool ok)
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{
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// Check some arbitrary condition.
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return keccak256(abi.encodePacked(currentOwner, newOwner))[0] == 0x7f;
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}
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}
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.. index:: ! visibility, external, public, private, internal
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.. _visibility-and-getters:
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**********************
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Visibility and Getters
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**********************
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Since Solidity knows two kinds of function calls (internal
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ones that do not create an actual EVM call (also called
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a "message call") and external
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ones that do), there are four types of visibilities for
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functions and state variables.
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Functions have to be specified as being ``external``,
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``public``, ``internal`` or ``private``.
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For state variables, ``external`` is not possible.
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``external``:
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External functions are part of the contract interface,
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which means they can be called from other contracts and
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via transactions. An external function ``f`` cannot be called
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internally (i.e. ``f()`` does not work, but ``this.f()`` works).
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External functions are sometimes more efficient when
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they receive large arrays of data.
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``public``:
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Public functions are part of the contract interface
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and can be either called internally or via
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messages. For public state variables, an automatic getter
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function (see below) is generated.
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``internal``:
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Those functions and state variables can only be
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accessed internally (i.e. from within the current contract
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or contracts deriving from it), without using ``this``.
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``private``:
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Private functions and state variables are only
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visible for the contract they are defined in and not in
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derived contracts.
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.. note::
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Everything that is inside a contract is visible to
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all external observers. Making something ``private``
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only prevents other contracts from accessing and modifying
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the information, but it will still be visible to the
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whole world outside of the blockchain.
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The visibility specifier is given after the type for
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state variables and between parameter list and
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return parameter list for functions.
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::
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pragma solidity ^0.4.16;
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contract C {
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function f(uint a) private pure returns (uint b) { return a + 1; }
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function setData(uint a) internal { data = a; }
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uint public data;
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}
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In the following example, ``D``, can call ``c.getData()`` to retrieve the value of
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``data`` in state storage, but is not able to call ``f``. Contract ``E`` is derived from
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``C`` and, thus, can call ``compute``.
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::
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pragma solidity ^0.4.0;
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contract C {
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uint private data;
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function f(uint a) private pure returns(uint b) { return a + 1; }
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function setData(uint a) public { data = a; }
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function getData() public view returns(uint) { return data; }
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function compute(uint a, uint b) internal pure returns (uint) { return a + b; }
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}
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// This will not compile
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contract D {
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function readData() public {
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C c = new C();
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uint local = c.f(7); // error: member `f` is not visible
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c.setData(3);
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local = c.getData();
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local = c.compute(3, 5); // error: member `compute` is not visible
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}
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}
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contract E is C {
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function g() public {
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C c = new C();
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uint val = compute(3, 5); // access to internal member (from derived to parent contract)
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}
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}
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.. index:: ! getter;function, ! function;getter
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.. _getter-functions:
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Getter Functions
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================
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The compiler automatically creates getter functions for
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all **public** state variables. For the contract given below, the compiler will
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generate a function called ``data`` that does not take any
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arguments and returns a ``uint``, the value of the state
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variable ``data``. State variables can be initialized
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when they are declared.
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::
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pragma solidity ^0.4.0;
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contract C {
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uint public data = 42;
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}
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contract Caller {
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C c = new C();
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function f() public view returns (uint) {
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return c.data();
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}
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}
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The getter functions have external visibility. If the
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symbol is accessed internally (i.e. without ``this.``),
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it is evaluated as a state variable. If it is accessed externally
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(i.e. with ``this.``), it is evaluated as a function.
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::
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pragma solidity ^0.4.0;
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contract C {
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uint public data;
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function x() public returns (uint) {
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data = 3; // internal access
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return this.data(); // external access
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}
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}
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If you have a `public` state variable of array type, then you can only retrieve
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single elements of the array via the generated getter function. This mechanism
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exists to avoid high gas costs when returning an entire array. You can use
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arguments to specify which individual element to return, for example
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``data(0)``. If you want to return an entire array in one call, then you need
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to write a function, for example:
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::
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pragma solidity ^0.4.0;
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contract arrayExample {
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// public state variable
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uint[] public myArray;
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// Getter function generated by the compiler
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/*
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function myArray(uint i) returns (uint) {
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return myArray[i];
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}
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*/
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// function that returns entire array
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function getArray() returns (uint[] memory) {
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return myArray;
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}
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}
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Now you can use ``getArray()`` to retrieve the entire array, instead of
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``myArray(i)``, which returns a single element per call.
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The next example is more complex:
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::
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pragma solidity ^0.4.0;
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contract Complex {
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struct Data {
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uint a;
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bytes3 b;
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mapping (uint => uint) map;
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}
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mapping (uint => mapping(bool => Data[])) public data;
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}
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It generates a function of the following form. The mapping in the struct is omitted
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because there is no good way to provide the key for the mapping:
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::
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function data(uint arg1, bool arg2, uint arg3) public returns (uint a, bytes3 b) {
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a = data[arg1][arg2][arg3].a;
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b = data[arg1][arg2][arg3].b;
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}
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.. index:: ! function;modifier
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.. _modifiers:
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******************
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Function Modifiers
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******************
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Modifiers can be used to easily change the behaviour of functions. For example,
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they can automatically check a condition prior to executing the function. Modifiers are
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inheritable properties of contracts and may be overridden by derived contracts.
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::
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pragma solidity >0.4.24;
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contract owned {
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constructor() public { owner = msg.sender; }
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address owner;
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// This contract only defines a modifier but does not use
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// it: it will be used in derived contracts.
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// The function body is inserted where the special symbol
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// `_;` in the definition of a modifier appears.
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// This means that if the owner calls this function, the
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// function is executed and otherwise, an exception is
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// thrown.
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modifier onlyOwner {
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require(
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msg.sender == owner,
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"Only owner can call this function."
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);
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_;
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}
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}
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contract mortal is owned {
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// This contract inherits the `onlyOwner` modifier from
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// `owned` and applies it to the `close` function, which
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// causes that calls to `close` only have an effect if
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// they are made by the stored owner.
