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			287 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| .. index:: ! library, callcode, delegatecall
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| 
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| .. _libraries:
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| 
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| *********
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| Libraries
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| *********
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| 
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| Libraries are similar to contracts, but their purpose is that they are deployed
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| only once at a specific address and their code is reused using the ``DELEGATECALL``
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| (``CALLCODE`` until Homestead)
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| feature of the EVM. This means that if library functions are called, their code
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| is executed in the context of the calling contract, i.e. ``this`` points to the
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| calling contract, and especially the storage from the calling contract can be
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| accessed. As a library is an isolated piece of source code, it can only access
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| state variables of the calling contract if they are explicitly supplied (it
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| would have no way to name them, otherwise). Library functions can only be
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| called directly (i.e. without the use of ``DELEGATECALL``) if they do not modify
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| the state (i.e. if they are ``view`` or ``pure`` functions),
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| because libraries are assumed to be stateless. In particular, it is
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| not possible to destroy a library.
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| 
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| .. note::
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|     Until version 0.4.20, it was possible to destroy libraries by
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|     circumventing Solidity's type system. Starting from that version,
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|     libraries contain a :ref:`mechanism<call-protection>` that
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|     disallows state-modifying functions
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|     to be called directly (i.e. without ``DELEGATECALL``).
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| 
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| Libraries can be seen as implicit base contracts of the contracts that use them.
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| They will not be explicitly visible in the inheritance hierarchy, but calls
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| to library functions look just like calls to functions of explicit base
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| contracts (``L.f()`` if ``L`` is the name of the library). Furthermore,
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| ``internal`` functions of libraries are visible in all contracts, just as
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| if the library were a base contract. Of course, calls to internal functions
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| use the internal calling convention, which means that all internal types
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| can be passed and types :ref:`stored in memory <data-location>` will be passed by reference and not copied.
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| To realize this in the EVM, code of internal library functions
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| and all functions called from therein will at compile time be included in the calling
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| contract, and a regular ``JUMP`` call will be used instead of a ``DELEGATECALL``.
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| 
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| .. index:: using for, set
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| 
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| The following example illustrates how to use libraries (but using a manual method,
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| be sure to check out :ref:`using for <using-for>` for a
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| more advanced example to implement a set).
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| 
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| ::
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| 
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|     // SPDX-License-Identifier: GPL-3.0
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|     pragma solidity >=0.6.0 <0.7.0;
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| 
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| 
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|     // We define a new struct datatype that will be used to
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|     // hold its data in the calling contract.
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|     struct Data {
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|         mapping(uint => bool) flags;
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|     }
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| 
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|     library Set {
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|         // Note that the first parameter is of type "storage
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|         // reference" and thus only its storage address and not
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|         // its contents is passed as part of the call.  This is a
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|         // special feature of library functions.  It is idiomatic
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|         // to call the first parameter `self`, if the function can
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|         // be seen as a method of that object.
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|         function insert(Data storage self, uint value)
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|             public
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|             returns (bool)
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|         {
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|             if (self.flags[value])
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|                 return false; // already there
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|             self.flags[value] = true;
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|             return true;
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|         }
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| 
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|         function remove(Data storage self, uint value)
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|             public
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|             returns (bool)
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|         {
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|             if (!self.flags[value])
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|                 return false; // not there
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|             self.flags[value] = false;
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|             return true;
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|         }
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| 
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|         function contains(Data storage self, uint value)
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|             public
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|             view
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|             returns (bool)
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|         {
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|             return self.flags[value];
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|         }
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|     }
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| 
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| 
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|     contract C {
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|         Data knownValues;
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| 
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|         function register(uint value) public {
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|             // The library functions can be called without a
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|             // specific instance of the library, since the
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|             // "instance" will be the current contract.
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|             require(Set.insert(knownValues, value));
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|         }
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|         // In this contract, we can also directly access knownValues.flags, if we want.
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|     }
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| 
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| Of course, you do not have to follow this way to use
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| libraries: they can also be used without defining struct
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| data types. Functions also work without any storage
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| reference parameters, and they can have multiple storage reference
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| parameters and in any position.
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| 
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| The calls to ``Set.contains``, ``Set.insert`` and ``Set.remove``
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| are all compiled as calls (``DELEGATECALL``) to an external
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| contract/library. If you use libraries, be aware that an
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| actual external function call is performed.
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| ``msg.sender``, ``msg.value`` and ``this`` will retain their values
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| in this call, though (prior to Homestead, because of the use of ``CALLCODE``, ``msg.sender`` and
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| ``msg.value`` changed, though).
