solidity/GlobalContext.cpp

71 lines
2.0 KiB
C++

/*
This file is part of cpp-ethereum.
cpp-ethereum is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
cpp-ethereum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with cpp-ethereum. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @author Christian <c@ethdev.com>
* @date 2014
* Container of the (implicit and explicit) global objects.
*/
#include <memory>
#include <libsolidity/GlobalContext.h>
#include <libsolidity/AST.h>
#include <libsolidity/Types.h>
using namespace std;
namespace dev
{
namespace solidity
{
GlobalContext::GlobalContext()
{
// CurrentContract this; // @todo type depends on context -> switch prior to entering contract
// Message msg;
// Transaction tx;
// Block block;
//@todo type will be a custom complex type, maybe the same type class for msg tx and block.
//addVariable("msg", );
}
void GlobalContext::setCurrentContract(ContractDefinition const& _contract)
{
m_this = createVariable("this", make_shared<ContractType>(_contract));
}
vector<Declaration*> GlobalContext::getDeclarations() const
{
vector<Declaration*> declarations;
declarations.reserve(m_objects.size() + 1);
for (ASTPointer<Declaration> const& declaration: m_objects)
declarations.push_back(declaration.get());
declarations.push_back(m_this.get());
return declarations;
}
ASTPointer<VariableDeclaration> GlobalContext::createVariable(const string& _name, shared_ptr<const Type> const& _type)
{
ASTPointer<VariableDeclaration> variable = make_shared<VariableDeclaration>(Location(), ASTPointer<TypeName>(),
make_shared<ASTString>(_name));
variable->setType(_type);
return variable;
}
}
}