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function close() public onlyOwner {
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selfdestruct(owner);
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}
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}
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contract priced {
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// Modifiers can receive arguments:
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modifier costs(uint price) {
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if (msg.value >= price) {
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_;
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}
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}
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}
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contract Register is priced, owned {
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mapping (address => bool) registeredAddresses;
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uint price;
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constructor(uint initialPrice) public { price = initialPrice; }
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// It is important to also provide the
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// `payable` keyword here, otherwise the function will
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// automatically reject all Ether sent to it.
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function register() public payable costs(price) {
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registeredAddresses[msg.sender] = true;
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}
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function changePrice(uint _price) public onlyOwner {
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price = _price;
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}
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}
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contract Mutex {
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bool locked;
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modifier noReentrancy() {
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require(
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!locked,
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"Reentrant call."
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);
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locked = true;
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_;
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locked = false;
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}
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/// This function is protected by a mutex, which means that
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/// reentrant calls from within `msg.sender.call` cannot call `f` again.
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/// The `return 7` statement assigns 7 to the return value but still
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/// executes the statement `locked = false` in the modifier.
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function f() public noReentrancy returns (uint) {
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(bool success,) = msg.sender.call("");
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require(success);
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return 7;
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}
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}
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Multiple modifiers are applied to a function by specifying them in a
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whitespace-separated list and are evaluated in the order presented.
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.. warning::
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In an earlier version of Solidity, ``return`` statements in functions
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having modifiers behaved differently.
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Explicit returns from a modifier or function body only leave the current
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modifier or function body. Return variables are assigned and
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control flow continues after the "_" in the preceding modifier.
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Arbitrary expressions are allowed for modifier arguments and in this context,
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all symbols visible from the function are visible in the modifier. Symbols
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introduced in the modifier are not visible in the function (as they might
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change by overriding).
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.. index:: ! constant
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************************
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Constant State Variables
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************************
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State variables can be declared as ``constant``. In this case, they have to be
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assigned from an expression which is a constant at compile time. Any expression
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that accesses storage, blockchain data (e.g. ``now``, ``address(this).balance`` or
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``block.number``) or
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execution data (``msg.value`` or ``gasleft()``) or make calls to external contracts are disallowed. Expressions
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that might have a side-effect on memory allocation are allowed, but those that
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might have a side-effect on other memory objects are not. The built-in functions
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``keccak256``, ``sha256``, ``ripemd160``, ``ecrecover``, ``addmod`` and ``mulmod``
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are allowed (even though they do call external contracts).
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The reason behind allowing side-effects on the memory allocator is that it
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should be possible to construct complex objects like e.g. lookup-tables.
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This feature is not yet fully usable.
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The compiler does not reserve a storage slot for these variables, and every occurrence is
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replaced by the respective constant expression (which might be computed to a single value by the optimizer).
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Not all types for constants are implemented at this time. The only supported types are
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value types and strings.
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::
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pragma solidity ^0.4.0;
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contract C {
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uint constant x = 32**22 + 8;
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string constant text = "abc";
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bytes32 constant myHash = keccak256("abc");
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}
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.. index:: ! functions
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.. _functions:
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*********
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Functions
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*********
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.. index:: ! view function, function;view
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.. _view-functions:
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View Functions
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==============
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Functions can be declared ``view`` in which case they promise not to modify the state.
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.. note::
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If the compiler's EVM target is Byzantium or newer (default) the opcode
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``STATICCALL`` is used.
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The following statements are considered modifying the state:
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#. Writing to state variables.
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#. :ref:`Emitting events <events>`.
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#. :ref:`Creating other contracts <creating-contracts>`.
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#. Using ``selfdestruct``.
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#. Sending Ether via calls.
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#. Calling any function not marked ``view`` or ``pure``.
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#. Using low-level calls.
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#. Using inline assembly that contains certain opcodes.
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::
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pragma solidity >0.4.24;
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contract C {
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function f(uint a, uint b) public view returns (uint) {
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return a * (b + 42) + now;
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}
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}
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.. note::
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``constant`` on functions used to be an alias to ``view``, but this was dropped in version 0.5.0.
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.. note::
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Getter methods are marked ``view``.
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.. note::
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Prior to version 0.5.0, the compiler did not use the ``STATICCALL`` opcode
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for ``view`` functions.
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This enabled state modifications in ``view`` functions through the use of
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invalid explicit type conversions.
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By using ``STATICCALL`` for ``view`` functions, modifications to the
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state are prevented on the level of the EVM.
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.. index:: ! pure function, function;pure
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.. _pure-functions:
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Pure Functions
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==============
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Functions can be declared ``pure`` in which case they promise not to read from or modify the state.
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.. note::
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If the compiler's EVM target is Byzantium or newer (default) the opcode ``STATICCALL`` is used.
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In addition to the list of state modifying statements explained above, the following are considered reading from the state:
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#. Reading from state variables.
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#. Accessing ``address(this).balance`` or ``<address>.balance``.
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#. Accessing any of the members of ``block``, ``tx``, ``msg`` (with the exception of ``msg.sig`` and ``msg.data``).
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#. Calling any function not marked ``pure``.
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#. Using inline assembly that contains certain opcodes.
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::
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pragma solidity >0.4.24;
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contract C {
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function f(uint a, uint b) public pure returns (uint) {
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return a * (b + 42);
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}
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}
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.. note::
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Prior to version 0.5.0, the compiler did not use the ``STATICCALL`` opcode
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for ``pure`` functions.
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This enabled state modifications in ``pure`` functions through the use of
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invalid explicit type conversions.
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By using ``STATICCALL`` for ``pure`` functions, modifications to the
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state are prevented on the level of the EVM.
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.. warning::
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It is not possible to prevent functions from reading the state at the level
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of the EVM, it is only possible to prevent them from writing to the state
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(i.e. only ``view`` can be enforced at the EVM level, ``pure`` can not).
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It is a non-circumventable runtime checks done by the EVM.