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| 
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| The following example shows how to use :ref:`types stored in memory <data-location>` and
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| internal functions in libraries in order to implement
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| custom types without the overhead of external function calls:
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| 
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| ::
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| 
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|     // SPDX-License-Identifier: GPL-3.0
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|     pragma solidity >=0.6.0 <0.7.0;
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| 
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|     struct bigint {
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|         uint[] limbs;
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|     }
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| 
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|     library BigInt {
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|         function fromUint(uint x) internal pure returns (bigint memory r) {
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|             r.limbs = new uint[](1);
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|             r.limbs[0] = x;
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|         }
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| 
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|         function add(bigint memory _a, bigint memory _b) internal pure returns (bigint memory r) {
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|             r.limbs = new uint[](max(_a.limbs.length, _b.limbs.length));
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|             uint carry = 0;
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|             for (uint i = 0; i < r.limbs.length; ++i) {
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|                 uint a = limb(_a, i);
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|                 uint b = limb(_b, i);
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|                 r.limbs[i] = a + b + carry;
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|                 if (a + b < a || (a + b == uint(-1) && carry > 0))
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|                     carry = 1;
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|                 else
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|                     carry = 0;
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|             }
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|             if (carry > 0) {
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|                 // too bad, we have to add a limb
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|                 uint[] memory newLimbs = new uint[](r.limbs.length + 1);
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|                 uint i;
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|                 for (i = 0; i < r.limbs.length; ++i)
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|                     newLimbs[i] = r.limbs[i];
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|                 newLimbs[i] = carry;
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|                 r.limbs = newLimbs;
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|             }
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|         }
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| 
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|         function limb(bigint memory _a, uint _limb) internal pure returns (uint) {
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|             return _limb < _a.limbs.length ? _a.limbs[_limb] : 0;
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|         }
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| 
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|         function max(uint a, uint b) private pure returns (uint) {
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|             return a > b ? a : b;
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|         }
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|     }
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| 
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|     contract C {
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|         using BigInt for bigint;
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| 
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|         function f() public pure {
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|             bigint memory x = BigInt.fromUint(7);
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|             bigint memory y = BigInt.fromUint(uint(-1));
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|             bigint memory z = x.add(y);
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|             assert(z.limb(1) > 0);
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|         }
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|     }
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| 
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| It is possible to obtain the address of a library by converting
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| the library type to the ``address`` type, i.e. using ``address(LibraryName)``.
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| 
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| As the compiler cannot know where the library will be
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| deployed at, these addresses have to be filled into the
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| final bytecode by a linker
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| (see :ref:`commandline-compiler` for how to use the
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| commandline compiler for linking). If the addresses are not
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| given as arguments to the compiler, the compiled hex code
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| will contain placeholders of the form ``__Set______`` (where
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| ``Set`` is the name of the library). The address can be filled
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| manually by replacing all those 40 symbols by the hex
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| encoding of the address of the library contract.
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| 
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| .. note::
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|     Manually linking libraries on the generated bytecode is discouraged, because
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|     in this way, the library name is restricted to 36 characters.
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|     You should ask the compiler to link the libraries at the time
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|     a contract is compiled by either using
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|     the ``--libraries`` option of ``solc`` or the ``libraries`` key if you use
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|     the standard-JSON interface to the compiler.
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| 
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| In comparison to contracts, libraries are restricted in the following ways:
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| 
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| - they cannot have state variables
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| - they cannot inherit nor be inherited
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| - they cannot receive Ether
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| - they cannot be destroyed
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| 
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| (These might be lifted at a later point.)
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| 
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| .. _library-selectors:
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| 
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| Function Signatures and Selectors in Libraries
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| ==============================================
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| 
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| While external calls to public or external library functions are possible, the calling convention for such calls
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| is considered to be internal to Solidity and not the same as specified for the regular :ref:`contract ABI<ABI>`.
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| External library functions support more argument types than external contract functions, for example recursive structs
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| and storage pointers. For that reason, the function signatures used to compute the 4-byte selector are computed
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| following an internal naming schema and arguments of types not supported in the contract ABI use an internal encoding.
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| 
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| The following identifiers are used for the types in the signatures:
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| 
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|  - Value types, non-storage ``string`` and non-storage ``bytes`` use the same identifiers as in the contract ABI.
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|  - Non-storage array types follow the same convention as in the contract ABI, i.e. ``<type>[]`` for dynamic arrays and
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|    ``<type>[M]`` for fixed-size arrays of ``M`` elements.
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|  - Non-storage structs are referred to by their fully qualified name, i.e. ``C.S`` for ``contract C { struct S { ... } }``.
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|  - Storage pointer types use the type identifier of their corresponding non-storage type, but append a single space
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|    followed by ``storage`` to it.
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| 
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| The argument encoding is the same as for the regular contract ABI, except for storage pointers, which are encoded as a
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| ``uint256`` value referring to the storage slot to which they point.
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| 
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| Similarly to the contract ABI, the selector consists of the first four bytes of the Keccak256-hash of the signature.
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| Its value can be obtained from Solidity using the ``.selector`` member as follows:
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| 
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| ::
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| 
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|     // SPDX-License-Identifier: GPL-3.0
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|     pragma solidity >=0.5.14 <0.7.0;
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| 
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|     library L {
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|         function f(uint256) external {}
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|     }
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| 
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|     contract C {
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|         function g() public pure returns (bytes4) {
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|             return L.f.selector;
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|         }
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|     }
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| 
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| 
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| 
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| .. _call-protection:
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| 
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| Call Protection For Libraries
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| =============================
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| 
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| As mentioned in the introduction, if a library's code is executed
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| using a ``CALL`` instead of a ``DELEGATECALL`` or ``CALLCODE``,
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| it will revert unless a ``view`` or ``pure`` function is called.
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| 
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| The EVM does not provide a direct way for a contract to detect
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| whether it was called using ``CALL`` or not, but a contract
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| can use the ``ADDRESS`` opcode to find out "where" it is
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| currently running. The generated code compares this address
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| to the address used at construction time to determine the mode
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| of calling.
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| 
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| More specifically, the runtime code of a library always starts
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| with a push instruction, which is a zero of 20 bytes at
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| compilation time. When the deploy code runs, this constant
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| is replaced in memory by the current address and this
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| modified code is stored in the contract. At runtime,
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| this causes the deploy time address to be the first
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| constant to be pushed onto the stack and the dispatcher
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| code compares the current address against this constant
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| for any non-view and non-pure function.
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| 
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| This means that the actual code stored on chain for a library
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| is different from the code reported by the compiler as
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| ``deployedBytecode``. |