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.. warning::
|
|
Before version 0.4.17 the compiler did not enforce that ``pure`` is not reading the state.
|
|
It is a compile-time type check, which can be circumvented doing invalid explicit conversions
|
|
between contract types, because the compiler can verify that the type of the contract does
|
|
not do state-changing operations, but it cannot check that the contract that will be called
|
|
at runtime is actually of that type.
|
|
|
|
.. warning::
|
|
Before version 0.5.0 the compiler did not enforce that ``view`` is not writing the state.
|
|
|
|
.. index:: ! fallback function, function;fallback
|
|
|
|
.. _fallback-function:
|
|
|
|
Fallback Function
|
|
=================
|
|
|
|
A contract can have exactly one unnamed function. This function cannot have
|
|
arguments, cannot return anything and has to have ``external`` visibility.
|
|
It is executed on a call to the contract if none of the other
|
|
functions match the given function identifier (or if no data was supplied at
|
|
all).
|
|
|
|
Furthermore, this function is executed whenever the contract receives plain
|
|
Ether (without data). Additionally, in order to receive Ether, the fallback function
|
|
must be marked ``payable``. If no such function exists, the contract cannot receive
|
|
Ether through regular transactions.
|
|
|
|
In the worst case, the fallback function can only rely on 2300 gas being
|
|
available (for example when `send` or `transfer` is used), leaving little
|
|
room to perform other operations except basic logging. The following operations
|
|
will consume more gas than the 2300 gas stipend:
|
|
|
|
- Writing to storage
|
|
- Creating a contract
|
|
- Calling an external function which consumes a large amount of gas
|
|
- Sending Ether
|
|
|
|
Like any function, the fallback function can execute complex operations as long as there is enough gas passed on to it.
|
|
|
|
.. note::
|
|
Even though the fallback function cannot have arguments, one can still use ``msg.data`` to retrieve
|
|
any payload supplied with the call.
|
|
|
|
.. warning::
|
|
Contracts that receive Ether directly (without a function call, i.e. using ``send`` or ``transfer``)
|
|
but do not define a fallback function
|
|
throw an exception, sending back the Ether (this was different
|
|
before Solidity v0.4.0). So if you want your contract to receive Ether,
|
|
you have to implement a payable fallback function.
|
|
|
|
.. warning::
|
|
A contract without a payable fallback function can receive Ether as a recipient of a `coinbase transaction` (aka `miner block reward`)
|
|
or as a destination of a ``selfdestruct``.
|
|
|
|
A contract cannot react to such Ether transfers and thus also cannot reject them. This is a design choice of the EVM and Solidity cannot work around it.
|
|
|
|
It also means that ``address(this).balance`` can be higher than the sum of some manual accounting implemented in a contract (i.e. having a counter updated in the fallback function).
|
|
|
|
::
|
|
|
|
pragma solidity >0.4.24;
|
|
|
|
contract Test {
|
|
// This function is called for all messages sent to
|
|
// this contract (there is no other function).
|
|
// Sending Ether to this contract will cause an exception,
|
|
// because the fallback function does not have the `payable`
|
|
// modifier.
|
|
function() external { x = 1; }
|
|
uint x;
|
|
}
|
|
|
|
|
|
// This contract keeps all Ether sent to it with no way
|
|
// to get it back.
|
|
contract Sink {
|
|
function() external payable { }
|
|
}
|
|
|
|
contract Caller {
|
|
function callTest(Test test) public returns (bool) {
|
|
(bool success,) = address(test).call(abi.encodeWithSignature("nonExistingFunction()"));
|
|
require(success);
|
|
// results in test.x becoming == 1.
|
|
|
|
// If someone sends ether to that contract,
|
|
// the transfer will fail, i.e. this returns false here.
|
|
return address(test).send(2 ether);
|
|
}
|
|
}
|
|
|
|
.. index:: ! overload
|
|
|
|
.. _overload-function:
|
|
|
|
Function Overloading
|
|
====================
|
|
|
|
A contract can have multiple functions of the same name but with different parameter
|
|
types.
|
|
This process is called "overloading" and also applies to inherited functions.
|
|
The following example shows overloading of the function
|
|
``f`` in the scope of contract ``A``.
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.16;
|
|
|
|
contract A {
|
|
function f(uint _in) public pure returns (uint out) {
|
|
out = _in;
|
|
}
|
|
|
|
function f(uint _in, bool _really) public pure returns (uint out) {
|
|
if (_really)
|
|
out = _in;
|
|
}
|
|
}
|
|
|
|
Overloaded functions are also present in the external interface. It is an error if two
|
|
externally visible functions differ by their Solidity types but not by their external types.
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.16;
|
|
|
|
// This will not compile
|
|
contract A {
|
|
function f(B _in) public pure returns (B out) {
|
|
out = _in;
|
|
}
|
|
|
|
function f(address _in) public pure returns (address out) {
|
|
out = _in;
|
|
}
|
|
}
|
|
|
|
contract B {
|
|
}
|
|
|
|
|
|
Both ``f`` function overloads above end up accepting the address type for the ABI although
|
|
they are considered different inside Solidity.
|
|
|
|
Overload resolution and Argument matching
|
|
-----------------------------------------
|
|
|
|
Overloaded functions are selected by matching the function declarations in the current scope
|
|
to the arguments supplied in the function call. Functions are selected as overload candidates
|
|
if all arguments can be implicitly converted to the expected types. If there is not exactly one
|
|
candidate, resolution fails.
|
|
|
|
.. note::
|
|
Return parameters are not taken into account for overload resolution.
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.16;
|
|
|
|
contract A {
|
|
function f(uint8 _in) public pure returns (uint8 out) {
|
|
out = _in;
|
|
}
|
|
|
|
function f(uint256 _in) public pure returns (uint256 out) {
|
|
out = _in;
|
|
}
|
|
}
|
|
|
|
Calling ``f(50)`` would create a type error since ``50`` can be implicitly converted both to ``uint8``
|
|
and ``uint256`` types. On another hand ``f(256)`` would resolve to ``f(uint256)`` overload as ``256`` cannot be implicitly
|
|
converted to ``uint8``.
|
|
|
|
.. index:: ! event
|
|
|
|
.. _events:
|
|
|
|
******
|
|
Events
|
|
******
|
|
|
|
Events allow the convenient usage of the EVM logging facilities,
|
|
which in turn can be used to "call" JavaScript callbacks in the user interface
|
|
of a dapp, which listen for these events.
|
|
|
|
Events are
|
|
inheritable members of contracts. When they are called, they cause the
|
|
arguments to be stored in the transaction's log - a special data structure
|
|
in the blockchain. These logs are associated with the address of
|
|
the contract and will be incorporated into the blockchain
|
|
and stay there as long as a block is accessible (forever as of
|
|
Frontier and Homestead, but this might change with Serenity). Log and
|
|
event data is not accessible from within contracts (not even from
|
|
the contract that created them).
|
|
|
|
SPV proofs for logs are possible, so if an external entity supplies
|
|
a contract with such a proof, it can check that the log actually
|
|
exists inside the blockchain. But be aware that block headers have to be supplied because
|
|
the contract can only see the last 256 block hashes.
|
|
|
|
Up to three parameters can
|
|
receive the attribute ``indexed`` which will cause the respective arguments
|
|
to be stored in a special data structure as so-called "topics", which allows them to be searched for,
|
|
for example when filtering a sequence of blocks for certain events. Events can always
|
|
be filtered by the address of the contract that emitted the event. Also,
|
|
the hash of the signature of the event is one of the topics except if you
|
|
declared the event with ``anonymous`` specifier. This means that it is
|
|
not possible to filter for specific anonymous events by name.
|
|
|
|
If arrays (including ``string`` and ``bytes``) are used as indexed arguments, the
|
|
Keccak-256 hash of it is stored as topic instead. This is because a topic
|
|
can only hold a single word (32 bytes).
|
|
|
|
All non-indexed arguments will be :ref:`ABI-encoded <ABI>` into the data part of the log.
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.21;
|
|
|
|
contract ClientReceipt {
|
|
event Deposit(
|
|
address indexed _from,
|
|
bytes32 indexed _id,
|
|
uint _value
|
|
);
|
|
|
|
function deposit(bytes32 _id) public payable {
|
|
// Events are emitted using `emit`, followed by
|
|
// the name of the event and the arguments
|
|
// (if any) in parentheses. Any such invocation
|
|
// (even deeply nested) can be detected from
|
|
// the JavaScript API by filtering for `Deposit`.
|
|
emit Deposit(msg.sender, _id, msg.value);
|
|
}
|
|
}
|
|
|
|
The use in the JavaScript API would be as follows:
|
|
|
|
::
|
|
|
|
var abi = /* abi as generated by the compiler */;
|
|
var ClientReceipt = web3.eth.contract(abi);
|
|
var clientReceipt = ClientReceipt.at("0x1234...ab67" /* address */);
|
|
|
|
var event = clientReceipt.Deposit();
|
|
|
|
// watch for changes
|
|
event.watch(function(error, result){
|
|
// result will contain various information
|
|
// including the arguments given to the `Deposit`
|
|
// call.
|
|
if (!error)
|
|
console.log(result);
|
|
});
|
|
|
|
// Or pass a callback to start watching immediately
|
|
var event = clientReceipt.Deposit(function(error, result) {
|
|
if (!error)
|
|
console.log(result);
|
|
});
|
|
|
|
.. index:: ! log
|
|
|
|
Low-Level Interface to Logs
|
|
===========================
|
|
|
|
It is also possible to access the low-level interface to the logging
|
|
mechanism via the functions ``log0``, ``log1``, ``log2``, ``log3`` and ``log4``.
|
|
``logi`` takes ``i + 1`` parameter of type ``bytes32``, where the first
|
|
argument will be used for the data part of the log and the others
|
|
as topics. The event call above can be performed in the same way as
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.10;
|
|
|
|
contract C {
|
|
function f() public payable {
|
|
uint256 _id = 0x420042;
|
|
log3(
|
|
bytes32(msg.value),
|
|
bytes32(0x50cb9fe53daa9737b786ab3646f04d0150dc50ef4e75f59509d83667ad5adb20),
|
|
bytes32(uint256(msg.sender)),
|
|
bytes32(_id)
|
|
);
|
|
}
|
|
}
|
|
|
|
where the long hexadecimal number is equal to
|
|
``keccak256("Deposit(address,bytes32,uint256)")``, the signature of the event.
|
|
|
|
Additional Resources for Understanding Events
|
|
==============================================
|
|
|
|
- `Javascript documentation <https://github.com/ethereum/wiki/wiki/JavaScript-API#contract-events>`_
|
|
- `Example usage of events <https://github.com/debris/smart-exchange/blob/master/lib/contracts/SmartExchange.sol>`_
|
|
- `How to access them in js <https://github.com/debris/smart-exchange/blob/master/lib/exchange_transactions.js>`_
|
|
|
|
.. index:: ! inheritance, ! base class, ! contract;base, ! deriving
|
|
|
|
***********
|
|
Inheritance
|
|
***********
|
|
|
|
Solidity supports multiple inheritance by copying code including polymorphism.
|
|
|
|
All function calls are virtual, which means that the most derived function
|
|
is called, except when the contract name is explicitly given.
|
|
|
|
When a contract inherits from other contracts, only a single
|
|
contract is created on the blockchain, and the code from all the base contracts
|
|
is copied into the created contract.
|
|
|
|
The general inheritance system is very similar to
|
|
`Python's <https://docs.python.org/3/tutorial/classes.html#inheritance>`_,
|
|
especially concerning multiple inheritance, but there are also
|
|
some :ref:`differences <multi-inheritance>`.
|
|
|
|
Details are given in the following example.
|
|
|
|
::
|
|
|
|
pragma solidity >0.4.24;
|
|
|
|
contract owned {
|
|
constructor() public { owner = msg.sender; }
|
|
address owner;
|
|
}
|
|
|
|
// Use `is` to derive from another contract. Derived
|
|
// contracts can access all non-private members including
|
|
// internal functions and state variables. These cannot be
|
|
// accessed externally via `this`, though.
|
|
contract mortal is owned {
|
|
function kill() public {
|
|
if (msg.sender == owner) selfdestruct(owner);
|
|
}
|
|
}
|
|
|
|
// These abstract contracts are only provided to make the
|
|
// interface known to the compiler. Note the function
|
|
// without body. If a contract does not implement all
|
|
// functions it can only be used as an interface.
|
|
contract Config {
|
|
function lookup(uint id) public returns (address adr);
|
|
}
|
|
|
|
contract NameReg {
|
|
function register(bytes32 name) public;
|
|
function unregister() public;
|
|
}
|
|
|
|
// Multiple inheritance is possible. Note that `owned` is
|
|
// also a base class of `mortal`, yet there is only a single
|
|
// instance of `owned` (as for virtual inheritance in C++).
|
|
contract named is owned, mortal {
|
|
constructor(bytes32 name) public {
|
|
Config config = Config(0xD5f9D8D94886E70b06E474c3fB14Fd43E2f23970);
|
|
NameReg(config.lookup(1)).register(name);
|
|
}
|
|
|
|
// Functions can be overridden by another function with the same name and
|
|
// the same number/types of inputs. If the overriding function has different
|
|
// types of output parameters, that causes an error.
|
|
// Both local and message-based function calls take these overrides
|
|
// into account.
|
|
function kill() public {
|
|
if (msg.sender == owner) {
|
|
Config config = Config(0xD5f9D8D94886E70b06E474c3fB14Fd43E2f23970);
|
|
NameReg(config.lookup(1)).unregister();
|
|
// It is still possible to call a specific
|
|
// overridden function.
|
|
mortal.kill();
|
|
}
|
|
}
|
|
}
|
|
|
|
// If a constructor takes an argument, it needs to be
|
|
// provided in the header (or modifier-invocation-style at
|
|
// the constructor of the derived contract (see below)).
|
|
contract PriceFeed is owned, mortal, named("GoldFeed") {
|
|
function updateInfo(uint newInfo) public {
|
|
if (msg.sender == owner) info = newInfo;
|
|
}
|
|
|
|
function get() public view returns(uint r) { return info; }
|
|
|
|
uint info;
|
|
}
|
|
|
|
Note that above, we call ``mortal.kill()`` to "forward" the
|
|
destruction request. The way this is done is problematic, as
|
|
seen in the following example::
|
|
|
|
pragma solidity ^0.4.22;
|
|
|
|
contract owned {
|
|
constructor() public { owner = msg.sender; }
|
|
address owner;
|
|
}
|
|
|
|
contract mortal is owned {
|
|
function kill() public {
|
|
if (msg.sender == owner) selfdestruct(owner);
|
|
}
|
|
}
|
|
|
|
contract Base1 is mortal {
|
|
function kill() public { /* do cleanup 1 */ mortal.kill(); }
|
|
}
|
|
|
|
contract Base2 is mortal {
|
|
function kill() public { /* do cleanup 2 */ mortal.kill(); }
|
|
}
|
|
|
|
contract Final is Base1, Base2 {
|
|
}
|
|
|
|
A call to ``Final.kill()`` will call ``Base2.kill`` as the most
|
|
derived override, but this function will bypass
|
|
``Base1.kill``, basically because it does not even know about
|
|
``Base1``. The way around this is to use ``super``::
|
|
|
|
pragma solidity ^0.4.22;
|
|
|
|
contract owned {
|
|
constructor() public { owner = msg.sender; }
|
|
address owner;
|
|
}
|
|
|
|
contract mortal is owned {
|
|
function kill() public {
|
|
if (msg.sender == owner) selfdestruct(owner);
|
|
}
|
|
}
|
|
|
|
contract Base1 is mortal {
|
|
function kill() public { /* do cleanup 1 */ super.kill(); }
|
|
}
|
|
|
|
|
|
contract Base2 is mortal {
|
|
function kill() public { /* do cleanup 2 */ super.kill(); }
|
|
}
|
|
|
|
contract Final is Base1, Base2 {
|
|
}
|
|
|
|
If ``Base2`` calls a function of ``super``, it does not simply
|
|
call this function on one of its base contracts. Rather, it
|
|
calls this function on the next base contract in the final
|
|
inheritance graph, so it will call ``Base1.kill()`` (note that
|
|
the final inheritance sequence is -- starting with the most
|
|
derived contract: Final, Base2, Base1, mortal, owned).
|
|
The actual function that is called when using super is
|
|
not known in the context of the class where it is used,
|
|
although its type is known. This is similar for ordinary
|
|
virtual method lookup.
|
|
|
|
.. index:: ! constructor
|
|
|
|
.. _constructor:
|
|
|
|
Constructors
|
|
============
|
|
|
|
A constructor is an optional function declared with the ``constructor`` keyword
|
|
which is executed upon contract creation, and where you can run contract
|
|
initialisation code.
|
|
|
|
Before the constructor code is executed, state variables are initialised to
|
|
their specified value if you initialise them inline, or zero if you do not.
|
|
|
|
After the final code of the contract is returned. The final deployment of
|
|
the code costs additional gas linear to the length of the code. If you did not
|
|
supply enough gas to initiate the state variables declared in the constructor,
|
|
then an "out of gas" exception is generated.
|
|
|
|
Constructor functions can be either ``public`` or ``internal``. If there is no
|
|
constructor, the contract will assume the default constructor, which is
|
|
equivalent to ``constructor() public {}``. For example:
|
|
|
|
::
|
|
|
|
pragma solidity >0.4.24;
|
|
|
|
contract A {
|
|
uint public a;
|
|
|
|
constructor(uint _a) internal {
|
|
a = _a;
|
|
}
|
|
}
|
|
|
|
contract B is A(1) {
|
|
constructor() public {}
|
|
}
|
|
|
|
A constructor set as ``internal`` causes the contract to be marked as :ref:`abstract <abstract-contract>`.
|
|
|
|
.. warning ::
|
|
Prior to version 0.4.22, constructors were defined as functions with the same name as the contract. This syntax was deprecated and is not allowed anymore in version 0.5.0.
|
|
|
|
|
|
.. index:: ! base;constructor
|
|
|
|
Arguments for Base Constructors
|
|
===============================
|
|
|
|
The constructors of all the base contracts will be called following the
|
|
linearization rules explained below. If the base constructors have arguments,
|
|
derived contracts need to specify all of them. This can be done in two ways::
|
|
|
|
pragma solidity ^0.4.22;
|
|
|
|
contract Base {
|
|
uint x;
|
|
constructor(uint _x) public { x = _x; }
|
|
}
|
|
|
|
// Either directly specify in the inheritance list...
|
|
contract Derived1 is Base(7) {
|
|
constructor() public {}
|
|
}
|
|
|
|
// or through a "modifier" of the derived constructor.
|
|
contract Derived2 is Base {
|
|
constructor(uint _y) Base(_y * _y) public {}
|
|
}
|
|
|
|
One way is directly in the inheritance list (``is Base(7)``). The other is in
|
|
the way a modifier would be invoked as part of the header of
|
|
the derived constructor (``Base(_y * _y)``). The first way to
|
|
do it is more convenient if the constructor argument is a
|
|
constant and defines the behaviour of the contract or
|
|
describes it. The second way has to be used if the
|
|
constructor arguments of the base depend on those of the
|
|
derived contract. Arguments have to be given either in the
|
|
inheritance list or in modifier-style in the derived constructor.
|
|
Specifying arguments in both places is an error.
|
|
|
|
If a derived contract doesn't specify the arguments to all of its base
|
|
contracts' constructors, it will be abstract.
|
|
|
|
.. index:: ! inheritance;multiple, ! linearization, ! C3 linearization
|
|
|
|
.. _multi-inheritance:
|
|
|
|
Multiple Inheritance and Linearization
|
|
======================================
|
|
|
|
Languages that allow multiple inheritance have to deal with
|
|
several problems. One is the `Diamond Problem <https://en.wikipedia.org/wiki/Multiple_inheritance#The_diamond_problem>`_.
|
|
Solidity is similar to Python in that it uses "`C3 Linearization <https://en.wikipedia.org/wiki/C3_linearization>`_"
|
|
to force a specific order in the DAG of base classes. This
|
|
results in the desirable property of monotonicity but
|
|
disallows some inheritance graphs. Especially, the order in
|
|
which the base classes are given in the ``is`` directive is
|
|
important: You have to list the direct base contracts
|
|
in the order from "most base-like" to "most derived".
|
|
Note that this order is the reverse of the one used in Python.
|
|
|
|
Another simplifying way to explain this is that when a function is called that
|
|
is defined multiple times in different contracts, the given bases
|
|
are searched from right to left (left to right in Python) in a depth-first manner,
|
|
stopping at the first match. If a base contract has already been searched, it is skipped.
|
|
|
|
In the following code, Solidity will give the
|
|
error "Linearization of inheritance graph impossible".
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.0;
|
|
|
|
contract X {}
|
|
contract A is X {}
|
|
// This will not compile
|
|
contract C is A, X {}
|
|
|
|
The reason for this is that ``C`` requests ``X`` to override ``A``
|
|
(by specifying ``A, X`` in this order), but ``A`` itself
|
|
requests to override ``X``, which is a contradiction that
|
|
cannot be resolved.
|
|
|
|
|
|
|
|
Inheriting Different Kinds of Members of the Same Name
|
|
======================================================
|
|
|
|
When the inheritance results in a contract with a function and a modifier of the same name, it is considered as an error.
|
|
This error is produced also by an event and a modifier of the same name, and a function and an event of the same name.
|
|
As an exception, a state variable getter can override a public function.
|
|
|
|
.. index:: ! contract;abstract, ! abstract contract
|
|
|
|
.. _abstract-contract:
|
|
|
|
******************
|
|
Abstract Contracts
|
|
******************
|
|
|
|
Contracts are marked as abstract when at least one of their functions lacks an implementation as in the following example (note that the function declaration header is terminated by ``;``)::
|
|
|
|
pragma solidity ^0.4.0;
|
|
|
|
contract Feline {
|
|
function utterance() public returns (bytes32);
|
|
}
|
|
|
|
Such contracts cannot be compiled (even if they contain implemented functions alongside non-implemented functions), but they can be used as base contracts::
|
|
|
|
pragma solidity ^0.4.0;
|
|
|
|
contract Feline {
|
|
function utterance() public returns (bytes32);
|
|
}
|
|
|
|
contract Cat is Feline {
|
|
function utterance() public returns (bytes32) { return "miaow"; }
|
|
}
|
|
|
|
If a contract inherits from an abstract contract and does not implement all non-implemented functions by overriding, it will itself be abstract.
|
|
|
|
Note that a function without implementation is different from a :ref:`Function Type <function_types>` even though their syntax looks very similar.
|
|
|
|
Example of function without implementation (a function declaration)::
|
|
|
|
function foo(address) external returns (address);
|
|
|
|
Example of a Function Type (a variable declaration, where the variable is of type ``function``)::
|
|
|
|
function(address) external returns (address) foo;
|
|
|
|
Abstract contracts decouple the definition of a contract from its implementation providing better extensibility and self-documentation and
|
|
facilitating patterns like the `Template method <https://en.wikipedia.org/wiki/Template_method_pattern>`_ and removing code duplication.
|
|
Abstract contracts are useful in the same way that defining methods in an interface is useful. It is a way for the designer of the abstract contract to say "any child of mine must implement this method".
|
|
|
|
|
|
.. index:: ! contract;interface, ! interface contract
|
|
|
|
**********
|
|
Interfaces
|
|
**********
|
|
|
|
Interfaces are similar to abstract contracts, but they cannot have any functions implemented. There are further restrictions:
|
|
|
|
- Cannot inherit other contracts or interfaces.
|
|
- All declared functions must be external.
|
|
- Cannot define constructor.
|
|
- Cannot define variables.
|
|
- Cannot define structs.
|
|
|
|
Some of these restrictions might be lifted in the future.
|
|
|
|
Interfaces are basically limited to what the Contract ABI can represent, and the conversion between the ABI and
|
|
an Interface should be possible without any information loss.
|
|
|
|
Interfaces are denoted by their own keyword:
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.11;
|
|
|
|
interface Token {
|
|
function transfer(address recipient, uint amount) external;
|
|
}
|
|
|
|
Contracts can inherit interfaces as they would inherit other contracts.
|
|
|
|
.. index:: ! library, callcode, delegatecall
|
|
|
|
.. _libraries:
|
|
|
|
************
|
|
Libraries
|
|
************
|
|
|
|
Libraries are similar to contracts, but their purpose is that they are deployed
|
|
only once at a specific address and their code is reused using the ``DELEGATECALL``
|
|
(``CALLCODE`` until Homestead)
|
|
feature of the EVM. This means that if library functions are called, their code
|
|
is executed in the context of the calling contract, i.e. ``this`` points to the
|
|
calling contract, and especially the storage from the calling contract can be
|
|
accessed. As a library is an isolated piece of source code, it can only access
|
|
state variables of the calling contract if they are explicitly supplied (it
|
|
would have no way to name them, otherwise). Library functions can only be
|
|
called directly (i.e. without the use of ``DELEGATECALL``) if they do not modify
|
|
the state (i.e. if they are ``view`` or ``pure`` functions),
|
|
because libraries are assumed to be stateless. In particular, it is
|
|
not possible to destroy a library unless Solidity's type system is circumvented.
|
|
|
|
Libraries can be seen as implicit base contracts of the contracts that use them.
|
|
They will not be explicitly visible in the inheritance hierarchy, but calls
|
|
to library functions look just like calls to functions of explicit base
|
|
contracts (``L.f()`` if ``L`` is the name of the library). Furthermore,
|
|
``internal`` functions of libraries are visible in all contracts, just as
|
|
if the library were a base contract. Of course, calls to internal functions
|
|
use the internal calling convention, which means that all internal types
|
|
can be passed and types :ref:`stored in memory <data-location>` will be passed by reference and not copied.
|
|
To realize this in the EVM, code of internal library functions
|
|
and all functions called from therein will at compile time be pulled into the calling
|
|
contract, and a regular ``JUMP`` call will be used instead of a ``DELEGATECALL``.
|
|
|
|
.. index:: using for, set
|
|
|
|
The following example illustrates how to use libraries (but
|
|
be sure to check out :ref:`using for <using-for>` for a
|
|
more advanced example to implement a set).
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.22;
|
|
|
|
library Set {
|
|
// We define a new struct datatype that will be used to
|
|
// hold its data in the calling contract.
|
|
struct Data { mapping(uint => bool) flags; }
|
|
|
|
// Note that the first parameter is of type "storage
|
|
// reference" and thus only its storage address and not
|
|
// its contents is passed as part of the call. This is a
|
|
// special feature of library functions. It is idiomatic
|
|
// to call the first parameter `self`, if the function can
|
|
// be seen as a method of that object.
|
|
function insert(Data storage self, uint value)
|
|
public
|
|
returns (bool)
|
|
{
|
|
if (self.flags[value])
|
|
return false; // already there
|
|
self.flags[value] = true;
|
|
return true;
|
|
}
|
|
|
|
function remove(Data storage self, uint value)
|
|
public
|
|
returns (bool)
|
|
{
|
|
if (!self.flags[value])
|
|
return false; // not there
|
|
self.flags[value] = false;
|
|
return true;
|
|
}
|
|
|
|
function contains(Data storage self, uint value)
|
|
public
|
|
view
|
|
returns (bool)
|
|
{
|
|
return self.flags[value];
|
|
}
|
|
}
|
|
|
|
contract C {
|
|
Set.Data knownValues;
|
|
|
|
function register(uint value) public {
|
|
// The library functions can be called without a
|
|
// specific instance of the library, since the
|
|
// "instance" will be the current contract.
|
|
require(Set.insert(knownValues, value));
|
|
}
|
|
// In this contract, we can also directly access knownValues.flags, if we want.
|
|
}
|
|
|
|
Of course, you do not have to follow this way to use
|
|
libraries: they can also be used without defining struct
|
|
data types. Functions also work without any storage
|
|
reference parameters, and they can have multiple storage reference
|
|
parameters and in any position.
|
|
|
|
The calls to ``Set.contains``, ``Set.insert`` and ``Set.remove``
|
|
are all compiled as calls (``DELEGATECALL``) to an external
|
|
contract/library. If you use libraries, take care that an
|
|
actual external function call is performed.
|
|
``msg.sender``, ``msg.value`` and ``this`` will retain their values
|
|
in this call, though (prior to Homestead, because of the use of ``CALLCODE``, ``msg.sender`` and
|
|
``msg.value`` changed, though).
|
|
|
|
The following example shows how to use :ref:`types stored in memory <data-location>` and
|
|
internal functions in libraries in order to implement
|
|
custom types without the overhead of external function calls:
|
|
|
|
::
|
|
|
|
pragma solidity ^0.4.16;
|
|
|
|
library BigInt {
|
|
struct bigint {
|
|
uint[] limbs;
|
|
}
|
|
|
|
function fromUint(uint x) internal pure returns (bigint memory r) {
|
|
r.limbs = new uint[](1);
|
|
r.limbs[0] = x;
|
|
}
|
|
|
|
function add(bigint memory _a, bigint memory _b) internal pure returns (bigint memory r) {
|
|
r.limbs = new uint[](max(_a.limbs.length, _b.limbs.length));
|
|
uint carry = 0;
|
|
for (uint i = 0; i < r.limbs.length; ++i) {
|
|
uint a = limb(_a, i);
|
|
uint b = limb(_b, i);
|
|
r.limbs[i] = a + b + carry;
|
|
if (a + b < a || (a + b == uint(-1) && carry > 0))
|
|
carry = 1;
|
|
else
|
|
carry = 0;
|
|
}
|
|
if (carry > 0) {
|
|
// too bad, we have to add a limb
|
|
uint[] memory newLimbs = new uint[](r.limbs.length + 1);
|
|
uint i;
|
|
for (i = 0; i < r.limbs.length; ++i)
|
|
newLimbs[i] = r.limbs[i];
|
|
newLimbs[i] = carry;
|
|
r.limbs = newLimbs;
|
|
}
|
|
}
|
|
|
|
function limb(bigint memory _a, uint _limb) internal pure returns (uint) {
|
|
return _limb < _a.limbs.length ? _a.limbs[_limb] : 0;
|
|
}
|
|
|
|
function max(uint a, uint b) private pure returns (uint) {
|
|
return a > b ? a : b;
|
|
}
|
|
}
|
|
|
|
contract C {
|
|
using BigInt for BigInt.bigint;
|
|
|
|
function f() public pure {
|
|
BigInt.bigint memory x = BigInt.fromUint(7);
|
|
BigInt.bigint memory y = BigInt.fromUint(uint(-1));
|
|
BigInt.bigint memory z = x.add(y);
|
|
assert(z.limb(1) > 0);
|
|
}
|
|
}
|
|
|
|
As the compiler cannot know where the library will be
|
|
deployed at, these addresses have to be filled into the
|
|
final bytecode by a linker
|
|
(see :ref:`commandline-compiler` for how to use the
|
|
commandline compiler for linking). If the addresses are not
|
|
given as arguments to the compiler, the compiled hex code
|
|
will contain placeholders of the form ``__Set______`` (where
|
|
``Set`` is the name of the library). The address can be filled
|
|
manually by replacing all those 40 symbols by the hex
|
|
encoding of the address of the library contract.
|
|
|
|
Restrictions for libraries in comparison to contracts:
|
|
|
|
- No state variables
|
|
- Cannot inherit nor be inherited
|
|
- Cannot receive Ether
|
|
|
|
(These might be lifted at a later point.)
|
|
|
|
Call Protection For Libraries
|
|
=============================
|
|
|
|
As mentioned in the introduction, if a library's code is executed
|
|
using a ``CALL`` instead of a ``DELEGATECALL`` or ``CALLCODE``,
|
|
it will revert unless a ``view`` or ``pure`` function is called.
|
|
|
|
The EVM does not provide a direct way for a contract to detect
|
|
whether it was called using ``CALL`` or not, but a contract
|
|
can use the ``ADDRESS`` opcode to find out "where" it is
|
|
currently running. The generated code compares this address
|
|
to the address used at construction time to determine the mode
|
|
of calling.
|
|
|
|
More specifically, the runtime code of a library always starts
|
|
with a push instruction, which is a zero of 20 bytes at
|
|
compilation time. When the deploy code runs, this constant
|
|
is replaced in memory by the current address and this
|
|
modified code is stored in the contract. At runtime,
|
|
this causes the deploy time address to be the first
|
|
constant to be pushed onto the stack and the dispatcher
|
|
code compares the current address against this constant
|
|
for any non-view and non-pure function.
|
|
|
|
.. index:: ! using for, library
|
|
|
|
.. _using-for:
|
|
|
|
*********
|
|
Using For
|
|
*********
|
|
|
|
The directive ``using A for B;`` can be used to attach library
|
|
functions (from the library ``A``) to any type (``B``).
|
|
These functions will receive the object they are called on
|
|
as their first parameter (like the ``self`` variable in Python).
|
|
|
|
The effect of ``using A for *;`` is that the functions from
|
|
the library ``A`` are attached to *any* type.
|
|
|
|
In both situations, *all* functions in the library are attached,
|
|
even those where the type of the first parameter does not
|
|
match the type of the object. The type is checked at the
|
|
point the function is called and function overload
|
|
resolution is performed.
|
|
|
|
The ``using A for B;`` directive is active only within the current
|
|
contract, including within all of its functions, and has no effect
|
|
outside of the contract in which it is used. The directive
|
|
may only be used inside a contract, not inside any of its functions.
|
|
|
|
By including a library, its data types including library functions are
|
|
available without having to add further code.
|
|
|
|
Let us rewrite the set example from the
|
|
:ref:`libraries` in this way::
|
|
|
|
pragma solidity ^0.4.16;
|
|
|
|
// This is the same code as before, just without comments
|
|
library Set {
|
|
struct Data { mapping(uint => bool) flags; }
|
|
|
|
function insert(Data storage self, uint value)
|
|
public
|
|
returns (bool)
|
|
{
|
|
if (self.flags[value])
|
|
return false; // already there
|
|
self.flags[value] = true;
|
|
return true;
|
|
}
|
|
|
|
function remove(Data storage self, uint value)
|
|
public
|
|
returns (bool)
|
|
{
|
|
if (!self.flags[value])
|
|
return false; // not there
|
|
self.flags[value] = false;
|
|
return true;
|
|
}
|
|
|
|
function contains(Data storage self, uint value)
|
|
public
|
|
view
|
|
returns (bool)
|
|
{
|
|
return self.flags[value];
|
|
}
|
|
}
|
|
|
|
contract C {
|
|
using Set for Set.Data; // this is the crucial change
|
|
Set.Data knownValues;
|
|
|
|
function register(uint value) public {
|
|
// Here, all variables of type Set.Data have
|
|
// corresponding member functions.
|
|
// The following function call is identical to
|
|
// `Set.insert(knownValues, value)`
|
|
require(knownValues.insert(value));
|
|
}
|
|
}
|
|
|
|
It is also possible to extend elementary types in that way::
|
|
|
|
pragma solidity ^0.4.16;
|
|
|
|
library Search {
|
|
function indexOf(uint[] storage self, uint value)
|
|
public
|
|
view
|
|
returns (uint)
|
|
{
|
|
for (uint i = 0; i < self.length; i++)
|
|
if (self[i] == value) return i;
|
|
return uint(-1);
|
|
}
|
|
}
|
|
|
|
contract C {
|
|
using Search for uint[];
|
|
uint[] data;
|
|
|
|
function append(uint value) public {
|
|
data.push(value);
|
|
}
|
|
|
|
function replace(uint _old, uint _new) public {
|
|
// This performs the library function call
|
|
uint index = data.indexOf(_old);
|
|
if (index == uint(-1))
|
|
data.push(_new);
|
|
else
|
|
data[index] = _new;
|
|
}
|
|
}
|
|
|
|
Note that all library calls are actual EVM function calls. This means that
|
|
if you pass memory or value types, a copy will be performed, even of the
|
|
``self`` variable. The only situation where no copy will be performed
|
|
is when storage reference variables are used.
|